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[[File:Crafting Materials tarot.png|thumb|200px|Crafting materials tarot card]]
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[[File:Crafting Materials tarot.png|thumb|200px|Crafting Materials tarot card]]
 
   
'''Crafting''' in ''[[Dragon Age: Inquisition]]'' allows the player to create unique weapons, armor, and runes as well as potions, tonics and grenades.
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'''Crafting''' in ''[[Dragon Age: Inquisition]]'' allows the player to create unique [[Weapons (Inquisition)|weapons]], [[Armor (Inquisition)|armor]] and upgrades for both as well as [[Runes (Inquisition)|runes]] and [[Potions (Inquisition)|potions]]. A crafting station is required and they can be found in [[Haven]], the Undercroft at [[Skyhold]], and at any keeps that have been captured.
   
 
== Weapon and armor crafting ==
A crafting station is required for crafting and can be found in [[Haven]], the [[Skyhold|Undercroft]], and any Keeps that have been captured.
 
  +
To craft new armor or weapons, the player needs a [[Schematics|schematic]] and sufficient [[Crafting materials|crafting materials]].
   
  +
The schematic determines the appearance and potential power of the crafted item by allowing the placement of a set number of leather, metal, or cloth pieces into the recipe. The materials used determine the specific enhancements, [[Attributes (Inquisition)|attributes]] and/or powers that will be added to the new item. Note that these powers depend only on the crafting material and not the weapon class, so that for example, it is possible to give a mage staff with a masterwork slot the [[Hidden Blades]] power of the [[Assassin (Inquisition)]] class. Further, such powers that trigger on attack trigger on all attacks such as mage spells, not just attacks with the crafted weapon. Masterworks that give bonuses to stats have a percentage chance, which if it succeeds during crafting, adds the listed bonus to the character's (not the item's) statistics when the item is equipped.
In order to craft weapons or armor, [[crafting materials]] and [[schematics]] are needed. These items can be found randomly or bought from merchants. The materials used in crafting affect the specific stats of a resulting item, while schematics determine item appearance and potential power. To craft runes, the player must read glyphs by veilfire.
 
   
  +
Leather is looted from creatures, metals are gathered and cloth is looted from enemies. Some materials can also be purchased from [[Merchants (Inquisition)|merchants]] or rewarded for completing [[war table]] operations. Crafting materials can be collected without limiting the player's inventory space.
== Weapon and Armor Material Slots ==
 
Schematics allow the placement of a set number of leather, metal, or cloth into a recipe and will determine the outcome of the item.
 
   
  +
The colour of crafted armour can be changed by using the [[armor tinting]] table found in the [[Undercroft]] in [[Skyhold]].
[[Crafting Materials (Inquisition)|Materials List]]
 
   
=== Primary Slot ===
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=== Crafting slots ===
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There are five different types of crafting slots: utility, offense, defense, damage, and armor. Damage and armor slots are unique to weapons and armor respectively. It should also be noted that a schematic can have more than one of the same slot. For example, one-handed sword [[grips|grip]] schematics always have two slots but they may be two offense slots or one offense slot and one utility slot.
[[File:Crafting_Primary_icon.png|thumb|left]]
 
The primary slot governs the attack value of weapons, the armor value of armor, and the elemental damage type of staves.<br/><br/>
 
   
  +
The type of slot determines the enhancement that will be generated from the material placed in it. Looking at [[Iron (Inquisition)|iron]] as an example, it can provide a bonus to strength (utility slot), attack (offense slot) or melee defense (defense slot). This allows the player to experiment with different material combinations in order to tailor items specifically to their needs.
=== Utility Slot ===
 
[[File:Crafting_Utility_icon.png|thumb|left]]
 
The utility slot controls what primary [[Attributes (Inquisition)|attribute]] will be upgraded.<br/><br/>
 
   
  +
{| width = "100%" cellpadding="8px"
=== Offense Slot ===
 
[[File:Crafting_Offensive_icon.png|thumb|left]]
 
The offense slot provides a unique attack ability.<br/><br/>
 
 
=== Defense slot ===
 
[[File:Crafting_Defensive_icon.png|thumb|left]]
 
The defense slot provides various resistances.<br/><br/>
 
 
=== Masterwork ===
 
[[File:Crafting_Masterwork_icon.png|thumb|left]]
 
Higher level weapon and armor schematics might have a masterwork slot that can optionally be filled by a masterwork crafting material that can offer a unique bonus.
 
 
== Crafting Upgrades ==
 
Some weapons and armor require their own schematics to allow additional upgrade slots.
 
