Tag: sourceedit |
(Dragon bone provides fire resistance in metal defense slot: https://dragonage.fandom.com/wiki/Dragon_Bone_(Inquisition)) Tag: Visual edit |
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{{For|the herbs in Dragon Age: Inquisition|Herbs (Inquisition)}} |
{{For|the herbs in Dragon Age: Inquisition|Herbs (Inquisition)}} |
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{{For|information on crafting|Crafting (Inquisition)}} |
{{For|information on crafting|Crafting (Inquisition)}} |
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+ | {{For|an explanation of the effects|Attributes (Inquisition)}} |
||
+ | {{For|a list of quarries|Quarry}} |
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+ | {{For|a list of logging stands|Logging stand}} |
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− | This page lists all cloth, leather and metal '''crafting materials''' in ''[[Dragon Age: Inquisition]]''. |
+ | This page lists all cloth, leather and metal '''crafting materials''' in ''[[Dragon Age: Inquisition]]''. |
__TOC__ |
__TOC__ |
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! Cloth |
! Cloth |
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| {{ColorPositiveStat|Magic<br>Willpower}} |
| {{ColorPositiveStat|Magic<br>Willpower}} |
||
− | | {{ColorPositiveStat|Attack<br>Barrier Damage<br>Heal on Kill}} |
+ | | {{ColorPositiveStat|Attack<br>Barrier Damage<br>Critical Damage<br>Heal on Kill}} |
− | | {{ColorPositiveStat|Electric Resistance<br>Heal Bonus<br>Magic Defense<br>Spirit Resistance}} |
+ | | {{ColorPositiveStat|Electric Resistance<br>Heal Bonus<br>Magic Defense<br>Spirit Resistance<br>Cold Resistance}} |
|- |
|- |
||
! Leather |
! Leather |
||
| {{ColorPositiveStat|Cunning<br>Dexterity}} |
| {{ColorPositiveStat|Cunning<br>Dexterity}} |
||
| {{ColorPositiveStat|Sunder on Hit<br>Critical Chance<br>Critical Damage<br>Flanking Damage}} |
| {{ColorPositiveStat|Sunder on Hit<br>Critical Chance<br>Critical Damage<br>Flanking Damage}} |
||
− | | {{ColorPositiveStat|Sunder |
+ | | {{ColorPositiveStat|Sunder when Hit<br>Cold Resistance<br>Fire Resistance<br>Ranged Defense}} |
|- |
|- |
||
! Metal |
! Metal |
||
| {{ColorPositiveStat|Strength<br>Constitution}} |
| {{ColorPositiveStat|Strength<br>Constitution}} |
||
− | | {{ColorPositiveStat|Armor Penetration<br>Attack<br>Guard Damage<br>Stagger on Hit}} |
+ | | {{ColorPositiveStat|Armor Penetration<br>Attack<br>Guard Damage<br>Stagger on Hit<br>Sunder on Hit}} |
− | | {{ColorPositiveStat|Health<br>Melee Defense<br>Stagger on Hit}} |
+ | | {{ColorPositiveStat|Health<br>Melee Defense<br>Fire Resistance<br>Stagger on Being Hit}} |
|} |
|} |
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}} |
}} |
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− | + | == Cloth (Masterwork) == |
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{{CraftingMaterialMasterworkTable| |
{{CraftingMaterialMasterworkTable| |
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{{:Fade-Touched Cotton (Heal) |style=table}} |
{{:Fade-Touched Cotton (Heal) |style=table}} |
||
{{:Fade-Touched Cotton (Walking Bomb) |style=table}} |
{{:Fade-Touched Cotton (Walking Bomb) |style=table}} |
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+ | {{:Fade-Touched Honeycomb |style=table}} |
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{{:Fade-Touched Lambswool (Caltrops) |style=table}} |
{{:Fade-Touched Lambswool (Caltrops) |style=table}} |
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{{:Fade-Touched Lambswool (Guard) |style=table}} |
{{:Fade-Touched Lambswool (Guard) |style=table}} |
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}} |
}} |
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− | + | == Leather (Masterwork) == |
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{{CraftingMaterialMasterworkTable| |
{{CraftingMaterialMasterworkTable| |
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{{:Fade-Touched Canine Leather (Damage) |style=table}} |
{{:Fade-Touched Canine Leather (Damage) |style=table}} |
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}} |
}} |
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− | + | == Metal (Masterwork) == |
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{{CraftingMaterialMasterworkTable| |
