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'''Conditions''' are used in [[Tactics]]. They are used to identify a variable for an action to occur. How conditions work, is similar to any kind of programming in real-life, if '''Condition A''' is '''TRUE''' then '''Execute Action''', if '''Condition A''' if '''FALSE''' then move to '''Condition B'''.
+
'''Conditions''' are used in [[Tactics (Origins)|tactics]]. They are used to identify a variable for an action to occur. How conditions work, is similar to any kind of programming in real-life, if <code>condition A</code> is <code>true</code> then <code>execute action</code>, if <code>condition A</code> is <code>false</code> then move to <code>condition B</code>.
   
There are a total of 218 individual conditions categorised under how they work, such as if a party member is clustered by several enemies or by several allies and how many. Some conditions are very specific, where they will '''only''' apply to self, to an enemy or to an ally. Some such as [[Health]], [[Mana]] or [[Stamina]] checks, can be done to all three.
+
There are a total of 218 individual conditions categorised under how they work, such as if a party member is clustered by several enemies or by several allies and how many. Some conditions are very specific, where they will only apply to self, to an enemy or to an ally. Some such as [[health]], [[mana]] or [[stamina]] checks, can be done to all three.
   
  +
Not all conditions are available or selectable in the tactics menu, noted by asterisks (*) below. Most of them can be activated by an external mod, [https://www.nexusmods.com/dragonage/mods/181 Advanced Tactics] (for PC version), such as ''X enemies are dead, X allies are alive, most enemies using certain attack, or nearest visible race''.
=NOTE=
 
This article is being designed, currently the TacticsConditions is directly extracted from the Toolset and will be sort through and categorised in upcomming weeks.
 
   
  +
== Health Level ==
__TOC__
 
  +
* Health < 100%
  +
* Health < 90%
  +
* Health < 75%
  +
* Health < 50%
  +
* Health < 25%
  +
* Health < 10%
  +
* Health >= 90%
  +
* Health >= 75%
  +
* Health >= 50%
  +
* Health >= 25%
  +
* Health >= 10%
   
===Health Level===
+
== Mana or Stamina Level ==
Health < 100%
+
* Mana or Stamina < 100%
Health < 90%
+
* Mana or Stamina < 90%
Health < 75%
+
* Mana or Stamina < 75%
Health < 50%
+
* Mana or Stamina < 50%
Health < 25%
+
* Mana or Stamina < 25%
Health < 10%
+
* Mana or Stamina < 10%
Health >= 90%
+
* Mana or Stamina >= 90%
Health >= 75%
+
* Mana or Stamina >= 75%
Health >= 50%
+
* Mana or Stamina >= 50%
Health >= 25%
+
* Mana or Stamina >= 25%
Health >= 10%
+
* Mana or Stamina >= 10%
  +
===Mana or Stamina Level===
 
  +
== Lowest/Highest HP ==
Mana or Stamina < 100%
 
  +
* Lowest HP
Mana or Stamina < 90%
 
  +
* Highest HP
Mana or Stamina < 75%
 
  +
Mana or Stamina < 50%
 
  +
== Clustered with same group ==
Mana or Stamina < 25%
 
  +
* Clustered with same group, 2+
Mana or Stamina < 10%
 
  +
* Clustered with same group, 3+
Mana or Stamina >= 90%
 
  +
* Clustered with same group, 4+
Mana or Stamina >= 75%
 
  +
* Clustered with same group, 5+
Mana or Stamina >= 50%
 
  +
Mana or Stamina >= 25%
 
  +
== Most Hated * ==
Mana or Stamina >= 10%
 
  +
* Most Hated
===Lowest/Highest HP===
 
  +
* 2nd Most Hated
Lowest HP
 
  +
* 3rd Most Hated
Highest HP
 
  +
===Clustered with same group===
 
  +
== Nearest Visible ==
Clustered with same group, 2+
 
  +
* Nearest Visible
Clustered with same group, 3+
 
  +
Clustered with same group, 4+
 
  +
== Nearest Visible Race * ==
Clustered with same group, 5+
 
  +
* Nearest Visible Dwarf
===Most Hated===
 
  +
* Nearest Visible Elf
Most Hated
 
  +
* Nearest Visible Human
2nd Most Hated
 
  +
* Nearest Visible Qunari
3rd Most Hated
 
===Nearest Visible===
+
* Nearest Visible Animal
Nearest Visible
+
* Nearest Visible Beast
===Nearest Visible Race===
+
* Nearest Visible Darkspawn
Nearest Visible Dwarf
+
* Nearest Visible Dragon
Nearest Visible Elf
+
* Nearest Visible Golem
Nearest Visible Human
+
* Nearest Visible Spirit
Nearest Visible Qunari
+
* Nearest Visible Undead
  +
Nearest Visible Animal
 
