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This page lists all cloth, leather and metal crafting materials in Dragon Age: Inquisition.

Type / Slot Utility Offense Defense
Cloth Magic
Willpower
Attack
Barrier Damage
Critical Damage
Heal on Kill
Electric Resistance
Heal Bonus
Magic Defense
Spirit Resistance
Cold Resistance
Leather Cunning
Dexterity
Sunder on Hit
Critical Chance
Critical Damage
Flanking Damage
Sunder when Hit
Cold Resistance
Fire Resistance
Ranged Defense
Metal Strength
Constitution
Armor Penetration
Attack
Guard Damage
Stagger on Hit
Sunder on Hit
Health
Melee Defense
Fire Resistance
Stagger on Being Hit

Crafting materials[]

Cloth[]

Name Tier Primary slot Utility slot Offense slot Defense slot Acquisition
Cotton 1 Low armor rating +1 Willpower +1.5% chance to heal on kill +2% healing bonus from all sources
Lambswool 1 Low armor rating +1 Magic +2% barrier damage bonus +1% magic defense
Plaideweave 1 Low armor rating +1 Magic +1% attack +2.5% electric resistance
Samite 1 Low armor rating +1 Willpower +1.5% chance to heal on kill +2.5% spirit damage resistance
Silk 1 Low armor rating +1 Magic +2% barrier damage bonus +1% magic defense
Velveteen 1 Low armor rating +1 Magic +1% attack +2.5% electric damage resistance
Darkened Samite 2 Medium armor rating +1.5 Willpower +1.75% chance to heal on kill +3% spirit damage resistance
Everknit Wool 2 Medium armor rating +1.5 Magic +2.5% Barrier Damage Bonus +1.5% Magic Defense
Highever Weave 2 Medium armor rating +1 Magic / +0.5 Willpower +1.5% attack +3% electric damage resistance
Lustrous Cotton 2 Medium armor rating +1.5 Willpower +1.75% chance to heal on kill +2.5% healing from all sources
Ring Velvet 2 Medium armor rating +1 Magic / +0.5 Willpower +1.5% attack +3% electric damage resistance
Silk Brocade 2 Medium armor rating +1.5 Magic +2.5% Barrier Damage Bonus +1.5% Magic Defense
Avvar Cotton 3 High armor rating +1.75 Dexterity +3% Flanking damage bonus +3.5% cold damage resistance
Dales Loden Wool 3 High armor rating +1.75 Magic +3% Barrier damage bonus +1.75% Magic defense
Imperial Vestment Cotton 3 High armor rating +1.75 Willpower +2% Chance to heal on kill +3% Healing from all sources
Infused Vyrantium Samite 3 High armor rating +1.75 Willpower +2% Chance to heal on kill +3.5% Spirit damage resistance
King's Willow Weave 3 High armor rating +1 Magic / +0.75 Willpower +1.75% Attack +3.5% Electric damage resistance
Plush Fustian Velvet 3 High armor rating +1 Magic / +0.75 Willpower +1.75% Attack +3.5% Electric damage resistance
Royale Sea Silk 3 High armor rating +1.75 Magic +3% Barrier damage bonus +1.75% Magic defense
Avvar Twill 4 High armor rating +2 Willpower +2.25% chance to heal on kill +4% Spirit damage resistance
Note: Avvar Twwill requires Jaws of Hakkon.
Dragon Webbing 4 Very high armor rating +1 Willpower / +1 Magic +3.5% critical damage +4% fire damage resistance
Silken Nether Cloth 4 High armor rating +2 Magic +3.5% Barrier damage bonus +2% Magic defense
Note: Silken Nether Cloth requires Jaws of Hakkon.
  • Looted in the Frostback Basin, from a chest found within the east vault of Razikale's Reach. (x18)
  • Looted from the Ice Giant located at Cloudcap Lake. (22-33)
  • Looted from a corpse found near the Ice Giant. (x7)
  • Looted from small camp located atop the cliff face positioned just north of the Ice Giant. (x9)
  • Looted from a sack, found in a secluded corner, within the cave situated just north of the River Inquisition Camp. (x11)