{{CraftingMaterialMasterworkTable| |
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{{:Fade-Touched Blue Vitriol |style=table}} |
{{:Fade-Touched Blue Vitriol |style=table}} |
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}} |
}} |
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− | == Critical |
+ | == Critical Crafting Materials == |
− | Critical crafting materials give a chance of adding +10% to all |
+ | Critical crafting materials give a chance of adding +10% to all statistics upon the armor or weapon. |
+ | |||
+ | Critical crafting is restricted to one use per item crafted. |
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{| class="daotable sortable" |
{| class="daotable sortable" |
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− | ! style="text-align:center; |
+ | ! colspan="2" style="text-align:center;" | Masterwork Materials |
|- |
|- |
||
!Material Name |
!Material Name |
Revision as of 00:22, 8 July 2019
- For the herbs in Dragon Age: Inquisition, see Herbs (Inquisition).
- For information on crafting, see Crafting (Inquisition).
- For an explanation of the effects, see Attributes (Inquisition).
- For a list of quarries, see Quarry.
- For a list of logging stands, see Logging stand.
This page lists all cloth, leather and metal crafting materials in Dragon Age: Inquisition.
Type / Slot | Utility | Offense | Defense |
---|---|---|---|
Cloth | Magic Willpower |
Attack Barrier Damage Critical Damage Heal on Kill |
Electric Resistance Heal Bonus Magic Defense Spirit Resistance Cold Resistance |
Leather | Cunning Dexterity |
Sunder on Hit Critical Chance Critical Damage Flanking Damage |
Sunder when Hit Cold Resistance Fire Resistance Ranged Defense |
Metal | Strength Constitution |
Armor Penetration Attack Guard Damage Stagger on Hit Sunder on Hit |
Health Melee Defense Fire Resistance Stagger on Being Hit |
Cloth
Name | Tier | Primary slot | Utility slot | Offense slot | Defense slot | Acquisition |
---|---|---|---|---|---|---|
Cotton | 1 | Low armor rating | +1 Willpower | +1.5% chance to heal on kill | +2% healing bonus from all sources |
|
Lambswool | 1 | Low armor rating | +1 Magic | +2% barrier damage bonus | +1% magic defense |
|
Plaideweave | 1 | Low armor rating | +1 Magic | +1% attack | +2.5% electric resistance |
|
Samite | 1 | Low armor rating | +1 Willpower | +1.5% chance to heal on kill | +2.5% spirit damage resistance |
|
Silk | 1 | Low armor rating | +1 Magic | +2% barrier damage bonus | +1% magic defense |
|
Velveteen | 1 | Low armor rating | +1 Magic | +1% attack | +2.5% electric damage resistance |
|
Darkened Samite | 2 | Medium armor rating | +1.5 Willpower | +1.75% chance to heal on kill | +3% spirit damage resistance |
|
Everknit Wool | 2 | Medium armor rating | +1.5 Magic | +2.5% Barrier Damage Bonus | +1.5% Magic Defense |
|
Highever Weave | 2 | Medium armor rating | +1 Magic / +0.5 Willpower | +1.5% attack | +3% electric damage resistance |
|
Lustrous Cotton | 2 | Medium armor rating | +1.5 Willpower | +1.75% chance to heal on kill | +2.5% healing from all sources |
|
Ring Velvet | 2 | Medium armor rating | +1 Magic / +0.5 Willpower | +1.5% attack | +3% electric damage resistance |
|
Silk Brocade | 2 | Medium armor rating | +1.5 Magic | +2.5% Barrier Damage Bonus | +1.5% Magic Defense |
|
Avvar Cotton | 3 | High armor rating | +1.75 Dexterity | +3% Flanking damage bonus | +3.5% cold damage resistance |
|
Dales Loden Wool | 3 | High armor rating | +1.75 Magic | +3% Barrier damage bonus | +1.75% Magic defense |
|
Imperial Vestment Cotton | 3 | High armor rating | +1.75 Willpower | +2% Chance to heal on kill | +3% Healing from all sources |
|
Infused Vyrantium Samite | 3 | High armor rating | +1.75 Willpower | +2% Chance to heal on kill | +3.5% Spirit damage resistance |
|
King's Willow Weave | 3 | High armor rating | +1 Magic / +0.75 Willpower | +1.75% Attack | +3.5% Electric damage resistance |
|
Plush Fustian Velvet | 3 | High armor rating | +1 Magic / +0.75 Willpower | +1.75% Attack | +3.5% Electric damage resistance |
|
Royale Sea Silk | 3 | High armor rating | +1.75 Magic | +3% Barrier damage bonus | +1.75% Magic defense |
|
Avvar Twill | 4 | High armor rating | +2 Willpower | +2.25% chance to heal on kill | +4% Spirit damage resistance |
Note: Avvar Twwill requires Jaws of Hakkon.
