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Collections is a section of the "Journal" in Dragon Age: Inquisition. There are 11 subsections featured for quick reference: Astrariums, Bottles, Dwarven Mugs, Gates of Segrummar, High Dragons, Landmarks, Mosaics, Regions, Shards, Skyhold Customizations, and Songs.

Astrariums[]

Astarium icon.png

The Astrarium is a curious device of ancient Tevinter origin that allows the viewing of constellations in the stars.

See Astrarium for full details and locations of the 18 astrariums required to complete the collection.
Astrariums in Crestwood Astrariums in Crestwood (3)
Astrariums on the Coast Astrariums on the Coast (3)
Astrariums in the Approach Astrariums in the Approach (3)
Astrariums in the Hinterlands Astrariums in the Hinterlands (3)
Astrariums in the Graves Astrariums in the Graves (3)
Astrariums in Frostback Basin Astrariums in Frostback Basin (3)
Note: Astrariums in Frostback Basin requires Jaws of Hakkon.

Bottles[]

Bottles On The Wall icon.png

With so much out to kill the people of Thedas, a good drink isn't so hard to find.

See Bottles on the Wall for full details and locations of the 29 bottles required to complete the collection.
See Codex entry: Bottles of Thedas and Codex entry: Grey Whiskey/Ritewine/Conscription Ale for beverage descriptions.
  1. Absence
  2. Abyssal Peach
  3. Alvarado's Bathtub Boot Screech
  4. Antivan Sip-Sip
  5. Aqua Magus
  6. Butterbile 7:84
  7. Carnal, 8:69 Blessed
  8. Chasind Sack Mead
  9. Dragon Piss
  10. Finale by Massaad
  11. Flames of Our Lady
  12. Garbolg's Backcountry Reserve
  13. Golden Scythe 4:90 Black
  14. Hirol's Lava Burst
  15. Legacy White Shear
  16. Mackay's Epic Single Malt
  17. Silent Plains Piquette
  18. Sun Blonde Vint-1
  19. Vint-9 Rowan's Rose
  20. Vintage: Warden Anras
  21. Vintage: Warden Daedalam
  22. Vintage: Warden Eval'lal
  23. Vintage: Warden Gibbins
  24. Vintage: Warden Jairn
  25. Vintage: Warden Korenic
  26. Vintage: Warden Riordan
  27. Vintage: Warden Steed/Bethany Hawke/Carver Hawke
  28. Vintage: Warden Tontiv
  29. West Hill Brandy

Dwarven Mugs[]

Quest icon DAI.png

It is true that dwarves like their ale, and one can learn an awful lot about a dwarf by the mug they carried.

See Mugs in the Deep Roads for full details and locations of the 10 mugs required to complete the collection.
Note: This collection requires The Descent.

Gates of Segrummar[]

Quest icon DAI.png

Locked away in the Deep Roads are any number of secrets. Sometimes those secrets are especially hard to find. They may even be locked behind doors of mysterious purpose and unspeakable complexity. Treasure and a tough fight await those with the gumption to open all Gates of Segrummar.

See Gears in the Deep Roads for full details and locations of the 54 gears required to complete the collection.
Note: Although the collection category refers to the Gates of Segrummar, the collection refers to the bloodstained gears found throughout the Deep Roads. For details of the gates, see Sacrificial Gates of Segrummar.
Note: This collection requires The Descent.

High Dragons[]

High Dragon icon.png

High Dragons stalk the land and own the skies of Thedas. When chaos is near commonplace, taking down these beasts can only help.

See Dragon Hunter for full details and locations of the 10 high dragons required to complete the collection.
Fereldan Frostback Fereldan Frostback
Northern Hunter Northern Hunter
Abyssal High Dragon Abyssal High Dragon
Gamordan Stormrider Gamordan Stormrider
Greater Mistral Greater Mistral
Hivernal Hivernal
Vinsomer Vinsomer
Sandy Howler Sandy Howler
Kaltenzahn Kaltenzahn
Highland Ravager Highland Ravager
Hakkon Wintersbreath Hakkon Wintersbreath
Note: Hakkon Wintersbreath requires Jaws of Hakkon.

Landmarks[]

Landmark icon.png

Any navigator worth following will look out for distinctive landmarks that provide bearings and define regions.

