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{{Missing info|Image, all interior locations, notes, etc.}}
 
 
<onlyinclude>{{LocationTransformer
 
<onlyinclude>{{LocationTransformer
 
|name = [[Coracavus]]
 
|name = [[Coracavus]]
 
|style = {{{style|}}}
 
|style = {{{style|}}}
|icon =
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|icon = Small location icon (Inquisition).png
|image =
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|image = Coracavus-Exterior-Statues.png
|px = 280px
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|px = 270x360px
 
|type = Ruin
 
|type = Ruin
 
|sections =
 
|sections =
|location = [[Western Approach]]
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|location = [[Orlais]] – [[Western Approach|The Western Approach]]
|inhabitants =
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|inhabitants = [[Darkspawn]]
 
|factions = [[Tevinter Imperium]]
 
|factions = [[Tevinter Imperium]]
 
|appearances = [[Dragon Age: Inquisition]]
 
|appearances = [[Dragon Age: Inquisition]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
  +
'''Coracavus''' is an ancient [[Tevinter Imperium|Tevinter]] prison in the northern part of the [[Western Approach]]. Long-abandoned, it is now in ruins.
'''Coracavus''' is a location in [[Dragon Age: Inquisition]].
 
   
== Involvement ==
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== Background ==
  +
[[File:The Trouble with Darkspawn Text Image 3.png|thumb|left|220px|A [[Note: Ancient List of Prisoners|list of former prisoners]] in this place]]
{{SpoilerDAI|
 
Coracavus was an ancient [[Tevinter]] prison used to house prisoners whose crimes ranged from treason to public indecency. The prison was eventually abandoned and remained sealed until 9:41 [[Dragon Age (time period)|Dragon]] when a [[Venatori]] expedition to the [[Western Approach]] led by [[Crassius Servis]] arrived and began to excavate it in search of lost Tevinter knowledge. To increase the pace of the work, the Venatori captured a [[Giant]] to perform the heavier tasks.
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Coracavus was used to house prisoners, whose crimes ranged from treason to public indecency, dating back to before the [[Second Blight]]<ref>[[Note: Ancient List of Prisoners]]</ref>.
  +
  +
The prison was eventually abandoned and remained sealed until 9:41 [[Dragon Age (time period)|Dragon]] when a [[Venatori]] expedition to the [[Western Approach]], led by [[Crassius Servis]], arrived and began to excavate it in search of lost Tevinter knowledge. To increase the pace of the work, the Venatori captured a [[Giant]] to perform the heavier tasks.
   
 
Unknown to the Venatori, the ancient Tevinters had unwittingly built Coracavus over an old entrance to the [[Deep Roads]]. The Venatori activity lured [[darkspawn]], who poured into the prison after the workers breached a wall. Although the first wave was defeated and Servis ordered that work be continued, more darkspawn followed and slaughtered the remaining workers. The Venatori abandoned Coracavus and focused their efforts elsewhere.
 
Unknown to the Venatori, the ancient Tevinters had unwittingly built Coracavus over an old entrance to the [[Deep Roads]]. The Venatori activity lured [[darkspawn]], who poured into the prison after the workers breached a wall. Although the first wave was defeated and Servis ordered that work be continued, more darkspawn followed and slaughtered the remaining workers. The Venatori abandoned Coracavus and focused their efforts elsewhere.
   
  +
== Involvement ==
When [[the Inquisitor]] arrives in the Western Approach, Servis and his minions have secured themselves in Echoback Canyon, inaccessible behind the Gate of [[Andoral]] and the Gate of [[Toth]]. After capturing [[Griffon Wing Keep]], darkspawn emerge from the northern entrance of Coracavus, cut off from the rest of the area by hazardous sulphur pits, and begin roaming the region. Upon bridging the sulphur pits, the Inquisitor enters Coracavus, seals the tunnel the darkspawn were using, and gains access to Echoback Canyon via the prison's southern entrance.
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{{SpoilerDAI|When [[the Inquisitor]] arrives in the Western Approach, Servis and his minions have secured themselves in "Echoback Canyon", inaccessible behind the Gate of [[Andoral]] and the Gate of [[Toth]]. After capturing [[Griffon Wing Keep]], darkspawn emerge from the northern entrance of Coracavus, cut off from the rest of the area by hazardous Sulphur Pits, and begin roaming the region. Upon bridging the Sulphur Pits, the Inquisitor enters Coracavus, seals the tunnel the darkspawn were using, and gains access to "Echoback Canyon" via the prison's ''South Exit''.
 
