FANDOM


(Runes)
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[[File:Crafting Materials tarot.png|thumb|200px|Crafting Materials tarot card]]
 
[[File:Crafting Materials tarot.png|thumb|200px|Crafting Materials tarot card]]
   
'''Crafting''' in ''[[Dragon Age: Inquisition]]'' allows the player to create unique weapons, armor, and runes as well as potions, tonics and grenades.
+
'''Crafting''' in ''[[Dragon Age: Inquisition]]'' allows the player to create unique weapons, armor, runes, and potions. A crafting station is required for crafting and can be found in [[Haven]], the [[Skyhold|Undercroft]], and any Keeps that have been captured.
   
A crafting station is required for crafting and can be found in [[Haven]], the [[Skyhold|Undercroft]], and any Keeps that have been captured.
+
== Weapons and Armor ==
  +
''To craft new armor or weapons, you need a [[Schematics|schematic]] and enough [[Crafting materials|materials]].''<br/>
  +
''The schematic determines the appearance and potential power of the crafted item.''<br/>
  +
''The materials determine the specific stats and powers that will be added to the new item.''
   
In order to craft weapons or armor, [[crafting materials]] and [[schematics]] are needed. These items can be found randomly or bought from merchants. The materials used in crafting affect the specific stats of a resulting item, while schematics determine item appearance and potential power. To craft runes, the player must read glyphs by veilfire.
 
 
== Weapon and Armor Material Slots ==
 
 
Schematics allow the placement of a set number of leather, metal, or cloth into a recipe and will determine the outcome of the item.
 
Schematics allow the placement of a set number of leather, metal, or cloth into a recipe and will determine the outcome of the item.
   
[[Crafting Materials (Inquisition)|Materials List]]
+
=== Material Slots ===
 
=== Primary Slot ===
 
 
[[File:Crafting_Primary_icon.png|thumb|left]]
 
[[File:Crafting_Primary_icon.png|thumb|left]]
  +
*Primary Slot
 
The primary slot governs the attack value of weapons, the armor value of armor, and the elemental damage type of staves.<br/><br/>
 
The primary slot governs the attack value of weapons, the armor value of armor, and the elemental damage type of staves.<br/><br/>
   
=== Utility Slot ===
 
 
[[File:Crafting_Utility_icon.png|thumb|left]]
 
[[File:Crafting_Utility_icon.png|thumb|left]]
  +
*Utility Slot
 
The utility slot controls what primary [[Attributes (Inquisition)|attribute]] will be upgraded.<br/><br/>
 
The utility slot controls what primary [[Attributes (Inquisition)|attribute]] will be upgraded.<br/><br/>
   
=== Offense Slot ===
 
 
[[File:Crafting_Offensive_icon.png|thumb|left]]
 
[[File:Crafting_Offensive_icon.png|thumb|left]]
  +
*Offense Slot
 
The offense slot provides a unique attack ability.<br/><br/>
 
The offense slot provides a unique attack ability.<br/><br/>
   
=== Defense slot ===
 
 
[[File:Crafting_Defensive_icon.png|thumb|left]]
 
[[File:Crafting_Defensive_icon.png|thumb|left]]
  +
*Defense Slot
 
The defense slot provides various resistances.<br/><br/>
 
The defense slot provides various resistances.<br/><br/>
   
=== Masterwork ===
 
 
[[File:Crafting_Masterwork_icon.png|thumb|left]]
 
[[File:Crafting_Masterwork_icon.png|thumb|left]]
Higher level weapon and armor schematics might have a masterwork slot that can optionally be filled by a masterwork crafting material that can offer a unique bonus.
+
*Masterwork
  +
Higher level weapon and armor schematics might have a masterwork slot that can optionally be filled by a masterwork crafting material that can offer a unique bonus.<br/><br/>
   
== Crafting Upgrades ==
+
=== Crafting Upgrades ===
 
Some weapons and armor require their own schematics to allow additional upgrade slots.
 
Some weapons and armor require their own schematics to allow additional upgrade slots.
   
 
== Runes ==
 
== Runes ==
Crafting runes require a rune recipe.
+
Crafting runes require a rune recipe. The player must also read glyphs by veilfire.
   
