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|style = {{{style|}}}
 
|style = {{{style|}}}
 
|name = [[Crime Wave]]
 
|name = [[Crime Wave]]
|image = Slim.jpg
+
|image = Slim Couldry.png
 
|px = 270px
 
|px = 270px
 
|start = [[Slim Couldry]]
 
|start = [[Slim Couldry]]
 
|end = [[Slim Couldry]]
 
|end = [[Slim Couldry]]
|Location = [[Market Warehouse]], [[Wonders of Thedas]], [[Denerim Market District]], [[Bann Franderel's Manor]]
+
|location = [[Denerim Market District]] <br> [[Wonders of Thedas]] <br> [[Market Warehouse]] <br> [[Gnawed Noble Tavern]] <br> [[South Wing of Bann Franderel's Estate]]
 
|appearances = [[Dragon Age: Origins]]
 
|appearances = [[Dragon Age: Origins]]
 
}}</onlyinclude>
 
}}</onlyinclude>
'''Crime Wave''' is a series of quests received from [[Slim Couldry]] in the [[Denerim Market District]]. While not exactly a modern-day Robin Hood, Slim manages (through his shady dealings) to make enough scratch to support himself and give a little back to the community and needs the Warden's help in stealing from the rich.
 
   
  +
'''Crime Wave''' is a series of quests received from [[Slim Couldry]] in the [[Denerim Market District]]. One of his accomplices sees [[the Warden]]'s potential for being sneaky, and asks for their help in robbing some of the nobles.
=== Acquisition ===
 
The [[the Warden|Warden]] needs either [[Stealth]] talent or [[Stealing]] skill in himself/herself for Slim to appear. If only the stealth talent is available, only the burglaries will be accessible. If only the stealing skill is present, both quest lines can become available, and may be completed using companions. Thus, it's advisable to acquire a level of stealing before talking to Slim for the first time, in order to open up these quests and their rewards. While talking to Slim, '''"I want to know it all"''' dialogue option must be selected for both quest line to be available.
 
(confirmed in {{platforms|pc}}1.04 with all three class)
 
   
 
== Acquisition ==
{{Note|If Slim Couldry is not interacted with before the end of Landsmeet, he will disappear and the quest will not be available.}}
 
  +
The Warden needs either the [[Stealth (Origins)|Stealth]] [[Talents (Origins)|talent]] or to have learned the [[Stealing]] [[Skills|skill]] for Slim Couldry to appear. He will offer the interested Warden two types of jobs: burglaries and pick-pocketing. The Warden may decline both or one of the proposed job types, or accept them. Once a job is done, Slim Couldry will have some dialogue about it and if the Warden is interested in more jobs, then Slim will offer the next job in line, provided that the conditions of acquiring the next quest are met. If they are not, then he will tell the Warden that he is still working on it and to "come back later".
   
  +
{{Note|Ideally the Warden must have both the Stealth and Stealing skill in order to complete all eight quests. However, if only the stealing skill is present, both quest lines can become available by choosing the "I want to know it all" dialogue option, and the quests may be completed using companions.}}<br>
== Walkthrough ==
 
 
{{Note|If Slim Couldry is not interacted with before the end of [[the Landsmeet]], he will disappear and the quest will not be available.}}<br>
During this series of quests, Slim expects [[The Warden]] to engage in a little cloak-and-dagger, namely, a little pickpocketing and home invasion. To find Slim, head towards the Chantry in the [[Denerim Market District]] - he is standing next to [[Goldanna's House]] (when facing the door, Slim is off to the left). Once Slim has been located, he will engage in a little banter with the Warden, eventually coming to the point to pay him money for tips on "merchandise" to swipe. The quests are divided into two categories: "marks" and "burglaries".
 
 
{{Bug|DAO|{{platforms|pc}}If you get the Stealing skill ''after'' first talking to Slim, you will not get the other quests.}}
  +
{{Note|1 = There is a way to get missing side of this quest by editing save file to situation as if you never talked to Slim Couldry in the first place. Tested edit on save file with 36 play hours, where first talk to Slim Couldry happened at 8 hour.
  +
Download pyGFF by Mephales from nexusmods.
   
