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Dragon Age Wiki
(→‎Critical Crafting Materials: critical crafting is restricted to one use per schematic.)
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(Dragon bone provides fire resistance in metal defense slot: https://dragonage.fandom.com/wiki/Dragon_Bone_(Inquisition))
Tag: Visual edit
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| {{ColorPositiveStat|Strength<br>Constitution}}
 
| {{ColorPositiveStat|Strength<br>Constitution}}
 
| {{ColorPositiveStat|Armor Penetration<br>Attack<br>Guard Damage<br>Stagger on Hit<br>Sunder on Hit}}
 
| {{ColorPositiveStat|Armor Penetration<br>Attack<br>Guard Damage<br>Stagger on Hit<br>Sunder on Hit}}
| {{ColorPositiveStat|Health<br>Melee Defense<br>Stagger on Being Hit}}
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| {{ColorPositiveStat|Health<br>Melee Defense<br>Fire Resistance<br>Stagger on Being Hit}}
 
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Critical crafting materials give a chance of adding +10% to all statistics upon the armor or weapon.
 
Critical crafting materials give a chance of adding +10% to all statistics upon the armor or weapon.
   
Critical crafting is restricted to one use per schematic then the failure rate is 100% unless using the essence of perfection.
+
Critical crafting is restricted to one use per item crafted.
 
{| class="daotable sortable"
 
{| class="daotable sortable"
 
! colspan="2" style="text-align:center;" | Masterwork Materials
 
! colspan="2" style="text-align:center;" | Masterwork Materials

Revision as of 00:22, 8 July 2019

For the herbs in Dragon Age: Inquisition, see Herbs (Inquisition).
For information on crafting, see Crafting (Inquisition).
For an explanation of the effects, see Attributes (Inquisition).
For a list of quarries, see Quarry.
For a list of logging stands, see Logging stand.

This page lists all cloth, leather and metal crafting materials in Dragon Age: Inquisition.

Type / Slot Utility Offense Defense
Cloth Magic
Willpower
Attack
Barrier Damage
Critical Damage
Heal on Kill
Electric Resistance
Heal Bonus
Magic Defense
Spirit Resistance
Cold Resistance
Leather Cunning
Dexterity
Sunder on Hit
Critical Chance
Critical Damage
Flanking Damage
Sunder when Hit
Cold Resistance
Fire Resistance
Ranged Defense
Metal Strength
Constitution
Armor Penetration
Attack
Guard Damage
Stagger on Hit
Sunder on Hit
Health
Melee Defense
Fire Resistance
Stagger on Being Hit