 
== Runes ==
 
Crafting runes require a rune recipe.
 
 
{| class="daotable" width="50%"
 
 
|-
 
|-
 
| [[File:Crafting_Primary_icon.png|center]]
! Icon
 
 
| Primary Slot<br>The primary slot governs the attack value of weapons, the armor value of armor, and the elemental damage type of staves.
! Name
 
! Restriction
 
! Effect
 
 
|-
 
|-
| [[File:Cleansing_rune_icon.png|25px]]
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| [[File:Crafting_Utility_icon.png|center]]
 
| Utility Slot<br>The utility slot controls what primary attribute will be upgraded.
| [[Cleansing Rune]]
 
| None
 
| +20 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]]
 
 
|-
 
|-
| [[File:Cleansing_rune_icon.png|25px]]
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| [[File:Crafting_Offensive_icon.png|center]]
 
| Offense Slot<br>The offense slot provides a unique attack ability.
| [[Master Cleansing Rune]]
 
| None
 
| +32 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]]
 
 
|-
 
|-
| [[File:Cleansing_rune_icon.png|25px]]
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| [[File:Crafting_Defensive_icon.png|center]]
 
| Defense Slot<br>The defense slot provides various resistances.
| [[Superb Cleansing Rune]]
 
| None
 
| +50 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]]
 
 
|-
 
|-
| [[File:Corrupting_rune_Icon.png|25px]]
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| [[File:Crafting_Masterwork_icon.png|center]]
 
| Masterwork<br>Higher level weapon and armor schematics might have a masterwork slot that can optionally be filled by a masterwork crafting material that can offer a unique bonus.
| [[Corrupting Rune]]
 
 
|}
| None
 
  +
| +20 Damage vs. Living
 
  +
== Rune crafting ==
|-
 
  +
Like weapons and armor, crafting runes also requires a schematic. Elemental rune schematics are found by reading glyphs with [[veilfire]] while other rune schematics are purchased, rewarded for completing [[Quests (Inquisition)|quests]] or otherwise found in the world. In terms of materials, every rune requires a [[Blank Runestone (Inquisition)|blank runestone]]; each specific rune also requires a certain number of special materials looted from various enemies.
| [[File:Corrupting_rune_Icon.png|25px]]
 
| [[Master Corrupting Rune]]
 
| None
 
| +32 Damage vs. Living
 
|-
 
| [[File:Corrupting_rune_Icon.png|25px]]
 
| [[Superb Corrupting Rune]]
 
| None
 
| +50 Damage vs. Living
 
|-
 
|
 
| [[Demon-Slaying Rune]]
 
| None
 
| +20 Damage vs. [[Demons]] and [[Undead]]
 
|-
 
|
 
| [[Master Demon-Slaying Rune]]
 
| None
 
| +32 Damage vs. [[Demons]] and [[Undead]]
 
|-
 
|
 
| [[Superb Demon-Slaying Rune]]
 
| None
 
| +50 Damage vs. [[Demons]] and [[Undead]]
 
|-
 
|
 
| [[Dragon-Slaying Rune]]
 
| None
 
| +20 Damage vs. [[Dragons]]
 
|-
 
|
 
| [[Master Dragon-Slaying Rune]]
 
| None
 
| +32 Damage vs. [[Dragons]]
 
|-
 
|
 
| [[Superb Dragon-Slaying Rune]]
 
| None
 
| +50 Damage vs. [[Dragons]]
 
|-
 
|
 
| [[Fire Rune]]
 
| Non-staff only
 
| +10 Fire Damage
 
|-
 
|
 
| [[Master Fire Rune]]
 
| Non-staff only
 
| +16 Fire Damage
 
|-
 
|
 
| [[Superb Fire Rune]]
 
| Non-staff only
 
| +25 Fire Damage
 
|-
 
|
 
| [[Frost Rune]]
 
| Non-staff only
 
| +10 Cold Damage
 
|-
 
|
 
| [[Master Frost Rune]]
 
| Non-staff only
 
| +16 Cold Damage
 
|-
 
|
 
| [[Superb Frost Rune]]
 
| Non-staff only
 
| +25 Cold Damage
 
|-
 
|
 
| [[Lightning Rune]]
 
| Non-staff only
 
| +10 Electricity Damage
 
|-
 
|
 
| [[Master Lightning Rune]]
 
| Non-staff only
 
| +16 Electricity Damage
 
|-
 
|
 
| [[Superb Lightning Rune]]
 
| Non-staff only
 
| +25 Electricity Damage
 
|-
 
| [[File:Spirit_rune_icon.png|25px]]
 
| [[Spirit Rune]]
 
| Staff only
 
| +10 Spirit Damage
 
|-
 
| [[File:Spirit_rune_icon.png|25px]]
 
| [[Master Spirit Rune]]
 
| Staff only
 
| +16 Spirit Damage
 
|-
 
| [[File:Spirit_rune_icon.png|25px]]
 
| [[Superb Spirit Rune]]
 
| Staff only
 
| +25 Spirit Damage
 
}
 
   
  +
The runes themselves are crafted at the Craft Weapons table and they can only be attached to weapons.
== Potions ==
 
The player can speak with an apothecary to upgrade potions using herbs that have been gathered in the wilderness.
 