  +
1. Open editor.exe;
{{Note|If the [[the Warden|Warden]] is a [[Dwarf Noble]], all items acquired in both quest lines can be sold for '''DOUBLE ''' the listed value if sold to [[Gorim]]. '''Example: ''' [[Pouch of Gems]] in first quest can be sold for 2{{G}} instead of 1{{G}}.}}
 
  +
2. Open your save file *.das;
  +
3. Expand
  +
3.1. 16003 SAVEGAME_PARTYLIST;
  +
3.2. 16503 SAVEGAME_PARTY_SEEN_LINES;
  +
4. Find and delete item with value = 50477
  +
5. Save your edit file.
   
  +
This way next time when you talk to Slim Couldry he will act as if this is your first encouter and will make his offer again, this means if at this point you still dont have neccesary skills he wont offer you his quests.}}
=== Marks ===
 
   
 
== Walkthrough ==
{| class="daotable" width="100%"
 
 
To find Slim, head towards the Chantry in the Market District. He is standing next to [[Goldanna's House]] (when facing the door, Slim is off to the left). When clicked on, Slim will engage in a little banter with the Warden, eventually coming to the point and asking the Warden to pay money in return for tips on "merchandise" to swipe. The available sub-quests are eight and are equally divided into two categories: "marks" and "burglaries".
! valign="top" width="13%"|'''Quest Name '''
 
! valign="top" width="10%"|'''Mark '''
 
! valign="top" width="8%"|'''Initial Cost '''
 
! valign="top" width="20%"|'''Item(s)'''
 
! valign="top" width="12%"|'''Location '''
 
! valign="top" width="37%"|'''Walkthrough'''
 
|-
 
| valign="top"|Lady's Maid
 
| valign="top"|[[Lady's Maid]]
 
| valign="top"|50{{S}}
 
| valign="top"|[[Pouch of Gems]] 1{{G}}
 
| valign="top"|Denerim Market District
 
| valign="top"|The mark is standing in the central bazaar of the [[Denerim Market District]] next to [[Cesar]].
 
|-
 
| valign="top"|Ser Nancine
 
| valign="top"|[[Ser Nancine]]
 
| valign="top"|1{{G}}
 
| valign="top"|{{:Ser Nancine's Ornamental Sword|style=iconmini}} 2{{G}} 50{{S}}{{clrl}}
 
| valign="top"|[[Wonders of Thedas]]
 
| valign="top"|Multiple options:
 
# Use the stealing option during dialogue.
 
# Use herbalism to convince her to remove her armor to be 'examined' then sell her a remedy for 2 {{g}} or use poison to sell her a sleeping (or deadly) potion 50 {{S}}.
 
# With coercion, talk her into hyperventilating and passing out. Results in no gold, only the sword.
 
# At least on easier difficulties, sending a companion with stealing (such as Leliana) will not initiate any dialogue, and she can steal the sword for you without the need for a conversation.
 
{{Note|If the sword is obtained during dialogue, it may be possible to pickpocket a second afterwards.}}
 
|-
 
| valign="top"|Master Tilver
 
| valign="top"|Master Tilver
 
| valign="top"|3{{G}}
 
| valign="top"|From Tilver: Key;
 
From Chests: 2 [[Diamond]], 5 [[Garnet]], 2 [[Emerald]], 2 [[Sapphire]], [[Coarse Cut Gauntlets]], [[Engraved Silver Bowl]], [[Silver Chalice]], 4{{G}} 50{{S}} (Total 8{{G}} 51{{S}} 25{{B}})
 
| valign="top"|Denerim Market District
 
| valign="top"|Tilver has several guards with him. If [[The Warden]] is a wordsmith (high coercion), it is possible to "talk" their way into stealing the key; otherwise, [[stealth]] plus [[stealing]] will work if your stealing capability is high enough. The sure bet, though, is to use the nearby messenger boy - he can be paid 10 {{s}} to distract the guards, allowing you to approach Tilver and steal the key without requiring top-level stealing. Once you have the key, unlock the two chests in the central bazaar of the [[Denerim Market District]].
 
