Temporary companion Edit
Home base Edit
Companions will each have a home base within the town of Kirkwall. Once Hawke visits the home base, it will be marked as a hot point on the local map, enabling fast travel to that location. The majority of each companion's personal dialogue will occur at their home base, and during conversations, they will interact directly with the environment.
There will still be situation specific dialogue outside of the bases.
If a companion wishes to speak with Hawke, they may approach the PC directly and ask them over or send a letter to Hawke's home.
Gather your partyEdit
"Gather Your Party" is an interactive object which allows you to change the members of your party in Dragon Age II. There will be one in each "home" zone of your companions in Kirkwall as well as in several other locations.
- Gamlen's House (automatic on exit, works only on Act 1)
- Hawke Estate (automatic on exit, available during Acts 2 and 3)
- The Hanged Man (North, right of entrance)
- Merrill's Home (West, right of entrance)
- Fenris's Mansion (East, doorway opposite entrance)
- Viscount's Keep (North, left of entrance)
- Kirkwall Chantry (at a distance from the entrance, available only with The Exiled Prince DLC)
- Anders's Clinic at Darktown (North-East, outside doorway to Anders's Clinic)
- Qunari Compound at the Docks (South-East of entrance, at a distance from the entrance)
- The Blooming Rose at Hightown (in Velasco's room, only available during No Rest for the Wicked quest in Act 3)
- Corypheus's Prison - Sashamiri's Floor (immediately on entering the level) in the Legacy DLC.
- Main article: Companion armor
Companion's armor can be upgraded by purchasing or finding the different upgrades found throughout the 3 acts. Most of these offer bonuses like increased stats or extra rune slots.
Friendship and rivalry paths Edit
- Main article: Friendship and Rivalry
Companions have both a friendship and rivalry path. This is not the same as approval and disapproval as Hawke does not gain points based on how pleasant or rude they are. Instead, it's based on PC actions, opinions, and how they handle each companion's personal quest.
- Main article: Gifts (Dragon Age II)
It is possible to give gifts to companions to increase their friendship OR rivalry. Most of these can be picked up during quests and some can be bought from stores.
Party banter Edit
When visiting a location, companions will start discussions with each other about the world and themselves. The discussions are dependent upon choices made during the game and the companions present. In both Legacy and Mark of the Assassin, Hawke will also take part in these conversations.
Dragon Age II Edit
- In Hightown, near the Hawke Estate.
- In Hightown, near the entrance of the Viscount's Keep.
- In Hightown, near the entrance of the Kirkwall Chantry.
- In the Kirkwall Chantry, by the entrance.
- In Lowtown, going down the stairs from Gamlen's House.
- In Lowtown, in Merrill's Home.
- In Lowtown, by the entrance to The Hanged Man.
- In The Hanged Man, going up the stairs.
- In Darktown, going down the stairs, on the way to Anders's Clinic.
- In Darktown, by the exit next to Tomwise.
- On the Docks, near the entrance.
- In the Gallows Courtyard, near the entrance.
- In Sundermount, on the path to the Dalish camp.
- In Sundermount, on the path to the cave west of the Dalish camp.
- In the Wounded Coast, near the entrance and exit.
- In the Vimmark Chasm, in the southern section near the viewpoint.
- In Corypheus's Prison - Sashamiri's Floor, when entering the room with the storage chest.
Mark of the Assassin Edit
- In the Hunting Grounds - West, near the entrance.
- In the Hunting Grounds - West, on the path to the Ancient Altar.
- In the Hunting Grounds - East, on the southern path.
- In the Retreat, after the fight with Cahir.
- ↑ Gaider, David. "Questions about your companions leading their lives". BioWare Social Network. Retrieved 2011-01-10.
- ↑ Gaider, David. "Can both Friendship and Rivalry lead to Romance?". BioWare Social Network. Retrieved. 2011-01-10.