Codex text

I have faced Antivan duelists, Fereldan Ash Warriors, and Fog Warrior skirmishers; when we strip away the titles and tricks, they are simply men who want to see their enemies dead, but need a hand free to manage it. Duelists favor a thinner target over the offensive strength of a main gauche. Ash Warriors need a hand to guide their mabari and a lighter weapon to take advantage of the openings their dogs leave, while Fog Warriors rely on stealth and speed too much to use a heavy shield.

When engaging with such an opponent, respect his speed. His hands and feet will move a great deal; ignore them. Watch his hips and shoulders instead. First deny what advantage he has in his allies or environment, unless you have trained equally in such matters. Once you control his weapon, overwhelm him. He has no shield, and you need not fear a second blade.

If forced to fight in such a manner, you must decide whether you will fight as a duelist, one-handed, or as a chevalier. If the former, drop your back leg away to tighten your center target, as you have no shield to cover your body or second weapon to bring into range; focus on a quick attack and give ground freely when you cannot find an advantage. If the latter, rely on your vambrace and gauntlet as a shield, and try to wrench your opponent's weapon away. My left arm bears the scars of such efforts, but my opponents bear worse. Better still: do not lose your shield at all, but battles are not a place of perfection.

—An excerpt from A Meditation upon the Use of Blades, by Swordmaster Massache de Jean-mien, required reading at the Academie des Chevaliers

Research benefits

Damage against humanoids increased.

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