This page lists all cloth, leather and metal crafting materials in Dragon Age: Inquisition.
Type / Slot | Utility | Offense | Defense |
---|---|---|---|
Cloth | Magic Willpower |
Attack Barrier Damage Critical Damage Heal on Kill |
Electric Resistance Heal Bonus Magic Defense Spirit Resistance Cold Resistance |
Leather | Cunning Dexterity |
Sunder on Hit Critical Chance Critical Damage Flanking Damage |
Sunder when Hit Cold Resistance Fire Resistance Ranged Defense |
Metal | Strength Constitution |
Armor Penetration Attack Guard Damage Stagger on Hit Sunder on Hit |
Health Melee Defense Fire Resistance Stagger on Being Hit |
Crafting materials[]
Cloth[]
Name | Tier | Primary slot | Utility slot | Offense slot | Defense slot | Acquisition |
---|---|---|---|---|---|---|
Cotton | 1 | Low armor rating | +1 Willpower | +1.5% chance to heal on kill | +2% healing bonus from all sources |
|
Lambswool | 1 | Low armor rating | +1 Magic | +2% barrier damage bonus | +1% magic defense |
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Plaideweave | 1 | Low armor rating | +1 Magic | +1% attack | +2.5% electric resistance |
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Samite | 1 | Low armor rating | +1 Willpower | +1.5% chance to heal on kill | +2.5% spirit damage resistance |
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Silk | 1 | Low armor rating | +1 Magic | +2% barrier damage bonus | +1% magic defense |
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Velveteen | 1 | Low armor rating | +1 Magic | +1% attack | +2.5% electric damage resistance |
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Darkened Samite | 2 | Medium armor rating | +1.5 Willpower | +1.75% chance to heal on kill | +3% spirit damage resistance |
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Everknit Wool | 2 | Medium armor rating | +1.5 Magic | +2.5% Barrier Damage Bonus | +1.5% Magic Defense |
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Highever Weave | 2 | Medium armor rating | +1 Magic / +0.5 Willpower | +1.5% attack | +3% electric damage resistance |
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Lustrous Cotton | 2 | Medium armor rating | +1.5 Willpower | +1.75% chance to heal on kill | +2.5% healing from all sources |
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Ring Velvet | 2 | Medium armor rating | +1 Magic / +0.5 Willpower | +1.5% attack | +3% electric damage resistance |
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Silk Brocade | 2 | Medium armor rating | +1.5 Magic | +2.5% Barrier Damage Bonus | +1.5% Magic Defense |
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Avvar Cotton | 3 | High armor rating | +1.75 Dexterity | +3% Flanking damage bonus | +3.5% cold damage resistance |
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Dales Loden Wool | 3 | High armor rating | +1.75 Magic | +3% Barrier damage bonus | +1.75% Magic defense |
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Imperial Vestment Cotton | 3 | High armor rating | +1.75 Willpower | +2% Chance to heal on kill | +3% Healing from all sources |
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Infused Vyrantium Samite | 3 | High armor rating | +1.75 Willpower | +2% Chance to heal on kill | +3.5% Spirit damage resistance |
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King's Willow Weave | 3 | High armor rating | +1 Magic / +0.75 Willpower | +1.75% Attack | +3.5% Electric damage resistance |
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Plush Fustian Velvet | 3 | High armor rating | +1 Magic / +0.75 Willpower | +1.75% Attack | +3.5% Electric damage resistance |
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Royale Sea Silk | 3 | High armor rating | +1.75 Magic | +3% Barrier damage bonus | +1.75% Magic defense |
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Avvar Twill | 4 | High armor rating | +2 Willpower | +2.25% chance to heal on kill | +4% Spirit damage resistance |
Note: Avvar Twwill requires Jaws of Hakkon.
|
Dragon Webbing | 4 | Very high armor rating | +1 Willpower / +1 Magic | +3.5% critical damage | +4% fire damage resistance |
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Silken Nether Cloth | 4 | High armor rating | +2 Magic | +3.5% Barrier damage bonus | +2% Magic defense |
Note: Silken Nether Cloth requires Jaws of Hakkon.