Cloth

Name Tier Primary slot Utility slot Offense slot Defense slot Acquisition
Cotton 1 Low armor rating +1 Willpower +1.5% chance to heal on kill +2% healing bonus from all sources
Lambswool 1 Low armor rating +1 Magic +2% barrier damage bonus +1% magic defense
Plaideweave 1 Low armor rating +1 Magic +1% attack +2.5% electric resistance
Samite 1 Low armor rating +1 Willpower +1.5% chance to heal on kill +2.5% spirit damage resistance
Silk 1 Low armor rating +1 Magic +2% barrier damage bonus +1% magic defense
Velveteen 1 Low armor rating +1 Magic +1% attack +2.5% electric damage resistance
Darkened Samite 2 Medium armor rating +1.5 Willpower +1.75% chance to heal on kill +3% spirit damage resistance
Everknit Wool 2 Medium armor rating +1.5 Magic +2.5% Barrier Damage Bonus +1.5% Magic Defense
Highever Weave 2 Medium armor rating +1 Magic / +0.5 Willpower +1.5% attack +3% electric damage resistance
Lustrous Cotton 2 Medium armor rating +1.5 Willpower +1.75% chance to heal on kill +2.5% healing from all sources
Ring Velvet 2 Medium armor rating +1 Magic / +0.5 Willpower +1.5% attack +3% electric damage resistance
Silk Brocade 2 Medium armor rating +1.5 Magic +2.5% Barrier Damage Bonus +1.5% Magic Defense
Avvar Cotton 3 High armor rating +1.75 Dexterity +3% Flanking damage bonus +3.5% cold damage resistance
Dales Loden Wool 3 High armor rating +1.75 Magic +3% Barrier damage bonus +1.75% Magic defense
Imperial Vestment Cotton 3 High armor rating +1.75 Willpower +2% Chance to heal on kill +3% Healing from all sources
Infused Vyrantium Samite 3 High armor rating +1.75 Willpower +2% Chance to heal on kill +3.5% Spirit damage resistance
King's Willow Weave 3 High armor rating +1 Magic / +0.75 Willpower +1.75% Attack +3.5% Electric damage resistance
Plush Fustian Velvet 3 High armor rating +1 Magic / +0.75 Willpower +1.75% Attack +3.5% Electric damage resistance
Royale Sea Silk 3 High armor rating +1.75 Magic +3% Barrier damage bonus +1.75% Magic defense
Avvar Twill 4 High armor rating +2 Willpower +2.25% chance to heal on kill +4% Spirit damage resistance
Note: Avvar Twwill requires Jaws of Hakkon.
Dragon Webbing 4 Very high armor rating +1 Willpower / +1 Magic +3.5% critical damage +4% fire damage resistance
Silken Nether Cloth 4 High armor rating +2 Magic +3.5% Barrier damage bonus +2% Magic defense
Note: Silken Nether Cloth requires Jaws of Hakkon.
  • Looted in the Frostback Basin, from a chest found within the east vault of Razikale's Reach. (x18)
  • Looted from the Ice Giant located at Cloudcap Lake. (22-33)
  • Looted from a corpse found near the Ice Giant. (x7)
  • Looted from small camp located atop the cliff face positioned just north of the Ice Giant. (x9)
  • Looted from a sack, found in a secluded corner, within the cave situated just north of the River Inquisition Camp. (x11)

Cloth (Masterwork)

Name Tier Effect Acquisition
Fade-Touched Cotton (Heal) 1 On dying: 5% chance to heal for half health.
Fade-Touched Cotton (Walking Bomb) 1 10% chance to apply Walking Bomb for 5 seconds, with detonation of 50% weapon damage.
Fade-Touched Honeycomb 3 On hit: Chance to inflict Bees! on target.
Fade-Touched Lambswool (Caltrops) 1 10% chance to drop Caltrops on a hit, doing 30% weapon damage per second.
Fade-Touched Lambswool (Guard) 1 On hit: Gain 2 Guard
Fade-Touched Plaideweave (Magic) 1 On kill: +10 to magic for 10 seconds
Fade-Touched Samite (Focus) 1 5% extra focus for each enemy within 8 meters.
  • Randomly looted from One-Handed Warrior Bandits and Outlaws in the Hinterlands.
  • Randomly looted from One-Handed Warrior Highwaymen in Crestwood.
Fade-Touched Samite (Mind Blast) 1 2% chance to cast Mind Blast on a hit.
  • Randomly looted from One-Handed Warrior Bandits and Outlaws in the Hinterlands.
  • Randomly looted from One-Handed Warrior Highwaymen in Crestwood.
Fade-Touched Silk (Ability Cost) 1 Abilities cost 10% less Mana/Stamina if not being hit for 5 seconds.
Fade-Touched Silk (Fade Cloak) 1 2% chance to cast Fade Cloak on a hit.
Fade-Touched Velveteen (Ability Cost) 1 Abilities cost 5% less Mana/Stamina.
Fade-Touched Velveteen (Hidden Blades) 1 10% chance to use Hidden Blades on a hit, with 3 added hits.
Fade-Touched Darkened Samite (Focus) 2 7.5% extra focus for each enemy within 8 meters.
Fade-Touched Darkened Samite (Mind Blast) 2 5% chance to cast Mind Blast on a hit.
Fade-Touched Highever Weave (Magic) 2 On kill: +20 to magic for 10 seconds
Fade-Touched Lustrous Cotton (Walking Bomb) 2 10% chance to apply Walking Bomb for 5 seconds, with detonation of 75% weapon damage.
Fade-Touched Lustrous Cotton (Heal) 2 On dying: 10% chance to heal for half health.
Fade-Touched Everknit Wool (Focus) 2 +7.5% extra focus for each enemy within 8 meters. (stated effect)

