Tag: Visual edit |
(→Weapon and armor crafting: Masterwork explanation incorrectly stated that t character's stats were affected, not the item's stats. Critically succeeding at Masterwork adds a blanket 10% increase to all of the item's statistics, not the chara...) Tag: Visual edit |
||
(38 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
⚫ | |||
− | {{Stub}} |
||
− | {{TOC left}} |
||
+ | '''Crafting''' in ''[[Dragon Age: Inquisition]]'' allows the player to create unique [[Weapons (Inquisition)|weapons]], [[Armor (Inquisition)|armor]] and upgrades for both as well as [[Runes (Inquisition)|runes]] and [[Potions (Inquisition)|potions]]. A crafting station is required and they can be found in [[Haven]], the Undercroft at [[Skyhold]], and at any keeps that have been captured. |
||
⚫ | |||
− | '''Crafting''' in ''[[Dragon Age: Inquisition]]'' allows the player to create unique weapons, armor, and runes. |
||
+ | == Weapon and armor crafting == |
||
− | In order to craft weapons or armor, you need [[crafting materials]] and [[schematics]]. Both of these can be found randomly, or bought from merchants. |
||
+ | To craft new armor or weapons, the player needs a [[Schematics|schematic]] and sufficient [[Crafting materials|crafting materials]]. |
||
+ | The schematic determines the appearance and potential power of the crafted item by allowing the placement of a set number of leather, metal, or cloth pieces into the recipe. The materials used determine the specific enhancements, [[Attributes (Inquisition)|attributes]] and/or powers that will be added to the new item. Note that these powers depend only on the crafting material and not the weapon class, so that for example, it is possible to give a mage staff with a masterwork slot the [[Hidden Blades]] power of the [[Assassin (Inquisition)]] class. Further, such powers that trigger on attack trigger on all attacks such as mage spells, not just attacks with the crafted weapon. Masterworks that give bonuses to stats have a percentage chance, which if it succeeds during crafting, adds the listed bonus to the item's statistics. |
||
− | The material choose to craft with will control the specific stats of your new item, while schematics will govern how an item will look and its potential power. |
||
+ | Leather is looted from creatures, metals are gathered and cloth is looted from enemies. Some materials can also be purchased from [[Merchants (Inquisition)|merchants]] or rewarded for completing [[war table]] operations. Crafting materials can be collected without limiting the player's inventory space. |
||
− | To craft runes, you will need to read glyphs by veilfire. |
||
− | The |
+ | The colour of crafted armour can be changed by using the [[armor tinting]] table found in the [[Undercroft]] in [[Skyhold]]. |
− | == |
+ | === Crafting slots === |
+ | There are five different types of crafting slots: utility, offense, defense, damage, and armor. Damage and armor slots are unique to weapons and armor respectively. It should also be noted that a schematic can have more than one of the same slot. For example, one-handed sword [[grips|grip]] schematics always have two slots but they may be two offense slots or one offense slot and one utility slot. |
||
− | Each different schematic will allow you to place a set number of leather, metal, or cloth into your recipe. Which material you choose will determine the outcome for your item. |
||
+ | The type of slot determines the enhancement that will be generated from the material placed in it. Looking at [[Iron (Inquisition)|iron]] as an example, it can provide a bonus to strength (utility slot), attack (offense slot) or melee defense (defense slot). This allows the player to experiment with different material combinations in order to tailor items specifically to their needs. |
||
− | === Primary slot === |
||
⚫ | |||
+ | {| width = "100%" cellpadding="8px" |
||
− | === Utility slot === |
||
+ | |- |
||
⚫ | |||
+ | | [[File:Crafting_Primary_icon.png|center]] |
||
⚫ | |||
+ | |- |
||
+ | | [[File:Crafting_Utility_icon.png|center]] |
||
⚫ | |||
+ | |- |
||
+ | | [[File:Crafting_Offensive_icon.png|center]] |
||
⚫ | |||
+ | |- |
||
+ | | [[File:Crafting_Defensive_icon.png|center]] |
||
⚫ | |||
+ | |- |
||
+ | | [[File:Crafting_Masterwork_icon.png|center]] |
||
⚫ | |||
+ | |} |
||
− | + | == Rune crafting == |
|
