(Adding categories) |
FarmerBob12 (talk | contribs) (fixed external link to Advanced Tactics mod) Tag: Visual edit |
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− | '''Conditions''' are used in [[Tactics]]. They are used to identify a variable for an action to occur. How conditions work, is similar to any kind of programming in real-life, if |
+ | '''Conditions''' are used in [[Tactics (Origins)|tactics]]. They are used to identify a variable for an action to occur. How conditions work, is similar to any kind of programming in real-life, if <code>condition A</code> is <code>true</code> then <code>execute action</code>, if <code>condition A</code> is <code>false</code> then move to <code>condition B</code>. |
− | There are a total of 218 individual conditions categorised under how they work, such as if a party member is clustered by several enemies or by several allies and how many. Some conditions are very specific, where they will |
+ | There are a total of 218 individual conditions categorised under how they work, such as if a party member is clustered by several enemies or by several allies and how many. Some conditions are very specific, where they will only apply to self, to an enemy or to an ally. Some such as [[health]], [[mana]] or [[stamina]] checks, can be done to all three. |
+ | Not all conditions are available or selectable in the tactics menu, noted by asterisks (*) below. Most of them can be activated by an external mod, [https://www.nexusmods.com/dragonage/mods/181 Advanced Tactics] (for PC version), such as ''X enemies are dead, X allies are alive, most enemies using certain attack, or nearest visible race''. |
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− | =NOTE= |
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− | This article is being designed, currently the TacticsConditions is directly extracted from the Toolset and will be sort through and categorised in upcomming weeks. |
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+ | == Health Level == |
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− | __TOC__ |
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+ | * Health < 100% |
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+ | * Health < 90% |
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+ | * Health < 75% |
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+ | * Health < 50% |
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+ | * Health < 25% |
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+ | * Health < 10% |
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+ | * Health >= 90% |
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+ | * Health >= 75% |
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+ | * Health >= 50% |
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+ | * Health >= 25% |
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+ | * Health >= 10% |
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− | == |
+ | == Mana or Stamina Level == |
− | + | * Mana or Stamina < 100% |
|
− | + | * Mana or Stamina < 90% |
|
− | + | * Mana or Stamina < 75% |
|
− | + | * Mana or Stamina < 50% |
|
− | + | * Mana or Stamina < 25% |
|
− | + | * Mana or Stamina < 10% |
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− | + | * Mana or Stamina >= 90% |
|
− | + | * Mana or Stamina >= 75% |
|
− | + | * Mana or Stamina >= 50% |
|
− | + | * Mana or Stamina >= 25% |
|
− | + | * Mana or Stamina >= 10% |
|
+ | |||
− | ===Mana or Stamina Level=== |
||
+ | == Lowest/Highest HP == |
||
− | Mana or Stamina < 100% |
||
+ | * Lowest HP |
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− | Mana or Stamina < 90% |
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+ | * Highest HP |
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− | Mana or Stamina < 75% |
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+ | |||
− | Mana or Stamina < 50% |
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+ | == Clustered with same group == |
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− | Mana or Stamina < 25% |
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+ | * Clustered with same group, 2+ |
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− | Mana or Stamina < 10% |
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+ | * Clustered with same group, 3+ |
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− | Mana or Stamina >= 90% |
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+ | * Clustered with same group, 4+ |
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− | Mana or Stamina >= 75% |
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+ | * Clustered with same group, 5+ |
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− | Mana or Stamina >= 50% |
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+ | |||
− | Mana or Stamina >= 25% |
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+ | == Most Hated * == |
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− | Mana or Stamina >= 10% |
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+ | * Most Hated |
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− | ===Lowest/Highest HP=== |
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+ | * 2nd Most Hated |
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− | Lowest HP |
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+ | * 3rd Most Hated |
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− | Highest HP |
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+ | |||
− | ===Clustered with same group=== |
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+ | == Nearest Visible == |
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− | Clustered with same group, 2+ |
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+ | * Nearest Visible |
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− | Clustered with same group, 3+ |
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+ | |||
− | Clustered with same group, 4+ |
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+ | == Nearest Visible Race * == |
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− | Clustered with same group, 5+ |
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+ | * Nearest Visible Dwarf |
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− | ===Most Hated=== |
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+ | * Nearest Visible Elf |
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− | Most Hated |
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+ | * Nearest Visible Human |
