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<onlyinclude>{{SkillSpellTalentTransformer
#REDIRECT [[Two-Handed_Talents#Critical_Strike]]
 
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|style = {{{style|}}}
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|name= [[Critical Strike]]
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|type= [[Two-Handed_Talents#Branch_One|Two-Handed - Branch One]]
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|icon= Talent_2h_criticalstrike.png
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|description= The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.
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|effects=
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Activated<br />
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Range: Personal<br />
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Activation: 40<br />
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Cooldown: 60s<br />
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Requires: 34 Strength<br />
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Requires: Master Combat Training<br />
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}}</onlyinclude>
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<noinclude>
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{{See| Also [[Two-Handed Talents]], [[Talents]], [[Warrior]], [[Ability Mechanics]]}}
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==Information==
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<!-- Talent Mechanics -->
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==Notes==
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*Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
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*Many Talents and Spells are more powerful than the description suggests ([[Punisher]], [[Sunder Arms]]/[[Sunder Armor|Armor]], [[Arrow of Slaying]]). This one, however, is quite the opposite. It is truly just a single swing done with a bonus to attack that criticals if it hits, causing a death-blow to any non-boss (white or yellow) target if its health is below 20%. If one takes into consideration that any "white" creature which is below 20% health should die from a two-handed warrior's swing anyway (that's the point of wielding a two handed weapon - slow swings, big numbers), this fourth-tier&nbsp;ability turns out to be... worse than the&nbsp;first-tier [[Mighty Blow]]. The reason why this ability is at the end of this talent branch, or why it is on a 60 second cooldown, IS Befocause it SHATTERS frozen enemies 1 hit PK.
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</noinclude>
 
[[Category:Talents]]
 
[[Category:Talents]]

Revision as of 15:34, 25 January 2010


See Also Two-Handed Talents, Talents, Warrior, Ability Mechanics.

Information

Notes

  • Activation base is in Stamina and values vary with fatigue%.
  • Many Talents and Spells are more powerful than the description suggests (Punisher, Sunder Arms/Armor, Arrow of Slaying). This one, however, is quite the opposite. It is truly just a single swing done with a bonus to attack that criticals if it hits, causing a death-blow to any non-boss (white or yellow) target if its health is below 20%. If one takes into consideration that any "white" creature which is below 20% health should die from a two-handed warrior's swing anyway (that's the point of wielding a two handed weapon - slow swings, big numbers), this fourth-tier ability turns out to be... worse than the first-tier Mighty Blow. The reason why this ability is at the end of this talent branch, or why it is on a 60 second cooldown, IS Befocause it SHATTERS frozen enemies 1 hit PK.