|
Dragon Webbing | 4 | Very high armor rating | +1 Willpower / +1 Magic | +3.5% critical damage | +4% fire damage resistance |
|
Silken Nether Cloth | 4 | High armor rating | +2 Magic | +3.5% Barrier damage bonus | +2% Magic defense |
Note: Silken Nether Cloth requires Jaws of Hakkon.
|
Cloth (Masterwork)
Name | Tier | Effect | Acquisition |
---|---|---|---|
Fade-Touched Cotton (Heal) | 1 | On dying: 5% chance to heal for half health. |
|
Fade-Touched Cotton (Walking Bomb) | 1 | 10% chance to apply Walking Bomb for 5 seconds, with detonation of 50% weapon damage. |
|
Fade-Touched Honeycomb | 3 | On hit: Chance to inflict Bees! on target. |
|
Fade-Touched Lambswool (Caltrops) | 1 | 10% chance to drop Caltrops on a hit, doing 30% weapon damage per second. |
|
Fade-Touched Lambswool (Guard) | 1 | On hit: Gain 2 Guard |
|
Fade-Touched Plaideweave (Magic) | 1 | On kill: +10 to magic for 10 seconds | |
Fade-Touched Samite (Focus) | 1 | 5% extra focus for each enemy within 8 meters. |
|
Fade-Touched Samite (Mind Blast) | 1 | 2% chance to cast Mind Blast on a hit. |
|
Fade-Touched Silk (Ability Cost) | 1 | Abilities cost 10% less Mana/Stamina if not being hit for 5 seconds. |
|
Fade-Touched Silk (Fade Cloak) | 1 | 2% chance to cast Fade Cloak on a hit. |
|
Fade-Touched Velveteen (Ability Cost) | 1 | Abilities cost 5% less Mana/Stamina. |
|
Fade-Touched Velveteen (Hidden Blades) | 1 | 10% chance to use Hidden Blades on a hit, with 3 added hits. |
|
Fade-Touched Darkened Samite (Focus) | 2 | 7.5% extra focus for each enemy within 8 meters. |
|
Fade-Touched Darkened Samite (Mind Blast) | 2 | 5% chance to cast Mind Blast on a hit. |
|
Fade-Touched Highever Weave (Magic) | 2 | On kill: +20 to magic for 10 seconds |
|
Fade-Touched Lustrous Cotton (Walking Bomb) | 2 | 10% chance to apply Walking Bomb for 5 seconds, with detonation of 75% weapon damage. |
|
Fade-Touched Lustrous Cotton (Heal) | 2 | On dying: 10% chance to heal for half health. |
|
Fade-Touched Everknit Wool (Focus) | 2 | +7.5% extra focus for each enemy within 8 meters. (stated effect) +20% focus gain. (actual effect) |
|
Fade-Touched Everknit Wool (Caltrops) | 2 | 10% chance to drop Caltrops on a hit, doing 50% weapon damage per second. |
|
Fade-Touched Silk Brocade (Ability Cost) | 2 | Abilities cost 15% less Mana/Stamina if not being hit for 5 seconds. |
|
Fade-Touched Silk Brocade (Fade Cloak) | 2 | 5% chance to cast Fade Cloak on a hit. |
|
Fade-Touched Ring Velvet (Hidden Blades) | 2 | 10% chance to use Hidden Blades on a hit, with 4 added hits. |
|
Fade-Touched Ring Velvet (Ability Cost) | 2 | Abilities cost 7.5% less Mana/Stamina. |
|
Fade-Touched Imperial Vestment Cotton (Heal) | 3 | On dying: 15% chance to heal for half health. |
|
Fade-Touched Imperial Vestment Cotton (Walking Bomb) | 3 | 10% chance to apply Walking Bomb for 5 seconds, with detonation of 100% weapon damage. |
|
Fade-Touched Infused Vyrantium Samite (Focus) | 3 | 10% extra focus for each enemy with 8 meters. |
|
Fade-Touched Infused Vyrantium Samite (Mind Blast) | 3 | 10% chance to cast Mind Blast on a hit. |
|
Fade-Touched King's Willow Weave (Magic) | 3 | On kill: +30 to magic for 10 seconds |