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− | 2nd Most Hated |
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+ | * Nearest Visible Qunari |
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− | 3rd Most Hated |
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− | + | * Nearest Visible Animal |
|
− | Nearest Visible |
+ | * Nearest Visible Beast |
− | + | * Nearest Visible Darkspawn |
|
− | Nearest Visible |
+ | * Nearest Visible Dragon |
− | Nearest Visible |
+ | * Nearest Visible Golem |
− | Nearest Visible |
+ | * Nearest Visible Spirit |
− | Nearest Visible |
+ | * Nearest Visible Undead |
+ | |||
− | Nearest Visible Animal |
||
− | Nearest Visible |
+ | == Nearest Visible Class == |
− | Nearest Visible |
+ | * Nearest Visible Warrior |
− | Nearest Visible |
+ | * Nearest Visible Mage |
− | Nearest Visible |
+ | * Nearest Visible Rogue |
+ | |||
− | Nearest Visible Spirit |
||
− | Nearest Visible |
+ | == Nearest Visible Gender * == |
− | + | * Nearest Visible Male |
|
− | Nearest Visible |
+ | * Nearest Visible Female |
+ | |||
− | Nearest Visible Mage |
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+ | == Attacking Party Member == |
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− | Nearest Visible Rogue |
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+ | * Target of main character |
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− | ===Nearest Visible Gender=== |
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+ | * Target of controlled party member |
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− | Nearest Visible Male |
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+ | * Target of (specific companion's name) |
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− | Nearest Visible Female |
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+ | |||
− | ===attacking Party Member=== |
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+ | == Target of Party Member == |
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− | Attacking Hero |
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+ | * Target of main character |
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− | Attacking Main Controlled |
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− | + | * Target of controlled party member |
|
− | Target of |
+ | * Target of (specific companion's name) |
+ | |||
− | Target of Main Controlled |
||
− | == |
+ | == Has any buff spell == |
− | Has any buff spell at short range |
+ | * Has any buff spell at short range |
− | Has any buff spell at medium range |
+ | * Has any buff spell at medium range |
− | Has any buff spell at long range |
+ | * Has any buff spell at long range |
+ | |||
− | ===Has Status ID=== |
||
+ | == Has Status ID == |
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− | Can't Attack |
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+ | * Can't Attack |
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− | Polymorphed |
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− | Charmed |
+ | * Charmed |
− | Paralyzed |
+ | * Paralyzed |
+ | * Stunned |
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− | Stuned |
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− | Sleeping |
+ | * Sleeping |
− | Knockdown |
+ | * Knockdown |
− | Rooted |
+ | * Rooted |
− | Dazed |
+ | * Dazed (Disoriented) |
− | Slowed |
+ | * Slowed |
− | Grabbed |
+ | * Grabbed |
+ | * Grabbing |
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− | ===Target has armor type=== |
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+ | * Immobilized |
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− | Target has low AR |
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+ | * Movement Impaired |
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− | Target has medium AR |
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+ | |||
− | Target has high AR |
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− | Target has |
+ | == Target has armor type == |
− | Target has |
+ | * Target has low AR |
+ | * Target has medium AR |
||
− | ===Most enemies have armor type=== |
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− | + | * Target has high AR |
|
− | + | * Target has low or medium AR |
|
− | + | * Target has high or medium AR |
|
+ | |||
− | Most enemies have low or medium AR |
||
− | Most enemies have |
+ | == Most enemies have armor type * == |
− | + | * Most enemies have low AR |
|
− | + | * Most enemies have medium AR |
|
− | + | * Most enemies have high AR |
|
− | + | * Most enemies have low or medium AR |
|
− | + | * Most enemies have high or medium AR |
|
+ | |||
− | All enemies have high or medium AR |
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+ | == All enemies have armor type * == |
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− | ===Target has rank=== |
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+ | * All enemies have low AR |
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− | Target rank is critter |
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+ | * All enemies have medium AR |
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− | Target rank is normal |
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+ | * All enemies have high AR |
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− | Target rank is elite |
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+ | * All enemies have low or medium AR |
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− | Target rank is boss |
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+ | * All enemies have high or medium AR |
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− | Target rank is elite boss |
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+ | |||
− | ===Being attacked by attack=== |
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− | + | == Being attacked by attack== |
|
− | + | * Being attacked by a melee attack |
|
− | + | * Being attacked by a ranged attack |
|
− | + | * Being attacked by magic |
|
− | + | * Being attacked by melee or ranged |
|
− | + | * Being attacked by melee or magic |
|
+ | * Being attacked by ranged or magic |
||
− | ===Target using attack type=== |
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+ | |||
− | Target using melee attack (NON FOLLOWER) |
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− | Target using |
+ | == Target using attack type * == |
− | Target using |
+ | * Target using melee attack (NON FOLLOWER) |
− | Target using |
+ | * Target using ranged attack (NON FOLLOWER) |