Leather[]

Name Tier Primary slot Utility slot Offense slot Defense slot Acquisition
Bronto Hide 1 Low armor rating +1 Cunning +2% critical damage +1% ranged defense
Canine Leather 1 Low armor rating +1 Dexterity +2% flanking damage bonus +2.5% cold damage resistance
Deepstalker Hide 1 Low armor rating +1 Dexterity +1% chance to sunder target on hit +1% chance to sunder attacker on being hit
Dragonling Scales 1 Low armor rating +1 Dexterity +1% chance to sunder target on hit +2.5% fire damage resistance
Druffalo Hide 1 Low armor rating +1 Dexterity +1% critical chance +2.5% cold damage resistance
Fennec Fur 1 Low armor rating +1 Dexterity +1% critical chance +2.5% cold damage resistance
Nugskin 1 Low armor rating +1 Cunning +2% critical damage +1% ranged defense
Ram Leather 1 Low armor rating +1 Dexterity +2% flanking damage bonus +2.5% cold damage resistance
August Ram Leather 2 Medium armor rating +1.5 Dexterity +2.5% flanking damage bonus +3% cold damage resistance
Bear Hide 2 Medium armor rating +1.5 Dexterity +1.5% critical chance +3% cold damage resistance
Gurgut Webbing 2 Medium armor rating +1 Dexterity / +0.5 Cunning +1.5% chance to sunder target on hit +3% fire damage resistance
Halla Leather 2 Medium armor rating +1.5 Dexterity +2.5% Flanking Damage Bonus +3% Cold Damage Resistance
Phoenix Scales 2 Medium armor rating +1 Dexterity / +0.5 Cunning +1.5% chance to sunder target on hit +1.5% chance to sunder attacker on being hit
Quillback Leather 2 Medium armor rating +1.5 Cunning +2.5% critical damage +1.5% ranged defense
Rough Hide 2 Medium armor rating +1.5 Cunning +2.5% critical damage +1.5% ranged defense
Varghest Scales 2 Medium armor rating +1 Dexterity / +0.5 Cunning +1.5% chance to sunder target on hit +1.5% chance to sunder attacker on being hit
Craggy Skin 3 High armor rating +1.75 Cunning +3% critical damage +1.75% ranged defense
Great Bear Hide 3 High armor rating +1.75 Dexterity +1.75% Critical chance +3.5% Cold damage resistance
Hardened Gurgut Skin 3 High armor rating +1 Dexterity / +0.75 Cunning +1.75% chance to sunder target on hit +3.5% fire damage resistance
Note: Hardened Gurgut Skin requires Jaws of Hakkon.
Hardened Gurn Hide 3 High armor rating +1 Dexterity / +0.75 Cunning +1.75% chance to sunder target on hit +1.75% chance to sunder attacker on being hit
Hardened Tusket Skin 3 High armor rating +1.75 dexterity +3% flanking damage bonus +3.5% cold damage resistance
Lurker Scales 3 High armor rating +1.75 Cunning +3% critical damage +1.75% ranged defense
Red Hart Leather 3 High armor rating +1.75 Dexterity +3% flanking damage bonus +3.5% cold damage resistance
Snoufleur Skin 3 High armor rating +1.75 Dexterity +3% flanking damage bonus +3.5% cold damage resistance
Wyvern Scales 3 High armor rating +1 Dexterity / +0.75 Cunning +1.75% Chance to sunder target on hit +3.5% Fire damage resistance
Dragon Scales 4 Very high armor rating +1 Cunning / +1 Dexterity +3.5% armor penetration +4% fire damage resistance
Ice Dragon Hide 4 High armor rating +2 Dexterity +2% Critical chance +4% Cold damage resistance
Imbued Tusket Hide 4 High armor rating +2 Cunning +3.5% Critical damage +2% Ranged defense

Metals[]

