(→Runes) |
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[[File:Crafting Materials tarot.png|thumb|200px|Crafting Materials tarot card]] |
[[File:Crafting Materials tarot.png|thumb|200px|Crafting Materials tarot card]] |
||
− | '''Crafting''' in ''[[Dragon Age: Inquisition]]'' allows the player to create unique weapons, armor, and |
+ | '''Crafting''' in ''[[Dragon Age: Inquisition]]'' allows the player to create unique weapons, armor, runes, and potions. A crafting station is required for crafting and can be found in [[Haven]], the [[Skyhold|Undercroft]], and any Keeps that have been captured. |
⚫ | |||
− | A crafting station is required for crafting and can be found in [[Haven]], the [[Skyhold|Undercroft]], and any Keeps that have been captured. |
||
+ | ''To craft new armor or weapons, you need a [[Schematics|schematic]] and enough [[Crafting materials|materials]].''<br/> |
||
+ | ''The schematic determines the appearance and potential power of the crafted item.''<br/> |
||
+ | ''The materials determine the specific stats and powers that will be added to the new item.'' |
||
− | In order to craft weapons or armor, [[crafting materials]] and [[schematics]] are needed. These items can be found randomly or bought from merchants. The materials used in crafting affect the specific stats of a resulting item, while schematics determine item appearance and potential power. To craft runes, the player must read glyphs by veilfire. |
||
− | |||
⚫ | |||
Schematics allow the placement of a set number of leather, metal, or cloth into a recipe and will determine the outcome of the item. |
Schematics allow the placement of a set number of leather, metal, or cloth into a recipe and will determine the outcome of the item. |
||
⚫ | |||
− | [[Crafting Materials (Inquisition)|Materials List]] |
||
− | |||
⚫ | |||
[[File:Crafting_Primary_icon.png|thumb|left]] |
[[File:Crafting_Primary_icon.png|thumb|left]] |
||
+ | *Primary Slot |
||
The primary slot governs the attack value of weapons, the armor value of armor, and the elemental damage type of staves.<br/><br/> |
The primary slot governs the attack value of weapons, the armor value of armor, and the elemental damage type of staves.<br/><br/> |
||
⚫ | |||
[[File:Crafting_Utility_icon.png|thumb|left]] |
[[File:Crafting_Utility_icon.png|thumb|left]] |
||
⚫ | |||
The utility slot controls what primary [[Attributes (Inquisition)|attribute]] will be upgraded.<br/><br/> |
The utility slot controls what primary [[Attributes (Inquisition)|attribute]] will be upgraded.<br/><br/> |
||
⚫ | |||
[[File:Crafting_Offensive_icon.png|thumb|left]] |
[[File:Crafting_Offensive_icon.png|thumb|left]] |
||
⚫ | |||
The offense slot provides a unique attack ability.<br/><br/> |
The offense slot provides a unique attack ability.<br/><br/> |
||
− | === Defense slot === |
||
[[File:Crafting_Defensive_icon.png|thumb|left]] |
[[File:Crafting_Defensive_icon.png|thumb|left]] |
||
+ | *Defense Slot |
||
The defense slot provides various resistances.<br/><br/> |
The defense slot provides various resistances.<br/><br/> |
||
⚫ | |||
[[File:Crafting_Masterwork_icon.png|thumb|left]] |
[[File:Crafting_Masterwork_icon.png|thumb|left]] |
||
⚫ | |||
− | Higher level weapon and armor schematics might have a masterwork slot that can optionally be filled by a masterwork crafting material that can offer a unique bonus. |
+ | Higher level weapon and armor schematics might have a masterwork slot that can optionally be filled by a masterwork crafting material that can offer a unique bonus.<br/><br/> |
− | == Crafting Upgrades == |
+ | === Crafting Upgrades === |
Some weapons and armor require their own schematics to allow additional upgrade slots. |
