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For the spells in Dragon Age II, see Creation spells (Dragon Age II).

Creation spells are spells which give mages the ability to cure and defend their allies, and also allows them to damage their enemies.

Healing tree[]

See Healing spells efficiency for a guide on healing spells.
Heal Heal
Activated
Range: Medium
Activation: 20
Cooldown: 5s
The caster causes flesh to knit miraculously, instantly healing an ally by a moderate amount.
Rejuvenate Rejuvenate
Activated
Range: Medium
Activation: 25
Cooldown: 45s
Requires: 18 magic
The caster channels regenerative energy to the selected ally, granting them a short term boost to mana or stamina regeneration.
Regeneration Regeneration
Activated
Range: Medium
Activation: 25
Cooldown: 5s
Requires: 23 magic
The caster infuses an ally with beneficial energy, greatly accelerating health regeneration for a short time.
Mass Rejuvenation Mass Rejuvenation
Activated
Range: Medium
Activation: 45
Cooldown: 90s
Requires: 28 magic
The caster channels a stream of rejuvenating energy to all members of the party, significantly increasing mana and stamina regeneration for a short duration. This spell includes the character who casts it and it also stacks with Rejuvenate.

Heroism tree[]

Heroic Offense Heroic Offense
Activated
Range: Medium
Activation: 20
Cooldown: 5s
The caster enhances an ally's aptitude in battle, granting a bonus to attack.
Heroic Aura Heroic Aura
Activated
Range: Medium
Activation: 30
Cooldown: 5s
Requires: 15 magic
The caster sheathes an ally in an aura that completely shrugs off most missile attacks for a moderate duration.
Heroic Defense Heroic Defense
Activated
Range: Medium
Activation: 40
Cooldown: 10s
Requires: 20 magic
The caster shields an ally with magic, granting bonuses to defense and elemental resistances including cold resistance, electricity resistance, fire resistance, nature resistance, and spirit resistance, although at a penalty to fatigue, meaning that the ally's talents or spells will cost more to activate.
Haste Haste
Sustained
Range: Allies
Upkeep: 60
Fatigue: 10%
Cooldown: 30s
Requires: 30 magic
While this mode is active, the caster imbues the party with speed, allowing them to move and attack significantly faster, although the spell also imposes a small penalty to attack and drains mana rapidly while in combat.

Glyphs tree[]

Glyph of Paralysis Glyph of Paralysis
Activated
Range: Medium
Activation: 25
Cooldown: 40s
The caster inscribes a glyph on the ground that paralyzes the first enemy who crosses its bounds, unless the opponent passes a physical resistance check. A single caster can maintain a limited number of Glyphs of Paralysis at once.
Glyph of Warding Glyph of Warding
Activated
Range: Medium
Activation: 40
Cooldown: 30s
Requires: 18 magic
The caster inscribes a glyph on the ground that bestows nearby allies with bonuses to defense and mental resistance as well as a bonus against missile attacks.
Glyph of Repulsion Glyph of Repulsion
Activated
Range: Medium
Activation: 35
Cooldown: 30s
Requires: 25 magic
The caster inscribes a strange glyph on the ground that knocks back enemies unless they pass a physical resistance check.
Glyph of Neutralization Glyph of Neutralization
Activated
Range: Medium
Activation: 60
Cooldown: 60s
Requires: 33 magic
The caster inscribes a glyph on the ground that neutralizes all magic, dispels all effects, drains all mana, and prevents spellcasting or mana regeneration within its bounds.

Nature tree[]

Spell Wisp Spell Wisp
Sustained
Range: Personal
Upkeep: 30
Fatigue: 5%
Cooldown: 5s
The caster summons a wisp that grants a small bonus to spellpower for as long as this mode is active.
Grease Grease
Activated
Range: Medium
Activation: 25
Cooldown: 20s
Requires: 20 magic
The caster summons a grease slick that slows anyone who walks on it, as well as causing them to slip unless they pass a physical resistance check. If the grease is set on fire, it burns intensely for a time. Friendly fire possible.
Spellbloom Spellbloom
Activated
Range: Medium
Activation: 25
Cooldown: 30s
Requires: 23 magic
The caster creates an energizing bloom of magic that grants anyone nearby, friend or foe, a bonus to mana regeneration.
Stinging Swarm Stinging Swarm
Activated
Range: Medium
Activation: 50
Cooldown: 30s
Requires: 33 magic
A swarm of biting insects descend on the target, dealing a large amount of damage over a short time. If the targeted creature dies before the swarm dissipates, the insects will jump to another nearby enemy.
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