+20% focus gain. (actual effect)
Fade-Touched Everknit Wool (Caltrops) 2 10% chance to drop Caltrops on a hit, doing 50% weapon damage per second.
Fade-Touched Silk Brocade (Ability Cost) 2 Abilities cost 15% less Mana/Stamina if not being hit for 5 seconds.
Fade-Touched Silk Brocade (Fade Cloak) 2 5% chance to cast Fade Cloak on a hit.
Fade-Touched Ring Velvet (Hidden Blades) 2 10% chance to use Hidden Blades on a hit, with 4 added hits.
Fade-Touched Ring Velvet (Ability Cost) 2 Abilities cost 7.5% less Mana/Stamina.
Fade-Touched Imperial Vestment Cotton (Heal) 3 On dying: 15% chance to heal for half health.
Fade-Touched Imperial Vestment Cotton (Walking Bomb) 3 10% chance to apply Walking Bomb for 5 seconds, with detonation of 100% weapon damage.
Fade-Touched Infused Vyrantium Samite (Focus) 3 10% extra focus for each enemy with 8 meters.
Fade-Touched Infused Vyrantium Samite (Mind Blast) 3 10% chance to cast Mind Blast on a hit.
Fade-Touched King's Willow Weave (Magic) 3 On kill: +30 to magic for 10 seconds
Fade-Touched Plush Fustian Velvet (Focus) 3 7.5% extra focus for each enemy within 8 meters. (stated effect)

Abilities cost 10% less Mana/Stamina. (actual effect)
Fade-Touched Plush Fustian Velvet (Hidden Blades) 3 10% chance to use Hidden Blades on a hit, with 5 added hits.
Fade-Touched Royale Sea Silk (Ability Cost) 3 Abilities cost 20% less Mana/Stamina if not being hit for 5 seconds.
Fade-Touched Royale Sea Silk (Fade Cloak) 3 10% chance to cast Fade Cloak on a hit.
Fade-Touched Dales Loden Wool (Caltrops) 3 10% chance to drop Caltrops on a hit, doing 70% weapon damage per second.
Fade-Touched Dales Loden Wool (Focus) 3 +30% focus gain.

