Dragon Age Wiki
Dragon Age Wiki
(fixed external link to Advanced Tactics mod)
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'''Conditions''' are used in [[tactics]]. They are used to identify a variable for an action to occur. How conditions work, is similar to any kind of programming in real-life, if <code>condition A</code> is <code>true</code> then <code>execute action</code>, if <code>condition A</code> is <code>false</code> then move to <code>condition B</code>.
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'''Conditions''' are used in [[Tactics (Origins)|tactics]]. They are used to identify a variable for an action to occur. How conditions work, is similar to any kind of programming in real-life, if <code>condition A</code> is <code>true</code> then <code>execute action</code>, if <code>condition A</code> is <code>false</code> then move to <code>condition B</code>.
   
 
There are a total of 218 individual conditions categorised under how they work, such as if a party member is clustered by several enemies or by several allies and how many. Some conditions are very specific, where they will only apply to self, to an enemy or to an ally. Some such as [[health]], [[mana]] or [[stamina]] checks, can be done to all three.
 
There are a total of 218 individual conditions categorised under how they work, such as if a party member is clustered by several enemies or by several allies and how many. Some conditions are very specific, where they will only apply to self, to an enemy or to an ally. Some such as [[health]], [[mana]] or [[stamina]] checks, can be done to all three.
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Not all conditions are available or selectable in the tactics menu, noted by asterisks (*) below. Most of them can be activated by an external mod, [https://www.nexusmods.com/dragonage/mods/181 Advanced Tactics] (for PC version), such as ''X enemies are dead, X allies are alive, most enemies using certain attack, or nearest visible race''.
   
 
== Health Level ==
 
== Health Level ==
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* Clustered with same group, 5+
 
* Clustered with same group, 5+
   
== Most Hated ==
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== Most Hated * ==
 
* Most Hated
 
* Most Hated
 
* 2nd Most Hated
 
* 2nd Most Hated
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* Nearest Visible
 
* Nearest Visible
   
== Nearest Visible Race ==
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== Nearest Visible Race * ==
 
* Nearest Visible Dwarf
 
* Nearest Visible Dwarf
 
* Nearest Visible Elf
 
* Nearest Visible Elf
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* Nearest Visible Rogue
 
* Nearest Visible Rogue
   
== Nearest Visible Gender ==
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== Nearest Visible Gender * ==
 
* Nearest Visible Male
 
* Nearest Visible Male
 
* Nearest Visible Female
 
* Nearest Visible Female
   
 
== Attacking Party Member ==
 
== Attacking Party Member ==
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* Target of main character
* Attacking Hero,
 
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* Target of controlled party member
* Attacking Main Controlled
 
  +
* Target of (specific companion's name)
   
 
== Target of Party Member ==
 
== Target of Party Member ==
* Target of Hero
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* Target of main character
* Target of Main Controlled
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* Target of controlled party member
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* Target of (specific companion's name)
   
== Has any buff spell ==
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== Has any buff spell ==
 
* Has any buff spell at short range
 
* Has any buff spell at short range
 
* Has any buff spell at medium range
 
* Has any buff spell at medium range
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== Has Status ID ==
 
== Has Status ID ==
 
* Can't Attack
 
* Can't Attack
* Polymorphed
 
 
* Charmed
 
* Charmed
 
* Paralyzed
 
* Paralyzed
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* Knockdown
 
* Knockdown
 
* Rooted
 
* Rooted
* Dazed
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* Dazed (Disoriented)
 
* Slowed
 
* Slowed
 
* Grabbed
 
* Grabbed
  +
* Grabbing
 
* Immobilized
 
* Movement Impaired
   
 
== Target has armor type ==
 
== Target has armor type ==
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* Target has high or medium AR
 
* Target has high or medium AR
   
== Most enemies have armor type ==
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== Most enemies have armor type * ==
 
* Most enemies have low AR
 
* Most enemies have low AR
 
* Most enemies have medium AR
 
* Most enemies have medium AR
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* Most enemies have high or medium AR
 
* Most enemies have high or medium AR
   
== All enemies have armor type ==
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== All enemies have armor type * ==
 
