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Crafting Materials tarot

Crafting Materials tarot card

Crafting in Dragon Age: Inquisition allows the player to create unique weapons, armor, runes, and potions. A crafting station is required for crafting and can be found in Haven, the Undercroft, and any Keeps that have been captured.

Weapons and Armor

To craft new armor or weapons, you need a schematic and enough materials.
The schematic determines the appearance and potential power of the crafted item.
The materials determine the specific stats and powers that will be added to the new item.

Schematics allow the placement of a set number of leather, metal, or cloth into a recipe and will determine the outcome of the item.

Material Slots

Crafting Primary icon
  • Primary Slot

The primary slot governs the attack value of weapons, the armor value of armor, and the elemental damage type of staves.

Crafting Utility icon
  • Utility Slot

The utility slot controls what primary attribute will be upgraded.

Crafting Offensive icon
  • Offense Slot

The offense slot provides a unique attack ability.

Crafting Defensive icon
  • Defense Slot

The defense slot provides various resistances.

Crafting Masterwork icon
  • Masterwork

Higher level weapon and armor schematics might have a masterwork slot that can optionally be filled by a masterwork crafting material that can offer a unique bonus.

Crafting Upgrades

Some weapons and armor require their own schematics to allow additional upgrade slots.

Runes

Crafting runes require a rune recipe. The player must also read glyphs by veilfire.

Icon Name Restriction Effect
Cleansing rune icon Cleansing Rune None +20 Damage vs. Red Templars and Darkspawn
Cleansing rune icon Master Cleansing Rune None +32 Damage vs. Red Templars and Darkspawn
Cleansing rune icon Superb Cleansing Rune None +50 Damage vs. Red Templars and Darkspawn
Corrupting rune Icon Corrupting Rune None +20 Damage vs. Living
Corrupting rune Icon Master Corrupting Rune None +32 Damage vs. Living
Corrupting rune Icon Superb Corrupting Rune None +50 Damage vs. Living
Demon-Slaying Rune None +20 Damage vs. Demons and Undead
Master Demon-Slaying Rune None +32 Damage vs. Demons and Undead
Superb Demon-Slaying Rune None +50 Damage vs. Demons and Undead
Dragon-Slaying Rune None +20 Damage vs. Dragons
Master Dragon-Slaying Rune None +32 Damage vs. Dragons
Superb Dragon-Slaying Rune None +50 Damage vs. Dragons
25px Fire Rune Non-staff only +10 Fire Damage
25px Master Fire Rune Non-staff only +16 Fire Damage
25px Superb Fire Rune Non-staff only +25 Fire Damage
Frost Rune Non-staff only +10 Cold Damage
Master Frost Rune Non-staff only +16 Cold Damage
Superb Frost Rune Non-staff only +25 Cold Damage
Lightning Rune Non-staff only +10 Electricity Damage
Master Lightning Rune Non-staff only +16 Electricity Damage
Superb Lightning Rune Non-staff only +25 Electricity Damage
Spirit rune icon Spirit Rune Staff only +10 Spirit Damage
Spirit rune icon Master Spirit Rune Staff only +16 Spirit Damage
Spirit rune icon Superb Spirit Rune Staff only +25 Spirit Damage

Potions

The player can speak with an apothecary to upgrade potions using herbs that have been gathered in the wilderness. An Equip Station is used to assign different potions to each party member and replenish potions that are being carried. The Upgrade Station is used to unlock permanent upgrades to potions. Potion upgrades require a significant amount of herbs to unlock, but give permanent and significant bonuses to potions.

Potions

Available Potions

Tonics

Tonics enhance resistance or can be used to augment combat.

Available Tonics

  • Fire Resistance Tonic
  • Cold Resistance Tonic
  • Electrical Resistance Tonic
  • Spirit Resistance Tonic
  • Rock Armor Tonic
  • Tears of the Dead

Grenades

Grenades are throwing vials with area-of-effect properties.

Available Grenades

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