Leather

Name Tier Primary slot Utility slot Offense slot Defense slot Acquisition
Canine Leather 1 Low armor rating +1 Dexterity +2% flanking damage bonus +2.5% cold damage resistance
Bronto Hide 1 Low armor rating +1 Cunning +2% critical damage +1% ranged defense
Deepstalker Hide 1 Low armor rating +1 Dexterity +1% chance to sunder target on hit +1% chance to sunder attacker on being hit
Dragonling Scales 1 Low armor rating +1 Dexterity +1% chance to sunder target on hit +2.5% fire damage resistance
Druffalo Hide 1 Low armor rating +1 Dexterity +1% critical chance +2.5% cold damage resistance
Fennec Fur 1 Low armor rating +1 Dexterity +1% critical chance +2.5% cold damage resistance
Nugskin 1 Low armor rating +1 Cunning +2% critical damage +1% ranged defense
Ram Leather 1 Low armor rating +1 Dexterity +2% flanking damage bonus +2.5% cold damage resistance
August Ram Leather 2 Medium armor rating +1.5 Dexterity +2.5% flanking damage bonus +3% cold damage resistance
Bear Hide 2 Medium armor rating +1.5 Dexterity +1.5% critical chance +3% cold damage resistance
Gurgut Webbing 2 Medium armor rating +1 Dexterity / +0.5 Cunning +1.5% chance to sunder target on hit +3% fire damage resistance
Halla Leather 2 Medium armor rating +1.5 Dexterity +2.5% Flanking Damage Bonus +3% Cold Damage Resistance
Phoenix Scales 2 Medium armor rating +1 Dexterity / +0.5 Cunning +1.5% chance to sunder target on hit +1.5% chance to sunder attacker on being hit
Quillback Leather 2 Medium armor rating +1.5 Cunning +2.5% critical damage +1.5% ranged defense
Rough Hide 2 Medium armor rating +1.5 Cunning +2.5% critical damage +1.5% ranged defense
Varghest Scales 2 Medium armor rating +1 Dexterity / +0.5 Cunning +1.5% chance to sunder target on hit +1.5% chance to sunder attacker on being hit
Craggy Skin 3 High armor rating +1.75 Cunning +3% critical damage +1.75% ranged defense
Great Bear Hide 3 High armor rating +1.75 Dexterity +1.75% Critical chance +3.5% Cold damage resistance
Hardened Gurgut Skin 3 High armor rating +1 Dexterity / +0.75 Cunning +1.75% chance to sunder target on hit +3.5% fire damage resistance
Note: Hardened Gurgut Skin requires Jaws of Hakkon.
Hardened Gurn Hide 3 High armor rating +1 Dexterity / +0.75 Cunning +1.75% chance to sunder target on hit +1.75% chance to sunder attacker on being hit
Hardened Tusket Skin 3 High armor rating +1.75 dexterity +3% flanking damage bonus +3.5% cold damage resistance
Lurker Scales 3 High armor rating +1.75 Cunning +3% critical damage +1.75% ranged defense
Red Hart Leather 3 High armor rating +1.75 Dexterity +3% flanking damage bonus +3.5% cold damage resistance
Snoufleur Skin 3 High armor rating +1.75 Dexterity +3% flanking damage bonus +3.5% cold damage resistance
Wyvern Scales 3 High armor rating +1 Dexterity / +0.75 Cunning +1.75% Chance to sunder target on hit +3.5% Fire damage resistance
Dragon Scales 4 Very high armor rating +1 Cunning / +1 Dexterity +3.5% armor penetration +4% fire damage resistance
Ice Dragon Hide 4 High armor rating +2 Dexterity +2% Critical chance +4% Cold damage resistance
Imbued Tusket Hide 4 High armor rating +2 Cunning +3.5% Critical damage +2% Ranged defense

Leather (Masterwork)

Name Tier Effect Acquisition
Fade-Touched Canine Leather (Damage) 1 +10% damage bonus if not being hit for 5 seconds.
Fade-Touched Bronto Hide (Max Stamina) 1 Increase maximum Stamina by 10.
Fade-Touched Bronto Hide (Stamina) 1 On kill: Grants 20 Stamina.
Fade-Touched Deepstalker Hide (Fear) 1 2% chance to cast Fear on a hit.
Fade-Touched Deepstalker Hide (Poison) 1 On hit: 5% chance to apply poison.
Fade-Touched Dragonling Scales (Berserk) 1 Berserk: +10% damage bonus +100% damage from all sources.
Fade-Touched Dragonling Scales (Immolate) 1 10% chance to inflict Immolate damage at 50% weapon power.
Fade-Touched Druffalo Hide (Max Stamina) 1 Increase maximum Stamina by 10.
Fade-Touched Fennec Fur (Speed) 1 +25% faster movement speed when in Stealth
Fade-Touched Nugskin (Stealth) 1 +25% faster movement speed when in Stealth
Fade-Touched Nugskin (Veilstrike) 1 2% chance to cast Veilstrike on a hit
Fade-Touched Ram Leather (Ability Cost) 1 Abilities cost 5% less Mana/Stamina.
Fade-Touched Ram Leather (Horn of Valor) 1 10% chance to grant 5 seconds of Horn of Valor.
Fade-Touched August Ram Leather (Ability Cost) 2 Abilities cost 7.5% less Mana/Stamina.
Fade-Touched August Ram Leather (Horn of Valor) 2 10% chance to grant 8 seconds of Horn of Valor.
Fade-Touched Bear Hide (Max Stamina) 2 Increase maximum Stamina by 15.
Fade-Touched Bear Hide (Stamina) 2 On kill: Grants 35 Stamina.
Fade-Touched Hardened Gurn Hide (Damage) 3 +30% damage bonus if not being hit for 5 seconds.
Fade-Touched Hardened Gurn Hide (Immolate) 3 10% chance to inflict Immolate damage at 100% weapon power.
Fade-Touched Gurgut Skin (Speed) 2 +50% faster movement speed when in Stealth
Fade-Touched Gurn Hide (Health) 2 Take only 1 damage from all attacks, but health lowered to 12. (effect shown)