'''Warning''': You may want to hold on to the garnets for the [[Untraceable]] quest.
 
|-
 
| valign="top"|Steal the Teyrn's Crown (only available during the Landsmeet)
 
| valign="top"|Seneschal
 
| valign="top"|6{{G}}
 
| valign="top"|{{:Teyrn Loghain's Crown|style=iconmini}} 12{{G}}
 
| valign="top"|[[Gnawed Noble Tavern]]
 
| valign="top"|
 
Option 1: Enter the Seneschal's room to trigger a dialogue with the guards. [[The Warden]] can [[Coercion|intimidate]] the guards to leave or fight. However, if you fight the guards immediately, Seneschal will also be killed, preventing you from acquiring the second crown as described in the exploit below. If you do not attack when you first enter the room, you can intimidate the Seneschal into giving up the crown.
 
   
 
=== Marks ===
Exploit: To acquire a second crown either choose to attack him after you intimidate him into giving you the crown ( if you choose to kill him, the guards will remain and will attack you) and loot his corpse or pickpocket him. Note that this exploit appears to be fixed on the PS3, so if you want the crown and XP, attack. (Confirmed in pc platform patch 1.05)
 
  +
Note: The appearance of NPCs for certain marks may interfere with other quests; for example, Master Tilver's guards will prevent access to the Mages' Collective representative, and Loghain's seneschal and his entourage will cause [[the Crimson Oars]] to vanish from the Gnawed Noble Tavern. If this happens, complete the job and hand it in to Slim to reset the area. All NPCs in question only appear during the mark and are removed from the game after handing in the mark (with the exception of leftover corpses and bones from killing anyone).
   
  +
==== First mark ====
Option 2: Leave the party behind and have a character enter with Stealth. If not detected, the stealthed character can steal the crown off the Seneschal. Stealth is hardcoded to drop after a pickpocket attempt, but the guards will no longer be hostile and cannot be made hostile in dialogue.
 
  +
{{Main|Rob the maid in the market}}
  +
The Warden is tasked to steal a [[Pouch of Gems|purse full of gems]] from a lady's maid in the market.
  +
{{-}}
  +
==== Second mark ====
  +
{{Main|Acquire Ser Nancine's sword}}
  +
The Warden is tasked to steal [[Nancine|Ser Nancine]]'s expensive [[Ser Nancine's Ornamental Sword|sword]] in the [[Wonders of Thedas]].
  +
{{-}}
   
  +
==== Third mark ====
Option 3: Have the waitresses incapacitate the guards. Pay 3 {{g}} to get the guards another round of drinks or 5 {{g}} for the strongest liquor. Alternatively, with sufficient Poison skill, spike the drinks. Afterwards, retrieve the crown from the Seneschal or sneak in and steal the crown.
 
  +
{{Main|Steal Master Tilver's key}}
|}
 
  +
The Warden is tasked to steal [[Tilver|Master Tilver]]'s [[Silversmith's Key|key]] which unlocks two chests containing valuable items in the central bazaar of the market.
  +
{{-}}
  +
==== Fourth mark ====
  +
{{Main|Steal the teyrn's crown}}
  +
During [[the Landsmeet]], the Warden is tasked to steal [[Loghain Mac Tir|Loghain]]'s [[Teyrn Loghain's Crown|crown]] from his seneschal in the [[Gnawed Noble Tavern]].
   