|
Fade-Touched Plush Fustian Velvet (Focus) | 3 | 7.5% extra focus for each enemy within 8 meters. (stated effect) Abilities cost 10% less Mana/Stamina. (actual effect) |
|
Fade-Touched Plush Fustian Velvet (Hidden Blades) | 3 | 10% chance to use Hidden Blades on a hit, with 5 added hits. |
|
Fade-Touched Royale Sea Silk (Ability Cost) | 3 | Abilities cost 20% less Mana/Stamina if not being hit for 5 seconds. |
|
Fade-Touched Royale Sea Silk (Fade Cloak) | 3 | 10% chance to cast Fade Cloak on a hit. |
|
Fade-Touched Dales Loden Wool (Caltrops) | 3 | 10% chance to drop Caltrops on a hit, doing 70% weapon damage per second. |
|
Fade-Touched Dales Loden Wool (Focus) | 3 | +30% focus gain. |
|
Leather
Name | Tier | Primary slot | Utility slot | Offense slot | Defense slot | Acquisition |
---|---|---|---|---|---|---|
Canine Leather | 1 | Low armor rating | +1 Dexterity | +2% flanking damage bonus | +2.5% cold damage resistance |
|
Bronto Hide | 1 | Low armor rating | +1 Cunning | +2% critical damage | +1% ranged defense |
|
Deepstalker Hide | 1 | Low armor rating | +1 Dexterity | +1% chance to sunder target on hit | +1% chance to sunder attacker on being hit |
|
Dragonling Scales | 1 | Low armor rating | +1 Dexterity | +1% chance to sunder target on hit | +2.5% fire damage resistance |
|
Druffalo Hide | 1 | Low armor rating | +1 Dexterity | +1% critical chance | +2.5% cold damage resistance |
|
Fennec Fur | 1 | Low armor rating | +1 Dexterity | +1% critical chance | +2.5% cold damage resistance |
|
Nugskin | 1 | Low armor rating | +1 Cunning | +2% critical damage | +1% ranged defense |
|
Ram Leather | 1 | Low armor rating | +1 Dexterity | +2% flanking damage bonus | +2.5% cold damage resistance |
|
August Ram Leather | 2 | Medium armor rating | +1.5 Dexterity | +2.5% flanking damage bonus | +3% cold damage resistance |
|
Bear Hide | 2 | Medium armor rating | +1.5 Dexterity | +1.5% critical chance | +3% cold damage resistance |
|
Gurgut Webbing | 2 | Medium armor rating | +1 Dexterity / +0.5 Cunning | +1.5% chance to sunder target on hit | +3% fire damage resistance |
|
Halla Leather | 2 | Medium armor rating | +1.5 Dexterity | +2.5% Flanking Damage Bonus | +3% Cold Damage Resistance |
|
Phoenix Scales | 2 | Medium armor rating | +1 Dexterity / +0.5 Cunning | +1.5% chance to sunder target on hit | +1.5% chance to sunder attacker on being hit |
|
Quillback Leather | 2 | Medium armor rating | +1.5 Cunning | +2.5% critical damage | +1.5% ranged defense |
|
Rough Hide | 2 | Medium armor rating | +1.5 Cunning | +2.5% critical damage | +1.5% ranged defense |
|
Varghest Scales | 2 | Medium armor rating | +1 Dexterity / +0.5 Cunning | +1.5% chance to sunder target on hit | +1.5% chance to sunder attacker on being hit |
|
Craggy Skin | 3 | High armor rating | +1.75 Cunning | +3% critical damage | +1.75% ranged defense |
|
Great Bear Hide | 3 | High armor rating | +1.75 Dexterity | +1.75% Critical chance | +3.5% Cold damage resistance |
|
Hardened Gurgut Skin | 3 | High armor rating | +1 Dexterity / +0.75 Cunning | +1.75% chance to sunder target on hit | +3.5% fire damage resistance |
Note: Hardened Gurgut Skin requires Jaws of Hakkon.
