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This article lists all codex entries in the Mementos section in Dragon Age: The Veilguard.
Mask of Torrenti, Blight-Ender
- Main article: Codex entry: Mask of Torrenti, Blight-Ender
A symbol of how Crows always make their point, if not the kill. Wardens drive the last blade, but ask Andoral's secretly severed tendons to whom the contract is owed.
Mask of the First House
- Main article: Codex entry: Mask of the First House
Every Crow house contributed a feather to this delicate mask, or so it is claimed. One feather, one house, has been removed, a single drop of blood marking the absence.
The Mask of All Talons
- Main article: Codex entry: The Mask of All Talons
A mask of vengeance. A mirror to the sorrow we screamed at the world, when we revealed our talons and made their will known. Before contracts, killing was the message.
Mask of the Last Talon
- Main article: Codex entry: Mask of the Last Talon
This mask is itself a standing contract, to be worn by the last Crow. Stripped, sharp, and golden, it is the last message the Crows will send, should Antiva fall.
Contract: The Next March
- Main article: Codex entry: Contract: The Next March
Crow diplomacy signed in blood, from a period after influence was claimed, but before responsibility was accepted. If nations march on the elves, Antiva will not be silent. Never again.
Contract: The Next Blight
- Main article: Codex entry: Contract: The Next Blight
Crow diplomacy dating from the Fourth Blight. As guild influence grew, Grey Wardens were the first to recognize "true" Antivan leadership. Thereafter, treaties bore seals of queens, emperors, and Crows.
Contract: The Next Empire
- Main article: Codex entry: Contract: The Next Empire
Crow diplomacy at its most nationalistic. A price on the head of the concept of Empire, promising Antiva's support to surrounding nations should Tevinter ever again overreach its borders.
Contract: The Next False Avatar
- Main article: Codex entry: Contract: The Next False Avatar
Crow diplomacy at its most hypothetical. Possibly signed in jest with one of the more rambunctious Divines. A price on the head of a false prophet, should one arise.
Viper's Breath
- Main article: Codex entry: Viper's Breath
Seemingly harmless on inspection but lethal to those given its counterpart, possibly years earlier. It's said if a single drop should hit the canals, a hundred contracts would come due.
Vial of the Vile
- Main article: Codex entry: Vial of the Vile
A Treviso tradition: Crows dip their weapons in these vials after contracts. Outsiders think it is a blood ritual, and Crows let them, while bluing their blades against rust.
Maferath's Embrace
- Main article: Codex entry: Maferath's Embrace
The last known vial of the poison that ended a Templar Order. Harmless due to age but an important example of Crow origins and means. Smells of elderberry.
The Means of Antiva
- Main article: Codex entry: The Means of Antiva
A symbol of the last nation that dared disarm Antiva. "Tap the empty crystal when on your first contract. Your blade needs no venom, save that which you give it."
Fang of the First
- Main article: Codex entry: Fang of the First
First of the Old Gods to rise as Archdemon, Dumat raged for over a century. Only the founding of the Grey Wardens stopped his foul rebirth and ended the Blight.
Fang of the Second
- Main article: Codex entry: Fang of the Second
Second of the Old Gods to rise as Archdemon, Zazikel plagued the Divine Age for 90 years, until the Grey Wardens brought an end to his accursed freedom.
Fang of the Third
- Main article: Codex entry: Fang of the Third
Third of the Old Gods to rise as Archdemon, Toth set the Towers Age aflame. But the Grey Wardens had honed their skills, ending his reign in 15 years.
Fang of the Fourth
- Main article: Codex entry: Fang of the Fourth
Fourth of the Old Gods to rise as Archdemon, Andoral raged until defeated in Starkhaven. A decade of Blight ended at great cost, as griffons were driven to extinction.
Fang of the Fifth
- Main article: Codex entry: Fang of the Fifth
Fifth of the Old Gods to rise as Archdemon, Urthemiel flared with rage brief but great. A year of Blight, leaving scars that cut deep and heroes that burned bright.
Blade of Warden Janos
- Main article: Codex entry: Blade of Warden Janos
The broken blade of Grey Warden Janos, shattered by the combined strength of the blight and a god. The will of the Warden, however, remained intact to the end.