 
=== Burglaries ===
 
=== Burglaries ===
  +
{| class="daotable"
 
  +
==== First burglary ====
!width="15%"|'''Quest Name '''
 
 
{{Main|The Absent Mistress}}
!width="10%"|'''Initial Cost '''
 
  +
The Warden is tasked to break in Lady Sophie's room in the [[Gnawed Noble Tavern]] and steal her valuable possessions.
!width="15%"|'''Item(s)'''
 
  +
{{-}}
!width="20%"|'''Location '''
 
  +
==== Second burglary ====
!width="40%"|'''Walkthrough'''
 
 
{{Main|A Fistful of Silver}}
|-
 
  +
The Warden is tasked to enter the [[Market Warehouse]] and steal the [[Silver Bar|silver]] that [[Rendon Howe]] is preparing to send to his estate in [[Highever]].
| valign="top"|[[The Absent Mistress]]
 
  +
{{-}}
| valign="top"|1 {{g}}
 
  +
==== Third burglary ====
| valign="top"|Deep Mushroom, Diamond, Silk Carpet, 2 {{g}}
 
  +
{{Main|The Private Collection}}
| valign="top"|[[Gnawed Noble Tavern]] - Lady Sophie's Room
 
  +
The Warden is tasked to enter [[South Wing of Bann Franderel's Estate|Bann Franderel's Estate]] and steal some of his rare possessions.
| valign="top"|Can be completed before talking to Slim, which causes Slim to apologise and return the 1 Sovereign.
 
  +
{{-}}
|-
 
  +
==== Fourth burglary ====
| valign="top"|A Fistful of Silver
 
 
{{Main|The Tears of Andraste}}
| valign="top"|4 {{g}}
 
  +
After [[the Landsmeet]] is concluded, the Warden is tasked to steal the [[Tears of Andraste]] from [[South Wing of Bann Franderel's Estate|Bann Franderel's Estate]].
| valign="top"|{{:Silver Bar|style=iconmini}}s (x6)
 
 
:1{{g}} 50{{S}} each{{clrl}}
 
| valign="top"|[[Market Warehouse]]
 
| valign="top"|Market Warehouse is just past the Wonders of Thedas. It is possible to retreat to the northeast corner quickly, then cast Storm of the Century near the southwest corner near the quest-marked containers. This should keep the party out of the radius of the Storm while clearing most of Howe's archers and anyone who fails to run out of it quickly enough.
 
|-
 
| valign="top"|[[The Private Collector]]
 
| valign="top"|10 {{g}} (Returned afterwards)
 
| valign="top"|None
 
| valign="top"|[[Bann Franderel's Manor]]
 
| valign="top"|After accepting, a new location will be added to the [[Denerim City Map]]. Travel there, and it will soon become obvious that things are awkward. Blaze a trail back to Slim, and he will apologize profusely, return the initial fee, and promise to make up for it. Afterwards, he vanishes, only to return later.
 
{{Bug|DAO| {{platforms|pc}} (Patch 1.04) Sometimes, the money will not return after you talk to Slim, the quest will not undone and cannot continue to [[The Tears of Andraste]] quest. -> Try going in Arl Eamon's Estate, then outside again and start conversation with Slim. }}
 
|-
 
| valign="top"|[[The Tears of Andraste]]
 
| valign="top"|None
 
| valign="top"|[[The Tears of Andraste]] 10 {{g}}
 
| valign="top"|[[Bann Franderel's Manor]]
 
| valign="top"|Not available until after the [[Landsmeet]]. The quest involves going back to the previous location, stealing the Tears, and then either giving them to the Chantry (anonymously) or keeping them. Using subtlety to stealth in and poison the guards' drinks is an option.
 
|}
 
   
 
== Result ==
 
== Result ==
The total expenditure is 15 {{G}} 50 {{S}} not including the penultimate burglary's cost and the total profit can be over 35 {{G}}. This profit is even higher for Dwarf Nobles who sell to [[Gorim]].
+
* The total expenditure is {{Currency|155000}} and the total profit can be over 35{{g}}. However, the quest does not seem to have any major impact on the storyline.
  +
* After completing the fourth mark, Slim will mention that some people have begun to refer to the Warden as the "Dark Wolf". Furthermore, in ''[[Dragon Age: Origins - Awakening]]'', [[Varel]] will speak of a "Dark Wolf" that has caused trouble amongst the nobles. If a save was imported in which the fourth mark was successfully completed, you have the option of saying ''"(Lie) Dark Wolf? Never heard of him/her."'' If [[the Warden-Commander]] meets the person posing as the [[Dark Wolf]], you have the option to tell him that you are the '''real''' Dark Wolf.
There is no major effect on the storyline.
 
