This page lists all cloth, leather and metal crafting materials in Dragon Age: Inquisition.
Type / Slot | Utility | Offense | Defense |
---|---|---|---|
Cloth | Magic Willpower |
Attack Barrier Damage Critical Damage Heal on Kill |
Electric Resistance Heal Bonus Magic Defense Spirit Resistance Cold Resistance |
Leather | Cunning Dexterity |
Sunder on Hit Critical Chance Critical Damage Flanking Damage |
Sunder when Hit Cold Resistance Fire Resistance Ranged Defense |
Metal | Strength Constitution |
Armor Penetration Attack Guard Damage Stagger on Hit Sunder on Hit |
Health Melee Defense Fire Resistance Stagger on Being Hit |
Crafting materials[]
Cloth[]
Name | Tier | Primary slot | Utility slot | Offense slot | Defense slot | Acquisition |
---|---|---|---|---|---|---|
Cotton | 1 | Low armor rating | +1 Willpower | +1.5% chance to heal on kill | +2% healing bonus from all sources |
|
Lambswool | 1 | Low armor rating | +1 Magic | +2% barrier damage bonus | +1% magic defense |
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Plaideweave | 1 | Low armor rating | +1 Magic | +1% attack | +2.5% electric resistance |
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Samite | 1 | Low armor rating | +1 Willpower | +1.5% chance to heal on kill | +2.5% spirit damage resistance |
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Silk | 1 | Low armor rating | +1 Magic | +2% barrier damage bonus | +1% magic defense |
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Velveteen | 1 | Low armor rating | +1 Magic | +1% attack | +2.5% electric damage resistance |
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Darkened Samite | 2 | Medium armor rating | +1.5 Willpower | +1.75% chance to heal on kill | +3% spirit damage resistance |
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Everknit Wool | 2 | Medium armor rating | +1.5 Magic | +2.5% Barrier Damage Bonus | +1.5% Magic Defense |
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Highever Weave | 2 | Medium armor rating | +1 Magic / +0.5 Willpower | +1.5% attack | +3% electric damage resistance |
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Lustrous Cotton | 2 | Medium armor rating | +1.5 Willpower | +1.75% chance to heal on kill | +2.5% healing from all sources |
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Ring Velvet | 2 | Medium armor rating | +1 Magic / +0.5 Willpower | +1.5% attack | +3% electric damage resistance |
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Silk Brocade | 2 | Medium armor rating | +1.5 Magic | +2.5% Barrier Damage Bonus | +1.5% Magic Defense |
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Avvar Cotton | 3 | High armor rating | +1.75 Dexterity | +3% Flanking damage bonus | +3.5% cold damage resistance |
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Dales Loden Wool | 3 | High armor rating | +1.75 Magic | +3% Barrier damage bonus | +1.75% Magic defense |
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Imperial Vestment Cotton | 3 | High armor rating | +1.75 Willpower | +2% Chance to heal on kill | +3% Healing from all sources |
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Infused Vyrantium Samite | 3 | High armor rating | +1.75 Willpower | +2% Chance to heal on kill | +3.5% Spirit damage resistance |
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King's Willow Weave | 3 | High armor rating | +1 Magic / +0.75 Willpower | +1.75% Attack | +3.5% Electric damage resistance |
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Plush Fustian Velvet | 3 | High armor rating | +1 Magic / +0.75 Willpower | +1.75% Attack | +3.5% Electric damage resistance |
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Royale Sea Silk | 3 | High armor rating | +1.75 Magic | +3% Barrier damage bonus | +1.75% Magic defense |
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Avvar Twill | 4 | High armor rating | +2 Willpower | +2.25% chance to heal on kill | +4% Spirit damage resistance |
Note: Avvar Twwill requires Jaws of Hakkon.
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Dragon Webbing | 4 | Very high armor rating | +1 Willpower / +1 Magic | +3.5% critical damage | +4% fire damage resistance |
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Silken Nether Cloth | 4 | High armor rating | +2 Magic | +3.5% Barrier damage bonus | +2% Magic defense |
Note: Silken Nether Cloth requires Jaws of Hakkon.
