Critical Strike is a warrior's Two-Handed talent from the Pommel Strike tree in Dragon Age: Origins.

Information[edit | edit source]

  • Critical Strike Critical Strike is executed at +5 attack. If the strike connects, it is an automatic critical hit that will kill a non-boss opponent outright if its health is equal to or below 20%. It does normal critical damage otherwise. Source: talent_constants_h.nss.
  • Conjuration time: 1s.
  • 80 additional threat is supposed to be drawn from the target. As of patch 1.02, only damage-based threat is drawn.

Notes[edit | edit source]

  • Activation base is in stamina and values vary with fatigue%.
  • Mighty Blow Mighty Blow is a tier 1 talent with a 20s cooldown, that hits at +10, causes an auto-crit, and staggers enemies, interrupting their melee auto-attacks (it won't interrupt any talents or spells). Critical Strike Critical Strike is a tier 4 talent with a 60s cooldown, that hits at +5, causes an auto-crit, and can finish off normal or lieutenant rank enemies below 20% hp. This comparison speaks for itself. A lieutenant rank creature under 20% hp that would warrant a Critical Strike Critical Strike attempt (instead of using Sunder Arms Sunder Arms, for example) is yet to be discovered. The talent is useful as the second auto-crit when Mighty Blow Mighty Blow fails to stun or you just need to deal a lot of damage as fast as possible, though.
  • Very useful when combined with later tier talents based on crits, such as Stunning Blows and Destroyer.

See also[edit | edit source]

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