- For the spells in Dragon Age II, see Creation spells (Dragon Age II).
Creation spells are spells which give mages the ability to cure and defend their allies, and also allows them to damage their enemies.
Healing tree[]
- See Healing spells efficiency for a guide on healing spells.
Heal |
Activated Range: Medium Activation: 20 Cooldown: 5s |
The caster causes flesh to knit miraculously, instantly healing an ally by a moderate amount. |
Rejuvenate |
Activated Range: Medium Activation: 25 Cooldown: 45s Requires: 18 magic |
The caster channels regenerative energy to the selected ally, granting them a short term boost to mana or stamina regeneration. |
Regeneration |
Activated Range: Medium Activation: 25 Cooldown: 5s Requires: 23 magic |
The caster infuses an ally with beneficial energy, greatly accelerating health regeneration for a short time. |
Mass Rejuvenation |
Activated Range: Medium Activation: 45 Cooldown: 90s Requires: 28 magic |
The caster channels a stream of rejuvenating energy to all members of the party, significantly increasing mana and stamina regeneration for a short duration. This spell includes the character who casts it and it also stacks with Rejuvenate. |
Heroism tree[]
Heroic Offense |
Activated Range: Medium Activation: 20 Cooldown: 5s |
The caster enhances an ally's aptitude in battle, granting a bonus to attack. |
Heroic Aura |
Activated Range: Medium Activation: 30 Cooldown: 5s Requires: 15 magic |
The caster sheathes an ally in an aura that completely shrugs off most missile attacks for a moderate duration. |
Heroic Defense |
Activated Range: Medium Activation: 40 Cooldown: 10s Requires: 20 magic |
The caster shields an ally with magic, granting bonuses to defense and elemental resistances including cold resistance, electricity resistance, fire resistance, nature resistance, and spirit resistance, although at a penalty to fatigue, meaning that the ally's talents or spells will cost more to activate. |
Haste |
Sustained Range: Allies Upkeep: 60 Fatigue: 10% Cooldown: 30s Requires: 30 magic |
While this mode is active, the caster imbues the party with speed, allowing them to move and attack significantly faster, although the spell also imposes a small penalty to attack and drains mana rapidly while in combat. |
Glyphs tree[]
Glyph of Paralysis |
Activated Range: Medium Activation: 25 Cooldown: 40s |
The caster inscribes a glyph on the ground that paralyzes the first enemy who crosses its bounds, unless the opponent passes a physical resistance check. A single caster can maintain a limited number of Glyphs of Paralysis at once. |
Glyph of Warding |
Activated Range: Medium Activation: 40 Cooldown: 30s Requires: 18 magic |
The caster inscribes a glyph on the ground that bestows nearby allies with bonuses to defense and mental resistance as well as a bonus against missile attacks. |
Glyph of Repulsion |
Activated Range: Medium Activation: 35 Cooldown: 30s Requires: 25 magic |
The caster inscribes a strange glyph on the ground that knocks back enemies unless they pass a physical resistance check. |
Glyph of Neutralization |
Activated Range: Medium Activation: 60 Cooldown: 60s Requires: 33 magic |
The caster inscribes a glyph on the ground that neutralizes all magic, dispels all effects, drains all mana, and prevents spellcasting or mana regeneration within its bounds. |
Nature tree[]
Spell Wisp |
Sustained Range: Personal Upkeep: 30 Fatigue: 5% Cooldown: 5s |
The caster summons a wisp that grants a small bonus to spellpower for as long as this mode is active. |
Grease |
Activated Range: Medium Activation: 25 Cooldown: 20s Requires: 20 magic |
The caster summons a grease slick that slows anyone who walks on it, as well as causing them to slip unless they pass a physical resistance check. If the grease is set on fire, it burns intensely for a time. Friendly fire possible. |
Spellbloom |
Activated Range: Medium Activation: 25 Cooldown: 30s Requires: 23 magic |
The caster creates an energizing bloom of magic that grants anyone nearby, friend or foe, a bonus to mana regeneration. |
Stinging Swarm |
Activated Range: Medium Activation: 50 Cooldown: 30s Requires: 33 magic |
A swarm of biting insects descend on the target, dealing a large amount of damage over a short time. If the targeted creature dies before the swarm dissipates, the insects will jump to another nearby enemy. |
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