   
  +
== Potion crafting ==
The Equip Station can be used to assign different potions to each party member and replenish potions that are being carried.
 
  +
Potion recipes are purchased, rewarded for completing [[Quests (Inquisition)|quests]] or otherwise found in the world. [[Herbs (Inquisition)|Herbs]] can be gathered in most locations throughout [[Ferelden]] and [[Orlais]] and can also be rewarded for completing repeatable war table operations.
   
  +
Potions are crafted, replenished and equipped at the Equip Potions table. Their effectiveness can also be permanently improved at the Upgrade Potions table by selecting a category, selecting a potion then selecting the upgrade.
The Upgrade Station can be used to unlock permanent upgrades to potions. Potion upgrades require a significant amount of herbs to unlock; in return, they give permanent and significant bonuses to potions.
 
   
 
Potion upgrades require a significant amount of herbs to unlock; in return, they give permanent and significant bonuses to the potions.
''Available Potions''
 
* [[Healing Potion]]
 
* [[Regeneration Potion]]
 
* [[Lyrium Potion (Inquisition)|Lyrium Potion]]
 
   
== Tonics ==
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== Multiplayer crafting ==
{{expandlist}}
 
   
  +
Crafting in [[multiplayer]] functions differently from the main game. Weapons cannot be crafted themselves and can only be obtained from treasure chests either in multiplayer games or bought using in-game currency at the multiplayer store. However the various kinds of weapon and armour upgrades are still crafted as normal.
Tonics enhance resistance or can be used to augment combat.
 
   
  +
To obtain crafting materials to craft armours, or upgrades, weapons or upgrades must be salvaged. Each variety of weapon produces a different form of crafting material when salvaged, depending on their quality and level. Cloth crafting materials are only available from salvaging staves, runes and some upgrades, while other crafting materials are divided amongst all other salvageable equipment depending on level and rarity.
''Available Tonics''
 
* Fire Resistance Tonic
 
* Cold Resistance Tonic
 
* Electrical Resistance Tonic
 
* Spirit Resistance Tonic
 
* [[Rock Armor Tonic]]
 
* Tears of the Dead
 
   
  +
New tier armours can only be obtained via crafting while armour sets which are variants of already obtained armour sets can either be crafted or may be acquired at random from treasure chests in the multiplayer store once the original armour set has been crafted. For instance, [[Knight-Captain's Regalia]] can only be obtained via crafting but once it has been crafted [[Knight-Captain's Regalia (Honor)]] can be obtained via crafting or may appear in a treasure chest at random.
== Grenades ==
 
{{expandlist}}
 
   
 
== See also ==
Grenades are throwing vials with area-of-effect properties.
 
  +
* [[Schematics]], for a full list of crafting schematics
  +
* [[Recipes (Inquisition)|Recipes]], for a full list of crafting recipes
  +
* [[Runes (Inquisition)|Runes]], for a complete list of available runes
  +
* [[Potions (Inquisition)|Potions]], for a complete list of available potions
  +
* [[Crafting materials]], for a full list of available materials
  +
* [[Herbs (Inquisition)|Herbs]], for a complete list of available herbs.
   
 
== Bugs ==
''Available Grenades''
 
  +
Even if an item is renamed during crafting, on exit from the crafting station, the game will list acquisitions by their default names.
* Pitch Grenade
 
* Confusion Grenade
 
* Antivan Fire
 
* [[Healing Mist]]
 
* [[Jar of Bees]]
 
 
[[Category:Dragon Age: Inquisition gameplay]]
 
[[Category:Dragon Age: Inquisition gameplay]]
[[Category:Dragon Age: Inquisition crafting]]
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[[Category:Dragon Age: Inquisition crafting| ]]
  +
[[Category:Guides]]

Revision as of 01:55, 10 February 2019

Crafting Materials tarot

Crafting materials tarot card

Crafting in Dragon Age: Inquisition allows the player to create unique weapons, armor and upgrades for both as well as runes and potions. A crafting station is required and they can be found in Haven, the Undercroft at Skyhold, and at any keeps that have been captured.

