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+ | |number DAO = 272 (+4[[The Stone Prisoner|TSP]], +10[[Warden's Keep|WK]], +4[[Return to Ostagar|RtO]], +8 [[The Darkspawn Chronicles|DC]], +2[[Feast Day Gifts|FDG/P]]) |
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+ | |category DAO = Controls |
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− | |Number = 272 (+4[[The Stone Prisoner|TSP]], +10[[Warden's Keep|WK]]) |
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+ | |appearances = [[Dragon Age: Origins]] |
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− | |Category = Codex: Controls |
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+ | |see also = |
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⚫ | Sustained abilities reserve mana or stamina when they're activated, and remain on until deactivated or the character runs out of mana or stamina. Most sustained abilities include a fatigue penalty, increasing the cost to activate a subsequent spell or talent, which makes it difficult to maintain several sustained abilities at once. To manually deactivate a sustained ability, simply left-click it again in the quickbar. Note that some of these abilities, such as Defensive Fire and Rapid Shot, cannot be used simultaneously. |
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⚫ | Sustained abilities reserve mana or stamina when they're activated, and remain on until deactivated or the character runs out of mana or stamina. Most sustained abilities include a fatigue penalty, increasing the cost to activate a subsequent spell or talent, which makes it difficult to maintain several sustained abilities at |
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+ | [[Category:Dragon Age: Origins codex entries]] |
Revision as of 03:33, 8 April 2014
Codex text
Sustained abilities reserve mana or stamina when they're activated, and remain on until deactivated or the character runs out of mana or stamina. Most sustained abilities include a fatigue penalty, increasing the cost to activate a subsequent spell or talent, which makes it difficult to maintain several sustained abilities at once. To manually deactivate a sustained ability, simply left-click it again in the quickbar. Note that some of these abilities, such as Defensive Fire and Rapid Shot, cannot be used simultaneously.