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{{Blockquote|Cole appreciates the Inquisition helping those who are hurting and in need.}}
 
{{Blockquote|Cole appreciates the Inquisition helping those who are hurting and in need.}}
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== Cole's Disposition ==
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The player can tell generally how Cole feels about the Inquisitor by engaging him in a "generic" conversation (i.e. a conversation where his farewell is not changed by any other factors such as a quest or cutscene). Note that Cole will usually greet the Inquisitor with one of his [[Cole/Dialogue#Cole's Cryptic Comments|Cryptic Comments]], but when reaching low approval, he will warn the Inquisitor once.
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Cole can speak to the Inquisitor when he is below -30 without leaving, but if Cole is ever at or below -30 at the moment when the Inquisitor zones into Skyhold, his crisis cutscene will trigger, and he will leave the Inquisition permanently.
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:Cold/Hostile (-5 to -75):
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::Cole will greet the Inquisitor '''once''' with "I don't like what you're doing. If we don't help people here, I will find another place."
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::Cole '''may''' greet the Inquisitor with one of the Neutral greetings, or possibly "Yes?" or "You want things."
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::Cole will bid the Inquisitor farewell with "Yes."
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:Neutral (-5 to 34):
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::Cole '''may''' greet the Inquisitor with "I'm here." or "I can talk with you."
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::Cole will bid the Inquisitor farewell with "Yes."
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:Warm/Friendly (35 to 125):
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::Cole '''may''' greet the Inquisitor with one of the Neutral greetings, or possibly "I'm glad you came to talk to me."
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::Cole will bid the Inquisitor farewell with "Yes."
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<!--Need to figure out when he starts saying goodbye with "how do you know?" possibly not until his personal quest is completed with the spirit outcome-->
   
 
== Cutscenes ==
 
== Cutscenes ==
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== In the field ==
 
== In the field ==
 
Cole does not have to be in the party to gain or lose approval from completing side quests
 
Cole does not have to be in the party to gain or lose approval from completing side quests
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[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 18:50, 11 January 2015

Cole appreciates the Inquisition helping those who are hurting and in need.

Cole's Disposition

The player can tell generally how Cole feels about the Inquisitor by engaging him in a "generic" conversation (i.e. a conversation where his farewell is not changed by any other factors such as a quest or cutscene). Note that Cole will usually greet the Inquisitor with one of his Cryptic Comments, but when reaching low approval, he will warn the Inquisitor once.

Cole can speak to the Inquisitor when he is below -30 without leaving, but if Cole is ever at or below -30 at the moment when the Inquisitor zones into Skyhold, his crisis cutscene will trigger, and he will leave the Inquisition permanently.

Cold/Hostile (-5 to -75):
Cole will greet the Inquisitor once with "I don't like what you're doing. If we don't help people here, I will find another place."
Cole may greet the Inquisitor with one of the Neutral greetings, or possibly "Yes?" or "You want things."
Cole will bid the Inquisitor farewell with "Yes."
Neutral (-5 to 34):
Cole may greet the Inquisitor with "I'm here." or "I can talk with you."
Cole will bid the Inquisitor farewell with "Yes."
Warm/Friendly (35 to 125):
Cole may greet the Inquisitor with one of the Neutral greetings, or possibly "I'm glad you came to talk to me."
Cole will bid the Inquisitor farewell with "Yes."

Cutscenes

Look for Cole

Skyhold, requires some amount of approval; look for him at his usual spot in the tavern.
After this scene, a small chest becomes active next to him in the tavern. It contains gear for him.

Tin jangle as the blood spills.  Pierre's wrapped body on the wagon to the chantry.  Five more minutes.  My fault.
Q Do you hear everything? (repeat)
  • Can you help her? - DAIApproval Slightly Approves
  • What was that?
  • Don't harm her. - DAIApproval Slightly Approves
Wait, that didn't work. Let me try again. You'll forget me in a minute.
Q Wait, what? (repeat)
  • [Wait and watch.] (to Part A)
  • No, don't do that. (to Part B)
Part A
Better.
  • Nice work. (scene ends) - DAIApproval Slightly Approves
  • They don't remember you? (scene ends)
Part B
How do I do it right, if I've done it wrong and I can't make her forget?
No approval changes
She's not better.
  • This isn't about her. (scene ends)
  • She will be. (scene ends) - DAIApproval Slightly Approves

Prompted conversation

First conversation in Haven

No approval changes

First conversation at Skyhold

Roderick was sorry before he died.

Q You knew Roderick? (repeat)
Q I hope you didn't kill him. (repeat) - DAIApproval Slightly Disapproves
  • Sorry for what?
  • I'm glad to hear it.
  • Don't speak of him. - DAIApproval Slightly Disapproves

After Wicked Eyes and Wicked Hearts

I didn't understand the Grand Ball. It would have been easier if they said what they wanted.
  • It's the Game. - DAIApproval Slightly Disapproves
  • Did you like the masks?
  • I agree. - DAIApproval Slightly Approves

[Investigate.]

Let's discuss the templars.

No approval changes

Let's discuss the Inquisition.

No approval changes

Tell me about your past.

Requires some amount of approval. If not enough, he simply says "No.," and the conversation ends

Q1 You killed mages?
  • You made a mistake. - DAIApproval Slightly Approves
  • You're a murderer. - DAIApproval Slightly Approves
  • You set them free. - DAIApproval Disapproves
Q2 Rhys was your friend?
Remaining questions have no approval changes

Talk about how you think.

Skyhold, requires some amount of approval

No approval changes

You've done odd things.

Skyhold, once it gets its first set of repairs
Listen in on some conversations among NPCs about strange occurrences around Skyhold. None of them can seem to remember who did them...

  • In the main hall, a man sweeping.... and in front of the armory, a soldier talking about a dying soldier...
  • In the tavern, someone complains about plums... and again in the tavern, someone talks about spiderwebs...
  • At the main gate, a lady mentions a soldier in a fight... and on the battlements near Cullen, a soldier talks about a lost dagger...
  • In the kitchen, someone mentions some items have gone missing... and in the tavern, a lady mentions a cat... and in the kitchen, someone talks about the cook's mood...

When any of them have been found, the Inquisitor can ask Cole about it...

Yes. Maybe. What was it?
  • There are four possible options; following through each to completion - DAIApproval Slightly Approves
  • Stop these activities. (ends conversation; remaining options are removed) - DAIApproval Disapproves

The Forgotten Boy

See the quest page

In the field

Cole does not have to be in the party to gain or lose approval from completing side quests