− | Target using |
+ | * Target using magic (NON FOLLOWER) |
− | Target using |
+ | * Target using melee or ranged (NON FOLLOWER) |
+ | * Target using melee or magic (NON FOLLOWER) |
||
− | ===Most enemies use attack=== |
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+ | * Target using ranged or magic (NON FOLLOWER) |
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− | Most enemies using melee attack |
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+ | |||
− | Most enemies using ranged attack |
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− | Most enemies |
+ | == Most enemies use attack * == |
− | Most enemies using melee |
+ | * Most enemies using melee attack |
− | Most enemies using |
+ | * Most enemies using ranged attack |
− | Most enemies using |
+ | * Most enemies using magic |
− | + | * Most enemies using melee or ranged |
|
− | + | * Most enemies using melee or magic |
|
− | + | * Most enemies using ranged or magic |
|
+ | |||
− | All enemies using magic |
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− | All enemies using |
+ | == All enemies using attack * == |
− | All enemies using melee |
+ | * All enemies using melee attack |
− | All enemies using ranged |
+ | * All enemies using ranged attack |
− | + | * All enemies using magic |
|
+ | * All enemies using melee or ranged |
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− | At least 1 enemy is alive |
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− | + | * All enemies using melee or magic |
|
− | + | * All enemies using ranged or magic |
|
+ | |||
− | ===At least X enemies are dead=== |
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− | At least |
+ | == At least X enemies are alive * == |
− | At least |
+ | * At least 1 enemy is alive |
− | At least |
+ | * At least 3 enemies are alive |
− | + | * At least 5 enemies are alive |
|
+ | |||
− | At least 1 ally is alive |
||
− | At least |
+ | == At least X enemies are dead * == |
− | At least |
+ | * At least 1 creature is dead |
+ | * At least 3 creature are dead |
||
− | ===Has Status ID=== |
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+ | * At least 5 creature are dead |
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− | Stealthed |
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+ | |||
− | Dead |
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+ | == At least X allies are alive * == |
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− | Unconcious |
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+ | * At least 1 ally is alive |
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− | Immobilized |
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+ | * At least 3 allies are alive |
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− | Movement Impaired |
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+ | * At least 5 allies are alive |
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− | ===Target at range=== |
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+ | |||
− | Target at short range |
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+ | == Has Status ID * == |
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− | Target between short and medium range |
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+ | * Polymorphed |
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− | Target between medium and long range |
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+ | * Stealthed |
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− | ===Surrounded by Targets=== |
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+ | * Dead |
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− | Surrounded by no enemies |
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+ | * Unconscious |
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− | Surrounded by at least 2 enemies |
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+ | |||
− | Surrounded by at least 3 enemies |
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+ | == Target at range == |
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− | Surrounded by at least 4 enemies |
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− | + | * Target at short range |
|
− | + | * Target between short and medium range |
|
− | + | * Target between medium and long range |
|
+ | |||
− | Using ranged attacks between medium and long range |
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+ | == Surrounded by Targets == |
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− | ===Self, Health Level=== |
||
+ | * Surrounded by no enemies |
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− | Self Health < 100% |
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+ | * Surrounded by at least 2 enemies |
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− | Self Health < 90% |
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+ | * Surrounded by at least 3 enemies |
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− | Self Health < 75% |
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+ | * Surrounded by at least 4 enemies |
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− | Self Health < 50% |
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+ | |||
− | Self Health < 25% |
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+ | == Target using ranged attacks at range * == |
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− | Self Health < 10% |
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+ | * Using ranged attacks at short range |
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− | Self Health >= 90% |
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+ | * Using ranged attacks between short and medium range |
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− | Self Health >= 75% |
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+ | * Using ranged attacks between medium and long range |
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− | Self Health >= 50% |
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+ | |||
− | Self Health >= 25% |
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− | Self Health |
+ | == Self, Health Level == |
+ | * Self Health < 100% |
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− | ===Self, Mana or Stamina Level=== |
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− | Self |
+ | * Self Health < 90% |
− | Self |
+ | * Self Health < 75% |
− | Self |
+ | * Self Health < 50% |
− | Self |
+ | * Self Health < 25% |
− | Self |
+ | * Self Health < 10% |
− | Self |