|
Hardened Gurn Hide | 3 | High armor rating | +1 Dexterity / +0.75 Cunning | +1.75% chance to sunder target on hit | +1.75% chance to sunder attacker on being hit |
|
Hardened Tusket Skin | 3 | High armor rating | +1.75 dexterity | +3% flanking damage bonus | +3.5% cold damage resistance |
|
Lurker Scales | 3 | High armor rating | +1.75 Cunning | +3% critical damage | +1.75% ranged defense |
|
Red Hart Leather | 3 | High armor rating | +1.75 Dexterity | +3% flanking damage bonus | +3.5% cold damage resistance |
|
Snoufleur Skin | 3 | High armor rating | +1.75 Dexterity | +3% flanking damage bonus | +3.5% cold damage resistance |
|
Wyvern Scales | 3 | High armor rating | +1 Dexterity / +0.75 Cunning | +1.75% Chance to sunder target on hit | +3.5% Fire damage resistance |
|
Dragon Scales | 4 | Very high armor rating | +1 Cunning / +1 Dexterity | +3.5% armor penetration | +4% fire damage resistance |
|
Ice Dragon Hide | 4 | High armor rating | +2 Dexterity | +2% Critical chance | +4% Cold damage resistance |
|
Imbued Tusket Hide | 4 | High armor rating | +2 Cunning | +3.5% Critical damage | +2% Ranged defense |
|
Leather (Masterwork)
Name | Tier | Effect | Acquisition |
---|---|---|---|
Fade-Touched Canine Leather (Damage) | 1 | +10% damage bonus if not being hit for 5 seconds. |
|
Fade-Touched Bronto Hide (Max Stamina) | 1 | Increase maximum Stamina by 10. |
|
Fade-Touched Bronto Hide (Stamina) | 1 | On kill: Grants 20 Stamina. |
|
Fade-Touched Deepstalker Hide (Fear) | 1 | 2% chance to cast Fear on a hit. |
|
Fade-Touched Deepstalker Hide (Poison) | 1 | On hit: 5% chance to apply poison. |
|
Fade-Touched Dragonling Scales (Berserk) | 1 | Berserk: +10% damage bonus +100% damage from all sources. |
|
Fade-Touched Dragonling Scales (Immolate) | 1 | 10% chance to inflict Immolate damage at 50% weapon power. |
|
Fade-Touched Druffalo Hide (Max Stamina) | 1 | Increase maximum Stamina by 10. | |
Fade-Touched Fennec Fur (Speed) | 1 | +25% faster movement speed when in Stealth |
|
Fade-Touched Nugskin (Stealth) | 1 | +25% faster movement speed when in Stealth |
|
Fade-Touched Nugskin (Veilstrike) | 1 | 2% chance to cast Veilstrike on a hit |
|
Fade-Touched Ram Leather (Ability Cost) | 1 | Abilities cost 5% less Mana/Stamina. |
|
Fade-Touched Ram Leather (Horn of Valor) | 1 | 10% chance to grant 5 seconds of Horn of Valor. |
|
Fade-Touched August Ram Leather (Ability Cost) | 2 | Abilities cost 7.5% less Mana/Stamina. |
|
Fade-Touched August Ram Leather (Horn of Valor) | 2 | 10% chance to grant 8 seconds of Horn of Valor. |
|
Fade-Touched Bear Hide (Max Stamina) | 2 | Increase maximum Stamina by 15. |
|
Fade-Touched Bear Hide (Stamina) | 2 | On kill: Grants 35 Stamina. |
|
Fade-Touched Hardened Gurn Hide (Damage) | 3 | +30% damage bonus if not being hit for 5 seconds. |
|
Fade-Touched Hardened Gurn Hide (Immolate) | 3 | 10% chance to inflict Immolate damage at 100% weapon power. |
|
Fade-Touched Gurgut Skin (Speed) | 2 | +50% faster movement speed when in Stealth |
|
Fade-Touched Gurn Hide (Health) | 2 | Take only 1 damage from all attacks, but health lowered to 12. (effect shown) On hit: 10% chance to apply poison (actual effect) |
|
Fade-Touched Phoenix Scales (Immolate) | 2 | 10% chance to inflict Immolate damage at 75% weapon power. |
|
