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See Also Two-Handed Talents, Talents, Warrior, Ability Mechanics.

Information

  • The character makes a single massive swing at the target, with +5 attack. If the strike connects, it is an automatic critical hit, possibly killing non-boss opponents outright if its health is equal to or below 20%.
  • Conjuration time: 1 s.
  • 80 additional Threat is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.

Notes

  • Activation base is in Stamina and values vary with fatigue%.
  • Many Talents and Spells are more powerful than the description suggests (Punisher, Sunder Arms/Armor, Arrow of Slaying). This one, however, is quite the opposite. It is truly just a single swing done with a bonus to attack that criticals if it hits, causing a death-blow to any non-boss (white or yellow) target if its health is below 20%. If one takes into consideration that any "white" creature which is below 20% health should die from a two-handed warrior's swing anyway (that's the point of wielding a two handed weapon - slow swings, big numbers), this fourth-tier ability turns out to be worse than the first-tier Mighty Blow.
  • Very useful when combined with later tier talents based on crits, such as Stunning Blows and Destroyer.
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