Dragon Age Wiki
Dragon Age Wiki
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* Front Corridor
 
* Front Corridor
 
* South Hall
 
* South Hall
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* South Entrance
   
 
== Additional Notes ==
 
== Additional Notes ==

Revision as of 15:33, 10 January 2015

Coracavus is a location in Dragon Age: Inquisition.

Involvement


This section contains spoilers for:
Dragon Age: Inquisition.


Coracavus was an ancient Tevinter prison used to house prisoners whose crimes ranged from treason to public indecency. The prison was eventually abandoned and remained sealed until 9:41 Dragon when a Venatori expedition to the Western Approach led by Crassius Servis arrived and began to excavate it in search of lost Tevinter knowledge. To increase the pace of the work, the Venatori captured a Giant to perform the heavier tasks.

Unknown to the Venatori, the ancient Tevinters had unwittingly built Coracavus over an old entrance to the Deep Roads. The Venatori activity lured darkspawn, who poured into the prison after the workers breached a wall. Although the first wave was defeated and Servis ordered that work be continued, more darkspawn followed and slaughtered the remaining workers. The Venatori abandoned Coracavus and focused their efforts elsewhere.

When the Inquisitor arrives in the Western Approach, Servis and his minions have secured themselves in Echoback Canyon, inaccessible behind the Gate of Andoral and the Gate of Toth. After capturing Griffon Wing Keep, darkspawn emerge from the northern entrance of Coracavus, cut off from the rest of the area by hazardous sulphur pits, and begin roaming the region. Upon bridging the sulphur pits, the Inquisitor enters Coracavus, seals the tunnel the darkspawn were using, and gains access to Echoback Canyon via the prison's southern entrance.


Locations

  • Northern Prisoner Entrance
  • North Guard Hall
  • Holding Cells
  • Records Room
  • Front Corridor
  • South Hall
  • South Entrance

Additional Notes

  • In the Holding Cells to the east of the Northern Entrance, there is a Spirit Rune Schematic. The rune is on the floor in a torture cell splattered with blood (to the right of the stairs used to access the Holding Cells. The Veilfire is found in one of the other cells, on the south wall (must Energize what appears to be an altar).
  • The western side room from the Records Room is locked (requires a Rogue), but it holds a Mosaic piece and a few loot chests that may yield: Superb Ring of Critical Damage, Demon-Slaying Rune.

Quests

The Trouble with Darkspawn The Trouble with Darkspawn

Codex Entries