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''[[Skyhold]], once it gets its first set of repairs''<br />''Listen in on some conversations among NPCs about strange occurrences around Skyhold. None of them can seem to remember who did them... Once hearing the first part, you may need speak to Cole about it to get the next part to trigger.''
 
''[[Skyhold]], once it gets its first set of repairs''<br />''Listen in on some conversations among NPCs about strange occurrences around Skyhold. None of them can seem to remember who did them... Once hearing the first part, you may need speak to Cole about it to get the next part to trigger.''
   
โˆ’
:*''In the main hall, a man sweeping mentions turnips.... and in front of the armory, a soldier talking about a dying soldier...''
+
*''In the main hall, a man sweeping mentions turnips.... and in front of the armory, a soldier talking about a dying soldier...''
 
:*''In the tavern, someone complains about plums... and outside the tavern, someone talks about spiderwebs...''
 
:*''In the tavern, someone complains about plums... and outside the tavern, someone talks about spiderwebs...''
 
:*O''n the battlements near Cullen, a soldier talks about a lost dagger... and at the main gate, a lady mentions a soldier in a fight...''
 
:*O''n the battlements near Cullen, a soldier talks about a lost dagger... and at the main gate, a lady mentions a soldier in a fight...''
 
:*''In the kitchen, someone mentions some cheese and mint have gone missing... and in the tavern, a lady mentions a cat... and in the kitchen, the assistants talk about the cook's mood...''
 
:*''In the kitchen, someone mentions some cheese and mint have gone missing... and in the tavern, a lady mentions a cat... and in the kitchen, the assistants talk about the cook's mood...''
โˆ’
:* '''<u>After the first four:</u>''' ''In the kitchen, a man mentions missing bread ... and near the surgeon, someone mentions a soldiers' miraculous tenacity to hang on to life...''
+
:* '''<u>After the first four:</u>''' ''In the kitchen, a man mentions missing bread ... and near the surgeon, a woman and a man are sitting by the fire and she tells her friend about the soldier who will not die until winter comes. ''
   
 
''When any of them have been found, the Inquisitor can ask Cole about it...''
 
''When any of them have been found, the Inquisitor can ask Cole about it...''

Revision as of 18:16, 12 September 2016

Note: See the Approval (Inquisition) page for an explanation on point values

Cole appreciates the Inquisition helping those who are hurting and in need. He will also approve of freeing prisoners and disapprove of sentencing people to prison.

Cole's Disposition

Cole's disposition toward The Inquisitor can be determined by engaging him in a "generic" conversation (i.e. a conversation where his farewell is not changed by any other factors such as a quest or cutscene). He will usually greet the Inquisitor with one of his Cryptic Comments, but when reaching low approval, he will warn the Inquisitor once.

When Cole's approval rating is at or below -30, his crisis cutscene will trigger the moment The Inquisitor zones into Skyhold, and he will leave the Inquisition permanently.

Cold/Hostile (-75 to -5):
Cole will greet the Inquisitor once with "I don't like what you're doing. If we don't help people here, I will find another place."
Cole may greet the Inquisitor with one of the Neutral greetings, or possibly "Yes?" or "You want things."
Cole will bid the Inquisitor farewell with "How do you know?"
Neutral (-5 to 34):
Cole may greet the Inquisitor with "I'm here." or "I can talk with you."
Cole will bid the Inquisitor farewell with "Maybe."
Warm/Friendly (35 to 125):
Cole may greet the Inquisitor with one of the Neutral greetings, or possibly "I'm glad you came to talk to me." or "It's good to spend time with you."
Cole will bid the Inquisitor farewell with "Yes." or "If you like."
Note: Cole will also bid the inquisitor farewell with "How do you know" or "Probably".

Cutscenes

Look for Cole

Skyhold, approval 35-75. After this scene, a small chest becomes active next to him in the tavern. It contains gear for him.

If Cole's approval tips above 35 during conversation with him in the tavern, the conversation will end abruptly as Cole vanishes and the "Look for Cole" option becomes active.

Bug icon Bug! If Cole's approval reaches +75 before this conversation takes place, the "Look for Cole" option will not appear. Instead, Cole will be standing in his usual spot in the tavern. He can still be interacted with as normal.
Tin jangle as the blood spills.  Pierre's wrapped body on the wagon to the chantry.  Five more minutes.  My fault.
Q Do you hear everything? (repeat)
  • Can you help her? - DAIApproval Slightly Approves
  • What was that?
  • Don't harm her. - DAIApproval Slightly Approves
Wait, that didn't work. Let me try again. You'll forget me in a minute.
Q Wait, what? (repeat)
  • [Wait and watch.] (to Part A)
  • No, don't do that. (to Part B)
Part A
Better.
  • Nice work. (scene ends) - DAIApproval Slightly Approves
  • They don't remember you? (scene ends)
Part B
How do I do it right, if I've done it wrong and I can't make her forget?
No approval changes
She's not better.
  • This isn't about her. (scene ends)
  • She will be. (scene ends) - DAIApproval Slightly Approves

After Here Lies the Abyss

See Subjected to His Will for quest details.