Some weapons and armor require their own schematics to allow additional upgrade slots. |
||
== Runes == |
== Runes == |
||
− | Crafting runes require a rune recipe. |
+ | Crafting runes require a rune recipe. The player must also read glyphs by veilfire. |
{| class="daotable" width="50%" |
{| class="daotable" width="50%" |
||
|- |
|- |
||
− | ! |
+ | !Icon |
− | ! |
+ | !Name |
− | ! |
+ | !Restriction |
− | ! |
+ | !Effect |
|- |
|- |
||
− | | |
+ | |[[File:Cleansing_rune_icon.png|25px]] |
− | | |
+ | |[[Cleansing Rune]] |
− | | |
+ | |None |
| +20 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]] |
| +20 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]] |
||
|- |
|- |
||
− | | |
+ | |[[File:Cleansing_rune_icon.png|25px]] |
− | | |
+ | |[[Master Cleansing Rune]] |
− | | |
+ | |None |
| +32 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]] |
| +32 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]] |
||
|- |
|- |
||
− | | |
+ | |[[File:Cleansing_rune_icon.png|25px]] |
− | | |
+ | |[[Superb Cleansing Rune]] |
− | | |
+ | |None |
| +50 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]] |
| +50 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]] |
||
|- |
|- |
||
− | | |
+ | |[[File:Corrupting_rune_Icon.png|25px]] |
− | | |
+ | |[[Corrupting Rune]] |
− | | |
+ | |None |
| +20 Damage vs. Living |
| +20 Damage vs. Living |
||
|- |
|- |
||
− | | |
+ | |[[File:Corrupting_rune_Icon.png|25px]] |
− | | |
+ | |[[Master Corrupting Rune]] |
− | | |
+ | |None |
| +32 Damage vs. Living |
| +32 Damage vs. Living |
||
|- |
|- |
||
− | | |
+ | |[[File:Corrupting_rune_Icon.png|25px]] |
− | | |
+ | |[[Superb Corrupting Rune]] |
− | | |
+ | |None |
| +50 Damage vs. Living |
| +50 Damage vs. Living |
||
|- |
|- |
||
− | | |
+ | | |
− | | |
+ | |[[Demon-Slaying Rune]] |
− | | |
+ | |None |
| +20 Damage vs. [[Demons]] and [[Undead]] |
| +20 Damage vs. [[Demons]] and [[Undead]] |
||
|- |
|- |
||
| |
| |
||
− | | |
+ | |[[Master Demon-Slaying Rune]] |
− | | |
+ | |None |
| +32 Damage vs. [[Demons]] and [[Undead]] |
| +32 Damage vs. [[Demons]] and [[Undead]] |
||
|- |
|- |
||
− | | |
+ | | |
− | | |
+ | |[[Superb Demon-Slaying Rune]] |
− | | |
+ | |None |
| +50 Damage vs. [[Demons]] and [[Undead]] |
| +50 Damage vs. [[Demons]] and [[Undead]] |
||
|- |
|- |
||
− | | |
+ | | |
− | | |
+ | |[[Dragon-Slaying Rune]] |
− | | |
+ | |None |
| +20 Damage vs. [[Dragons]] |
| +20 Damage vs. [[Dragons]] |
||
|- |
|- |
||
− | | |
+ | | |
− | | |
+ | |[[Master Dragon-Slaying Rune]] |
− | | |
+ | |None |
| +32 Damage vs. [[Dragons]] |
| +32 Damage vs. [[Dragons]] |
||
|- |
|- |
||
− | | |
+ | | |
− | | |
+ | |[[Superb Dragon-Slaying Rune]] |
− | | |
+ | |None |
| +50 Damage vs. [[Dragons]] |
| +50 Damage vs. [[Dragons]] |
||
|- |
|- |
||
− | | |
+ | |[[File:Fire_rune_icon.png|25px]] |
− | | |
+ | |[[Fire Rune]] |
− | | |
+ | |Non-staff only |
| +10 Fire Damage |
| +10 Fire Damage |
||
|- |
|- |
||
− | | |
+ | |[[File:Fire_rune_icon.png|25px]] |
− | | |
+ | |[[Master Fire Rune]] |
− | | |
+ | |Non-staff only |
| +16 Fire Damage |
| +16 Fire Damage |
||
|- |
|- |
||
− | | |
+ | |[[File:Fire_rune_icon.png|25px]] |
− | | |
+ | |[[Superb Fire Rune]] |
− | | |
+ | |Non-staff only |
| +25 Fire Damage |
| +25 Fire Damage |
||
|- |
|- |
||
− | | |
+ | | |
− | | |
+ | |[[Frost Rune (Inquisition)|Frost Rune]] |
− | | |
+ | |Non-staff only |
| +10 Cold Damage |
| +10 Cold Damage |
||
|- |
|- |
||
− | | |
+ | | |
− | | |
+ | |[[Master Frost Rune (Inquisition)|Master Frost Rune]] |
− | | |
+ | |Non-staff only |
| +16 Cold Damage |
| +16 Cold Damage |
||
|- |
|- |
||
− | | |
+ | | |
− | | |