Nearest Visible Beast
+
== Nearest Visible Class ==
Nearest Visible Darkspawn
+
* Nearest Visible Warrior
Nearest Visible Dragon
+
* Nearest Visible Mage
Nearest Visible Golem
+
* Nearest Visible Rogue
  +
Nearest Visible Spirit
 
Nearest Visible Undead
+
== Nearest Visible Gender * ==
===Nearest Visible Class===
+
* Nearest Visible Male
Nearest Visible Warrior
+
* Nearest Visible Female
  +
Nearest Visible Mage
 
  +
== Attacking Party Member ==
Nearest Visible Rogue
 
  +
* Target of main character
===Nearest Visible Gender===
 
  +
* Target of controlled party member
Nearest Visible Male
 
  +
* Target of (specific companion's name)
Nearest Visible Female
 
  +
===attacking Party Member===
 
  +
== Target of Party Member ==
Attacking Hero
 
  +
* Target of main character
Attacking Main Controlled
 
===Target of Party Member===
+
* Target of controlled party member
Target of Hero
+
* Target of (specific companion's name)
  +
Target of Main Controlled
 
===Has any buff spell===
+
== Has any buff spell ==
Has any buff spell at short range
+
* Has any buff spell at short range
Has any buff spell at medium range
+
* Has any buff spell at medium range
Has any buff spell at long range
+
* Has any buff spell at long range
  +
===Has Status ID===
 
  +
== Has Status ID ==
Can't Attack
 
  +
* Can't Attack
Polymorphed
 
Charmed
+
* Charmed
Paralyzed
+
* Paralyzed
  +
* Stunned
Stuned
 
Sleeping
+
* Sleeping
Knockdown
+
* Knockdown
Rooted
+
* Rooted
Dazed
+
* Dazed (Disoriented)
Slowed
+
* Slowed
Grabbed
+
* Grabbed
  +
* Grabbing
===Target has armor type===
 
  +
* Immobilized
Target has low AR
 
  +
* Movement Impaired
Target has medium AR
 
  +
Target has high AR
 
Target has low or medium AR
+
== Target has armor type ==
Target has high or medium AR
+
* Target has low AR
  +
* Target has medium AR
===Most enemies have armor type===
 
Most enemies have low AR
+
* Target has high AR
Most enemies have medium AR
+
* Target has low or medium AR
Most enemies have high AR
+
* Target has high or medium AR
  +
Most enemies have low or medium AR
 
Most enemies have high or medium AR
+
== Most enemies have armor type * ==
===All enemies have armor type===
+
* Most enemies have low AR
All enemies have low AR
+
* Most enemies have medium AR
All enemies have medium AR
+
* Most enemies have high AR
All enemies have high AR
+
* Most enemies have low or medium AR
All enemies have low or medium AR
+
* Most enemies have high or medium AR
  +
All enemies have high or medium AR
 
  +
== All enemies have armor type * ==
===Target has rank===
 
  +
* All enemies have low AR
Target rank is critter
 
  +
* All enemies have medium AR
Target rank is normal
 
  +
* All enemies have high AR
Target rank is elite
 
  +
* All enemies have low or medium AR
Target rank is boss
 
  +
* All enemies have high or medium AR
Target rank is elite boss
 
  +
===Being attacked by attack===
 
being attacked by a melee attack
+
== Being attacked by attack==
being attacked by a ranged attack
+
* Being attacked by a melee attack
being attacked by magic
+
* Being attacked by a ranged attack
being attacked by melee or ranged
+
* Being attacked by magic
being attacked by melee or magic
+
* Being attacked by melee or ranged
being attacked by ranged or magic
+
* Being attacked by melee or magic
  +
* Being attacked by ranged or magic
===Target using attack type===
 
  +
Target using melee attack (NON FOLLOWER)
 