He won't bind me. He's a mage, and he likes demons, but he won't help.
  • What's wrong? - DAIApproval Slightly Approves
  • Seriously?
  • No.DAIApproval Solas Slightly Approves
I'm not me anymore. Walls around what I want, blocking, bleeding, making me a monster.
Q What if binding changes you? (repeat)
Q That's true for everyone. (repeat)
  • We'll protect you. - DAIApproval Slightly Disapproves
  • We'll figure something out. - DAIApproval Solas Slightly Approves
  • You may need to leave. - DAIApproval Slightly Disapproves, DAIApproval Solas Slightly Disapproves

Prompted conversation

First conversation in Haven

No approval changes

First conversation at Skyhold

Roderick was sorry before he died.
Q You knew Roderick? (repeat)
Q I hope you didn't kill him. (repeat) - DAIApproval Slightly Disapproves
  • Sorry for what?
  • I'm glad to hear it.
  • Don't speak of him. - DAIApproval Slightly Disapproves

After a mage Inquisitor selects the Rift Mage specialization

You're different. It shines on you, shimmering, sharp. You made magic from the rifts. - DAIApproval Approves
Q How do you see me? (repeat)
Q How do other mages differ? (repeat)
  • I hope it pleases you. - DAIApproval Slightly Approves
  • This was unexpected.
  • Deal with the changes. - DAIApproval Slightly Disapproves

After Wicked Eyes and Wicked Hearts

I didn't understand the Grand Ball. It would have been easier if they said what they wanted.
  • It's the Game. - DAIApproval Slightly Disapproves
  • Did you like the masks?
  • I agree. - DAIApproval Slightly Approves

[Investigate.]

Let's discuss the templars.

No approval changes

Let's discuss the Inquisition.

No approval changes

Tell me about your past.

Requires some amount of approval. If not enough, he simply says "No.," and the conversation ends

Q1 You killed mages?
  • You made a mistake. - DAIApproval Slightly Approves
  • You're a murderer. - DAIApproval Slightly Approves
  • You set them free. - DAIApproval Disapproves
Q2 Rhys was your friend?
Remaining questions have no approval changes

Let's Discuss Adamant

If Cole was taken into the fade after Here Lies the Abyss.

Q The nightmare spoke to you.
  • Yes, I'll kill you. - DAIApproval Approves
  • I'm not going to kill you. - DAIApproval Greatly Disapproves
Remaining questions have no approval change.

Talk about how you think.

Skyhold, requires +35

No approval changes

You've done odd things.

Skyhold, once it gets its first set of repairs
Listen in on some conversations among NPCs about strange occurrences around Skyhold. None of them can seem to remember who did them... Once hearing the first part, you may need speak to Cole about it to get the next part to trigger.

  • In the main hall, a man sweeping mentions turnips.... and in front of the armory, a soldier talking about a dying soldier...
  • In the tavern, someone complains about plums... and outside the tavern, someone talks about spiderwebs...
  • On the battlements near Cullen, a soldier talks about a lost dagger... and at the main gate, a lady mentions a soldier in a fight...
  • In the kitchen, someone mentions some cheese and mint have gone missing... and in the tavern, a lady mentions a cat... and in the kitchen, the assistants talk about the cook's mood...
  • After the first four: In the kitchen, a man mentions missing bread ... and near the surgeon, a woman and a man are sitting by the fire and she tells her friend about the soldier who will not die until winter comes.

When any of them have been found, the Inquisitor can ask Cole about it...

In order to trigger the next part of the missing bread dialogue near the surgeon, the Inquisitior needs to ask Cole about the missing bread, after (s)he solved the first four mysteries completely and got the approval rewards...

Yes. Maybe. What was it?
  • There are five possible options; following through each to completion - DAIApproval Slightly Approves
  • Finishing all five possible options; DAIApproval Greatly Approves
  • Stop these activities. (ends conversation; remaining options are removed) - DAIApproval Disapproves

The Forgotten Boy

See the quest page

In the field

Cole does not have to be in the party to gain or lose approval from completing side quests.