+ | |[[Superb Frost Rune (Inquisition)|Superb Frost Rune]] |
− | | |
+ | |Non-staff only |
| +25 Cold Damage |
| +25 Cold Damage |
||
|- |
|- |
||
− | | |
+ | | |
− | | |
+ | |[[Lightning Rune (Inquisition)|Lightning Rune]] |
− | | |
+ | |Non-staff only |
| +10 Electricity Damage |
| +10 Electricity Damage |
||
|- |
|- |
||
− | | |
+ | | |
− | | |
+ | |[[Master Lightning Rune (Inquisition)|Master Lightning Rune]] |
− | | |
+ | |Non-staff only |
| +16 Electricity Damage |
| +16 Electricity Damage |
||
|- |
|- |
||
− | | |
+ | | |
− | | |
+ | |[[Superb Lightning Rune (Inquisition)|Superb Lightning Rune]] |
− | | |
+ | |Non-staff only |
| +25 Electricity Damage |
| +25 Electricity Damage |
||
|- |
|- |
||
− | | |
+ | |[[File:Spirit_rune_icon.png|25px]] |
− | | |
+ | |[[Spirit Rune]] |
− | | |
+ | |Staff only |
| +10 Spirit Damage |
| +10 Spirit Damage |
||
|- |
|- |
||
− | | |
+ | |[[File:Spirit_rune_icon.png|25px]] |
− | | |
+ | |[[Master Spirit Rune]] |
− | | |
+ | |Staff only |
| +16 Spirit Damage |
| +16 Spirit Damage |
||
|- |
|- |
||
− | | |
+ | |[[File:Spirit_rune_icon.png|25px]] |
− | | |
+ | |[[Superb Spirit Rune]] |
− | | |
+ | |Staff only |
| +25 Spirit Damage |
| +25 Spirit Damage |
||
|} |
|} |
||
== Potions == |
== Potions == |
||
− | The player can speak with an apothecary to upgrade potions using herbs that have been gathered in the wilderness. |
+ | The player can speak with an apothecary to upgrade potions using herbs that have been gathered in the wilderness. An Equip Station is used to assign different potions to each party member and replenish potions that are being carried. The Upgrade Station is used to unlock permanent upgrades to potions. Potion upgrades require a significant amount of herbs to unlock, but give permanent and significant bonuses to potions. |
− | |||
− | The Equip Station can be used to assign different potions to each party member and replenish potions that are being carried. |
||
− | |||
− | The Upgrade Station can be used to unlock permanent upgrades to potions. Potion upgrades require a significant amount of herbs to unlock; in return, they give permanent and significant bonuses to potions. |
||
+ | === Potions === |
||
''Available Potions'' |
''Available Potions'' |
||
− | * |
+ | *[[Healing Potion]] |
− | * |
+ | *[[Regeneration Potion]] |
− | * |
+ | *[[Lyrium Potion (Inquisition)|Lyrium Potion]] |
− | |||
⚫ | |||
− | {{expandlist}} |
||
⚫ | |||
Tonics enhance resistance or can be used to augment combat. |
Tonics enhance resistance or can be used to augment combat. |
||
''Available Tonics'' |
''Available Tonics'' |
||
− | * |
+ | *Fire Resistance Tonic |
− | * |
+ | *Cold Resistance Tonic |
− | * |
+ | *Electrical Resistance Tonic |
− | * |
+ | *Spirit Resistance Tonic |
− | * |
+ | *[[Rock Armor Tonic]] |
− | * |
+ | *Tears of the Dead |
− | |||
⚫ | |||
− | {{expandlist}} |
||
⚫ | |||
Grenades are throwing vials with area-of-effect properties. |
Grenades are throwing vials with area-of-effect properties. |
||
''Available Grenades'' |
''Available Grenades'' |
||
− | * |
+ | *Pitch Grenade |
− | * |
+ | *Confusion Grenade |
− | * |
+ | *Antivan Fire |
− | * |
+ | *[[Healing Mist]] |
− | * |
+ | *[[Jar of Bees]] |
[[Category:Dragon Age: Inquisition gameplay]] |
[[Category:Dragon Age: Inquisition gameplay]] |
||
[[Category:Dragon Age: Inquisition crafting]] |
[[Category:Dragon Age: Inquisition crafting]] |
Revision as of 10:03, 29 December 2014

Crafting Materials tarot card
Crafting in Dragon Age: Inquisition allows the player to create unique weapons, armor, runes, and potions. A crafting station is required for crafting and can be found in Haven, the Undercroft, and any Keeps that have been captured.
