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|see also =
 
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* [[Lily]], a [[Chantry]] initiate featuring in the [[Mage Origin]] story, is imprisoned in the Aeonar because it is not only mages who may be sent there, but people who are exposed to blood mages. The prison is trial-by-fire to determine if people are possessed.<ref>{{BSN|author=[[Mary Kirby]]|date=2011|url=http://forum.bioware.com/topic/158698-a-silly-little-question-for-the-writers/page-2|title=A silly little question for the writers. }}</ref>
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* [[Lily]], a [[Chantry]] initiate featuring in the [[Mage Origin]] story, is imprisoned in the Aeonar because it is not only mages who may be sent there, but people who are exposed to blood mages. The prison is trial-by-fire to determine if people are possessed.<ref>{{BWF|author=[[Mary Kirby]]|date=2011|url=https://web.archive.org/web/20151105065223/http://forum.bioware.com/topic/158698-a-silly-little-question-for-the-writers/page-2|title=A silly little question for the writers. }}</ref>
* By its description, Aeonar somewhat resembles the mage aslyum Spellhold in the game ''Baldur's Gate II'', where deviant mages and others with unusual magical powers were imprisoned by the Cowled Wizards.
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* By its description, Aeonar somewhat resembles the mage asylum Spellhold in the game ''Baldur's Gate II'', where deviant mages and others with unusual magical powers were imprisoned by the Cowled Wizards.
   
 
{{SpoilerDAI| The [[Seekers of Truth]] eventually go to investigate Aeonar after the outbreak of the [[Mage-Templar War]] but discover the fortress completely deserted with no signs of violence.
 
{{SpoilerDAI| The [[Seekers of Truth]] eventually go to investigate Aeonar after the outbreak of the [[Mage-Templar War]] but discover the fortress completely deserted with no signs of violence.
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|appearances = [[Dragon Age: Origins]]
 
|appearances = [[Dragon Age: Origins]]
 
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<blockquote>When the [[Tevinter Imperium|Imperium]] occupied the area that is present-day [[Ferelden]], they had two sites dedicated to magical experimentation at the extreme ends of the Imperial Highway. The southern one was the fortress of [[Ostagar]], which looked out over the [[Korcari Wilds]]. The northern one was Aeonar, although the exact location is now a secret known only to a handful of [[Templar Order|Templars]].
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When the [[Tevinter Imperium|Imperium]] occupied the area that is present-day [[Ferelden]], they had two sites dedicated to magical experimentation at the extreme ends of the Imperial Highway. The southern one was the fortress of [[Ostagar]], which looked out over the [[Korcari Wilds]]. The northern one was Aeonar, although the exact location is now a secret known only to a handful of [[Templar Order|Templars]].
   
Whatever it was the Tevinter were trying to discover at Aeonar, their work was never completed. The fortress was overrun by disciples of [[Andraste]] upon hearing the news of her death. According to legend, it was a massacre-eerily silent, for the invaders caught the [[mage]]s while all but one of them were in the [[Fade]].
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Whatever it was the Tevinter were trying to discover at Aeonar, their work was never completed. The fortress was overrun by disciples of [[Andraste]] upon hearing the news of her death. According to legend, it was a massacre—eerily silent, for the invaders caught the [[mage]]s while all but one of them were in the [[Fade]].
   
 
The site was left structurally sound but spiritually damaged. Possibly because of this, the [[Chantry]] chose to put it to use as a prison. Accused [[maleficar]]um and [[apostate]]s are held in the confines of Aeonar. Those who have a powerful connection to the Fade, and particularly to [[demon]]s, will inevitably attract something across the [[Veil]], making the guilty somewhat easier to tell from the innocent.
 
The site was left structurally sound but spiritually damaged. Possibly because of this, the [[Chantry]] chose to put it to use as a prison. Accused [[maleficar]]um and [[apostate]]s are held in the confines of Aeonar. Those who have a powerful connection to the Fade, and particularly to [[demon]]s, will inevitably attract something across the [[Veil]], making the guilty somewhat easier to tell from the innocent.
   
''--From ''Of Fires, Circles, and Templars: A History of Magic in the Chantry, ''by Sister Petrine, Chantry scholar.''</blockquote>
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''--From ''Of Fires, Circles, and Templars: A History of Magic in the Chantry, ''by Sister Petrine, Chantry scholar.''
 
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}}</onlyinclude>
   
 
== References ==
 
== References ==
 
<references/>
 
<references/>
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[[es:Entrada del códice: Aeonar]]
 
[[Category:Sister Petrine (source)]]
 
[[Category:Sister Petrine (source)]]
 
[[Category:Circle of Magi]]
 
[[Category:Circle of Magi]]

Revision as of 00:27, 14 August 2016

Codex text

When the Imperium occupied the area that is present-day Ferelden, they had two sites dedicated to magical experimentation at the extreme ends of the Imperial Highway. The southern one was the fortress of Ostagar, which looked out over the Korcari Wilds. The northern one was Aeonar, although the exact location is now a secret known only to a handful of Templars.

Whatever it was the Tevinter were trying to discover at Aeonar, their work was never completed. The fortress was overrun by disciples of Andraste upon hearing the news of her death. According to legend, it was a massacre—eerily silent, for the invaders caught the mages while all but one of them were in the Fade.

The site was left structurally sound but spiritually damaged. Possibly because of this, the Chantry chose to put it to use as a prison. Accused maleficarum and apostates are held in the confines of Aeonar. Those who have a powerful connection to the Fade, and particularly to demons, will inevitably attract something across the Veil, making the guilty somewhat easier to tell from the innocent.

--From Of Fires, Circles, and Templars: A History of Magic in the Chantry, by Sister Petrine, Chantry scholar.

Trivia

  • Lily, a Chantry initiate featuring in the Mage Origin story, is imprisoned in the Aeonar because it is not only mages who may be sent there, but people who are exposed to blood mages. The prison is trial-by-fire to determine if people are possessed.[1]
  • By its description, Aeonar somewhat resembles the mage asylum Spellhold in the game Baldur's Gate II, where deviant mages and others with unusual magical powers were imprisoned by the Cowled Wizards.

This section contains spoilers for:
Dragon Age: Inquisition.


The Seekers of Truth eventually go to investigate Aeonar after the outbreak of the Mage-Templar War but discover the fortress completely deserted with no signs of violence.


References