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See also: Elvhenan

Codex text

You ask what happened to Arlathan? Sadly, we do not know. Even those of us who keep the ancient lore have no record of what truly happened. What we have are accounts of the days before the fall, and a fable of the whims of the gods.

The human world was changing even as the elves slept. Clans and tribes gave way to a powerful empire called Tevinter, which—and for what reason we do not know—moved to conquer Elvhenan. When they breached the great city of Arlathan, our people, fearful of disease and loss of immortality, chose to flee rather than fight. With magic, demons, and even dragons at their behest, the Tevinter Imperium marched easily through Arlathan, destroying homes and galleries and amphitheaters that had stood for ages. Our people were corralled as slaves, and human contact quickened their veins until every captured elf turned mortal. The elves called to their ancient gods, but there was no answer.

As to why the gods didn't answer, our people left only a legend. They say that Fen'Harel, the Dread Wolf and Lord of Tricksters, approached the ancient gods of good and evil and proposed a truce. The gods of good would remove themselves to heaven, and the lords of evil would exile themselves to the abyss, neither group ever again to enter the other's lands. But the gods did not know that Fen'Harel had planned to betray them, and by the time they realized the Dread Wolf's treachery, they were sealed in their respective realms, never again to interact with the mortal world. It is a fable, to be sure, but those elves who travel the Beyond claim that Fen'Harel still roams the world of dreams, keeping watch over the gods lest they escape from their prisons.

Whatever the case, Arlathan had fallen to the very humans our people had once considered mere pests. It is said that the Tevinter magisters used their great destructive power to force the very ground to swallow Arlathan whole, destroying eons of collected knowledge, culture, and art. The whole of elven lore left only to memory.

The Fall of Arlathan, as told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves

Related texts

Codex entry: Arlathan: Part One Codex entry: Arlathan: Part One
Codex entry: Fen'Harel: The Dread Wolf Codex entry: Fen'Harel: The Dread Wolf


  • (Origins) On the PC, this codex entry, along with Codex entry: The Brecilian Forest and Codex entry: The Dalish Elves were supposed to be available for non-Dalish origins after listening to Sarel's story about the Dalish. Unfortunately, Sarel's plot script is not attached properly to him, so that none of the codexes were given after his tale except Codex entry: The Dales (which is set directly in the conversation script, rather than the broken plot script). The result of this bug is that non-Dalish origins cannot access the three aforementioned codex entries anywhere in the game.
    • There is an easy fix with the Toolset. Simply hook up Sarel's plot script, by setting the script property in ntb100pt_sarel.plo to ntb100pt_sarel which will then make the codex events trigger as Bioware intended.
    • To unlock the entry immediately with an easier fix use the command: runscript zz_getsetplotflag set cod_hst_dalish2 0 1.