- For the spell in Dragon Age II, see Cone of Cold (Dragon Age II).
Cone of Cold is a mage spell from the Primal tree in Dragon Age: Origins.
Information[]
- Deals
(34 + 0.34 * spellpower)
cold damage. - Area of Effect - Cone: 8m, 35°.
- Freeze duration (adjusted for target's rank): 8s.
- Movement speed penalty: 40% for 10s.
- Range: 8m.
- Conjuration time: 1s.
- Being hit by this ability is supposed to generate 40 Threat in addition to damage-based Threat on the target(s). As of Patch 1.04, only damage-based Threat is drawn.
- Spell combinations: Shattering.
Notes[]
- Activation base is in mana and values vary with fatigue%.
- Can interrupt a grab attack (from an Ogre, for example).
- Arcane Warrior spellcasting: the spell must be cast with your weapon(s) sheathed.
Bugs[]
- Due to a bug in the spell script, only the enemy currently selected (locked on) by the caster is allowed a physical resistance check. All other enemies hit by the cone will always be frozen, unless their spell resistance negates the spell.
- A fix for this is available here.