See Landmarks for full details and locations of the 134 landmarks required to complete the collection.
Landmarks in the Oasis Landmarks in the Oasis (8)
Landmarks in the Hinterlands Landmarks in the Hinterlands (17)
Landmarks in the Mire Landmarks in the Mire (4)
Landmarks on the Plains Landmarks on the Plains (18)
Landmarks in the Graves Landmarks in the Graves (22)
Landmarks in the Emprise Landmarks in the Emprise (11)
Landmarks in the Wastes Landmarks in the Wastes (8)
Landmarks on the Coast Landmarks on the Coast (5)
Landmarks in Crestwood Landmarks in Crestwood (10)
Landmarks in the Approach Landmarks in the Approach (15)
Landmarks in Frostback Basin Landmarks in Frostback Basin (10)
Landmarks in the Deep Roads Landmarks in the Deep Roads (6)
Note: Landmarks in Frostback Basin requires Jaws of Hakkon.
Note: Landmarks in the Deep Roads requires The Descent.

Mosaics[]

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Ancient Tevinter mosaics, long ago destroyed and scattered, may be reassembled to shed light upon the continent's rich history.

See Mosaics for full details and locations of the 60 mosaic pieces required to complete the collection.
Sacrifice Sacrifice
Invasion Invasion
The Fall The Fall
The Archdemon The Archdemon
Freed Are Slaves Freed Are Slaves

Regions[]

Inquisition Camps icons.png

The unique and wondrous corners of Southern Thedas are often best explored with a sword in hand, but that's not to say they aren't worth exploring.

See Regions for full details of the 226 sub-region locations required to complete the collection.
Regions in Crestwood (19)
Regions in the Emprise (16)
Regions in the Plains (21)
Regions in the Approach (25)
Regions in the Wastes (12)
Regions in the Oasis (16)
Regions in the Mire (8)
Regions on the Coast (10)
Regions in the Hinterlands (29)
Regions in the Graves (26)
Regions in Frostback Basin (22)
Regions in the Deep Roads (6)
Note: Regions in Frostback Basin requires Jaws of Hakkon.
Note: Regions in the Deep Roads requires The Descent.

Shards[]

Oculara and Shards icon.png

The Tevinter Oculara reveal mysterious shards scattered across the Imperium's former colonies. The purpose of these shards may prove important -- or, at the very least, profitable.

See Shards for full details and locations of the 126 shards required to complete the collection.
Shards on the Plains Shards on the Plains (16)
Shards in the Oasis Shards in the Oasis (15)
Shards in the Emprise Shards in the Emprise (13)
Shards in the Graves Shards in the Graves (13)
Shards in the Hinterlands Shards in the Hinterlands (22)
Shards in the Wastes Shards in the Wastes (8)
Shards on the Coast Shards on the Coast (13)
Shards in the Approach Shards in the Approach (14)
Shards in Frostback Basin Shards in Frostback Basin (12)
Note: Shards in Frostback Basin requires the Jaws of Hakkon.

Skyhold Customizations[]

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Many aspects of Skyhold can be tailored to match the style and function of the Inquisitor's particular brand of leadership.

See Skyhold Customization Items for additional information required to complete each of the following collections.
Nursery Seeds (18)
Banners (22)
Windows (7)
Thrones (21)
Beds (6)
Major Upgrades (3)
Drapes (15)
Decor (6)
Heraldry (14)

Songs[]

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Songs chronicle the history and cultural experience of life in Thedas.

See Patron of the Arts for full details and locations of the 21 songs required to complete the collection.
  1. "Empress of Fire"
  2. "Enchanters"
  3. "I Am The One"
  4. "Maker"
  5. "Nightingale's Eyes"
  6. "Oh, Grey Warden"
  7. "Once We Were"
  8. "Rise"
  9. "Samson's Tale"
  10. "Sera Was Never"
  11. Hero in Every Port (Ballad of Nuggins)
  12. She of the Highwaymen Repents
  13. Shred of Blue
  14. Skyhold Garden
  15. Take Back the Sky: A Tavern Cheer
  16. Andraste's Mabari
  17. The Girl in Red Crossing
  18. The Silver Knight
  19. The Storm Coast's Claim
  20. The Bull's Chargers' Song
  21. Saga of Tyrdda Bright-Axe, Avvar-Mother

Notes[]

  • Decor and Heraldry are unmarked Skyhold Customization collection quests; they are only available by interacting with the Skyhold Customization Menu found in Skyhold's Undercroft.

Bugs[]


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