}}
 
}}
   
== Locations ==
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== Places ==
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[[File:Coracavus-Map.png|thumb|275px|Map of Coracavus]]
* Northern Prisoner Entrance
 
  +
* North Guard Hall
 
  +
* Front Corridor
 
* Guard's Hall
 
* Holding Cells
 
* Holding Cells
 
* North Prisoner Entrance
 
* Records Room
 
* Records Room
  +
* South Entrance
  +
The ruins can first be entered only from the ''North Prisoner Entrance'', which soon leads into the ''Guard's Hall''. From here stairs can be taken down east, into the ''Holding Cells''. Back through the hall, the path opens up into the ''Records Room'', the center of the site with some ancillary rooms, which can be left into the ''Front Corridor''. A door closes off the ''South Entrance'', a large square courtyard, that is guarded by a small hall holding the South Exit into the [[Western Approach|Approach]].
   
== Additional Notes ==
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== Quests ==
  +
{{Main|Quests (Inquisition)}}
 
{{:The Trouble with Darkspawn|style=iconmini}}{{Clrl}}
   
  +
== Collections ==
* In the ''Holding Cells'' to the east of the ''Northern Entrance'', there is a [[Spirit Rune Schematic]]. The rune is on the floor in a torture cell splattered with blood (to the right of the stairs used to access the Holding Cells. The [[Veilfire]] is found in one of the other cells, on the south wall (must ''Energize'' what appears to be an altar).
 
  +
=== Mosaics ===
  +
[[File:Mosaic Pieces icon.png|21px]] [[Freed Are Slaves]]: <br>
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* Behind a locked door in the ''Records Room''.
   
== Quests ==
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== Enemies ==
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* [[Darkspawn]]
{{:The Trouble with Darkspawn|style=iconmini}}{{clrl}}
 
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** [[Ghoul]]s
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** [[Hurlock]]s
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** [[Hurlock alpha]]
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* [[Giant]]
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  +
== Notable items ==
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=== [[Veilfire|Veilfire glyphs]] ===
  +
{{:Spirit Rune Schematic|style=iconmini}} – In a torture cell to the right of the stairs in the ''Holding Cells''.{{Clrl}}
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  +
=== Loot ===
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{{:Demon-Slaying Rune|style=iconmini}}{{Clrl}}
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{{:Superb Ring of Critical Damage|style=iconmini}} – Loot from a chest in the ''Records Room'' behind the locked door.{{Clrl}}
  +
  +
== Codex entries ==
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[[File:The Trouble with Darkspawn Text Image 1.png|thumb|right|275px|A [[Note: A Blood-Spattered Note|note]] on [[giant]]s at work.]]
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{{:Codex entry: Coracavus|style=iconminiDAI}}{{Clrl}}
 
{{:Codex entry: A Missing Slave|style=iconminiDAI}}{{Clrl}}
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{{:Codex entry: The Secret Tongue of Slaves|style=iconminiDAI}}{{Clrl}}
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  +
=== Other texts ===
  +
{{:Note: Ancient List of Prisoners|style=iconmini}}{{Clrl}}
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{{:Note: A Blood-Spattered Note|style=iconmini}}{{Clrl}}
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{{:Note: A Crumpled Note|style=iconmini}}{{Clrl}}
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{{:Note: Faded Interrogation Notes|style=iconmini}}{{Clrl}}
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{{:Note: Venatori Plans|style=iconmini}}{{Clrl}}
  +
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== Notes ==
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* The ''South Entrance'' leads to the ''[[Holding the Western Approach|Echo Back Canyon Camp]]'' in the [[Western Approach]]. South of the camp is the gate of [[Toth]] and the release lever to open it.
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* The giant is too large for the arch and will not enter the Front Corridor.
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  +
== Gallery ==
  +
<gallery>
  +
Coracavus_Exterior.png|Coracavus – Exterior
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Coracavus_Holding_Cells.png|Holding Cells
  +
Coracavus_North_Guard_Hall.png|Guard's Hall
  +
Coracavus_Records_Room.png|Records Room
  +
Coracavus_South_Entrance.png|South Entrance
  +
Coracavus-Interior.png|Interior hallway of Coracavus
  +
Entry hall.jpg|Courtyard
  +
atrium.jpg|Atrium
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</gallery>
   