|
Leather[]
Name | Tier | Primary slot | Utility slot | Offense slot | Defense slot | Acquisition |
---|---|---|---|---|---|---|
Bronto Hide | 1 | Low armor rating | +1 Cunning | +2% critical damage | +1% ranged defense |
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Canine Leather | 1 | Low armor rating | +1 Dexterity | +2% flanking damage bonus | +2.5% cold damage resistance |
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Deepstalker Hide | 1 | Low armor rating | +1 Dexterity | +1% chance to sunder target on hit | +1% chance to sunder attacker on being hit |
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Dragonling Scales | 1 | Low armor rating | +1 Dexterity | +1% chance to sunder target on hit | +2.5% fire damage resistance |
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Druffalo Hide | 1 | Low armor rating | +1 Dexterity | +1% critical chance | +2.5% cold damage resistance |
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Fennec Fur | 1 | Low armor rating | +1 Dexterity | +1% critical chance | +2.5% cold damage resistance |
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Nugskin | 1 | Low armor rating | +1 Cunning | +2% critical damage | +1% ranged defense |
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Ram Leather | 1 | Low armor rating | +1 Dexterity | +2% flanking damage bonus | +2.5% cold damage resistance |
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August Ram Leather | 2 | Medium armor rating | +1.5 Dexterity | +2.5% flanking damage bonus | +3% cold damage resistance |
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Bear Hide | 2 | Medium armor rating | +1.5 Dexterity | +1.5% critical chance | +3% cold damage resistance |
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Gurgut Webbing | 2 | Medium armor rating | +1 Dexterity / +0.5 Cunning | +1.5% chance to sunder target on hit | +3% fire damage resistance |
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Halla Leather | 2 | Medium armor rating | +1.5 Dexterity | +2.5% Flanking Damage Bonus | +3% Cold Damage Resistance |
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Phoenix Scales | 2 | Medium armor rating | +1 Dexterity / +0.5 Cunning | +1.5% chance to sunder target on hit | +1.5% chance to sunder attacker on being hit |
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Quillback Leather | 2 | Medium armor rating | +1.5 Cunning | +2.5% critical damage | +1.5% ranged defense |
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Rough Hide | 2 | Medium armor rating | +1.5 Cunning | +2.5% critical damage | +1.5% ranged defense |
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Varghest Scales | 2 | Medium armor rating | +1 Dexterity / +0.5 Cunning | +1.5% chance to sunder target on hit | +1.5% chance to sunder attacker on being hit |
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Craggy Skin | 3 | High armor rating | +1.75 Cunning | +3% critical damage | +1.75% ranged defense |
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Great Bear Hide | 3 | High armor rating | +1.75 Dexterity | +1.75% Critical chance | +3.5% Cold damage resistance |
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Hardened Gurgut Skin | 3 | High armor rating | +1 Dexterity / +0.75 Cunning | +1.75% chance to sunder target on hit | +3.5% fire damage resistance |
Note: Hardened Gurgut Skin requires Jaws of Hakkon.
|
Hardened Gurn Hide | 3 | High armor rating | +1 Dexterity / +0.75 Cunning | +1.75% chance to sunder target on hit | +1.75% chance to sunder attacker on being hit |
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Hardened Tusket Skin | 3 | High armor rating | +1.75 dexterity | +3% flanking damage bonus | +3.5% cold damage resistance |
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Lurker Scales | 3 | High armor rating | +1.75 Cunning | +3% critical damage | +1.75% ranged defense |
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Red Hart Leather | 3 | High armor rating | +1.75 Dexterity | +3% flanking damage bonus | +3.5% cold damage resistance |
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Snoufleur Skin | 3 | High armor rating | +1.75 Dexterity | +3% flanking damage bonus | +3.5% cold damage resistance |
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Wyvern Scales | 3 | High armor rating | +1 Dexterity / +0.75 Cunning | +1.75% Chance to sunder target on hit | +3.5% Fire damage resistance |
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Dragon Scales | 4 | Very high armor rating | +1 Cunning / +1 Dexterity | +3.5% armor penetration | +4% fire damage resistance |
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Ice Dragon Hide | 4 | High armor rating | +2 Dexterity | +2% Critical chance | +4% Cold damage resistance |
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Imbued Tusket Hide | 4 | High armor rating | +2 Cunning | +3.5% Critical damage | +2% Ranged defense |
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Metals[]
Name | Tier | Primary slot | Utility slot | Offense slot | Defense slot | Acquisition |
---|---|---|---|---|---|---|
Blue Vitriol | 1 | Low armor rating / damage (staff damage type: cold) | +1 Strength | +1% chance to stagger target on hit | +1% chance to stagger attacker on being hit |
|
Drakestone | 1 | Low armor rating / damage (staff damage type: fire) | +1 Constitution | +2% armor penetration | +10 health |