On hit: 10% chance to apply poison (actual effect)
Fade-Touched Phoenix Scales (Immolate) 2 10% chance to inflict Immolate damage at 75% weapon power.
Fade-Touched Phoenix Scales (Damage) 2 +20% damage bonus if not being hit for 5 seconds.
Fade-Touched Rough Hide (Poison) 2 On hit: 10% chance to apply poison.
Fade-Touched Rough Hide (Veilstrike) 2 5% chance to cast Veilstrike on a hit
Golden Halla Hide (Stealth) 2 10% chance to cast Fade Cloak on a hit.
Fade-Touched Halla Leather (Stealth) 2 Enter Stealth when not attacking during combat (stated effect).

Increase maximum Stamina by 15. (actual effect).
Fade-Touched Quillback Leather (Health) 2 Take only 1 damage from all attacks, but health lowered to 12.
Fade-Touched Great Bear Hide (Max Stamina) 3 Increase maximum Stamina by 20.
Fade-Touched Great Bear Hide (Stamina) 3 On kill: Grants 50 Stamina.
Fade-Touched Craggy Skin (Stealth) 3 +75% faster movement speed when in Stealth
Fade-Touched Craggy Skin (Veilstrike) 3 10% chance to cast Veilstrike on a hit
Fade-Touched Lurker Scales (Stealth) 3 +75% faster movement speed when in Stealth
Fade-Touched Lurker Scales (Veilstrike) 3 10% chance to cast Veilstrike on a hit
Fade-Touched Wyvern Scales (Poison) 3 On hit: 15% chance to apply poison.
Fade-Touched Wyvern Scales (Fear) 3 10% chance to cast Fear on a hit.
Fade-Touched Varghest Scales (Damage) 3 +20% damage bonus if not being hit for 5 seconds.
Fade-Touched Varghest Scales (Immolate) 3 10% chance to inflict Immolate damage at 75% weapon power
Fade-Touched Snoufleur Skin (Heal) 3 On hit: heal 1% of maximum health
Fade-Touched Snoufleur Skin (Horn of Valor) 3 10% chance to grant 12 seconds of Horn of Valor.
Fade-Touched Tusket Hide (Veilstrike) 3 10% Chance to cast Veilstrike on a hit (stated effect)

5% Chance to cast Veilstrike on a hit (actual effect)