* All enemies have low AR
 
* All enemies have low AR
 
* All enemies have medium AR
 
* All enemies have medium AR
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* All enemies have high or medium AR
 
* All enemies have high or medium AR
   
== Target has rank ==
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== Being attacked by attack==
* Target rank is critter
 
* Target rank is normal
 
* Target rank is elite
 
* Target rank is boss
 
* Target rank is elite boss
 
 
== Being attacked by attack==
 
 
* Being attacked by a melee attack
 
* Being attacked by a melee attack
 
* Being attacked by a ranged attack
 
* Being attacked by a ranged attack
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* Being attacked by ranged or magic
 
* Being attacked by ranged or magic
   
== Target using attack type ==
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== Target using attack type * ==
 
* Target using melee attack (NON FOLLOWER)
 
* Target using melee attack (NON FOLLOWER)
 
* Target using ranged attack (NON FOLLOWER)
 
* Target using ranged attack (NON FOLLOWER)
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* Target using ranged or magic (NON FOLLOWER)
 
* Target using ranged or magic (NON FOLLOWER)
   
== Most enemies use attack ==
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== Most enemies use attack * ==
 
* Most enemies using melee attack
 
* Most enemies using melee attack
 
* Most enemies using ranged attack
 
* Most enemies using ranged attack
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* Most enemies using ranged or magic
 
* Most enemies using ranged or magic
   
== All enemies using attack ==
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== All enemies using attack * ==
 
* All enemies using melee attack
 
* All enemies using melee attack
 
* All enemies using ranged attack
 
* All enemies using ranged attack
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* All enemies using ranged or magic
 
* All enemies using ranged or magic
   
== At least X enemies are alive ==
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== At least X enemies are alive * ==
 
* At least 1 enemy is alive
 
* At least 1 enemy is alive
 
* At least 3 enemies are alive
 
* At least 3 enemies are alive
 
* At least 5 enemies are alive
 
* At least 5 enemies are alive
   
== At least X enemies are dead ==
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== At least X enemies are dead * ==
 
* At least 1 creature is dead
 
* At least 1 creature is dead
 
* At least 3 creature are dead
 
* At least 3 creature are dead
 
* At least 5 creature are dead
 
* At least 5 creature are dead
   
== At least X allies are alive ==
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== At least X allies are alive * ==
 
* At least 1 ally is alive
 
* At least 1 ally is alive
 
* At least 3 allies are alive
 
* At least 3 allies are alive
 
* At least 5 allies are alive
 
* At least 5 allies are alive
   
== Has Status ID ==
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== Has Status ID * ==
 
* Polymorphed
 
* Stealthed
 
* Stealthed
 
* Dead
 
* Dead
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* Unconscious
* Unconcious
 
* Immobilized
 
* Movement Impaired
 
   
 
== Target at range ==
 
== Target at range ==
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* Surrounded by at least 4 enemies
 
* Surrounded by at least 4 enemies
   
== Target using ranged attacks at range ==
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== Target using ranged attacks at range * ==
 
* Using ranged attacks at short range
 
* Using ranged attacks at short range
 
* Using ranged attacks between short and medium range
 
* Using ranged attacks between short and medium range
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* Self Mana or Stamina >= 10%
 
* Self Mana or Stamina >= 10%
   
== Attacking Party Member ==
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== Target at Flank * ==
* Attacking %s
 
 
== Target at Flank ==
 
 
* Target at right flank
 
* Target at right flank
 
* Target at left flank
 
* Target at left flank
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* At least 3 target at flank: Dragon Front Far (Breath)
 
* At least 3 target at flank: Dragon Front Far (Breath)
   
== At least X allies are alive ==
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== At least X allies are alive * ==
 
* At least 1 ally is wounded (50%)
 
* At least 1 ally is wounded (50%)
 
* At least 2 allies are wounded (50%)
 
* At least 2 allies are wounded (50%)
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* Target rank is Elite or higher
 
* Target rank is Elite or higher
 
* Target rank is Boss or higher
 
* Target rank is Boss or higher
[[Category:Gameplay]]
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[[Category:Dragon Age: Origins gameplay]]
[[Category:Game rules]]
 
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Latest revision as of 18:29, 30 May 2018

Conditions are used in tactics. They are used to identify a variable for an action to occur. How conditions work, is similar to any kind of programming in real-life, if condition A is true then execute action, if condition A is false then move to condition B.