Contents
Weapons and Armor
To craft new armor or weapons, you need a schematic and enough materials.
The schematic determines the appearance and potential power of the crafted item.
The materials determine the specific stats and powers that will be added to the new item.
Schematics allow the placement of a set number of leather, metal, or cloth into a recipe and will determine the outcome of the item.
Material Slots

- Primary Slot
The primary slot governs the attack value of weapons, the armor value of armor, and the elemental damage type of staves.

- Utility Slot
The utility slot controls what primary attribute will be upgraded.

- Offense Slot
The offense slot provides a unique attack ability.

- Defense Slot
The defense slot provides various resistances.

- Masterwork
Higher level weapon and armor schematics might have a masterwork slot that can optionally be filled by a masterwork crafting material that can offer a unique bonus.
Crafting Upgrades
Some weapons and armor require their own schematics to allow additional upgrade slots.
Runes
Crafting runes require a rune recipe. The player must also read glyphs by veilfire.
Icon | Name | Restriction | Effect |
---|---|---|---|
![]() |
Cleansing Rune | None | +20 Damage vs. Red Templars and Darkspawn |
![]() |
Master Cleansing Rune | None | +32 Damage vs. Red Templars and Darkspawn |
![]() |
Superb Cleansing Rune | None | +50 Damage vs. Red Templars and Darkspawn |
![]() |
Corrupting Rune | None | +20 Damage vs. Living |
![]() |
Master Corrupting Rune | None | +32 Damage vs. Living |
![]() |
Superb Corrupting Rune | None | +50 Damage vs. Living |
Demon-Slaying Rune | None | +20 Damage vs. Demons and Undead | |
Master Demon-Slaying Rune | None | +32 Damage vs. Demons and Undead | |
Superb Demon-Slaying Rune | None | +50 Damage vs. Demons and Undead | |
Dragon-Slaying Rune | None | +20 Damage vs. Dragons | |
Master Dragon-Slaying Rune | None | +32 Damage vs. Dragons | |
Superb Dragon-Slaying Rune | None | +50 Damage vs. Dragons | |
25px | Fire Rune | Non-staff only | +10 Fire Damage |
25px | Master Fire Rune | Non-staff only | +16 Fire Damage |
25px | Superb Fire Rune | Non-staff only | +25 Fire Damage |
Frost Rune | Non-staff only | +10 Cold Damage | |
Master Frost Rune | Non-staff only | +16 Cold Damage | |
Superb Frost Rune | Non-staff only | +25 Cold Damage | |
Lightning Rune | Non-staff only | +10 Electricity Damage | |
Master Lightning Rune | Non-staff only | +16 Electricity Damage | |
Superb Lightning Rune | Non-staff only | +25 Electricity Damage | |
![]() |
Spirit Rune | Staff only | +10 Spirit Damage |
![]() |
Master Spirit Rune | Staff only | +16 Spirit Damage |
![]() |
Superb Spirit Rune | Staff only | +25 Spirit Damage |
Potions
The player can speak with an apothecary to upgrade potions using herbs that have been gathered in the wilderness. An Equip Station is used to assign different potions to each party member and replenish potions that are being carried. The Upgrade Station is used to unlock permanent upgrades to potions. Potion upgrades require a significant amount of herbs to unlock, but give permanent and significant bonuses to potions.
Potions
Available Potions
Tonics
Tonics enhance resistance or can be used to augment combat.
Available Tonics
- Fire Resistance Tonic
- Cold Resistance Tonic
- Electrical Resistance Tonic
- Spirit Resistance Tonic
- Rock Armor Tonic
- Tears of the Dead
Grenades
Grenades are throwing vials with area-of-effect properties.
Available Grenades
- Pitch Grenade
- Confusion Grenade
- Antivan Fire
- Healing Mist
- Jar of Bees