|
Leather[]
Name | Tier | Primary slot | Utility slot | Offense slot | Defense slot | Acquisition |
---|---|---|---|---|---|---|
Bronto Hide | 1 | Low armor rating | +1 Cunning | +2% critical damage | +1% ranged defense |
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Canine Leather | 1 | Low armor rating | +1 Dexterity | +2% flanking damage bonus | +2.5% cold damage resistance |
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Deepstalker Hide | 1 | Low armor rating | +1 Dexterity | +1% chance to sunder target on hit | +1% chance to sunder attacker on being hit |
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Dragonling Scales | 1 | Low armor rating | +1 Dexterity | +1% chance to sunder target on hit | +2.5% fire damage resistance |
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Druffalo Hide | 1 | Low armor rating | +1 Dexterity | +1% critical chance | +2.5% cold damage resistance |
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Fennec Fur | 1 | Low armor rating | +1 Dexterity | +1% critical chance | +2.5% cold damage resistance |
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Nugskin | 1 | Low armor rating | +1 Cunning | +2% critical damage | +1% ranged defense |
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Ram Leather | 1 | Low armor rating | +1 Dexterity | +2% flanking damage bonus | +2.5% cold damage resistance |
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August Ram Leather | 2 | Medium armor rating | +1.5 Dexterity | +2.5% flanking damage bonus | +3% cold damage resistance |
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Bear Hide | 2 | Medium armor rating | +1.5 Dexterity | +1.5% critical chance | +3% cold damage resistance |
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Gurgut Webbing | 2 | Medium armor rating | +1 Dexterity / +0.5 Cunning | +1.5% chance to sunder target on hit | +3% fire damage resistance |
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Halla Leather | 2 | Medium armor rating | +1.5 Dexterity | +2.5% Flanking Damage Bonus | +3% Cold Damage Resistance |
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Phoenix Scales | 2 | Medium armor rating | +1 Dexterity / +0.5 Cunning | +1.5% chance to sunder target on hit | +1.5% chance to sunder attacker on being hit |
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Quillback Leather | 2 | Medium armor rating | +1.5 Cunning | +2.5% critical damage | +1.5% ranged defense |
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Rough Hide | 2 | Medium armor rating | +1.5 Cunning | +2.5% critical damage | +1.5% ranged defense |
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Varghest Scales | 2 | Medium armor rating | +1 Dexterity / +0.5 Cunning | +1.5% chance to sunder target on hit | +1.5% chance to sunder attacker on being hit |
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Craggy Skin | 3 | High armor rating | +1.75 Cunning | +3% critical damage | +1.75% ranged defense |
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Great Bear Hide | 3 | High armor rating | +1.75 Dexterity | +1.75% Critical chance | +3.5% Cold damage resistance |
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Hardened Gurgut Skin | 3 | High armor rating | +1 Dexterity / +0.75 Cunning | +1.75% chance to sunder target on hit | +3.5% fire damage resistance |
Note: Hardened Gurgut Skin requires Jaws of Hakkon.
|
Hardened Gurn Hide | 3 | High armor rating | +1 Dexterity / +0.75 Cunning | +1.75% chance to sunder target on hit | +1.75% chance to sunder attacker on being hit |
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Hardened Tusket Skin | 3 | High armor rating | +1.75 dexterity | +3% flanking damage bonus | +3.5% cold damage resistance |
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Lurker Scales | 3 | High armor rating | +1.75 Cunning | +3% critical damage | +1.75% ranged defense |
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Red Hart Leather | 3 | High armor rating | +1.75 Dexterity | +3% flanking damage bonus | +3.5% cold damage resistance |
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Snoufleur Skin | 3 | High armor rating | +1.75 Dexterity | +3% flanking damage bonus | +3.5% cold damage resistance |
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Wyvern Scales | 3 | High armor rating | +1 Dexterity / +0.75 Cunning | +1.75% Chance to sunder target on hit | +3.5% Fire damage resistance |
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Dragon Scales | 4 | Very high armor rating | +1 Cunning / +1 Dexterity | +3.5% armor penetration | +4% fire damage resistance |
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Ice Dragon Hide | 4 | High armor rating | +2 Dexterity | +2% Critical chance | +4% Cold damage resistance |
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Imbued Tusket Hide | 4 | High armor rating | +2 Cunning | +3.5% Critical damage | +2% Ranged defense |
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Metals[]
Name | Tier | Primary slot | Utility slot | Offense slot | Defense slot | Acquisition |
---|---|---|---|---|---|---|
Blue Vitriol | 1 | Low armor rating / damage (staff damage type: cold) | +1 Strength | +1% chance to stagger target on hit | +1% chance to stagger attacker on being hit |