There are a total of 218 individual conditions categorised under how they work, such as if a party member is clustered by several enemies or by several allies and how many. Some conditions are very specific, where they will only apply to self, to an enemy or to an ally. Some such as health, mana or stamina checks, can be done to all three.

Not all conditions are available or selectable in the tactics menu, noted by asterisks (*) below. Most of them can be activated by an external mod, Advanced Tactics (for PC version), such as X enemies are dead, X allies are alive, most enemies using certain attack, or nearest visible race.

Health Level[]

  • Health < 100%
  • Health < 90%
  • Health < 75%
  • Health < 50%
  • Health < 25%
  • Health < 10%
  • Health >= 90%
  • Health >= 75%
  • Health >= 50%
  • Health >= 25%
  • Health >= 10%

Mana or Stamina Level[]

  • Mana or Stamina < 100%
  • Mana or Stamina < 90%
  • Mana or Stamina < 75%
  • Mana or Stamina < 50%
  • Mana or Stamina < 25%
  • Mana or Stamina < 10%
  • Mana or Stamina >= 90%
  • Mana or Stamina >= 75%
  • Mana or Stamina >= 50%
  • Mana or Stamina >= 25%
  • Mana or Stamina >= 10%

Lowest/Highest HP[]

  • Lowest HP
  • Highest HP

Clustered with same group[]

  • Clustered with same group, 2+
  • Clustered with same group, 3+
  • Clustered with same group, 4+
  • Clustered with same group, 5+

Most Hated *[]

  • Most Hated
  • 2nd Most Hated
  • 3rd Most Hated

Nearest Visible[]

  • Nearest Visible

Nearest Visible Race *[]

  • Nearest Visible Dwarf
  • Nearest Visible Elf
  • Nearest Visible Human
  • Nearest Visible Qunari
  • Nearest Visible Animal
  • Nearest Visible Beast
  • Nearest Visible Darkspawn
  • Nearest Visible Dragon
  • Nearest Visible Golem
  • Nearest Visible Spirit
  • Nearest Visible Undead

Nearest Visible Class[]

  • Nearest Visible Warrior
  • Nearest Visible Mage
  • Nearest Visible Rogue

Nearest Visible Gender *[]

  • Nearest Visible Male
  • Nearest Visible Female

Attacking Party Member[]

  • Target of main character
  • Target of controlled party member
  • Target of (specific companion's name)

Target of Party Member[]

  • Target of main character
  • Target of controlled party member
  • Target of (specific companion's name)

Has any buff spell[]

  • Has any buff spell at short range
  • Has any buff spell at medium range
  • Has any buff spell at long range

Has Status ID[]

  • Can't Attack
  • Charmed
  • Paralyzed
  • Stunned
  • Sleeping
  • Knockdown
  • Rooted
  • Dazed (Disoriented)
  • Slowed
  • Grabbed
  • Grabbing
  • Immobilized
  • Movement Impaired

Target has armor type[]

  • Target has low AR
  • Target has medium AR
  • Target has high AR
  • Target has low or medium AR
  • Target has high or medium AR

Most enemies have armor type *[]

  • Most enemies have low AR
  • Most enemies have medium AR
  • Most enemies have high AR
  • Most enemies have low or medium AR
  • Most enemies have high or medium AR

All enemies have armor type *[]

  • All enemies have low AR
  • All enemies have medium AR
  • All enemies have high AR
  • All enemies have low or medium AR
  • All enemies have high or medium AR

Being attacked by attack[]

  • Being attacked by a melee attack
  • Being attacked by a ranged attack
  • Being attacked by magic
  • Being attacked by melee or ranged
  • Being attacked by melee or magic
  • Being attacked by ranged or magic

Target using attack type *[]

  • Target using melee attack (NON FOLLOWER)
  • Target using ranged attack (NON FOLLOWER)
  • Target using magic (NON FOLLOWER)
  • Target using melee or ranged (NON FOLLOWER)
  • Target using melee or magic (NON FOLLOWER)
  • Target using ranged or magic (NON FOLLOWER)