 
{| class="daotable" width="50%"
 
{| class="daotable" width="50%"
 
|-
 
|-
! Icon
+
!Icon
! Name
+
!Name
! Restriction
+
!Restriction
! Effect
+
!Effect
 
|-
 
|-
| [[File:Cleansing_rune_icon.png|25px]]
+
|[[File:Cleansing_rune_icon.png|25px]]
| [[Cleansing Rune]]
+
|[[Cleansing Rune]]
| None
+
|None
 
| +20 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]]
 
| +20 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]]
 
|-
 
|-
| [[File:Cleansing_rune_icon.png|25px]]
+
|[[File:Cleansing_rune_icon.png|25px]]
| [[Master Cleansing Rune]]
+
|[[Master Cleansing Rune]]
| None
+
|None
 
| +32 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]]
 
| +32 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]]
 
|-
 
|-
| [[File:Cleansing_rune_icon.png|25px]]
+
|[[File:Cleansing_rune_icon.png|25px]]
| [[Superb Cleansing Rune]]
+
|[[Superb Cleansing Rune]]
| None
+
|None
 
| +50 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]]
 
| +50 Damage vs. [[Red Templar|Red Templars]] and [[Darkspawn]]
 
|-
 
|-
| [[File:Corrupting_rune_Icon.png|25px]]
+
|[[File:Corrupting_rune_Icon.png|25px]]
| [[Corrupting Rune]]
+
|[[Corrupting Rune]]
| None
+
|None
 
| +20 Damage vs. Living
 
| +20 Damage vs. Living
 
|-
 
|-
| [[File:Corrupting_rune_Icon.png|25px]]
+
|[[File:Corrupting_rune_Icon.png|25px]]
| [[Master Corrupting Rune]]
+
|[[Master Corrupting Rune]]
| None
+
|None
 
| +32 Damage vs. Living
 
| +32 Damage vs. Living
 
|-
 
|-
| [[File:Corrupting_rune_Icon.png|25px]]
+
|[[File:Corrupting_rune_Icon.png|25px]]
| [[Superb Corrupting Rune]]
+
|[[Superb Corrupting Rune]]
| None
+
|None
 
| +50 Damage vs. Living
 
| +50 Damage vs. Living
 
|-
 
|-
|
+
|
| [[Demon-Slaying Rune]]
+
|[[Demon-Slaying Rune]]
| None
+
|None
 
| +20 Damage vs. [[Demons]] and [[Undead]]
 
| +20 Damage vs. [[Demons]] and [[Undead]]
 
|-
 
|-
 
|
 
|
| [[Master Demon-Slaying Rune]]
+
|[[Master Demon-Slaying Rune]]
| None
+
|None
 
| +32 Damage vs. [[Demons]] and [[Undead]]
 
| +32 Damage vs. [[Demons]] and [[Undead]]
 
|-
 
|-
|
+
|
| [[Superb Demon-Slaying Rune]]
+
|[[Superb Demon-Slaying Rune]]
| None
+
|None
 
| +50 Damage vs. [[Demons]] and [[Undead]]
 
| +50 Damage vs. [[Demons]] and [[Undead]]
 
|-
 
|-
|
+
|
| [[Dragon-Slaying Rune]]
+
|[[Dragon-Slaying Rune]]
| None
+
|None
 
| +20 Damage vs. [[Dragons]]
 
| +20 Damage vs. [[Dragons]]
 
|-
 
|-
|
+
|
| [[Master Dragon-Slaying Rune]]
+
|[[Master Dragon-Slaying Rune]]
| None
+
|None
 
| +32 Damage vs. [[Dragons]]
 
| +32 Damage vs. [[Dragons]]
 
|-
 
|-
|
+
|
| [[Superb Dragon-Slaying Rune]]
+
|[[Superb Dragon-Slaying Rune]]
| None
+
|None
 
| +50 Damage vs. [[Dragons]]
 
| +50 Damage vs. [[Dragons]]
 
|-
 
|-
| [[File:Fire_rune_icon.png|25px]]
+
|[[File:Fire_rune_icon.png|25px]]
| [[Fire Rune]]
+
|[[Fire Rune]]
| Non-staff only
+
|Non-staff only
 
| +10 Fire Damage
 
| +10 Fire Damage
 
|-
 
|-
| [[File:Fire_rune_icon.png|25px]]
+
|[[File:Fire_rune_icon.png|25px]]
| [[Master Fire Rune]]
+
|[[Master Fire Rune]]
| Non-staff only
+
|Non-staff only
 
| +16 Fire Damage
 
| +16 Fire Damage
 
|-
 
|-
| [[File:Fire_rune_icon.png|25px]]
+
|[[File:Fire_rune_icon.png|25px]]
| [[Superb Fire Rune]]
+
|[[Superb Fire Rune]]
| Non-staff only
+
|Non-staff only
 
| +25 Fire Damage
 
| +25 Fire Damage
 
|-
 
|-
|
+
|
| [[Frost Rune (Inquisition)|Frost Rune]]
+
|[[Frost Rune (Inquisition)|Frost Rune]]
| Non-staff only
+
|Non-staff only
 