== Codex Entries ==
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== References ==
  +
<references />
* [[Codex entry: A Missing Slave]]
 
 
[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:Dragon Age: Inquisition locations]]
 
[[Category:Dragon Age: Inquisition locations]]

Revision as of 17:11, 18 November 2019

Coracavus is an ancient Tevinter prison in the northern part of the Western Approach. Long-abandoned, it is now in ruins.

Background

The Trouble with Darkspawn Text Image 3

A list of former prisoners in this place

Coracavus was used to house prisoners, whose crimes ranged from treason to public indecency, dating back to before the Second Blight[1].

The prison was eventually abandoned and remained sealed until 9:41 Dragon when a Venatori expedition to the Western Approach, led by Crassius Servis, arrived and began to excavate it in search of lost Tevinter knowledge. To increase the pace of the work, the Venatori captured a Giant to perform the heavier tasks.

Unknown to the Venatori, the ancient Tevinters had unwittingly built Coracavus over an old entrance to the Deep Roads. The Venatori activity lured darkspawn, who poured into the prison after the workers breached a wall. Although the first wave was defeated and Servis ordered that work be continued, more darkspawn followed and slaughtered the remaining workers. The Venatori abandoned Coracavus and focused their efforts elsewhere.

Involvement


This section contains spoilers for:
Dragon Age: Inquisition.


When the Inquisitor arrives in the Western Approach, Servis and his minions have secured themselves in "Echoback Canyon", inaccessible behind the Gate of Andoral and the Gate of Toth. After capturing Griffon Wing Keep, darkspawn emerge from the northern entrance of Coracavus, cut off from the rest of the area by hazardous Sulphur Pits, and begin roaming the region. Upon bridging the Sulphur Pits, the Inquisitor enters Coracavus, seals the tunnel the darkspawn were using, and gains access to "Echoback Canyon" via the prison's South Exit.


Places

Coracavus-Map

Map of Coracavus

  • Front Corridor
  • Guard's Hall
  • Holding Cells
  • North Prisoner Entrance
  • Records Room
  • South Entrance

The ruins can first be entered only from the North Prisoner Entrance, which soon leads into the Guard's Hall. From here stairs can be taken down east, into the Holding Cells. Back through the hall, the path opens up into the Records Room, the center of the site with some ancillary rooms, which can be left into the Front Corridor. A door closes off the South Entrance, a large square courtyard, that is guarded by a small hall holding the South Exit into the Approach.

Quests

Main article: Quests (Inquisition)

The Trouble with Darkspawn The Trouble with Darkspawn

Collections

Mosaics

Mosaic Pieces icon Freed Are Slaves:

  • Behind a locked door in the Records Room.

Enemies

Notable items

Veilfire glyphs

Spirit Rune Schematic Spirit Rune Schematic – In a torture cell to the right of the stairs in the Holding Cells.

Loot

Demon-Slaying Rune Demon-Slaying Rune

Superb Ring of Critical Damage Superb Ring of Critical Damage – Loot from a chest in the Records Room behind the locked door.

Codex entries

The Trouble with Darkspawn Text Image 1

A note on giants at work.

Codex entry: Coracavus Codex entry: Coracavus

Codex entry: A Missing Slave Codex entry: A Missing Slave

Codex entry: The Secret Tongue of Slaves Codex entry: The Secret Tongue of Slaves

Other texts

Ancient List of Prisoners Ancient List of Prisoners

A Blood-Spattered Note A Blood-Spattered Note

A Crumpled Note A Crumpled Note

Faded Interrogation Notes Faded Interrogation Notes

Venatori Plans Venatori Plans

Notes

  • The South Entrance leads to the Echo Back Canyon Camp in the Western Approach. South of the camp is the gate of Toth and the release lever to open it.
  • The giant is too large for the arch and will not enter the Front Corridor.

Gallery

References