+ | Like weapons and armor, crafting runes also requires a schematic. Elemental rune schematics are found by reading glyphs with [[veilfire]] while other rune schematics are purchased, rewarded for completing [[Quests (Inquisition)|quests]] or otherwise found in the world. In terms of materials, every rune requires a [[Blank Runestone (Inquisition)|blank runestone]]; each specific rune also requires a certain number of special materials looted from various enemies. |
||
⚫ | |||
+ | The runes themselves are crafted at the Craft Weapons table and they can only be attached to weapons. |
||
− | === Defense slot === |
||
⚫ | |||
− | + | == Potion crafting == |
|
+ | Potion recipes are purchased, rewarded for completing [[Quests (Inquisition)|quests]] or otherwise found in the world. [[Herbs (Inquisition)|Herbs]] can be gathered in most locations throughout [[Ferelden]] and [[Orlais]] and can also be rewarded for completing repeatable war table operations. |
||
⚫ | |||
+ | Potions are crafted, replenished and equipped at the Equip Potions table. Their effectiveness can also be permanently improved at the Upgrade Potions table by selecting a category, selecting a potion then selecting the upgrade. |
||
− | == Crafting upgrades == |
||
− | Some weapons and some pieces of armor have additional upgrade slots that need their own schematics to craft. |
||
⚫ | |||
− | == Crafting runes == |
||
− | Once you have found a rune recipe, they can also be crafted. |
||
⚫ | |||
− | Visit an apothecary with herbs you gather in the wilderness to upgrade potions. |
||
+ | == Multiplayer crafting == |
||
− | Use the Equip Station to assign different potions to each of your party members and to replenish the potions you are carrying. |
||
+ | Crafting in [[multiplayer]] functions differently from the main game. Weapons cannot be crafted themselves and can only be obtained from treasure chests either in multiplayer games or bought using in-game currency at the multiplayer store. However the various kinds of weapon and armour upgrades are still crafted as normal. |
||
⚫ | |||
+ | To obtain crafting materials to craft armours, or upgrades, weapons or upgrades must be salvaged. Each variety of weapon produces a different form of crafting material when salvaged, depending on their quality and level. Cloth crafting materials are only available from salvaging staves, runes and some upgrades, while other crafting materials are divided amongst all other salvageable equipment depending on level and rarity. |
||
− | ''Available Potions'' |
||
− | * [http://dragonage.wikia.com/wiki/Healing_Potion Healing Potion] |
||
+ | New tier armours can only be obtained via crafting while armour sets which are variants of already obtained armour sets can either be crafted or may be acquired at random from treasure chests in the multiplayer store once the original armour set has been crafted. For instance, [[Knight-Captain's Regalia]] can only be obtained via crafting but once it has been crafted [[Knight-Captain's Regalia (Honor)]] can be obtained via crafting or may appear in a treasure chest at random. |
||
− | * [http://dragonage.wikia.com/wiki/Regeneration_Potion Regeneration Potion] |
||
⚫ | |||
− | * [http://dragonage.wikia.com/wiki/Lyrium_Potion_(Inquisition) Lyrium Potion] |
||
+ | * [[Schematics]], for a full list of crafting schematics |
||
+ | * [[Recipes (Inquisition)|Recipes]], for a full list of crafting recipes |
||
+ | * [[Runes (Inquisition)|Runes]], for a complete list of available runes |
||
+ | * [[Potions (Inquisition)|Potions]], for a complete list of available potions |
||
+ | * [[Crafting materials]], for a full list of available materials |
||
+ | * [[Herbs (Inquisition)|Herbs]], for a complete list of available herbs. |
||
− | == |
+ | == Bugs == |
+ | Even if an item is renamed during crafting, on exit from the crafting station, the game will list acquisitions by their default names. |
||
− | Use tonics to enhance resistance or augment combat |
||
− | |||
− | ''Available Tonics'' |
||
− | * Rock Armor Tonic |
||
− | |||
− | == Grenades == |
||
− | Thrown vials that shatter and affect an area |
||
− | |||
− | ''Available Grenades'' |
||
− | * Pitch Grenade |
||
− | * Antivan Fire |
||
− | * Jar of Bees |
||
[[Category:Dragon Age: Inquisition gameplay]] |
[[Category:Dragon Age: Inquisition gameplay]] |
||
− | [[Category:Dragon Age: Inquisition crafting]] |
+ | [[Category:Dragon Age: Inquisition crafting| ]] |
+ | [[Category:Guides]] |
Revision as of 14:35, 12 May 2020
Crafting in Dragon Age: Inquisition allows the player to create unique weapons, armor and upgrades for both as well as runes and potions. A crafting station is required and they can be found in Haven, the Undercroft at Skyhold, and at any keeps that have been captured.