| +10 Cold Damage
 
| +10 Cold Damage
 
|-
 
|-
|
+
|
| [[Master Frost Rune (Inquisition)|Master Frost Rune]]
+
|[[Master Frost Rune (Inquisition)|Master Frost Rune]]
| Non-staff only
+
|Non-staff only
 
| +16 Cold Damage
 
| +16 Cold Damage
 
|-
 
|-
|
+
|
| [[Superb Frost Rune (Inquisition)|Superb Frost Rune]]
+
|[[Superb Frost Rune (Inquisition)|Superb Frost Rune]]
| Non-staff only
+
|Non-staff only
 
| +25 Cold Damage
 
| +25 Cold Damage
 
|-
 
|-
|
+
|
| [[Lightning Rune (Inquisition)|Lightning Rune]]
+
|[[Lightning Rune (Inquisition)|Lightning Rune]]
| Non-staff only
+
|Non-staff only
 
| +10 Electricity Damage
 
| +10 Electricity Damage
 
|-
 
|-
|
+
|
| [[Master Lightning Rune (Inquisition)|Master Lightning Rune]]
+
|[[Master Lightning Rune (Inquisition)|Master Lightning Rune]]
| Non-staff only
+
|Non-staff only
 
| +16 Electricity Damage
 
| +16 Electricity Damage
 
|-
 
|-
|
+
|
| [[Superb Lightning Rune (Inquisition)|Superb Lightning Rune]]
+
|[[Superb Lightning Rune (Inquisition)|Superb Lightning Rune]]
| Non-staff only
+
|Non-staff only
 
| +25 Electricity Damage
 
| +25 Electricity Damage
 
|-
 
|-
| [[File:Spirit_rune_icon.png|25px]]
+
|[[File:Spirit_rune_icon.png|25px]]
| [[Spirit Rune]]
+
|[[Spirit Rune]]
| Staff only
+
|Staff only
 
| +10 Spirit Damage
 
| +10 Spirit Damage
 
|-
 
|-
| [[File:Spirit_rune_icon.png|25px]]
+
|[[File:Spirit_rune_icon.png|25px]]
| [[Master Spirit Rune]]
+
|[[Master Spirit Rune]]
| Staff only
+
|Staff only
 
| +16 Spirit Damage
 
| +16 Spirit Damage
 
|-
 
|-
| [[File:Spirit_rune_icon.png|25px]]
+
|[[File:Spirit_rune_icon.png|25px]]
| [[Superb Spirit Rune]]
+
|[[Superb Spirit Rune]]
| Staff only
+
|Staff only
 
| +25 Spirit Damage
 
| +25 Spirit Damage
 
|}
 
|}
   
 
== Potions ==
 
== Potions ==
The player can speak with an apothecary to upgrade potions using herbs that have been gathered in the wilderness.
+
The player can speak with an apothecary to upgrade potions using herbs that have been gathered in the wilderness. An Equip Station is used to assign different potions to each party member and replenish potions that are being carried. The Upgrade Station is used to unlock permanent upgrades to potions. Potion upgrades require a significant amount of herbs to unlock, but give permanent and significant bonuses to potions.
 
The Equip Station can be used to assign different potions to each party member and replenish potions that are being carried.
 
 
The Upgrade Station can be used to unlock permanent upgrades to potions. Potion upgrades require a significant amount of herbs to unlock; in return, they give permanent and significant bonuses to potions.
 
   
  +
=== Potions ===
 
''Available Potions''
 
''Available Potions''
* [[Healing Potion]]
+
*[[Healing Potion]]
* [[Regeneration Potion]]
+
*[[Regeneration Potion]]
* [[Lyrium Potion (Inquisition)|Lyrium Potion]]
+
*[[Lyrium Potion (Inquisition)|Lyrium Potion]]
 
== Tonics ==
 
{{expandlist}}
 
   
  +
=== Tonics ===
 
Tonics enhance resistance or can be used to augment combat.
 
Tonics enhance resistance or can be used to augment combat.
   
 
''Available Tonics''
 
''Available Tonics''
* Fire Resistance Tonic
+
*Fire Resistance Tonic
* Cold Resistance Tonic
+
*Cold Resistance Tonic
* Electrical Resistance Tonic
+
*Electrical Resistance Tonic
* Spirit Resistance Tonic
+
*Spirit Resistance Tonic
* [[Rock Armor Tonic]]
+
*[[Rock Armor Tonic]]
* Tears of the Dead
+
*Tears of the Dead
 
== Grenades ==
 
{{expandlist}}
 
   
  +
=== Grenades ===
 
Grenades are throwing vials with area-of-effect properties.
 