Metals

Name Tier Primary slot Utility slot Offense slot Defense slot Acquisition
Blue Vitriol 1 Low armor rating / damage (staff damage type: cold) +1 Strength +1% chance to stagger target on hit +1% chance to stagger attacker on being hit
Drakestone 1 Low armor rating / damage (staff damage type: fire) +1 Constitution +2% armor penetration +10 health
Iron 1 Low armor rating / damage (staff damage type: electricity) +1 Strength +1% attack +1% melee defense
Onyx 1 Low armor rating / damage (staff damage type: cold) +1 Strength +1% chance to stagger target on hit +1% chance to stagger attacker on being hit
Serpentstone 1 Low armor rating / damage (staff damage type: electricity) +1 Strength +1% attack +1% melee defense
Summer Stone 1 Low armor rating / damage (staff damage type: fire) +1 Constitution +2% damage to guard +10 health
Bloodstone 2 Medium armor rating / damage (staff damage type: fire) +1.5 Constitution +2.5% armor penetration +13 health
Lazurite 2 Medium armor rating / damage (staff damage type: cold) +1 Strength / +0.5 Constitution +1.5% chance to stagger target on hit +1.5% chance to stagger attacker on being hit
Obsidian 2 Medium armor rating / damage (staff damage type: cold) +1 Strength / +0.5 Constitution +1.5% chance to stagger target on hit +1.5% chance to stagger attacker on being hit
Paragon's Luster 2 Medium armor rating / damage (staff damage type: electricity) +1.5 Strength +1.5% attack +1.5% melee defense
Pyrophite 2 Medium armor rating / damage (staff damage type: fire) +1.5 Constitution +2.5% damage to guard +13 health
Serault Infused Glass 2 Medium armor rating / damage (staff damage type: electricity) +1.5 Strength +1.5% attack +1.5% melee defense
Veridium 2 Medium armor rating / damage (staff damage type: electricity) +1.5 Strength +1.5% attack +1.5% melee defense
Dawnstone 3 High armor rating / damage (staff damage type: fire) +1.75 Constitution +3% armor penetration +15 health
Everite 3 High armor rating / damage (staff damage type: electricity) +1.75 Strength +1.75% attack +1.75% melee defense
Nevarrite 3 High armor rating / damage (staff damage type: cold) +1 Strength / +0.75 Constitution +1.75% chance to stagger target on hit +1.75% chance to stagger attacker on being hit
Silverite 3 High armor rating / damage (staff damage type: cold) +1 Strength / +0.75 Constitution +1.75% chance to stagger target on hit +1.75% chance to stagger attacker on being hit
Stormheart 3 High armor rating / damage (staff damage type: electricity) +1.75 Strength +1.75% attack +1.75% melee defense
Volcanic Aurum 3 High armor rating / damage (staff damage type: fire) +1.75 Constitution +3% damage to guard +15 health
Dragon Bone 4 Very high armor rating / damage (staff damage type: fire) +1 Constitution / +1 Strength +2% chance to sunder target on hit +4% fire damage resistance
Ice Dragon Bone 4 High armor rating / Damage (Staff damage type: cold) +2 Strength +2% Attack +2% Melee defense
Veil Quartz 4 High armor rating / Damage (Staff damage type: electricity) +2 Constitution +3.5% Armor Penetration +16 Health

Metal (Masterwork)

Name Tier Effect Acquisition
Fade-Touched Blue Vitriol (Max Stamina) 1 Increase maximum Stamina by 10.
Fade-Touched Drakestone (Max Stamina) 1 Increase maximum Stamina by 10.
Fade-Touched Iron (Heal) 1 Heal 15% of damage taken over 10 seconds.
Fade-Touched Iron (Unbowed) 1 2% chance to use Unbowed on a hit.
Fade-Touched Onyx (Guard) 1 On hit: Gain 2 Guard
  • Randomly found in the Hinterlands at the Mage Hideout, Templar Encampment and Grand Forest Villa.
Fade-Touched Onyx (Chain Lightning) 1 10% chance to inflict Chain Lightning damage at 50% weapon power.
  • Randomly found in the Hinterlands at the Mage Hideout, Templar Encampment and Grand Forest Villa.
Fade-Touched Serpentstone (Shield Bash) 1 2% chance to use Shield Bash on a hit.
Fade-Touched Serpentstone (Berserk) 1 Berserk: +10% damage bonus, 100% damage from all sources.
Fade-Touched Summer Stone (Damage) 1 5% extra damage for each enemy within 8 meters.
Fade-Touched Summer Stone (Unbowed) 1 2% chance to use Unbowed on a hit.
Fade-Touched Bloodstone (Damage) 2 7.5% extra damage for each enemy within 8 meters.
Fade-Touched Bloodstone (Unbowed) 2 5% chance to use Unbowed on a hit.
Fade-Touched Lazurite (Max Stamina) 2 Increase maximum Stamina by 15.
Fade-Touched Obsidian (Guard) 2 On hit: Gain 3 Guard
Fade-Touched Obsidian (Chain Lightning) 2 10% chance to inflict Chain Lightning damage at 75% weapon power.
Fade-Touched Paragon's Luster (Heal) 2 Heal 20% of damage taken over 10 seconds.
Fade-Touched Paragon's Luster (Walking Fortress) 2 10% chance to grant 3 seconds of Walking Fortress.
Fade-Touched Pyrophite (Damage) 2 7.5% extra damage for each enemy within 8 meters.
Fade-Touched Pyrophite (Unbowed) 2 5% chance to use Unbowed on a hit.
Fade-Touched Veridium (Berserk) 2 Berserk: 20% damage bonus, 200% damage from all sources.
Fade-Touched Veridium (Shield Bash) 2 5% chance to use Shield Bash on a hit.
Fade-Touched Dawnstone (Heal) 3 Heal 25% of damage taken over 10 seconds.
Fade-Touched Dawnstone (Walking Fortress) 3 10% chance to grant 5 seconds of Walking Fortress.
Fade-Touched Everite (Heal) 3 Heal 25% of damage taken over 10 seconds.
Fade-Touched Everite (Walking Fortress) 3 10% chance to grant 3 seconds of Walking Fortress. (stated effect)