Name Tier Primary slot Utility slot Offense slot Defense slot Acquisition
Blue Vitriol 1 Low armor rating / damage (staff damage type: cold) +1 Strength +1% chance to stagger target on hit +1% chance to stagger attacker on being hit
Drakestone 1 Low armor rating / damage (staff damage type: fire) +1 Constitution +2% armor penetration +10 health
Iron 1 Low armor rating / damage (staff damage type: electricity) +1 Strength +1% attack +1% melee defense
Onyx 1 Low armor rating / damage (staff damage type: cold) +1 Strength +1% chance to stagger target on hit +1% chance to stagger attacker on being hit
Serpentstone 1 Low armor rating / damage (staff damage type: electricity) +1 Strength +1% attack +1% melee defense
Summer Stone 1 Low armor rating / damage (staff damage type: fire) +1 Constitution +2% damage to guard +10 health
Bloodstone 2 Medium armor rating / damage (staff damage type: fire) +1.5 Constitution +2.5% armor penetration +13 health
Lazurite 2 Medium armor rating / damage (staff damage type: cold) +1 Strength / +0.5 Constitution +1.5% chance to stagger target on hit +1.5% chance to stagger attacker on being hit
Obsidian 2 Medium armor rating / damage (staff damage type: cold) +1 Strength / +0.5 Constitution +1.5% chance to stagger target on hit +1.5% chance to stagger attacker on being hit
Paragon's Luster 2 Medium armor rating / damage (staff damage type: electricity) +1.5 Strength +1.5% attack +1.5% melee defense
Pyrophite 2 Medium armor rating / damage (staff damage type: fire) +1.5 Constitution +2.5% damage to guard +13 health
Serault Infused Glass 2 Medium armor rating / damage (staff damage type: electricity) +1.5 Strength +1.5% attack +1.5% melee defense
Veridium 2 Medium armor rating / damage (staff damage type: electricity) +1.5 Strength +1.5% attack +1.5% melee defense
Dawnstone 3 High armor rating / damage (staff damage type: fire) +1.75 Constitution +3% armor penetration +15 health
Everite 3 High armor rating / damage (staff damage type: electricity) +1.75 Strength +1.75% attack +1.75% melee defense
Nevarrite 3 High armor rating / damage (staff damage type: cold) +1 Strength / +0.75 Constitution +1.75% chance to stagger target on hit +1.75% chance to stagger attacker on being hit
Silverite 3 High armor rating / damage (staff damage type: cold) +1 Strength / +0.75 Constitution +1.75% chance to stagger target on hit +1.75% chance to stagger attacker on being hit
Stormheart 3 High armor rating / damage (staff damage type: electricity) +1.75 Strength +1.75% attack +1.75% melee defense
Volcanic Aurum 3 High armor rating / damage (staff damage type: fire) +1.75 Constitution +3% damage to guard +15 health
Dragon Bone 4 Very high armor rating / damage (staff damage type: fire) +1 Constitution / +1 Strength +2% chance to sunder target on hit +4% fire damage resistance
Ice Dragon Bone 4 High armor rating / Damage (Staff damage type: cold) +2 Strength +2% Attack +2% Melee defense
Veil Quartz 4 High armor rating / Damage (Staff damage type: electricity) +2 Constitution +3.5% Armor Penetration +16 Health

Critical[]

For critical crafting materials used to increase crafted armor and weapon statistics in Dragon Age: Inquisition, see Crafting materials (critical).

Masterwork[]

For masterwork crafting materials in Dragon Age: Inquisition, see Crafting materials (masterwork).

Miscellaneous[]

For miscellaneous crafting materials used to complete Requisitions and Specializations in Dragon Age: Inquisition, see Crafting materials (miscellaneous).

Rune[]

For crafting materials used to create runes in Dragon Age: Inquisition, see Crafting materials (rune).

Herbs[]

For herbs in Dragon Age: Inquisition, see Herbs (Inquisition).

Logging stands[]

For a list of logging stands, see Logging stand.

Quarries[]

For a list of quarries, see Quarry.

Notes[]

  • Heal on kill, whether crafted or not, works on the death of all opponents, even those such as undead which are not technically "alive."

See also[]

For information on crafting, see Crafting (Inquisition).
For an explanation of primary, offensive and defensive effects, see Attributes (Inquisition).
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