Fade-Touched Phoenix Scales (Damage) | 2 | +20% damage bonus if not being hit for 5 seconds. |
|
Fade-Touched Rough Hide (Poison) | 2 | On hit: 10% chance to apply poison. |
|
Fade-Touched Rough Hide (Veilstrike) | 2 | 5% chance to cast Veilstrike on a hit |
|
Golden Halla Hide (Stealth) | 2 | 10% chance to cast Fade Cloak on a hit. |
|
Fade-Touched Halla Leather (Stealth) | 2 | Enter Stealth when not attacking during combat (stated effect). Increase maximum Stamina by 15. (actual effect). |
|
Fade-Touched Quillback Leather (Health) | 2 | Take only 1 damage from all attacks, but health lowered to 12. |
|
Fade-Touched Great Bear Hide (Max Stamina) | 3 | Increase maximum Stamina by 20. |
|
Fade-Touched Great Bear Hide (Stamina) | 3 | On kill: Grants 50 Stamina. |
|
Fade-Touched Craggy Skin (Stealth) | 3 | +75% faster movement speed when in Stealth |
|
Fade-Touched Craggy Skin (Veilstrike) | 3 | 10% chance to cast Veilstrike on a hit |
|
Fade-Touched Lurker Scales (Stealth) | 3 | +75% faster movement speed when in Stealth |
|
Fade-Touched Lurker Scales (Veilstrike) | 3 | 10% chance to cast Veilstrike on a hit |
|
Fade-Touched Wyvern Scales (Poison) | 3 | On hit: 15% chance to apply poison. |
|
Fade-Touched Wyvern Scales (Fear) | 3 | 10% chance to cast Fear on a hit. |
|
Fade-Touched Varghest Scales (Damage) | 3 | +20% damage bonus if not being hit for 5 seconds. |
|
Fade-Touched Varghest Scales (Immolate) | 3 | 10% chance to inflict Immolate damage at 75% weapon power |
|
Fade-Touched Snoufleur Skin (Heal) | 3 | On hit: heal 1% of maximum health |
|
Fade-Touched Snoufleur Skin (Horn of Valor) | 3 | 10% chance to grant 12 seconds of Horn of Valor. |
|
Fade-Touched Tusket Hide (Veilstrike) | 3 | 10% Chance to cast Veilstrike on a hit (stated effect) 5% Chance to cast Veilstrike on a hit (actual effect) |
|
Metals
Name | Tier | Primary slot | Utility slot | Offense slot | Defense slot | Acquisition |
---|---|---|---|---|---|---|
Blue Vitriol | 1 | Low armor rating / damage (staff damage type: cold) | +1 Strength | +1% chance to stagger target on hit | +1% chance to stagger attacker on being hit |
|
Drakestone | 1 | Low armor rating / damage (staff damage type: fire) | +1 Constitution | +2% armor penetration | +10 health |
|
Iron | 1 | Low armor rating / damage (staff damage type: electricity) | +1 Strength | +1% attack | +1% melee defense |
|
Onyx | 1 | Low armor rating / damage (staff damage type: cold) | +1 Strength | +1% chance to stagger target on hit | +1% chance to stagger attacker on being hit |
|
Serpentstone | 1 | Low armor rating / damage (staff damage type: electricity) | +1 Strength | +1% attack | +1% melee defense |
|
Summer Stone | 1 | Low armor rating / damage (staff damage type: fire) | +1 Constitution | +2% damage to guard | +10 health |
|
Bloodstone | 2 | Medium armor rating / damage (staff damage type: fire) | +1.5 Constitution | +2.5% armor penetration | +13 health |
|
Lazurite | 2 | Medium armor rating / damage (staff damage type: cold) | +1 Strength / +0.5 Constitution | +1.5% chance to stagger target on hit | +1.5% chance to stagger attacker on being hit |
|
Obsidian | 2 | Medium armor rating / damage (staff damage type: cold) | +1 Strength / +0.5 Constitution | +1.5% chance to stagger target on hit | +1.5% chance to stagger attacker on being hit |
|