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Drakestone | 1 | Low armor rating / damage (staff damage type: fire) | +1 Constitution | +2% armor penetration | +10 health |
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Iron | 1 | Low armor rating / damage (staff damage type: electricity) | +1 Strength | +1% attack | +1% melee defense |
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Onyx | 1 | Low armor rating / damage (staff damage type: cold) | +1 Strength | +1% chance to stagger target on hit | +1% chance to stagger attacker on being hit |
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Serpentstone | 1 | Low armor rating / damage (staff damage type: electricity) | +1 Strength | +1% attack | +1% melee defense |
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Summer Stone | 1 | Low armor rating / damage (staff damage type: fire) | +1 Constitution | +2% damage to guard | +10 health |
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Bloodstone | 2 | Medium armor rating / damage (staff damage type: fire) | +1.5 Constitution | +2.5% armor penetration | +13 health |
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Lazurite | 2 | Medium armor rating / damage (staff damage type: cold) | +1 Strength / +0.5 Constitution | +1.5% chance to stagger target on hit | +1.5% chance to stagger attacker on being hit |
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Obsidian | 2 | Medium armor rating / damage (staff damage type: cold) | +1 Strength / +0.5 Constitution | +1.5% chance to stagger target on hit | +1.5% chance to stagger attacker on being hit |
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Paragon's Luster | 2 | Medium armor rating / damage (staff damage type: electricity) | +1.5 Strength | +1.5% attack | +1.5% melee defense |
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Pyrophite | 2 | Medium armor rating / damage (staff damage type: fire) | +1.5 Constitution | +2.5% damage to guard | +13 health |
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Serault Infused Glass | 2 | Medium armor rating / damage (staff damage type: electricity) | +1.5 Strength | +1.5% attack | +1.5% melee defense |
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Veridium | 2 | Medium armor rating / damage (staff damage type: electricity) | +1.5 Strength | +1.5% attack | +1.5% melee defense |
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Dawnstone | 3 | High armor rating / damage (staff damage type: fire) | +1.75 Constitution | +3% armor penetration | +15 health |
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Everite | 3 | High armor rating / damage (staff damage type: electricity) | +1.75 Strength | +1.75% attack | +1.75% melee defense |
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Nevarrite | 3 | High armor rating / damage (staff damage type: cold) | +1 Strength / +0.75 Constitution | +1.75% chance to stagger target on hit | +1.75% chance to stagger attacker on being hit |
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Silverite | 3 | High armor rating / damage (staff damage type: cold) | +1 Strength / +0.75 Constitution | +1.75% chance to stagger target on hit | +1.75% chance to stagger attacker on being hit |
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Stormheart | 3 | High armor rating / damage (staff damage type: electricity) | +1.75 Strength | +1.75% attack | +1.75% melee defense |
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Volcanic Aurum | 3 | High armor rating / damage (staff damage type: fire) | +1.75 Constitution | +3% damage to guard | +15 health |
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Dragon Bone | 4 | Very high armor rating / damage (staff damage type: fire) | +1 Constitution / +1 Strength | +2% chance to sunder target on hit | +4% fire damage resistance |
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Ice Dragon Bone | 4 | High armor rating / Damage (Staff damage type: cold) | +2 Strength | +2% Attack | +2% Melee defense |
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Veil Quartz | 4 | High armor rating / Damage (Staff damage type: electricity) | +2 Constitution | +3.5% Armor Penetration | +16 Health |
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Critical[]
- For critical crafting materials used to increase crafted armor and weapon statistics in Dragon Age: Inquisition, see Crafting materials (critical).
Masterwork[]
- For masterwork crafting materials in Dragon Age: Inquisition, see Crafting materials (masterwork).
Miscellaneous[]
- For miscellaneous crafting materials used to complete Requisitions and Specializations in Dragon Age: Inquisition, see Crafting materials (miscellaneous).
Rune[]
- For crafting materials used to create runes in Dragon Age: Inquisition, see Crafting materials (rune).
Herbs[]
- For herbs in Dragon Age: Inquisition, see Herbs (Inquisition).
Logging stands[]
- For a list of logging stands, see Logging stand.
Quarries[]
- For a list of quarries, see Quarry.
Notes[]
- Heal on kill, whether crafted or not, works on the death of all opponents, even those such as undead which are not technically "alive."
See also[]
- For information on crafting, see Crafting (Inquisition).
- For an explanation of primary, offensive and defensive effects, see Attributes (Inquisition).