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|excerptonly = {{{excerptonly|}}}
 
|excerptonly = {{{excerptonly|}}}
 
|name = The Dwarven Merchants Guild
 
|name = The Dwarven Merchants Guild
|icon = Codex icon DAI.png
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|sortkey = Dwarven Merchants Guild
|image = Groups tarot.png
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|icon = Codex icon DA2.png
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|image = Dwarven Guild heraldry DA2.png
 
|px = 270px
 
|px = 270px
|number DAI = 16
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|category DA2 = Lore
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|location DA2 = A book on a stand between [[Bartrand Tethras]] and [[Bodahn Feddic]] in [[Hightown]] Act 1
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|number DAI = 16 (+3[[Jaws of Hakkon|JoH]], +1[[The Descent|TD]])
 
|category DAI = Groups
 
|category DAI = Groups
|location DAI = [[Hinterlands]], second to last dock in Redcliffe Village
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|location DAI = [[Hinterlands]], second to last dock in [[Redcliffe Village]]
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|see also = [[Dwarven Merchants' Guild]]
 
|appearances = [[Dragon Age: Inquisition]]
 
|appearances = [[Dragon Age: Inquisition]]
 
|text =
 
|text =
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The Dwarven Merchants Guild is, without question, the most powerful [[Surface dwarves|surface dwarf]] institution. It has become what the [[Assembly]] is to the people of [[Orzammar]]: a prestigious club that everyone wants to belong to and the surest means to obtain power and fortune. The guild's leaders can always trace their lineage back to [[Noble caste|Noble]] or [[Merchant caste|Merchant]] [[Caste]] [[house]]s in Orzammar. The guild regulates trade between the dwarven city and the surface and so quietly controls the entire economy of Orzammar, though the ruling [[Dwarven royalty|king]] or Assembly would never admit it.
The [[Dwarven Merchants Guild]] is, without question, the most powerful [[Surface dwarves|surface dwarf]] institution. It has become what the [[Assembly]] is to the people of [[Orzammar]]: a prestigious club that everyone wants to belong to and the surest means to obtain power and fortune. The guild's leaders can always trace their lineage back to [[Noble caste|Noble]] or [[Merchant caste|Merchant]] [[Caste]] [[House|houses]] in Orzammar. The guild regulates trade between the dwarven city and the surface and quietly controls the entire economy of Orzammar, though the ruling king or Assembly would never admit it.
 
   
 
The guild is heavily conservative, but has started to get more of the ascendants—especially banking families—into its membership, which has caused no small amount of infighting in the guild.
 
The guild is heavily conservative, but has started to get more of the ascendants—especially banking families—into its membership, which has caused no small amount of infighting in the guild.
   
 
—From ''The Dowager's Field Guide to Good Society'' by Lady Alcyone
 
—From ''The Dowager's Field Guide to Good Society'' by Lady Alcyone
 
 
}}</onlyinclude>
 
}}</onlyinclude>
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[[ru:Кодекс: Гномья Торговая гильдия]]
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[[Category:Dragon Age II codex entries]]
 
[[Category:Dragon Age: Inquisition codex entries]]
 
[[Category:Dragon Age: Inquisition codex entries]]
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[[Category:Dwarven lore and folklore (codex)]]

Latest revision as of 19:14, August 26, 2019

See also: Dwarven Merchants' Guild

Codex text

The Dwarven Merchants Guild is, without question, the most powerful surface dwarf institution. It has become what the Assembly is to the people of Orzammar: a prestigious club that everyone wants to belong to and the surest means to obtain power and fortune. The guild's leaders can always trace their lineage back to Noble or Merchant Caste houses in Orzammar. The guild regulates trade between the dwarven city and the surface and so quietly controls the entire economy of Orzammar, though the ruling king or Assembly would never admit it.

The guild is heavily conservative, but has started to get more of the ascendants—especially banking families—into its membership, which has caused no small amount of infighting in the guild.

—From The Dowager's Field Guide to Good Society by Lady Alcyone

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