Paragon's Luster | 2 | Medium armor rating / damage (staff damage type: electricity) | +1.5 Strength | +1.5% attack | +1.5% melee defense |
|
Pyrophite | 2 | Medium armor rating / damage (staff damage type: fire) | +1.5 Constitution | +2.5% damage to guard | +13 health |
|
Serault Infused Glass | 2 | Medium armor rating / damage (staff damage type: electricity) | +1.5 Strength | +1.5% attack | +1.5% melee defense |
|
Veridium | 2 | Medium armor rating / damage (staff damage type: electricity) | +1.5 Strength | +1.5% attack | +1.5% melee defense |
|
Dawnstone | 3 | High armor rating / damage (staff damage type: fire) | +1.75 Constitution | +3% armor penetration | +15 health |
|
Everite | 3 | High armor rating / damage (staff damage type: electricity) | +1.75 Strength | +1.75% attack | +1.75% melee defense |
|
Nevarrite | 3 | High armor rating / damage (staff damage type: cold) | +1 Strength / +0.75 Constitution | +1.75% chance to stagger target on hit | +1.75% chance to stagger attacker on being hit |
|
Silverite | 3 | High armor rating / damage (staff damage type: cold) | +1 Strength / +0.75 Constitution | +1.75% chance to stagger target on hit | +1.75% chance to stagger attacker on being hit |
|
Stormheart | 3 | High armor rating / damage (staff damage type: electricity) | +1.75 Strength | +1.75% attack | +1.75% melee defense |
|
Volcanic Aurum | 3 | High armor rating / damage (staff damage type: fire) | +1.75 Constitution | +3% damage to guard | +15 health |
|
Dragon Bone | 4 | Very high armor rating / damage (staff damage type: fire) | +1 Constitution / +1 Strength | +2% chance to sunder target on hit | +4% fire damage resistance |
|
Ice Dragon Bone | 4 | High armor rating / Damage (Staff damage type: cold) | +2 Strength | +2% Attack | +2% Melee defense |
|
Veil Quartz | 4 | High armor rating / Damage (Staff damage type: electricity) | +2 Constitution | +3.5% Armor Penetration | +16 Health |
|
Metal (Masterwork)
Name | Tier | Effect | Acquisition |
---|---|---|---|
Fade-Touched Blue Vitriol (Max Stamina) | 1 | Increase maximum Stamina by 10. |
|
Fade-Touched Drakestone (Max Stamina) | 1 | Increase maximum Stamina by 10. |
|
Fade-Touched Iron (Heal) | 1 | Heal 15% of damage taken over 10 seconds. |
|
Fade-Touched Iron (Unbowed) | 1 | 2% chance to use Unbowed on a hit. |
|
Fade-Touched Onyx (Guard) | 1 | On hit: Gain 2 Guard |
|
Fade-Touched Onyx (Chain Lightning) | 1 | 10% chance to inflict Chain Lightning damage at 50% weapon power. |
|
Fade-Touched Serpentstone (Shield Bash) | 1 | 2% chance to use Shield Bash on a hit. |
|
Fade-Touched Serpentstone (Berserk) | 1 | Berserk: +10% damage bonus, 100% damage from all sources. |
|
Fade-Touched Summer Stone (Damage) | 1 | 5% extra damage for each enemy within 8 meters. | |
Fade-Touched Summer Stone (Unbowed) | 1 | 2% chance to use Unbowed on a hit. | |
Fade-Touched Bloodstone (Damage) | 2 | 7.5% extra damage for each enemy within 8 meters. |
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Fade-Touched Bloodstone (Unbowed) | 2 | 5% chance to use Unbowed on a hit. |
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Fade-Touched Lazurite (Max Stamina) | 2 | Increase maximum Stamina by 15. |
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Fade-Touched Obsidian (Guard) | 2 | On hit: Gain 3 Guard |