Target using ranged attack (NON FOLLOWER)
+
== Target using attack type * ==
Target using magic (NON FOLLOWER)
+
* Target using melee attack (NON FOLLOWER)
Target using melee or ranged (NON FOLLOWER)
+
* Target using ranged attack (NON FOLLOWER)
Target using melee or magic (NON FOLLOWER)
+
* Target using magic (NON FOLLOWER)
Target using ranged or magic (NON FOLLOWER)
+
* Target using melee or ranged (NON FOLLOWER)
  +
* Target using melee or magic (NON FOLLOWER)
===Most enemies use attack===
 
  +
* Target using ranged or magic (NON FOLLOWER)
Most enemies using melee attack
 
  +
Most enemies using ranged attack
 
Most enemies using magic
+
== Most enemies use attack * ==
Most enemies using melee or ranged
+
* Most enemies using melee attack
Most enemies using melee or magic
+
* Most enemies using ranged attack
Most enemies using ranged or magic
+
* Most enemies using magic
===All enemies using attack===
+
* Most enemies using melee or ranged
All enemies using melee attack
+
* Most enemies using melee or magic
All enemies using ranged attack
+
* Most enemies using ranged or magic
  +
All enemies using magic
 
All enemies using melee or ranged
+
== All enemies using attack * ==
All enemies using melee or magic
+
* All enemies using melee attack
All enemies using ranged or magic
+
* All enemies using ranged attack
===At least X enemies are alive===
+
* All enemies using magic
  +
* All enemies using melee or ranged
At least 1 enemy is alive
 
At least 3 enemies are alive
+
* All enemies using melee or magic
At least 5 enemies are alive
+
* All enemies using ranged or magic
  +
===At least X enemies are dead===
 
At least 1 creature is dead
+
== At least X enemies are alive * ==
At least 3 creature are dead
+
* At least 1 enemy is alive
At least 5 creature are dead
+
* At least 3 enemies are alive
===At least X allies are alive===
+
* At least 5 enemies are alive
  +
At least 1 ally is alive
 
At least 3 allies are alive
+
== At least X enemies are dead * ==
At least 5 allies are alive
+
* At least 1 creature is dead
  +
* At least 3 creature are dead
===Has Status ID===
 
  +
* At least 5 creature are dead
Stealthed
 
  +
Dead
 
  +
== At least X allies are alive * ==
Unconcious
 
  +
* At least 1 ally is alive
Immobilized
 
  +
* At least 3 allies are alive
Movement Impaired
 
  +
* At least 5 allies are alive
===Target at range===
 
  +
Target at short range
 
  +
== Has Status ID * ==
Target between short and medium range
 
  +
* Polymorphed
Target between medium and long range
 
  +
* Stealthed
===Surrounded by Targets===
 
  +
* Dead
Surrounded by no enemies
 
  +
* Unconscious
Surrounded by at least 2 enemies
 
  +
Surrounded by at least 3 enemies
 
  +
== Target at range ==
Surrounded by at least 4 enemies
 
===Target using ranged attacks at range===
+
* Target at short range
Using ranged attacks at short range
+
* Target between short and medium range
Using ranged attacks between short and medium range
+
* Target between medium and long range
  +
Using ranged attacks between medium and long range
 
  +
== Surrounded by Targets ==
===Self, Health Level===
 
  +
* Surrounded by no enemies
Self Health < 100%
 
  +
* Surrounded by at least 2 enemies
Self Health < 90%
 
  +
* Surrounded by at least 3 enemies
Self Health < 75%
 
  +
* Surrounded by at least 4 enemies
Self Health < 50%
 
  +
Self Health < 25%
 
  +
== Target using ranged attacks at range * ==
Self Health < 10%
 
  +
* Using ranged attacks at short range
Self Health >= 90%
 
  +
* Using ranged attacks between short and medium range
Self Health >= 75%
 
  +
* Using ranged attacks between medium and long range
Self Health >= 50%
 
  +
Self Health >= 25%
 
Self Health >= 10%
+
== Self, Health Level ==
  +
* Self Health < 100%
===Self, Mana or Stamina Level===
 