Weapon and armor crafting
To craft new armor or weapons, the player needs a schematic and sufficient crafting materials.
The schematic determines the appearance and potential power of the crafted item by allowing the placement of a set number of leather, metal, or cloth pieces into the recipe. The materials used determine the specific enhancements, attributes and/or powers that will be added to the new item. Note that these powers depend only on the crafting material and not the weapon class, so that for example, it is possible to give a mage staff with a masterwork slot the Hidden Blades power of the Assassin (Inquisition) class. Further, such powers that trigger on attack trigger on all attacks such as mage spells, not just attacks with the crafted weapon. Masterworks that give bonuses to stats have a percentage chance, which if it succeeds during crafting, adds the listed bonus to the item's statistics.
Leather is looted from creatures, metals are gathered and cloth is looted from enemies. Some materials can also be purchased from merchants or rewarded for completing war table operations. Crafting materials can be collected without limiting the player's inventory space.
The colour of crafted armour can be changed by using the armor tinting table found in the Undercroft in Skyhold.
Crafting slots
There are five different types of crafting slots: utility, offense, defense, damage, and armor. Damage and armor slots are unique to weapons and armor respectively. It should also be noted that a schematic can have more than one of the same slot. For example, one-handed sword grip schematics always have two slots but they may be two offense slots or one offense slot and one utility slot.
The type of slot determines the enhancement that will be generated from the material placed in it. Looking at iron as an example, it can provide a bonus to strength (utility slot), attack (offense slot) or melee defense (defense slot). This allows the player to experiment with different material combinations in order to tailor items specifically to their needs.
Primary Slot The primary slot governs the attack value of weapons, the armor value of armor, and the elemental damage type of staves. | |
Utility Slot The utility slot controls what primary attribute will be upgraded. | |
Offense Slot The offense slot provides a unique attack ability. | |
Defense Slot The defense slot provides various resistances. | |
Masterwork Higher level weapon and armor schematics might have a masterwork slot that can optionally be filled by a masterwork crafting material that can offer a unique bonus. |
Rune crafting
Like weapons and armor, crafting runes also requires a schematic. Elemental rune schematics are found by reading glyphs with veilfire while other rune schematics are purchased, rewarded for completing quests or otherwise found in the world. In terms of materials, every rune requires a blank runestone; each specific rune also requires a certain number of special materials looted from various enemies.
The runes themselves are crafted at the Craft Weapons table and they can only be attached to weapons.
Potion crafting
Potion recipes are purchased, rewarded for completing quests or otherwise found in the world. Herbs can be gathered in most locations throughout Ferelden and Orlais and can also be rewarded for completing repeatable war table operations.
Potions are crafted, replenished and equipped at the Equip Potions table. Their effectiveness can also be permanently improved at the Upgrade Potions table by selecting a category, selecting a potion then selecting the upgrade.
Potion upgrades require a significant amount of herbs to unlock; in return, they give permanent and significant bonuses to the potions.
Multiplayer crafting
Crafting in multiplayer functions differently from the main game. Weapons cannot be crafted themselves and can only be obtained from treasure chests either in multiplayer games or bought using in-game currency at the multiplayer store. However the various kinds of weapon and armour upgrades are still crafted as normal.
To obtain crafting materials to craft armours, or upgrades, weapons or upgrades must be salvaged. Each variety of weapon produces a different form of crafting material when salvaged, depending on their quality and level. Cloth crafting materials are only available from salvaging staves, runes and some upgrades, while other crafting materials are divided amongst all other salvageable equipment depending on level and rarity.
New tier armours can only be obtained via crafting while armour sets which are variants of already obtained armour sets can either be crafted or may be acquired at random from treasure chests in the multiplayer store once the original armour set has been crafted. For instance, Knight-Captain's Regalia can only be obtained via crafting but once it has been crafted Knight-Captain's Regalia (Honor) can be obtained via crafting or may appear in a treasure chest at random.
See also
- Schematics, for a full list of crafting schematics
- Recipes, for a full list of crafting recipes
- Runes, for a complete list of available runes
- Potions, for a complete list of available potions
- Crafting materials, for a full list of available materials
- Herbs, for a complete list of available herbs.
Bugs
Even if an item is renamed during crafting, on exit from the crafting station, the game will list acquisitions by their default names.