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<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
|style = {{{style|}}}
+
|style = {{{style|}}}
|name= [[Curse of Mortality]]
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|name = [[Curse of Mortality]]
  +
|icon = Spell-CurseOfMortality icon.png
|type= [[Entropy_Spells#Draining_Spells|Draining Spells]]
 
  +
|image = CurseOMDAO.jpg
|icon= Spell-CurseOfMortality_icon.png
 
  +
|px = 270px
|description= The caster curses a target with the inevitability of true death. While cursed, it cannot heal or regenerate health and takes continuous spirit damage.
 
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|type = [[Entropy spells (Origins)#Drain Life tree|Entropy spells]] (Drain Life tree)
|effect type= Activated
 
 
|description = The caster curses a target with the inevitability of true death. While cursed, it cannot heal or regenerate health and takes continuous spirit damage.
|range= Medium
 
 
|effect type = Activated
|activation= 40
 
 
|range = Medium
|cooldown= 60s
 
 
|activation = 40
|requires= 25 Magic
 
 
|cooldown = 60s
<!--Below information is for the SkillSpellTalentRow-->
 
 
|requires = 25 magic
|notes= [[Combat Mechanics#Health Regeneration|Health Regeneration]] Penalty (per s): 1000.0. Spirit Damage (over time): (100.0 + [[Spellpower]]) * 0.5. Duration: 20.0s.
 
|effects=
 
Activated<br />
 
Range: Medium<br />
 
Activation: 40<br />
 
Cooldown: 60s<br />
 
Requires: 25 Magic<br />
 
 
}}</onlyinclude>
 
}}</onlyinclude>
<noinclude>
 
{{See| Also [[Entropy Spells]], [[Spells]], [[Mage]], [[Ability Mechanics]]}}
 
   
  +
'''Curse of Mortality''' is a [[Mage (Origins)|mage]] [[Spells (Origins)|spell]] from the [[Entropy spells (Origins)|Entropy]] tree in ''[[Dragon Age: Origins]]''.
==Information==
 
   
 
== Information ==
[[Combat Mechanics#Health Regeneration|Health Regeneration]] Penalty (per s): -1000.0. Spirit Damage (over time): (100.0 + [[Spellpower]]) * 0.05. Duration: 20.0s.
 
  +
* Deals <code>(100.0 + [[spellpower]]) * 0.5</code> {{color|spirit|spirit}} damage over 20 seconds.
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* [[Combat mechanics (Origins)#Health Regeneration|Health regeneration]] penalty (per second): 1000.
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* Range: 25m.
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* Conjuration time: 1s.
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* In addition to damage-based [[Threat]], 50 Threat is supposed to be drawn. As of Patch 1.02, only damage-based Threat is drawn.
   
==Notes==
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== Notes ==
 
* Activation base is in {{color|mana|mana}} and values vary with [[fatigue]]%.
 
 
* [[Arcane Warrior spellcasting]]: the spell can be cast with your weapon(s) '''drawn'''.
*Activation base is in {{ColorMana/Spell|Mana}} and values vary with [[fatigue]]%.
 
  +
* This ability is deadly when cast by enemies. As the spell description says, it prevents all healing, from regeneration to healing spells to poultices, and even the Lyrium Veins found in the Fade. It also does significant damage, so use extreme caution when facing an enemy which can use this skill.
*Spirit Damage values are displayed in the game as the color: <font color="DarkViolet">'''Purple'''</font>.
 
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* Thanks to a bug (see below) the curse doesn't actually prevent health regeneration. That means that [[Regeneration (spell)]] can actually be used to keep someone hit by the curse alive... but be very, ''very'' careful with them until the curse goes away.
*[[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''.
 
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* As a last resort, use [[Force Field]] on your cursed party member, which will prevent the curse from inflicting damage.
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* [[Dwarven Regicide Antidote]] will remove it.
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* It prevents certain mages utilizing [[Blood Sacrifice]] (such as [[Caladrius]]) from healing themselves, causing them to injure or kill their underlings for no gain.
   
  +
== Bugs ==
</noinclude>
 
  +
* This spell does not prevent regeneration in combat due to a script error, it only prevents health regeneration outside of combat, which renders this part of the spell useless, because both party members and enemy spellcasters will always enter combat mode as soon as they see enemies. Unofficial fix for PC is available [http://www.dragonagenexus.com/mods/1601 here] and [https://www.nexusmods.com/dragonage/mods/4384 here]. The spell still prevents regular healing and inflicts damage, however.
[[Category:Spells]]
 
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== See also ==
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* [[Ability mechanics]]
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  +
__NOTOC__
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[[Category:Dragon Age: Origins spells]]
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[[de:Fluch der Sterblichkeit]]

Revision as of 10:13, 21 September 2021


Curse of Mortality is a mage spell from the Entropy tree in Dragon Age: Origins.

Information

  • Deals (100.0 + spellpower) * 0.5 spirit damage over 20 seconds.
  • Health regeneration penalty (per second): 1000.
  • Range: 25m.
  • Conjuration time: 1s.
  • In addition to damage-based Threat, 50 Threat is supposed to be drawn. As of Patch 1.02, only damage-based Threat is drawn.

Notes

  • Activation base is in mana and values vary with fatigue%.
  • Arcane Warrior spellcasting: the spell can be cast with your weapon(s) drawn.
  • This ability is deadly when cast by enemies. As the spell description says, it prevents all healing, from regeneration to healing spells to poultices, and even the Lyrium Veins found in the Fade. It also does significant damage, so use extreme caution when facing an enemy which can use this skill.
  • Thanks to a bug (see below) the curse doesn't actually prevent health regeneration. That means that Regeneration (spell) can actually be used to keep someone hit by the curse alive... but be very, very careful with them until the curse goes away.
  • As a last resort, use Force Field on your cursed party member, which will prevent the curse from inflicting damage.
  • Dwarven Regicide Antidote will remove it.
  • It prevents certain mages utilizing Blood Sacrifice (such as Caladrius) from healing themselves, causing them to injure or kill their underlings for no gain.

Bugs

  • This spell does not prevent regeneration in combat due to a script error, it only prevents health regeneration outside of combat, which renders this part of the spell useless, because both party members and enemy spellcasters will always enter combat mode as soon as they see enemies. Unofficial fix for PC is available here and here. The spell still prevents regular healing and inflicts damage, however.

See also