Weapon and armor crafting

To craft new armor or weapons, the player needs a schematic and sufficient crafting materials.

The schematic determines the appearance and potential power of the crafted item by allowing the placement of a set number of leather, metal, or cloth pieces into the recipe. The materials used determine the specific enhancements, attributes and/or powers that will be added to the new item. Note that these powers depend only on the crafting material and not the weapon class, so that for example, it is possible to give a mage staff with a masterwork slot the Hidden Blades power of the Assassin (Inquisition) class. Further, such powers that trigger on attack trigger on all attacks such as mage spells, not just attacks with the crafted weapon. Masterworks that give bonuses to stats have a percentage chance, which if it succeeds during crafting, adds the listed bonus to the character's (not the item's) statistics when the item is equipped.

Leather is looted from creatures, metals are gathered and cloth is looted from enemies. Some materials can also be purchased from merchants or rewarded for completing war table operations. Crafting materials can be collected without limiting the player's inventory space.

The colour of crafted armour can be changed by using the armor tinting table found in the Undercroft in Skyhold.

Crafting slots

There are five different types of crafting slots: utility, offense, defense, damage, and armor. Damage and armor slots are unique to weapons and armor respectively. It should also be noted that a schematic can have more than one of the same slot. For example, one-handed sword grip schematics always have two slots but they may be two offense slots or one offense slot and one utility slot.

The type of slot determines the enhancement that will be generated from the material placed in it. Looking at iron as an example, it can provide a bonus to strength (utility slot), attack (offense slot) or melee defense (defense slot). This allows the player to experiment with different material combinations in order to tailor items specifically to their needs.

Crafting Primary icon
Primary Slot
The primary slot governs the attack value of weapons, the armor value of armor, and the elemental damage type of staves.
Crafting Utility icon
Utility Slot
The utility slot controls what primary attribute will be upgraded.
Crafting Offensive icon
Offense Slot
The offense slot provides a unique attack ability.
Crafting Defensive icon
Defense Slot
The defense slot provides various resistances.
Crafting Masterwork icon
Masterwork
Higher level weapon and armor schematics might have a masterwork slot that can optionally be filled by a masterwork crafting material that can offer a unique bonus.

Rune crafting

Like weapons and armor, crafting runes also requires a schematic. Elemental rune schematics are found by reading glyphs with veilfire while other rune schematics are purchased, rewarded for completing quests or otherwise found in the world. In terms of materials, every rune requires a blank runestone; each specific rune also requires a certain number of special materials looted from various enemies.

The runes themselves are crafted at the Craft Weapons table and they can only be attached to weapons.

Potion crafting

Potion recipes are purchased, rewarded for completing quests or otherwise found in the world. Herbs can be gathered in most locations throughout Ferelden and Orlais and can also be rewarded for completing repeatable war table operations.

Potions are crafted, replenished and equipped at the Equip Potions table. Their effectiveness can also be permanently improved at the Upgrade Potions table by selecting a category, selecting a potion then selecting the upgrade.

Potion upgrades require a significant amount of herbs to unlock; in return, they give permanent and significant bonuses to the potions.

Multiplayer crafting

Crafting in multiplayer functions differently from the main game. Weapons cannot be crafted themselves and can only be obtained from treasure chests either in multiplayer games or bought using in-game currency at the multiplayer store. However the various kinds of weapon and armour upgrades are still crafted as normal.

To obtain crafting materials to craft armours, or upgrades, weapons or upgrades must be salvaged. Each variety of weapon produces a different form of crafting material when salvaged, depending on their quality and level. Cloth crafting materials are only available from salvaging staves, runes and some upgrades, while other crafting materials are divided amongst all other salvageable equipment depending on level and rarity.

New tier armours can only be obtained via crafting while armour sets which are variants of already obtained armour sets can either be crafted or may be acquired at random from treasure chests in the multiplayer store once the original armour set has been crafted. For instance, Knight-Captain's Regalia can only be obtained via crafting but once it has been crafted Knight-Captain's Regalia (Honor) can be obtained via crafting or may appear in a treasure chest at random.

See also

  • Schematics, for a full list of crafting schematics
  • Recipes, for a full list of crafting recipes
  • Runes, for a complete list of available runes
  • Potions, for a complete list of available potions
  • Crafting materials, for a full list of available materials
  • Herbs, for a complete list of available herbs.

Bugs

Even if an item is renamed during crafting, on exit from the crafting station, the game will list acquisitions by their default names.