“An Inquisition has to start somewhere.” ―Tutorials Codex
This article lists all codex entries in the Tutorials section in Dragon Age: Inquisition.
Status Effects
- Main article: Codex entry: Status Effects
Party members and enemies can be affected by (or innately possess) a range of status effects. The list below provides a brief synopsis of general terms.
Debilitating Effects
Disabled (includes Frozen, Paralyzed, Stunned, and Asleep): The target cannot move or take any action. This effect usually has a limited duration or an action that ends it (taking damage causes a sleeping target to wake up). Note: You can hit disabled targets with abilities marked as detonators to cause devastating combo effects.
Taking Damage over Time (includes Burning, Poisoned, Bleeding): The target takes ongoing damage of a given type over a period of time.
Chilled: The target moves and attacks more slowly.
Confused: The target will attack its own allies.
Knocked Down: The targest lies prone on the ground and will require a few moments to get back on its feet.
Panicked: The target stops attacking and moves randomly around the battlefield. Taking damage ends the effect.
Shocked: The target's magical resistance is reduced. It will take bonus damage from magical attacks.
Slowed: The target moves more slowly.
Swarmed: The target is covered in bees. It takes ongoing damage and has a chance to become panicked as a result of the stinging.
Sundered: The target's armor is reduced. It will take bonus damage from physical attacks.
Taunted: The target preferentially attacks the character who used the taunting ability to the exclusion of all others, moving to engage them if necessary.
Weakened: The target's attacks do less damage.
Vulnerable (type): The target will take bonus damage from attacks of this type (such as fire, cold, or spirit).
Beneficial Effects
Barrier: A magical effect that protects the target from damage. Incoming attacks must deplete the barrier before the target loses health. Some abilities, spells, and weapons do bonus damage against a target's barrier.
Guard: A type of combat training that protects the target from damage. Incoming attacks must deplete the guard before the target loses health. Some abilities, spells, and weapons do bonus damage against a target's guard. A target with an active guard resists being staggered or knocked down.
Resistance (type): The target takes less damage from attacks of this type of damage (such as fire, cold, or spirit).
Greater Resistance (type): The target takes little or no damage from attacks of this type, rendering it almost completely ineffective.
Immunity (effect): The target is completely immune to one or more debilitating effects (such as Burning or Asleep).
The Inquisition
- Main article: Codex entry: The Inquisition
- See also: Inquisition, Inquisition perks, War table
Stabilize areas by sealing Fade rifts, expand the reach of the Inquisition by setting up new camps, and complete quests to gain Power and Influence.
Spend Power on scouting operations at the war table to unlock new opportunities.
Gaining enough Influence increases the rank of your Inquisition and grants you access to unique perks.
Inquisition Camps
- Main article: Codex entry: Inquisition Camps
- See also: Inquisition camp
Once established, Inquisition camps allow the party to rest, refill potion and regenerate health, change party members, and fulfill requisitions.
Camps also serve as fast travel points.
Ocularum
- Main article: Codex entry: Ocularum
- See also: Ocularum
Oculara can locate shards in the world. When an ocularum can no longer see any shards, it stops glowing.
Use RS to look around. Focusing on a shard will mark it on your map.
Move the mouse to look around. Focusing on a shard will mark it on your map.
Use R to look around. Focusing on a shard will mark it on your map.
World Travel
- Main article: Codex entry: World Travel
When not in a dungeon, you can use the quest map to travel to distant locations.
Press menu and select the quest map in the hero menu.
Press Y from the quest map to access the world map and travel to unlocked areas.
Press [M] to open the quest map.
Press option and select the quest map in the hero menu.
Press [triangle] from the quest map to access the world map and travel to unlocked areas.
War Table
- Main article: Codex entry: War Table
- See also: War table
The war table allows you to apply the power of the Inquisition throughout Orlais and Ferelden.
The Inquisition can unlock new areas for you to explore through scouting operations.
Mission-based operations take time and bring the Inquisition resources and rewards.
You now have access to missions.
Mission operations take time and bring the Inquisition resources and rewards.
Only one mission per advisor can be active at a time.
Some missions have a "preferred" type, which results in less time required when undertaken by the associated advisor. Missions may also provide different rewards, depending on which advisor completes them.
Fade Rifts
- Main article: Codex entry: Fade Rifts
- See also: Fade rift
Fade rifts are caused by weaknesses in the Veil. Rifts spawn demons and can only be sealed once all nearby demons are killed.
The mark can disrupt the rift and cause damage to enemies.
When the Fade rift is available, interact with it to disrupt the rift and both stun and damage demons in its vicinity.
The Herald can use the mark to close the rift once all of the demons it has spawned are dead.
Researcher
- Main article: Codex entry: Researcher
- See also: Creature research
Enemies drop unique collectibles. Bring them to the researcher to learn more about your foes and earn combat bonuses against them.
Apothecary
- Main article: Codex entry: Apothecary
Find recipes through exploration or by visiting merchants.
Visit an apothecary with herbs you gather in the wilderness to upgrade potions.
