- For other uses, see Codex.
The codex is a collection of lore that The Warden can build in their journal during their campaign. Codex entries give information about the world of Thedas, including stories of historians and scholars, passages from the Chant of Light and folktales, and also about the mechanics of the game and certain creatures, characters and items. Gathering codex entries rewards the player with experience (XP) and can open side quests and dialogue options with other characters.
The information in the codex comes from within the setting, and thus may not be completely accurate or even self-consistent.
Codex categories[edit | edit source]
Codex entries are grouped into categories. For information about specific codex entries, see the relevant category article:
|Magic and Religion||Culture and History|
|Characters||Books and Songs|
Finding codex entries[edit | edit source]
The codex entries are unlocked in a variety of ways: through dialogue, eavesdropping on someone's conversation, reading books, collecting items and killing enemies. (Like Bioware's previous RPG Mass Effect, the codex is received in full only by choosing all of the available options of dialogue with a particular character.) Once the entry is collected, it can be viewed in the Codex tab of the journal. Unread entries will be highlighted.
In many cases, collecting a new codex entry will reward the player with 50 XP. Wearing the Archivist's Sash will increase the XP received for collecting a codex entry to 75.
To help find codex entries, it is possible to set an option to make all items of interest shimmer gold on-screen. In the PC version of the game, pressing the TAB key will highlight all items that can be interacted with, making it much simpler to find hard-to-spot books and notes containing codex entries. In the console version of the game, pressing the left trigger serves the same purpose.
Context-sensitivity and codex updates[edit | edit source]
Some codex entries are context-sensitive and/or are updated during the campaign depending on The Warden's experiences and decisions. For example, the content of some entries will depend on the origin of The Warden. A codex entry for a companion may change depending on how well you get to know them, what you do with them - or even whether you recruit them at all. Creature codex entries can also be updated as you find additional variations of the same type of foe.
Numbering[edit | edit source]
Codex entries are numbered sequentially. However, the number of a specific codex entry may vary depending on what DLC a player has installed. Thus this wiki does not use codex entry numbers to identify entries, though entry numbers for the most common installation set-ups are given for information.
Codex entries on the Xbox 360 and PS3 are named, and not numbered.
Class/origin-specific entries[edit | edit source]
- Mana and the Use of Magic (mages only)
- The Brecilian Forest (Dalish elves only)
- Arlathan: Part Two (Dalish elves only)
- The Dalish Elves (Dalish elves only)
- The Legend of Luthias Dwarfson (anyone but dwarves)