10% chance to grant 5 seconds of Walking Fortress. (actual effect)
Fade-Touched Nevarrite (Explode) 3 On kill: Target explodes for 75% weapon damage
Fade-Touched Nevarrite (Abyss) 3 Chance to cast Pull of the Abyss on hit.
Fade-Touched Silverite (Guard) 3 On hit: Gain 5 Guard
Fade-Touched Silverite (Chain Lightning) 3 10% chance to inflict Chain Lightning damage at 100% weapon power.
Fade-Touched Stormheart (Berserk) 3 Berserk 30% damage bonus, 300% damage from all sources.
Fade-Touched Stormheart (Shield Bash) 3 10% chance to use Shield Bash on a hit.
Fade-Touched Volcanic Aurum (Focus) 3 10% extra focus for each enemy within 8 meters.
Fade-Touched Volcanic Aurum (Unbowed) 3 10% chance to use Unbowed on a hit.

Rune materials

Name Tier Used By Acquisition
Blank Runestone 1 Runes

Available for 71 Currency (Inquisition) at the following merchants:

Corpse Heart 1 Cleansing Rune
Dragon Blood 1 Demon-Slaying Rune
Fire Essence 1 Fire Rune
Frost Essence 1 Frost Rune
Lightning Essence 1 Lightning Rune
Spirit Essence 1 Spirit Rune
Giant Spider Gland 1 Dragon-Slaying Rune
Red Lyrium 1 Corrupting Rune
Arcane Horror Heart 2 Master Cleansing Rune
Intense Dragon Blood 2 Master Demon-Slaying Rune
Intense Fire Essence 2 Master Fire Rune
Intense Frost Essence 2 Master Frost Rune
Intense Lightning Essence 2 Master Lightning Rune
Intense Spirit Essence 2 Master Spirit Rune
Wyvern Poison Glands 2 Superb Dragon-Slaying Rune
Intense Red Lyrium 2 Master Corrupting Rune
Revenant Heart 3 Superb Cleansing Rune
Pure Dragon Blood 3 Superb Demon-Slaying Rune
Pure Fire Essence 3 Superb Fire Rune
Pure Frost Essence 3 Superb Frost Rune
Pure Lightning Essence 3 Superb Lightning Rune
Pure Spirit Essence 3 Superb Spirit Rune
Poison Spider Glands 3 Master Dragon-Slaying Rune
Pure Red Lyrium 3 Superb Corrupting Rune

Critical Crafting Materials

Critical crafting materials give a chance of adding +10% to all statistics upon the armor or weapon.

Critical crafting is restricted to one use per item crafted.

Masterwork Materials
Material Name Chance to Crit
Dragon's Tooth 40
Essence of Perfection 100
Fusing Agent 30
Great Bear Claws 30
Halla's Horns 20
Hardening Agent N/A
Heartwood 40
Ironbark 20
Red Hart's Horns N/A
Spider Eyes N/A
Whitewood 20
White Wyvern Hide 40