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(Note stated that base spellpower is used as opposed to spellpower to calculate weapon damage. Partially true, as the code uses Magic attribute.)
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<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
|style = {{{style|}}}
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|style = {{{style|}}}
|name= [[Combat Magic]]
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|name = [[Combat Magic]]
|type= [[Arcane Warrior]]
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|type = [[Arcane Warrior]]
|icon= Spell-CombatMagic Icon.png
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|icon = Spell-CombatMagic Icon.png
|description= While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use [[Magic]] to determine combat damage. Aura of Might and Fade Shroud improve the effects. Additionally, regardless of whether the mode is active, an arcane warrior who has learned this spell may use the magic attribute to satisfy the strength requirement to equip higher-level [[weapons]] or [[armor]].
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|description = While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use [[Spellpower]] to determine combat damage. Aura of Might and Fade Shroud improve the effects. Additionally, regardless of whether the mode is active, an arcane warrior who has learned this spell may use the magic attribute to satisfy the strength requirement to equip higher-level [[Weapons (Origins)|weapons]] or [[Armor (Origins)|armor]].
|effect type= Sustained
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|effect type = Sustained
|range= Personal
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|range = Personal
|upkeep= 50
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|upkeep = 50
|fatigue= 50%
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|fatigue = 50%
|cooldown= 10s
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|cooldown = 10s
<!--Below information is for the SkillSpellTalentRow-->
 
|effects=
 
Sustained<br />
 
Range: Personal<br />
 
Upkeep: 50 (not listed in-game)<br />
 
Fatigue: 50%<br />
 
Cooldown: 10s<br />
 
 
}}</onlyinclude>
 
}}</onlyinclude>
<noinclude>
 
{{See| Also [[Arcane Warrior]], [[Spells]], [[Mage]], [[Ability Mechanics]]}}
 
   
  +
'''Combat Magic''' is a [[Mage (Origins)|mage]] [[Spells (Origins)|spell]] from the [[Arcane Warrior]] [[Specializations (Origins)|specialization]] in ''[[Dragon Age: Origins]]''.
==Information==
 
   
 
== Information ==
*Attack Bonus: 5.0 + ([[Spellpower]] / 5.0).
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* Attack Bonus: 5.0 + ([[Spellpower]] / 5.0).
  +
* Weapon damage is determined by base Spellpower instead of [[Attributes (Origins)#Strength|strength]].
 
* [[Attributes (Origins)#Magic|Magic]] is used in place of strength to meet equipment requirements.
 
* Conjuration time: 1s.
   
  +
== Notes ==
*[[Magic]] is now used in place of [[Strength]] for weapon damage (not spellpower, as per the game's description).
 
 
* Upkeep is in {{ColorMana/Spell|Mana}}.
 
* [[Arcane Warrior Spellcasting]]: The spells can be cast with your weapon(s) '''drawn'''.
 
* With [[Aura of Might]], Combat Magic additionally grants: [[Combat mechanics (Origins)#Attack|Attack]] Bonus: 5.0. [[Combat mechanics (Origins)#Defense|Defense]] Bonus: 10.0. [[Combat mechanics (Origins)#Damage|Damage]] Bonus: 5.0.
 
* With [[Fade Shroud]], Combat Magic additionally grants +25% dodge and +1/+2 mana regeneration.
 
* The secondary effect only works with items that require Strength. [[Longbows (Origins)|Longbows]], [[Shortbows (Origins)|shortbows]], and [[daggers (Origins)|daggers]] are unaffected.
 
* The game does not list this spell as having an upkeep, but in reality 50 mana is subtracted when this spell is active.
  +
* The attack bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the attack bonuses. Note that if the caster activates Combat Magic using two-handed weapons (including staves) and switches to dual wields afterwards, the damage output of either main-hand or off-hand weapon will not show up in HUD during combat, though actual damage to enemies still applies.
  +
* In the description it is said that Spellpower is used to determine weapon damage, in reality the Magic attribute is used.
   
  +
== Trivia ==
*Passive effect: [[Magic]] is used in place of [[Strength]] to meet weapon/gear requirements.
 
  +
* One of the earlier designs for the spell called for it to disable spellcasting. This was found not working well so instead it's now balanced through increased fatigue.
*Conjuration time: 1s.
 
   
==Notes==
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== See also ==
  +
* [[Ability mechanics]]
*Upkeep is in {{ColorMana/Spell|Mana}}.
 
*[[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''.
 
*With [[Aura of Might]], Combat Magic additionally grants: [[Combat Mechanics#Attack|Attack]] Bonus: 5.0. [[Combat Mechanics#Defense|Defense]] Bonus: 10.0. [[Combat Mechanics#Damage|Damage]] Bonus: 5.0.
 
*With [[Fade Shroud]], Combat Magic additionally grants +25% dodge and +1/+2 mana regeneration.
 
*The secondary effect only works with items that require Strength. [[Longbows]], [[Shortbows]], and [[Daggers]] are unaffected.
 
*The game does not list this spell as having an upkeep, but in reality 50 mana is subtracted when this spell is active.
 
*The attack bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the attack bonuses.
 
 
</noinclude>
 
[[Category:Spells]]
 
 
[[Category:Dragon Age: Origins spells]]
 
[[Category:Dragon Age: Origins spells]]

Revision as of 16:00, 2 June 2019


Combat Magic is a mage spell from the Arcane Warrior specialization in Dragon Age: Origins.

Information

  • Attack Bonus: 5.0 + (Spellpower / 5.0).
  • Weapon damage is determined by base Spellpower instead of strength.
  • Magic is used in place of strength to meet equipment requirements.
  • Conjuration time: 1s.

Notes

  • Upkeep is in Mana.
  • Arcane Warrior Spellcasting: The spells can be cast with your weapon(s) drawn.
  • With Aura of Might, Combat Magic additionally grants: Attack Bonus: 5.0. Defense Bonus: 10.0. Damage Bonus: 5.0.
  • With Fade Shroud, Combat Magic additionally grants +25% dodge and +1/+2 mana regeneration.
  • The secondary effect only works with items that require Strength. Longbows, shortbows, and daggers are unaffected.
  • The game does not list this spell as having an upkeep, but in reality 50 mana is subtracted when this spell is active.
  • The attack bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the attack bonuses. Note that if the caster activates Combat Magic using two-handed weapons (including staves) and switches to dual wields afterwards, the damage output of either main-hand or off-hand weapon will not show up in HUD during combat, though actual damage to enemies still applies.
  • In the description it is said that Spellpower is used to determine weapon damage, in reality the Magic attribute is used.

Trivia

  • One of the earlier designs for the spell called for it to disable spellcasting. This was found not working well so instead it's now balanced through increased fatigue.

See also