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(Added image. Also removed the "20% chance to kill..." from info. Looked through the code and there isn't a "20% chance..." anywhere, despite skill description. Was this a mistake by editor or was it changed at some point?)
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<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
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|style = {{{style|}}}
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|style = {{{style|}}}
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|name = [[Critical Strike]]
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|name = [[Critical Strike]]
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|type = [[Two-Handed talents (Origins)#Pommel Strike tree|Two-Handed]] (Pommel Strike tree)
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|type = [[Two-Handed talents (Origins)|Two-Handed]] ([[Two-Handed talents (Origins)#Pommel Strike tree|Pommel Strike]] tree)
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|icon = Talent 2h criticalstrike.png
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|icon = Talent 2h criticalstrike.png
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|description = The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.
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|description = The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.
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|effect type = Activated
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|effect type = Activated
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|range = Personal
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|range = Personal
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|activation = 40
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|activation = 40
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|cooldown = 60s
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|cooldown = 60s
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|requires = 34 strength <br> Master Combat Training
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|requires = 34 strength <br> Master Combat Training
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}}</onlyinclude>
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|image = Critical_Strike.jpg}}</onlyinclude>
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<noinclude>
 
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'''Critical Strike''' is a [[Warrior (Origins)|warrior]]'s [[Two-Handed talents (Origins)|Two-Handed]] [[talents (Origins)|talent]] from the [[Two-Handed talents (Origins)#Pommel Strike tree|Pommel Strike]] tree in ''[[Dragon Age: Origins]]''.
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{{See| Also [[Two-Handed Talents]], [[Talents]], [[Warrior]], [[Ability Mechanics]]}}
 
   
 
== Information ==
 
== Information ==
   
 
* {{:Critical Strike|style=iconmini}} is executed at {{ColorPositiveStat|+5 attack}}. If the strike connects, it is an automatic critical hit that will kill a non-boss opponent outright if its health is equal to or below 20%. It does normal critical damage otherwise. Source: talent_constants_h.nss.
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<!-- Talent Mechanics -->
 
 
* Conjuration time: 1s.
* The character makes a single massive swing at the target, with +5 attack. If the strike connects, it is an automatic critical hit, possibly killing non-boss opponents outright if its health is equal to or below 20%.
 
 
* 80 additional [[threat]] is supposed to be drawn from the target. As of patch 1.02, only damage-based threat is drawn.
* Conjuration time: 1 s.
 
* 80 additional [[Threat]] is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.
 
   
 
== Notes ==
 
== Notes ==
   
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* Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
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* Activation base is in {{ColorStamina/Talent|stamina}} and values vary with [[fatigue]]%.
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* {{:Mighty Blow (Origins)|style=iconmini}} is a tier 1 talent with a 20s cooldown, that hits at {{ColorPositiveStat|+10}}, causes an auto-crit, and staggers enemies, interrupting their melee auto-attacks (it won't interrupt any talents or spells). {{:Critical Strike|style=iconmini}} is a tier 4 talent with a 60s cooldown, that hits at {{ColorPositiveStat|+5}}, causes an auto-crit, and can finish off normal or lieutenant rank enemies below 20% hp. This comparison speaks for itself. A lieutenant rank creature under 20% hp that would warrant a {{:Critical Strike|style=iconmini}} attempt (instead of using {{:Sunder Arms|style=iconmini}}, for example) is yet to be discovered. The talent is useful as the second auto-crit when {{:Mighty Blow (Origins)|style=iconmini}} fails to stun or you just need to deal a lot of damage as fast as possible, though.
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* Many Talents and Spells are more powerful than the description suggests ([[Punisher]], [[Sunder Arms]]/[[Sunder Armor|Armor]], [[Arrow of Slaying]]). This one, however, is quite the opposite. It is truly just a single swing done with a bonus to attack that criticals if it hits, causing a death-blow to any non-boss (white or yellow) target if its health is below 20%. If one takes into consideration that any "white" creature which is below 20% health should die from a two-handed warrior's swing anyway (that's the point of wielding a two handed weapon - slow swings, big numbers), this fourth-tier&nbsp;ability turns out to be worse than the&nbsp;first-tier [[Mighty Blow]].
 
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* Very useful when combined with later tier talents based on crits, such as Stunning Blows and Destroyer.
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* Very useful when combined with later tier talents based on crits, such as [[Stunning Blows]] and [[Destroyer (Origins)|Destroyer]].
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== See also ==
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* [[Ability mechanics]]
   
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[[es:Golpe critico]]
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</noinclude>
 
 
[[Category:Dragon Age: Origins talents]]
 
[[Category:Dragon Age: Origins talents]]

Revision as of 13:57, 10 March 2019


Critical Strike is a warrior's Two-Handed talent from the Pommel Strike tree in Dragon Age: Origins.

Information

  • Critical Strike Critical Strike is executed at +5 attack. If the strike connects, it is an automatic critical hit that will kill a non-boss opponent outright if its health is equal to or below 20%. It does normal critical damage otherwise. Source: talent_constants_h.nss.
  • Conjuration time: 1s.
  • 80 additional threat is supposed to be drawn from the target. As of patch 1.02, only damage-based threat is drawn.

Notes

  • Activation base is in stamina and values vary with fatigue%.
  • Mighty Blow Mighty Blow is a tier 1 talent with a 20s cooldown, that hits at +10, causes an auto-crit, and staggers enemies, interrupting their melee auto-attacks (it won't interrupt any talents or spells). Critical Strike Critical Strike is a tier 4 talent with a 60s cooldown, that hits at +5, causes an auto-crit, and can finish off normal or lieutenant rank enemies below 20% hp. This comparison speaks for itself. A lieutenant rank creature under 20% hp that would warrant a Critical Strike Critical Strike attempt (instead of using Sunder Arms Sunder Arms, for example) is yet to be discovered. The talent is useful as the second auto-crit when Mighty Blow Mighty Blow fails to stun or you just need to deal a lot of damage as fast as possible, though.
  • Very useful when combined with later tier talents based on crits, such as Stunning Blows and Destroyer.

See also