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Iron | 1 | Low armor rating / damage (staff damage type: electricity) | +1 Strength | +1% attack | +1% melee defense |
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Onyx | 1 | Low armor rating / damage (staff damage type: cold) | +1 Strength | +1% chance to stagger target on hit | +1% chance to stagger attacker on being hit |
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Serpentstone | 1 | Low armor rating / damage (staff damage type: electricity) | +1 Strength | +1% attack | +1% melee defense |
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Summer Stone | 1 | Low armor rating / damage (staff damage type: fire) | +1 Constitution | +2% damage to guard | +10 health |
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Bloodstone | 2 | Medium armor rating / damage (staff damage type: fire) | +1.5 Constitution | +2.5% armor penetration | +13 health |
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Lazurite | 2 | Medium armor rating / damage (staff damage type: cold) | +1 Strength / +0.5 Constitution | +1.5% chance to stagger target on hit | +1.5% chance to stagger attacker on being hit |
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Obsidian | 2 | Medium armor rating / damage (staff damage type: cold) | +1 Strength / +0.5 Constitution | +1.5% chance to stagger target on hit | +1.5% chance to stagger attacker on being hit |
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Paragon's Luster | 2 | Medium armor rating / damage (staff damage type: electricity) | +1.5 Strength | +1.5% attack | +1.5% melee defense |
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Pyrophite | 2 | Medium armor rating / damage (staff damage type: fire) | +1.5 Constitution | +2.5% damage to guard | +13 health |
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Serault Infused Glass | 2 | Medium armor rating / damage (staff damage type: electricity) | +1.5 Strength | +1.5% attack | +1.5% melee defense |
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Veridium | 2 | Medium armor rating / damage (staff damage type: electricity) | +1.5 Strength | +1.5% attack | +1.5% melee defense |
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Dawnstone | 3 | High armor rating / damage (staff damage type: fire) | +1.75 Constitution | +3% armor penetration | +15 health |
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Everite | 3 | High armor rating / damage (staff damage type: electricity) | +1.75 Strength | +1.75% attack | +1.75% melee defense |
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Nevarrite | 3 | High armor rating / damage (staff damage type: cold) | +1 Strength / +0.75 Constitution | +1.75% chance to stagger target on hit | +1.75% chance to stagger attacker on being hit |
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Silverite | 3 | High armor rating / damage (staff damage type: cold) | +1 Strength / +0.75 Constitution | +1.75% chance to stagger target on hit | +1.75% chance to stagger attacker on being hit |
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Stormheart | 3 | High armor rating / damage (staff damage type: electricity) | +1.75 Strength | +1.75% attack | +1.75% melee defense |
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Volcanic Aurum | 3 | High armor rating / damage (staff damage type: fire) | +1.75 Constitution | +3% damage to guard | +15 health |
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Dragon Bone | 4 | Very high armor rating / damage (staff damage type: fire) | +1 Constitution / +1 Strength | +2% chance to sunder target on hit | +4% fire damage resistance |
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Ice Dragon Bone | 4 | High armor rating / Damage (Staff damage type: cold) | +2 Strength | +2% Attack | +2% Melee defense |
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Veil Quartz | 4 | High armor rating / Damage (Staff damage type: electricity) | +2 Constitution | +3.5% Armor Penetration | +16 Health |
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Critical[]
- For critical crafting materials used to increase crafted armor and weapon statistics in Dragon Age: Inquisition, see Crafting materials (critical).
Masterwork[]
- For masterwork crafting materials in Dragon Age: Inquisition, see Crafting materials (masterwork).
Miscellaneous[]
- For miscellaneous crafting materials used to complete Requisitions and Specializations in Dragon Age: Inquisition, see Crafting materials (miscellaneous).
Rune[]
- For crafting materials used to create runes in Dragon Age: Inquisition, see Crafting materials (rune).
Herbs[]
- For herbs in Dragon Age: Inquisition, see Herbs (Inquisition).
Logging stands[]
- For a list of logging stands, see Logging stand.
Quarries[]
- For a list of quarries, see Quarry.
Notes[]
- Heal on kill, whether crafted or not, works on the death of all opponents, even those such as undead which are not technically "alive." It also works regardless of which party member executes the killing blow, that is, heal on kill may heal a party member who has that buff but is not the one that killed the opponent.
See also[]
- For information on crafting, see Crafting (Inquisition).
- For an explanation of primary, offensive and defensive effects, see Attributes (Inquisition).