  +
[[Category:Crime Wave quests| ]]
 
== Trivia ==
 
In Dragon Age: Awakening, Varel will speak of a 'Dark Wolf' that has caused troubles amongst nobles. If you have completed this quest, you have the option of saying "(''Lie'') Dark Wolf? Never heard of him/her." This is because you are him/her, as Slim will mention after your successful burglaries or pickpocketing that "some are even calling you the Dark Wolf."
 
 
After having completed the original break in on Bann Franderels manor and returning the second time you can hear two guards talking eventually one says "and not a single one lived to tell the tale" even if you snuck in and out whilst leaving some alive.
 
 
== Bugs ==
 
* If you get the stealing skill after talking to Slim, you will not get the other quests. Confirmed on PC with 1.05 patch as of November 2011.
 
* If you are on this quest and try to approach either the Seneschal or the Blackstone Irregulars' Box, the guards will always detect you whether you have poisoned their drinks, paid for expensive liquor, or if you are stealthed. You will return to the room's entrance and enter combat. On PC v1.02, this bug can still be exploited to obtain two copies of the crown--when forced into battle with the Seneschal after poisoning, a message is received that you picked up the crown from his sleeping (poisoned) body, but then a second copy can be looted from his body after he falls in battle.
 
* If you defeat the guards in battle, sometimes the doors will lock and trap you inside. picking the lock is not possible, though clicking on the Blackstone Irregular's chest seems to rectify this issue.
 
* On the PC patch 1.03 and on Xbox patch 1.04 after going to the Bann Franderel's Manor the first time, rather than returning your gold Slim mentions that the guards are looking for whomever raided Arl Howe's home. If you ask him if he knows any good places to break in you will exit the conversation.
 
* You can begin Stealing the Teyrn's crown after the landsmeet, even if you decided to kill Teyrn Loghain, despite slim mentioning that the crown was there to be prepared for the landsmeet.
 
* You can steal 2 Swords from Ser Nancine ; first talk to her and choose the steal option in dialogue, and then by using the Steal command on her afterwards.
 
* Sometimes if you go back to Slim right after getting ambushed on the third quest he'll bug back into saying his lines from the second quest and not give you your money back, or disappear. This is fixed if you leave Denerim and come back later.
 
* Ser Nancine may not give you the 2 gold she promises even if you pass the herbalism and persuasion check. A reload seems to have no effect either.
 
* Bann Franderel's Estate does not count towards the Traveller Achievement {{platforms|xbox360}} or the Amount of Dragon Age Origins Complete (listed in the Accomplishments section of your journal.
 
* If you use the messenger boy to distract the guards, then the [[The Trial of Crows]] quest will be triggered even if you have not seen the cutscence where Zevran first appears.
 
 
[[Category:Dragon Age: Origins side quests]]
 
[[Category:Dragon Age: Origins side quests]]
 
[[Category:Denerim side quests]]
 
[[Category:Denerim side quests]]

Revision as of 04:32, 28 September 2018

Crime Wave is a series of quests received from Slim Couldry in the Denerim Market District. One of his accomplices sees the Warden's potential for being sneaky, and asks for their help in robbing some of the nobles.

Acquisition

The Warden needs either the Stealth talent or to have learned the Stealing skill for Slim Couldry to appear. He will offer the interested Warden two types of jobs: burglaries and pick-pocketing. The Warden may decline both or one of the proposed job types, or accept them. Once a job is done, Slim Couldry will have some dialogue about it and if the Warden is interested in more jobs, then Slim will offer the next job in line, provided that the conditions of acquiring the next quest are met. If they are not, then he will tell the Warden that he is still working on it and to "come back later".