Self Mana or Stamina < 100%
+
* Self Health < 90%
Self Mana or Stamina < 90%
+
* Self Health < 75%
Self Mana or Stamina < 75%
+
* Self Health < 50%
Self Mana or Stamina < 50%
+
* Self Health < 25%
Self Mana or Stamina < 25%
+
* Self Health < 10%
Self Mana or Stamina < 10%
+
* Self Health >= 90%
Self Mana or Stamina >= 90%
+
* Self Health >= 75%
Self Mana or Stamina >= 75%
+
* Self Health >= 50%
Self Mana or Stamina >= 50%
+
* Self Health >= 25%
Self Mana or Stamina >= 25%
+
* Self Health >= 10%
  +
Self Mana or Stamina >= 10%
 
  +
== Self, Mana or Stamina Level ==
===Attacking Party Member===
 
  +
* Self Mana or Stamina < 100%
Attacking %s
 
  +
* Self Mana or Stamina < 90%
===Target at Flank===
 
  +
* Self Mana or Stamina < 75%
Target at right flank
 
  +
* Self Mana or Stamina < 50%
Target at left flank
 
  +
* Self Mana or Stamina < 25%
Target at back right flank
 
  +
* Self Mana or Stamina < 10%
Target at back left flank
 
  +
* Self Mana or Stamina >= 90%
Target at front flank
 
  +
* Self Mana or Stamina >= 75%
Target at large right flank
 
  +
* Self Mana or Stamina >= 50%
Target at large left flank
 
  +
* Self Mana or Stamina >= 25%
Target at back left 2 flank
 
  +
* Self Mana or Stamina >= 10%
Target at back right 2 flank
 
  +
Target at flank: Dragon FR
 
Target at flank: Dragon FL
+
== Target at Flank * ==
Target at flank: Dragon BR
+
* Target at right flank
Target at flank: Dragon BL
+
* Target at left flank
Target at flank: Dragon Front Far (Breath)
+
* Target at back right flank
Target at flank: Dragon Back
+
* Target at back left flank
Target at flank: Dragon Front Close (Sweep)
+
* Target at front flank
At least 2 targets at flank: Dragon Back
+
* Target at large right flank
At least 3 targets at flank: Dragon Back
+
* Target at large left flank
  +
* Target at back left 2 flank
At least 2 targets at flank: Dragon Front Close (Sweep)
 
  +
* Target at back right 2 flank
At least 3 targets at flank: Dragon Front Close (Sweep)
 
At least 2 target at flank: Dragon Front Far (Breath)
+
* Target at flank: Dragon FR
At least 3 target at flank: Dragon Front Far (Breath)
+
* Target at flank: Dragon FL
  +
* Target at flank: Dragon BR
===at least X allies are alive===
 
  +
* Target at flank: Dragon BL
At least 1 ally is wounded (50%)
 
  +
* Target at flank: Dragon Front Far (Breath)
At least 2 allies are wounded (50%)
 
  +
* Target at flank: Dragon Back
At least 3 allies are wounded (50%)
 
  +
* Target at flank: Dragon Front Close (Sweep)
At least 1 ally has curable effects
 
At least 2 allies have curable effects
+
* At least 2 targets at flank: Dragon Back
At least 3 allies have curable effects
+
* At least 3 targets at flank: Dragon Back
  +
* At least 2 targets at flank: Dragon Front Close (Sweep)
Target using melee attack
 
  +
* At least 3 targets at flank: Dragon Front Close (Sweep)
===Target using attack type===
 
  +
* At least 2 target at flank: Dragon Front Far (Breath)
Target using ranged attack
 
  +
* At least 3 target at flank: Dragon Front Far (Breath)
Target using magic
 
  +
Target using melee or ranged
 
  +
== At least X allies are alive * ==
Target using melee or magic
 
  +
* At least 1 ally is wounded (50%)
Target using ranged or magic
 
  +
* At least 2 allies are wounded (50%)
===target has rank===
 
  +
* At least 3 allies are wounded (50%)
Target rank is Normal or lower
 
  +
* At least 1 ally has curable effects
Target rank is Elite or lower
 
  +
* At least 2 allies have curable effects
Target rank is Normal or higher
 
  +
* At least 3 allies have curable effects
Target rank is Elite or higher
 
  +
Target rank is Boss or higher
 
  +
== Target using attack type ==
[[Category:Gameplay]]
 
  +
* Target using melee attack
[[Category:Gamerules]]
 
