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For companions in other games, see Companions.

The Dragon Age: Origins companions are the people who accompany the Warden on their journey through Ferelden. The Warden can make decisions which will result in a companion leaving, or even dying. If a companion leaves the Warden or dies, his or her equipment will be lost.

Approval plays an important part in companion interaction. It changes based on plot decisions or gifts. High approval provides combat bonuses, the ability to have longer conversations, and possible romance options; low approval may lead a companion to desert you.

There are nine potential companions in Dragon Age: Origins, and seven in its expansion Dragon Age: Origins - Awakening. In Awakening, an Orlesian Warden-Commander may be the protagonist, depending on the events of Origins.

A player-created character is the playable character in A Tale of Orzammar DLC.

Leliana, one of the companions in Origins is the protagonist in the Leliana's Song DLC; there she is joined by three companions of her own.

The Hurlock vanguard is the playable character in The Darkspawn Chronicles DLC.

Legend: Quest The character has a companion quest.
Hoplelessly Romantic The character can be romanced.

Dragon Age: Origins companions


This section contains spoilers for:
Dragon Age: Origins.



Dragon Age: Origins - Awakening companions

A Tale of Orzammar companions

In A Tale of Orzammar DLC.

Leliana's Song companions

In Leliana's Song DLC.

The Darkspawn Chronicles companions

In The Darkspawn Chronicles DLC.

The Golems of Amgarrak companions

In The Golems of Amgarrak DLC.

Witch Hunt companions

In Witch Hunt DLC.

Temporary companions

These companions join you during the Origins portion of the game or during the events at Ostagar.

Note: If you saved the Circle of Magi as part of the Broken Circle quest, then, during the Arl of Redcliffe quest, you can choose to send First Enchanter Irving to The Fade to free Connor from the Desire demon that has possessed him, allowing you to control him as a playable character for a brief period of time. Alternatively, you can send Jowan to the Fade (thus control him), if you allow him to help.

Party banter

Companions will often to speak to each other about a variety of topics. There are specific locations where this banter can occur.

Dragon Age: Origins

Dragon Age: Origins - Awakening

Templatetools This section is incomplete and requires expansion.

Party change locations

There are certain locations in which you can change your current party without going to the Party Camp.

Locations

Trivia

  • During the development process of Dragon Age: Origins, companions were to develop the darkspawn taint, and eventually would have been put through the Joining after the Landsmeet.[1]
  • Some companions in Dragon Age II share similarities with companions in Dragon Age Origin:
    • Wynne and Anders are both spirit healers with spirits inside, essentially both of them being abominations;
    • Isabela and Zevran are libidinous, close combat rogues;
    • Leliana and Sebastian Vael are archers devoted to the Maker with questionable pasts;
    • Sten and Fenris are two-handed warriors who distrust mages and whose interactions with other characters are usually strained;
    • Sigrun and Varric are dwarvish rogues who serve as comic relief and have attachments to organisations with dubious relations to the law (the Carta and the Dwarven Merchants' Guild);
    • Velanna and Merrill are both Dalish mages who were the first to their respective Keepers and, despite being exiled, remain committed to the preservation of their people's culture;
    • Aveline and Alistair are warriors who fight with sword-and-shield, are patriots and fought at Ostagar.

Gallery

References

  1. Gaider, David. "Your companions and the Taint". BioWare Social Network. Retrieved 2011-01-19.
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