Note: Ideally the Warden must have both the Stealth and Stealing skill in order to complete all eight quests. However, if only the stealing skill is present, both quest lines can become available by choosing the "I want to know it all" dialogue option, and the quests may be completed using companions.


Note: If Slim Couldry is not interacted with before the end of the Landsmeet, he will disappear and the quest will not be available.


Bug icon Bug! pcpcIf you get the Stealing skill after first talking to Slim, you will not get the other quests.
Note: There is a way to get missing side of this quest by editing save file to situation as if you never talked to Slim Couldry in the first place. Tested edit on save file with 36 play hours, where first talk to Slim Couldry happened at 8 hour.

Download pyGFF by Mephales from nexusmods.

  1. Open editor.exe;
  2. Open your save file *.das;
  3. Expand 
    3.1. 16003 SAVEGAME_PARTYLIST;
    3.2. 16503 SAVEGAME_PARTY_SEEN_LINES;
  4. Find and delete item with value = 50477
  5. Save your edit file.
This way next time when you talk to Slim Couldry he will act as if this is your first encouter and will make his offer again, this means if at this point you still dont have neccesary skills he wont offer you his quests.

Walkthrough

To find Slim, head towards the Chantry in the Market District. He is standing next to Goldanna's House (when facing the door, Slim is off to the left). When clicked on, Slim will engage in a little banter with the Warden, eventually coming to the point and asking the Warden to pay money in return for tips on "merchandise" to swipe. The available sub-quests are eight and are equally divided into two categories: "marks" and "burglaries".

Marks

Note: The appearance of NPCs for certain marks may interfere with other quests; for example, Master Tilver's guards will prevent access to the Mages' Collective representative, and Loghain's seneschal and his entourage will cause the Crimson Oars to vanish from the Gnawed Noble Tavern. If this happens, complete the job and hand it in to Slim to reset the area. All NPCs in question only appear during the mark and are removed from the game after handing in the mark (with the exception of leftover corpses and bones from killing anyone).

First mark

Main article: Rob the maid in the market

The Warden is tasked to steal a purse full of gems from a lady's maid in the market.

───────

Second mark

Main article: Acquire Ser Nancine's sword

The Warden is tasked to steal Ser Nancine's expensive sword in the Wonders of Thedas.

───────

Third mark

Main article: Steal Master Tilver's key

The Warden is tasked to steal Master Tilver's key which unlocks two chests containing valuable items in the central bazaar of the market.

───────

Fourth mark

Main article: Steal the teyrn's crown

During the Landsmeet, the Warden is tasked to steal Loghain's crown from his seneschal in the Gnawed Noble Tavern.

Burglaries

First burglary

Main article: The Absent Mistress

The Warden is tasked to break in Lady Sophie's room in the Gnawed Noble Tavern and steal her valuable possessions.

───────

Second burglary

Main article: A Fistful of Silver

The Warden is tasked to enter the Market Warehouse and steal the silver that Rendon Howe is preparing to send to his estate in Highever.

───────

Third burglary

Main article: The Private Collection

The Warden is tasked to enter Bann Franderel's Estate and steal some of his rare possessions.

───────

Fourth burglary

Main article: The Tears of Andraste

After the Landsmeet is concluded, the Warden is tasked to steal the Tears of Andraste from Bann Franderel's Estate.

Result

  • The total expenditure is 15Gold 50Silver 0Bronze and the total profit can be over 35Gold. However, the quest does not seem to have any major impact on the storyline.
  • After completing the fourth mark, Slim will mention that some people have begun to refer to the Warden as the "Dark Wolf". Furthermore, in Dragon Age: Origins - Awakening, Varel will speak of a "Dark Wolf" that has caused trouble amongst the nobles. If a save was imported in which the fourth mark was successfully completed, you have the option of saying "(Lie) Dark Wolf? Never heard of him/her." If the Warden-Commander meets the person posing as the Dark Wolf, you have the option to tell him that you are the real Dark Wolf.