  +
* Target using ranged attack
  +
* Target using magic
  +
* Target using melee or ranged
  +
* Target using melee or magic
  +
* Target using ranged or magic
  +
  +
== Target has rank ==
  +
* Target rank is Critter
  +
* Target rank is Normal
  +
* Target rank is Elite
  +
* Target rank is Boss
  +
* Target rank is Elite Boss
  +
* Target rank is Normal or lower
  +
* Target rank is Elite or lower
  +
* Target rank is Normal or higher
  +
* Target rank is Elite or higher
  +
* Target rank is Boss or higher
  +
[[Category:Dragon Age: Origins gameplay]]
  +
[[Category:Game mechanics]]

Latest revision as of 18:29, 30 May 2018

Conditions are used in tactics. They are used to identify a variable for an action to occur. How conditions work, is similar to any kind of programming in real-life, if condition A is true then execute action, if condition A is false then move to condition B.

There are a total of 218 individual conditions categorised under how they work, such as if a party member is clustered by several enemies or by several allies and how many. Some conditions are very specific, where they will only apply to self, to an enemy or to an ally. Some such as health, mana or stamina checks, can be done to all three.

Not all conditions are available or selectable in the tactics menu, noted by asterisks (*) below. Most of them can be activated by an external mod, Advanced Tactics (for PC version), such as X enemies are dead, X allies are alive, most enemies using certain attack, or nearest visible race.

Health Level[]

  • Health < 100%
  • Health < 90%
  • Health < 75%
  • Health < 50%
  • Health < 25%
  • Health < 10%
  • Health >= 90%
  • Health >= 75%
  • Health >= 50%
  • Health >= 25%
  • Health >= 10%

Mana or Stamina Level[]

  • Mana or Stamina < 100%
  • Mana or Stamina < 90%
  • Mana or Stamina < 75%
  • Mana or Stamina < 50%
  • Mana or Stamina < 25%
  • Mana or Stamina < 10%
  • Mana or Stamina >= 90%
  • Mana or Stamina >= 75%
  • Mana or Stamina >= 50%
  • Mana or Stamina >= 25%
  • Mana or Stamina >= 10%

Lowest/Highest HP[]

  • Lowest HP
  • Highest HP

Clustered with same group[]

  • Clustered with same group, 2+
  • Clustered with same group, 3+
  • Clustered with same group, 4+
  • Clustered with same group, 5+

Most Hated *[]

  • Most Hated
  • 2nd Most Hated
  • 3rd Most Hated

Nearest Visible[]

  • Nearest Visible

Nearest Visible Race *[]

  • Nearest Visible Dwarf
  • Nearest Visible Elf
  • Nearest Visible Human
  • Nearest Visible Qunari
  • Nearest Visible Animal
  • Nearest Visible Beast
  • Nearest Visible Darkspawn
  • Nearest Visible Dragon
  • Nearest Visible Golem
  • Nearest Visible Spirit
  • Nearest Visible Undead

Nearest Visible Class[]

  • Nearest Visible Warrior
  • Nearest Visible Mage
  • Nearest Visible Rogue

Nearest Visible Gender *[]

  • Nearest Visible Male
  • Nearest Visible Female

Attacking Party Member[]

  • Target of main character
  • Target of controlled party member
  • Target of (specific companion's name)

Target of Party Member[]

  • Target of main character
  • Target of controlled party member
  • Target of (specific companion's name)

Has any buff spell[]

  • Has any buff spell at short range
  • Has any buff spell at medium range
  • Has any buff spell at long range

Has Status ID[]

  • Can't Attack
  • Charmed
  • Paralyzed
  • Stunned
  • Sleeping
  • Knockdown
  • Rooted
  • Dazed (Disoriented)
  • Slowed
  • Grabbed
  • Grabbing
  • Immobilized
  • Movement Impaired

Target has armor type[]

  • Target has low AR
  • Target has medium AR
  • Target has high AR
  • Target has low or medium AR
  • Target has high or medium AR

Most enemies have armor type *[]

  • Most enemies have low AR
  • Most enemies have medium AR
  • Most enemies have high AR
  • Most enemies have low or medium AR
  • Most enemies have high or medium AR

All enemies have armor type *[]

  • All enemies have low AR
  • All enemies have medium AR
  • All enemies have high AR
  • All enemies have low or medium AR
  • All enemies have high or medium AR

Being attacked by attack[]

  • Being attacked by a melee attack
  • Being attacked by a ranged attack
  • Being attacked by magic
  • Being attacked by melee or ranged
  • Being attacked by melee or magic
  • Being attacked by ranged or magic