+ | * Self Health >= 90% |
− | Self |
+ | * Self Health >= 75% |
− | Self |
+ | * Self Health >= 50% |
− | Self |
+ | * Self Health >= 25% |
− | Self |
+ | * Self Health >= 10% |
+ | |||
− | Self Mana or Stamina >= 10% |
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+ | == Self, Mana or Stamina Level == |
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− | ===Attacking Party Member=== |
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+ | * Self Mana or Stamina < 100% |
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− | Attacking %s |
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+ | * Self Mana or Stamina < 90% |
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− | ===Target at Flank=== |
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+ | * Self Mana or Stamina < 75% |
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− | Target at right flank |
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+ | * Self Mana or Stamina < 50% |
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− | Target at left flank |
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+ | * Self Mana or Stamina < 25% |
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− | Target at back right flank |
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+ | * Self Mana or Stamina < 10% |
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− | Target at back left flank |
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+ | * Self Mana or Stamina >= 90% |
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− | Target at front flank |
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+ | * Self Mana or Stamina >= 75% |
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− | Target at large right flank |
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+ | * Self Mana or Stamina >= 50% |
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− | Target at large left flank |
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+ | * Self Mana or Stamina >= 25% |
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− | Target at back left 2 flank |
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+ | * Self Mana or Stamina >= 10% |
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− | Target at back right 2 flank |
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+ | |||
− | Target at flank: Dragon FR |
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− | Target at |
+ | == Target at Flank * == |
− | Target at |
+ | * Target at right flank |
− | Target at |
+ | * Target at left flank |
− | Target at |
+ | * Target at back right flank |
− | Target at |
+ | * Target at back left flank |
− | Target at flank |
+ | * Target at front flank |
− | + | * Target at large right flank |
|
− | + | * Target at large left flank |
|
+ | * Target at back left 2 flank |
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− | At least 2 targets at flank: Dragon Front Close (Sweep) |
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+ | * Target at back right 2 flank |
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− | At least 3 targets at flank: Dragon Front Close (Sweep) |
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− | + | * Target at flank: Dragon FR |
|
− | + | * Target at flank: Dragon FL |
|
+ | * Target at flank: Dragon BR |
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− | ===at least X allies are alive=== |
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+ | * Target at flank: Dragon BL |
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− | At least 1 ally is wounded (50%) |
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+ | * Target at flank: Dragon Front Far (Breath) |
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− | At least 2 allies are wounded (50%) |
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+ | * Target at flank: Dragon Back |
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− | At least 3 allies are wounded (50%) |
||
+ | * Target at flank: Dragon Front Close (Sweep) |
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− | At least 1 ally has curable effects |
||
− | At least 2 |
+ | * At least 2 targets at flank: Dragon Back |
− | At least 3 |
+ | * At least 3 targets at flank: Dragon Back |
+ | * At least 2 targets at flank: Dragon Front Close (Sweep) |
||
− | Target using melee attack |
||
+ | * At least 3 targets at flank: Dragon Front Close (Sweep) |
||
− | ===Target using attack type=== |
||
+ | * At least 2 target at flank: Dragon Front Far (Breath) |
||
− | Target using ranged attack |
||
+ | * At least 3 target at flank: Dragon Front Far (Breath) |
||
− | Target using magic |
||
+ | |||
− | Target using melee or ranged |
||
+ | == At least X allies are alive * == |
||
− | Target using melee or magic |
||
+ | * At least 1 ally is wounded (50%) |
||
− | Target using ranged or magic |
||
+ | * At least 2 allies are wounded (50%) |
||
− | ===target has rank=== |
||
+ | * At least 3 allies are wounded (50%) |
||
− | Target rank is Normal or lower |
||
+ | * At least 1 ally has curable effects |
||
− | Target rank is Elite or lower |
||
+ | * At least 2 allies have curable effects |
||
− | Target rank is Normal or higher |
||
+ | * At least 3 allies have curable effects |
||
− | Target rank is Elite or higher |
||
+ | |||
− | Target rank is Boss or higher |
||
+ | == Target using attack type == |
||
− | [[Category:Gameplay]] |
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+ | * Target using melee attack |
||
− | [[Category:Gamerules]] |
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+ | * Target using ranged attack |
||
+ | * Target using magic |
||
+ | * Target using melee or ranged |
||
+ | * Target using melee or magic |
||
+ | * Target using ranged or magic |
||
+ | |||
+ | == Target has rank == |
||
+ | * Target rank is Critter |
||
+ | * Target rank is Normal |
||
+ | * Target rank is Elite |
||
+ | * Target rank is Boss |
||
+ | * Target rank is Elite Boss |
||
+ | * Target rank is Normal or lower |
||
+ | * Target rank is Elite or lower |
||
+ | * Target rank is Normal or higher |
||
+ | * Target rank is Elite or higher |
||
+ | * Target rank is Boss or higher |
||
+ | [[Category:Dragon Age: Origins gameplay]] |
||
+ | [[Category:Game mechanics]] |
Latest revision as of 18:29, 30 May 2018
Conditions are used in tactics. They are used to identify a variable for an action to occur. How conditions work, is similar to any kind of programming in real-life, if condition A
is true
then execute action
, if condition A
is false
then move to condition B
.
