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Combat Magic is a mage spell from the Arcane Warrior specialization in Dragon Age: Origins.

Information[]

  • Attack Bonus: 5.0 + (Spellpower / 5.0).
  • Weapon damage is determined by base Spellpower instead of strength.
  • Magic is used in place of strength to meet equipment requirements.
  • Conjuration time: 1s.

With Aura of Might:

  • +5 Damage
  • +5 Attack
  • +10 Defense

With Fade Shroud:

  • +25% Dodge
  • +1/+2 mana regeneration

Notes[]

  • Upkeep is in Mana.
  • Arcane Warrior Spellcasting: The spells can be cast with your weapon(s) drawn.
  • The secondary effect only works with items that require Strength. Longbows, shortbows, and daggers are unaffected.
  • The game does not list this spell as having an upkeep, but in reality 50 mana is subtracted when this spell is active.
  • The attack bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the attack bonuses. Note that if the caster activates Combat Magic using two-handed weapons (including staves) and switches to dual wields afterwards, the damage output of either main-hand or off-hand weapon will not show up in HUD during combat, though actual damage to enemies still applies.
  • In the description it is said that Spellpower is used to determine weapon damage, in reality the Magic attribute is used.

Trivia[]

  • One of the earlier designs for the spell called for it to disable spellcasting. This was found not working well so instead it's now balanced through increased fatigue.

See also[]

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