Most enemies use attack *[]

  • Most enemies using melee attack
  • Most enemies using ranged attack
  • Most enemies using magic
  • Most enemies using melee or ranged
  • Most enemies using melee or magic
  • Most enemies using ranged or magic

All enemies using attack *[]

  • All enemies using melee attack
  • All enemies using ranged attack
  • All enemies using magic
  • All enemies using melee or ranged
  • All enemies using melee or magic
  • All enemies using ranged or magic

At least X enemies are alive *[]

  • At least 1 enemy is alive
  • At least 3 enemies are alive
  • At least 5 enemies are alive

At least X enemies are dead *[]

  • At least 1 creature is dead
  • At least 3 creature are dead
  • At least 5 creature are dead

At least X allies are alive *[]

  • At least 1 ally is alive
  • At least 3 allies are alive
  • At least 5 allies are alive

Has Status ID *[]

  • Polymorphed
  • Stealthed
  • Dead
  • Unconscious

Target at range[]

  • Target at short range
  • Target between short and medium range
  • Target between medium and long range

Surrounded by Targets[]

  • Surrounded by no enemies
  • Surrounded by at least 2 enemies
  • Surrounded by at least 3 enemies
  • Surrounded by at least 4 enemies

Target using ranged attacks at range *[]

  • Using ranged attacks at short range
  • Using ranged attacks between short and medium range
  • Using ranged attacks between medium and long range

Self, Health Level[]

  • Self Health < 100%
  • Self Health < 90%
  • Self Health < 75%
  • Self Health < 50%
  • Self Health < 25%
  • Self Health < 10%
  • Self Health >= 90%
  • Self Health >= 75%
  • Self Health >= 50%
  • Self Health >= 25%
  • Self Health >= 10%

Self, Mana or Stamina Level[]

  • Self Mana or Stamina < 100%
  • Self Mana or Stamina < 90%
  • Self Mana or Stamina < 75%
  • Self Mana or Stamina < 50%
  • Self Mana or Stamina < 25%
  • Self Mana or Stamina < 10%
  • Self Mana or Stamina >= 90%
  • Self Mana or Stamina >= 75%
  • Self Mana or Stamina >= 50%
  • Self Mana or Stamina >= 25%
  • Self Mana or Stamina >= 10%

Target at Flank *[]

  • Target at right flank
  • Target at left flank
  • Target at back right flank
  • Target at back left flank
  • Target at front flank
  • Target at large right flank
  • Target at large left flank
  • Target at back left 2 flank
  • Target at back right 2 flank
  • Target at flank: Dragon FR
  • Target at flank: Dragon FL
  • Target at flank: Dragon BR
  • Target at flank: Dragon BL
  • Target at flank: Dragon Front Far (Breath)
  • Target at flank: Dragon Back
  • Target at flank: Dragon Front Close (Sweep)
  • At least 2 targets at flank: Dragon Back
  • At least 3 targets at flank: Dragon Back
  • At least 2 targets at flank: Dragon Front Close (Sweep)
  • At least 3 targets at flank: Dragon Front Close (Sweep)
  • At least 2 target at flank: Dragon Front Far (Breath)
  • At least 3 target at flank: Dragon Front Far (Breath)

At least X allies are alive *[]

  • At least 1 ally is wounded (50%)
  • At least 2 allies are wounded (50%)
  • At least 3 allies are wounded (50%)
  • At least 1 ally has curable effects
  • At least 2 allies have curable effects
  • At least 3 allies have curable effects

Target using attack type[]

  • Target using melee attack
  • Target using ranged attack
  • Target using magic
  • Target using melee or ranged
  • Target using melee or magic
  • Target using ranged or magic

Target has rank[]

  • Target rank is Critter
  • Target rank is Normal
  • Target rank is Elite
  • Target rank is Boss
  • Target rank is Elite Boss
  • Target rank is Normal or lower
  • Target rank is Elite or lower
  • Target rank is Normal or higher
  • Target rank is Elite or higher
  • Target rank is Boss or higher