There are a total of 218 individual conditions categorised under how they work, such as if a party member is clustered by several enemies or by several allies and how many. Some conditions are very specific, where they will only apply to self, to an enemy or to an ally. Some such as health, mana or stamina checks, can be done to all three.
Not all conditions are available or selectable in the tactics menu, noted by asterisks (*) below. Most of them can be activated by an external mod, Advanced Tactics (for PC version), such as X enemies are dead, X allies are alive, most enemies using certain attack, or nearest visible race.
Health Level[]
- Health < 100%
- Health < 90%
- Health < 75%
- Health < 50%
- Health < 25%
- Health < 10%
- Health >= 90%
- Health >= 75%
- Health >= 50%
- Health >= 25%
- Health >= 10%
Mana or Stamina Level[]
- Mana or Stamina < 100%
- Mana or Stamina < 90%
- Mana or Stamina < 75%
- Mana or Stamina < 50%
- Mana or Stamina < 25%
- Mana or Stamina < 10%
- Mana or Stamina >= 90%
- Mana or Stamina >= 75%
- Mana or Stamina >= 50%
- Mana or Stamina >= 25%
- Mana or Stamina >= 10%
Lowest/Highest HP[]
- Lowest HP
- Highest HP
Clustered with same group[]
- Clustered with same group, 2+
- Clustered with same group, 3+
- Clustered with same group, 4+
- Clustered with same group, 5+
Most Hated *[]
- Most Hated
- 2nd Most Hated
- 3rd Most Hated
Nearest Visible[]
- Nearest Visible
Nearest Visible Race *[]
- Nearest Visible Dwarf
- Nearest Visible Elf
- Nearest Visible Human
- Nearest Visible Qunari
- Nearest Visible Animal
- Nearest Visible Beast
- Nearest Visible Darkspawn
- Nearest Visible Dragon
- Nearest Visible Golem
- Nearest Visible Spirit
- Nearest Visible Undead
Nearest Visible Class[]
- Nearest Visible Warrior
- Nearest Visible Mage
- Nearest Visible Rogue
Nearest Visible Gender *[]
- Nearest Visible Male
- Nearest Visible Female
Attacking Party Member[]
- Target of main character
- Target of controlled party member
- Target of (specific companion's name)
Target of Party Member[]
- Target of main character
- Target of controlled party member
- Target of (specific companion's name)
Has any buff spell[]
- Has any buff spell at short range
- Has any buff spell at medium range
- Has any buff spell at long range
Has Status ID[]
- Can't Attack
- Charmed
- Paralyzed
- Stunned
- Sleeping
- Knockdown
- Rooted
- Dazed (Disoriented)
- Slowed
- Grabbed
- Grabbing
- Immobilized
- Movement Impaired
Target has armor type[]
- Target has low AR
- Target has medium AR
- Target has high AR
- Target has low or medium AR
- Target has high or medium AR
Most enemies have armor type *[]
- Most enemies have low AR
- Most enemies have medium AR
- Most enemies have high AR
- Most enemies have low or medium AR
- Most enemies have high or medium AR
All enemies have armor type *[]
- All enemies have low AR
- All enemies have medium AR
- All enemies have high AR
- All enemies have low or medium AR
- All enemies have high or medium AR
Being attacked by attack[]
- Being attacked by a melee attack
- Being attacked by a ranged attack
- Being attacked by magic
- Being attacked by melee or ranged
- Being attacked by melee or magic
- Being attacked by ranged or magic
Target using attack type *[]
- Target using melee attack (NON FOLLOWER)
- Target using ranged attack (NON FOLLOWER)
- Target using magic (NON FOLLOWER)
- Target using melee or ranged (NON FOLLOWER)
- Target using melee or magic (NON FOLLOWER)
- Target using ranged or magic (NON FOLLOWER)
Most enemies use attack *[]