Use the equip station to assign different potions to each of your party members and to replenish the potions you are carrying.
Use the upgrade station to unlock permanent upgrades to your potions.
Search
- Main article: Codex entry: Search
Searching reveals nearby loot, codex entries, and crafting nodes.
When the compass pulses, press LS to search.
When the compass pulses, press [V] to search.
When the compass pulses, press L3 to search.
Searching indicates the direction of hidden objects with an additional pulse on the ground and, if you're close enough, reveals them.
Tactical Camera
- Main article: Codex entry: Tactical Camera
Tactical Camera allows you to coordinate the abilities and positioning of your entire party.
While in Tactical Camera use LS to scan the battlefield.
Use RS to cycle through targets.
Switch control between your party members and press A to issue orders to move to a specific spot or attack a specific enemy.
Hold RT to advance time while in Tactical Camera mode.
While in Tactical Camera use [W][Q][S][E] or hold down both mouse buttons or mousewheel to scan the battlefield.
Use [TAB] to cycle through targets.
Switch control between your party members and use right mouse button to issue orders to move to a specific spot or attack a specific enemy.
To exit Tactical Camera mode, press [T] or scroll back in.
Press [CTRL] or click the hourglass at the bottom of the screen to pause or unpause the game.
While in Tactical Camera use L to scan the battlefield.
Use R3 to cycle through targets.
Switch control between your party members and press X to issue orders to move to a specific spot or attack a specific enemy.
Hold R2 to advance time while in Tactical Camera mode.
Veilfire
- Main article: Codex entry: Veilfire
- See also: Veilfire
Veilfire is a unique source of lighting that only mages can activate, but anyone can carry. Explore to find ancient runes or devices that can only be used by veilfire.
Using any combat ability will cause you to drop a carried veilfire torch.
Mounts
- Main article: Codex entry: Mounts
- See also: Mounts
Mounts are the fastest way to travel across the land. If your mount is attacked and runs out of health, you will be thrown off.
Different mounts can take different amounts of damage before you are thrown.
Press LS to gallop.
Press B to dismount.
To summon your mount, press LB to open the radial menu and select .
Press [SHIFT] to gallop.
Press [´] to dismount.
To summon your mount, select the mount icon on the hotbar or press [´].
Press L3 to gallop.
Press O to dismount.
To summon your mount, press L1 to open the radial menu and select .
Character Record
- Main article: Codex entry: Character Record
Each ability tree contains active abilities, upgrades, and passive abilities.
Active abilities have diamond-shaped icons. They can be mapped to your hotbar and then used in combat.
Upgrades are attached to an ability and make it stronger.
Passive abilities have circular icons and are permanent boosts to your character that are always active.
Use LS to navigate the trees and inspect an ability's details.
Drag with left mouse button to navigate the trees and hover over an ability to inspect its details.
Use L to navigate the trees and inspect an ability's details.
Behaviors
- Main article: Codex entry: Behaviors
The Behaviors screen allows you to provide instructions to your party on how they should fight, cooperate, and defend themselves in battle.
While you can directly control and switch between party members at any time, they will follow these rules when you are not controlling them.
Item Value
- Main article: Codex entry: Item Value
Rare item names are highlighted in blue, and unique item names are highlighted in purple. You can also use an item's tier to judge its power, from the lowest, Tier 1, to the most powerful, Tier 3.
Revive
- Main article: Codex entry: Revive
Revive fallen party members by targeting them and holding A.
Hold right mouse button on fallen party members to revive them.
Revive fallen party members by targeting them and holding X.
Potion Upgrading
- Main article: Codex entry: Potion Upgrading
- See also: Potions (Inquisition)
You can upgrade potions you have already unlocked. To upgrade a potion, select a category, select a potion, then select the upgrade.
Potion Upgrades require a significant amount of herbs to unlock; in return, they give permanent and significant bonuses to your potions.
Crafting
- Main article: Codex entry: Crafting (Inquisition)
To craft new armor or weapons, you need a schematic and enough materials.
The schematic determines the appearance and potential power of the crafted item.
The materials determine the specific stats and powers that will be added to the new item.
Each crafting schematic has one or more slots. Each slot accepts a specific number of materials of either metal, cloth, or leather.
Fill all available slots to craft an item.
There are five different types of crafting slots: utility, offense, defense, damage, and armor.
The type of slot determines the stat that will be generated from the material placed in it.
For example, placing iron in a defense slot gives a bonus to melee defense, while putting it in the utility slot gives a bonus to strength.
Experiment with different combinations of materials and slots to create unique items that fit your needs.
Each crafting material has a predetermined stat value for each possible slot type, which you can view by examining the material.
The final value of the stat coming from a slot is determined by multiplying this value by the number of materials placed in the slot.
Upgrading an item adds the upgrade's stats to the item's stats, in addition to changing its appearance.
For example, attaching a hilt with a +3 Cunning bonus to a sword adds this bonus to the sword.
You can freely remove and add existing upgrades or exchange them between different items.
New upgrades can be crafted in crafting stations.