The prison was eventually abandoned and remained sealed until 9:41 Dragon when a Venatori expedition to the Western Approach, led by Crassius Servis, arrived and began to excavate it in search of lost Tevinter knowledge. To increase the pace of the work, the Venatori captured a Giant to perform the heavier tasks.
Unknown to the Venatori, the ancient Tevinters had unwittingly built Coracavus over an old entrance to the Deep Roads. The Venatori activity lured darkspawn, who poured into the prison after the workers breached a wall. Although the first wave was defeated and Servis ordered that work be continued, more darkspawn followed and slaughtered the remaining workers. The Venatori abandoned Coracavus and focused their efforts elsewhere.
- Front Corridor
- Guard's Hall
- Holding Cells
- North Prisoner Entrance
- Records Room
- South Entrance
The ruins can first be entered only from the North Prisoner Entrance, which soon leads into the Guard's Hall. From here stairs can be taken down east, into the Holding Cells. Back through the hall, the path opens up into the Records Room, the center of the site with some ancillary rooms, which can be left into the Front Corridor. A door closes off the South Entrance, a large square courtyard, that is guarded by a small hall holding the South Exit into the Approach.
- Main article: Quests (Inquisition)
- Behind a locked door in the Records Room.
Notable itemsSpirit Rune Schematic
Adds spirit damage to each weapon strike.
– In a torture cell to the right of the stairs in the Holding Cells.
Inflicts bonus damage against demons and undead on each weapon strike.
+20 Damage vs. Demons Superb Ring of Critical Damage
+20% Critical Damage Bonus – Loot from a chest in the Records Room behind the locked door.
Codex entriesCodex entry: Coracavus Codex entry: A Missing Slave Codex entry: The Secret Tongue of Slaves
Other textsAncient List of Prisoners A Blood-Spattered Note A Crumpled Note Faded Interrogation Notes Venatori Plans
- The South Entrance leads to the Echo Back Canyon Camp in the Western Approach. South of the camp is the gate of Toth and the release lever to open it.
- The giant is too large for the arch and will not enter the Front Corridor.