- Most enemies using melee attack
- Most enemies using ranged attack
- Most enemies using magic
- Most enemies using melee or ranged
- Most enemies using melee or magic
- Most enemies using ranged or magic
All enemies using attack *[]
- All enemies using melee attack
- All enemies using ranged attack
- All enemies using magic
- All enemies using melee or ranged
- All enemies using melee or magic
- All enemies using ranged or magic
At least X enemies are alive *[]
- At least 1 enemy is alive
- At least 3 enemies are alive
- At least 5 enemies are alive
At least X enemies are dead *[]
- At least 1 creature is dead
- At least 3 creature are dead
- At least 5 creature are dead
At least X allies are alive *[]
- At least 1 ally is alive
- At least 3 allies are alive
- At least 5 allies are alive
Has Status ID *[]
- Polymorphed
- Stealthed
- Dead
- Unconscious
Target at range[]
- Target at short range
- Target between short and medium range
- Target between medium and long range
Surrounded by Targets[]
- Surrounded by no enemies
- Surrounded by at least 2 enemies
- Surrounded by at least 3 enemies
- Surrounded by at least 4 enemies
Target using ranged attacks at range *[]
- Using ranged attacks at short range
- Using ranged attacks between short and medium range
- Using ranged attacks between medium and long range
Self, Health Level[]
- Self Health < 100%
- Self Health < 90%
- Self Health < 75%
- Self Health < 50%
- Self Health < 25%
- Self Health < 10%
- Self Health >= 90%
- Self Health >= 75%
- Self Health >= 50%
- Self Health >= 25%
- Self Health >= 10%
Self, Mana or Stamina Level[]
- Self Mana or Stamina < 100%
- Self Mana or Stamina < 90%
- Self Mana or Stamina < 75%
- Self Mana or Stamina < 50%
- Self Mana or Stamina < 25%
- Self Mana or Stamina < 10%
- Self Mana or Stamina >= 90%
- Self Mana or Stamina >= 75%
- Self Mana or Stamina >= 50%
- Self Mana or Stamina >= 25%
- Self Mana or Stamina >= 10%
Target at Flank *[]
- Target at right flank
- Target at left flank
- Target at back right flank
- Target at back left flank
- Target at front flank
- Target at large right flank
- Target at large left flank
- Target at back left 2 flank
- Target at back right 2 flank
- Target at flank: Dragon FR
- Target at flank: Dragon FL
- Target at flank: Dragon BR
- Target at flank: Dragon BL
- Target at flank: Dragon Front Far (Breath)
- Target at flank: Dragon Back
- Target at flank: Dragon Front Close (Sweep)
- At least 2 targets at flank: Dragon Back
- At least 3 targets at flank: Dragon Back
- At least 2 targets at flank: Dragon Front Close (Sweep)
- At least 3 targets at flank: Dragon Front Close (Sweep)
- At least 2 target at flank: Dragon Front Far (Breath)
- At least 3 target at flank: Dragon Front Far (Breath)
At least X allies are alive *[]
- At least 1 ally is wounded (50%)
- At least 2 allies are wounded (50%)
- At least 3 allies are wounded (50%)
- At least 1 ally has curable effects
- At least 2 allies have curable effects
- At least 3 allies have curable effects
Target using attack type[]
- Target using melee attack
- Target using ranged attack
- Target using magic
- Target using melee or ranged
- Target using melee or magic
- Target using ranged or magic
Target has rank[]
- Target rank is Critter
- Target rank is Normal
- Target rank is Elite
- Target rank is Boss
- Target rank is Elite Boss
- Target rank is Normal or lower
- Target rank is Elite or lower
- Target rank is Normal or higher
- Target rank is Elite or higher
- Target rank is Boss or higher