Grenades are throwing vials with area-of-effect properties.
   
 
''Available Grenades''
 
''Available Grenades''
* Pitch Grenade
+
*Pitch Grenade
* Confusion Grenade
+
*Confusion Grenade
* Antivan Fire
+
*Antivan Fire
* [[Healing Mist]]
+
*[[Healing Mist]]
* [[Jar of Bees]]
+
*[[Jar of Bees]]
 
[[Category:Dragon Age: Inquisition gameplay]]
 
[[Category:Dragon Age: Inquisition gameplay]]
 
[[Category:Dragon Age: Inquisition crafting]]
 
[[Category:Dragon Age: Inquisition crafting]]

Revision as of 10:03, December 29, 2014

Crafting Materials tarot

Crafting Materials tarot card

Crafting in Dragon Age: Inquisition allows the player to create unique weapons, armor, runes, and potions. A crafting station is required for crafting and can be found in Haven, the Undercroft, and any Keeps that have been captured.

Weapons and Armor

To craft new armor or weapons, you need a schematic and enough materials.
The schematic determines the appearance and potential power of the crafted item.
The materials determine the specific stats and powers that will be added to the new item.

Schematics allow the placement of a set number of leather, metal, or cloth into a recipe and will determine the outcome of the item.

Material Slots

Crafting Primary icon
  • Primary Slot

The primary slot governs the attack value of weapons, the armor value of armor, and the elemental damage type of staves.

Crafting Utility icon
  • Utility Slot

The utility slot controls what primary attribute will be upgraded.

Crafting Offensive icon
  • Offense Slot

The offense slot provides a unique attack ability.

Crafting Defensive icon
  • Defense Slot

The defense slot provides various resistances.

Crafting Masterwork icon
  • Masterwork

Higher level weapon and armor schematics might have a masterwork slot that can optionally be filled by a masterwork crafting material that can offer a unique bonus.

Crafting Upgrades

Some weapons and armor require their own schematics to allow additional upgrade slots.

Runes

Crafting runes require a rune recipe. The player must also read glyphs by veilfire.

Icon Name Restriction Effect
Cleansing rune icon Cleansing Rune None +20 Damage vs. Red Templars and Darkspawn
Cleansing rune icon Master Cleansing Rune None +32 Damage vs. Red Templars and Darkspawn
Cleansing rune icon Superb Cleansing Rune None +50 Damage vs. Red Templars and Darkspawn
Corrupting rune Icon Corrupting Rune None +20 Damage vs. Living
Corrupting rune Icon Master Corrupting Rune None +32 Damage vs. Living
Corrupting rune Icon Superb Corrupting Rune None +50 Damage vs. Living
Demon-Slaying Rune None +20 Damage vs. Demons and Undead
Master Demon-Slaying Rune None +32 Damage vs. Demons and Undead
Superb Demon-Slaying Rune None +50 Damage vs. Demons and Undead
Dragon-Slaying Rune None +20 Damage vs. Dragons
Master Dragon-Slaying Rune None +32 Damage vs. Dragons
Superb Dragon-Slaying Rune None +50 Damage vs. Dragons
25px Fire Rune Non-staff only +10 Fire Damage
25px Master Fire Rune Non-staff only +16 Fire Damage
25px Superb Fire Rune Non-staff only +25 Fire Damage
Frost Rune Non-staff only +10 Cold Damage
Master Frost Rune Non-staff only +16 Cold Damage
Superb Frost Rune Non-staff only +25 Cold Damage
Lightning Rune Non-staff only +10 Electricity Damage
Master Lightning Rune Non-staff only +16 Electricity Damage
Superb Lightning Rune Non-staff only +25 Electricity Damage
Spirit rune icon Spirit Rune Staff only +10 Spirit Damage
Spirit rune icon Master Spirit Rune Staff only +16 Spirit Damage
Spirit rune icon Superb Spirit Rune Staff only +25 Spirit Damage

Potions

The player can speak with an apothecary to upgrade potions using herbs that have been gathered in the wilderness. An Equip Station is used to assign different potions to each party member and replenish potions that are being carried. The Upgrade Station is used to unlock permanent upgrades to potions. Potion upgrades require a significant amount of herbs to unlock, but give permanent and significant bonuses to potions.

Potions

Available Potions

Tonics

Tonics enhance resistance or can be used to augment combat.

Available Tonics

  • Fire Resistance Tonic
  • Cold Resistance Tonic
  • Electrical Resistance Tonic
  • Spirit Resistance Tonic
  • Rock Armor Tonic
  • Tears of the Dead

Grenades

Grenades are throwing vials with area-of-effect properties.

Available Grenades

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