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Fade-Touched Obsidian (Chain Lightning) | 2 | 10% chance to inflict Chain Lightning damage at 75% weapon power. |
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Fade-Touched Paragon's Luster (Heal) | 2 | Heal 20% of damage taken over 10 seconds. |
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Fade-Touched Paragon's Luster (Walking Fortress) | 2 | 10% chance to grant 3 seconds of Walking Fortress. |
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Fade-Touched Pyrophite (Damage) | 2 | 7.5% extra damage for each enemy within 8 meters. |
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Fade-Touched Pyrophite (Unbowed) | 2 | 5% chance to use Unbowed on a hit. |
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Fade-Touched Veridium (Berserk) | 2 | Berserk: 20% damage bonus, 200% damage from all sources. |
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Fade-Touched Veridium (Shield Bash) | 2 | 5% chance to use Shield Bash on a hit. |
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Fade-Touched Dawnstone (Heal) | 3 | Heal 25% of damage taken over 10 seconds. |
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Fade-Touched Dawnstone (Walking Fortress) | 3 | 10% chance to grant 5 seconds of Walking Fortress. |
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Fade-Touched Everite (Heal) | 3 | Heal 25% of damage taken over 10 seconds. |
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Fade-Touched Everite (Walking Fortress) | 3 | 10% chance to grant 3 seconds of Walking Fortress. (stated effect) 10% chance to grant 5 seconds of Walking Fortress. (actual effect) |
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Fade-Touched Nevarrite (Explode) | 3 | On kill: Target explodes for 75% weapon damage |
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Fade-Touched Nevarrite (Abyss) | 3 | Chance to cast Pull of the Abyss on hit. |
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Fade-Touched Silverite (Guard) | 3 | On hit: Gain 5 Guard |
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Fade-Touched Silverite (Chain Lightning) | 3 | 10% chance to inflict Chain Lightning damage at 100% weapon power. |
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Fade-Touched Stormheart (Berserk) | 3 | Berserk 30% damage bonus, 300% damage from all sources. |
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Fade-Touched Stormheart (Shield Bash) | 3 | 10% chance to use Shield Bash on a hit. |
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Fade-Touched Volcanic Aurum (Focus) | 3 | 10% extra focus for each enemy within 8 meters. |
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Fade-Touched Volcanic Aurum (Unbowed) | 3 | 10% chance to use Unbowed on a hit. |
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Rune materials
Critical Crafting Materials
Critical crafting materials give a chance of adding +10% to all statistics upon the armor or weapon.
Critical crafting is restricted to one use per item crafted.
Masterwork Materials | |
---|---|
Material Name | Chance to Crit |
Dragon's Tooth | 40 |
Essence of Perfection | 100 |
Fusing Agent | 30 |
Great Bear Claws | 30 |
Halla's Horns | 20 |
Hardening Agent | N/A |
Heartwood | 40 |
Ironbark | 20 |
Red Hart's Horns | N/A |
Spider Eyes | N/A |
Whitewood | 20 |
White Wyvern Hide | 40 |