Target using attack type *[]

  • Target using melee attack (NON FOLLOWER)
  • Target using ranged attack (NON FOLLOWER)
  • Target using magic (NON FOLLOWER)
  • Target using melee or ranged (NON FOLLOWER)
  • Target using melee or magic (NON FOLLOWER)
  • Target using ranged or magic (NON FOLLOWER)

Most enemies use attack *[]

  • Most enemies using melee attack
  • Most enemies using ranged attack
  • Most enemies using magic
  • Most enemies using melee or ranged
  • Most enemies using melee or magic
  • Most enemies using ranged or magic

All enemies using attack *[]

  • All enemies using melee attack
  • All enemies using ranged attack
  • All enemies using magic
  • All enemies using melee or ranged
  • All enemies using melee or magic
  • All enemies using ranged or magic

At least X enemies are alive *[]

  • At least 1 enemy is alive
  • At least 3 enemies are alive
  • At least 5 enemies are alive

At least X enemies are dead *[]

  • At least 1 creature is dead
  • At least 3 creature are dead
  • At least 5 creature are dead

At least X allies are alive *[]

  • At least 1 ally is alive
  • At least 3 allies are alive
  • At least 5 allies are alive

Has Status ID *[]

  • Polymorphed
  • Stealthed
  • Dead
  • Unconscious

Target at range[]

  • Target at short range
  • Target between short and medium range
  • Target between medium and long range

Surrounded by Targets[]

  • Surrounded by no enemies
  • Surrounded by at least 2 enemies
  • Surrounded by at least 3 enemies
  • Surrounded by at least 4 enemies

Target using ranged attacks at range *[]

  • Using ranged attacks at short range
  • Using ranged attacks between short and medium range
  • Using ranged attacks between medium and long range

Self, Health Level[]

  • Self Health < 100%
  • Self Health < 90%
  • Self Health < 75%
  • Self Health < 50%
  • Self Health < 25%
  • Self Health < 10%
  • Self Health >= 90%
  • Self Health >= 75%
  • Self Health >= 50%
  • Self Health >= 25%
  • Self Health >= 10%

Self, Mana or Stamina Level[]

  • Self Mana or Stamina < 100%
  • Self Mana or Stamina < 90%
  • Self Mana or Stamina < 75%
  • Self Mana or Stamina < 50%
  • Self Mana or Stamina < 25%
  • Self Mana or Stamina < 10%
  • Self Mana or Stamina >= 90%
  • Self Mana or Stamina >= 75%
  • Self Mana or Stamina >= 50%
  • Self Mana or Stamina >= 25%
  • Self Mana or Stamina >= 10%

Target at Flank *[]

  • Target at right flank
  • Target at left flank
  • Target at back right flank
  • Target at back left flank
  • Target at front flank
  • Target at large right flank
  • Target at large left flank
  • Target at back left 2 flank
  • Target at back right 2 flank
  • Target at flank: Dragon FR
  • Target at flank: Dragon FL
  • Target at flank: Dragon BR
  • Target at flank: Dragon BL
  • Target at flank: Dragon Front Far (Breath)
  • Target at flank: Dragon Back
  • Target at flank: Dragon Front Close (Sweep)
  • At least 2 targets at flank: Dragon Back
  • At least 3 targets at flank: Dragon Back
  • At least 2 targets at flank: Dragon Front Close (Sweep)
  • At least 3 targets at flank: Dragon Front Close (Sweep)
  • At least 2 target at flank: Dragon Front Far (Breath)
  • At least 3 target at flank: Dragon Front Far (Breath)

At least X allies are alive *[]

  • At least 1 ally is wounded (50%)
  • At least 2 allies are wounded (50%)
  • At least 3 allies are wounded (50%)
  • At least 1 ally has curable effects
  • At least 2 allies have curable effects
  • At least 3 allies have curable effects

Target using attack type[]

  • Target using melee attack
  • Target using ranged attack
  • Target using magic
  • Target using melee or ranged
  • Target using melee or magic
  • Target using ranged or magic

Target has rank[]

  • Target rank is Critter
  • Target rank is Normal
  • Target rank is Elite
  • Target rank is Boss
  • Target rank is Elite Boss
  • Target rank is Normal or lower
  • Target rank is Elite or lower
  • Target rank is Normal or higher
  • Target rank is Elite or higher
  • Target rank is Boss or higher