The Book of Ashes
- Main article: Codex entry: The Book of Ashes
A roll of names, of friends and comrades, carried to battle, and to mead hall after. Heroes of every Blight, these are not the dead. They are those who lived.
Ring of the Warden Royal
- Main article: Codex entry: Ring of the Warden Royal
Our ranks hold queens and kings, but call them only "Warden." The Joining cares of front lines, not bloodlines. Wardens do not rise for flags. They answer to the Calling.
Ring of the Warden Thief
- Main article: Codex entry: Ring of the Warden Thief
Our ranks judge no one for the life they leave. The Joining cares only about the will to fight. Wardens need not seek forgiveness. They answer to the Calling.
Ring of the Warden Survivor
- Main article: Codex entry: Ring of the Warden Survivor
Some we save by destroying Blight. Those we can't, sometimes save us. The Joining can give life to the blighted, but it is not a cure. It is the Calling.
Crookytail and Garahel
- Main article: Codex entry: Crookytail and Garahel
The blow that ended the Fourth Blight, when griffon and warden struck down a god. The griffon's name is first. Heroes both, but we know who could fly without whom.
The Dragon's Decoy
- Main article: Codex entry: The Dragon's Decoy
An overly complicated container that radiates magic. A simple attempt to scry within reveals extensive—but time-consumingly contradictory— rebellion plans. It ends up in Venatori hands surprisingly—and usefully—often.
A Small Painted Box
- Main article: Codex entry: A Small Painted Box
A practice puzzle box for securing messages. Once painted, repeatedly buried, countless times passed between secret hands. It opens manually. Attempts to scry the contents will trigger six spring-loaded spikes.
One Moment of Victory
- Main article: Codex entry: One Moment of Victory
A scrying orb, frozen in the moment that marked both a magister's plan to crush rebellion and the instant a Shadow Dragon stopped his heart. And so they fight on.
Pall of the Unknown Magister
- Main article: Codex entry: Pall of the Unknown Magister
A sealed pall crafted to contain a specific powerful Venatori magister. The Shadow Dragons haven't revealed (or perhaps decided on) the magister, and so all are afraid, instead of one.
Triumph We Will Not Allow
- Main article: Codex entry: Triumph We Will Not Allow
A carefully sculpted copy of a dragon rising, a moment of sacrifice, magisters gloating, and soldiers blindly following orders. Inspiring to both Venatori and Shadow Dragon, though for opposite reasons.
The Taken Attuned
- Main article: Codex entry: The Taken Attuned
A resonant piece of unknown metal, tempered in the breath of an Archdemon. Said to reveal where whispers cross, but its Venatori makers are no longer available to elaborate.
A Fool and His Skull
- Main article: Codex entry: A Fool and His Skull
The remains of Caion Eventus Dumat-Borne, the Inevitable Venator. An ocularum crystal was embedded in one eye at the start of his rule, a dagger in the other shortly thereafter.
The Shadow of Our Dragon
- Main article: Codex entry: The Shadow of Our Dragon
A worn banner signifying both where the Shadow Dragons have been and where they will be. It symbolizes warning, promise, and when it flies over Minrathous, it will scream freedom.
The Writ of Freedom
- Main article: Codex entry: The Writ of Freedom
The first condemnation of Tevinter slavery, from the same document that proposed it. Someone has always stood for right, but the scissors that cut this page were golden and heavy.
Scroll of Eternal Victory
- Main article: Codex entry: Scroll of Eternal Victory
A Venatori declaration of ultimate victory over the Shadow Dragons, forever removing their filth from the history of Tevinter. Again. "They are nothing if not consistent. We aim for nothing."
The Shadow's Chance
- Main article: Codex entry: The Shadow's Chance
Venatori love a spellbook, so we let them find one. It is full of what we believe is right and good. It has converted no one, but we have hope.
The Dragon's Resolve
- Main article: Codex entry: The Dragon's Resolve
Venatori love a spellbook, so we let them find one. It promises power, but poisons if you do that finger-lick page-turn thing. It has killed many, but we have hope.
The Nature of Immortality of Nature of...
- Main article: Codex entry: The Nature of Immortality of Nature of...
A verse of old Arlathan in textile:
...We saw no end to fear for us, and songs would sing instead of birth, an unknown start more strange than death because...
The Cost of Harmony
- Main article: Codex entry: The Cost of Harmony
A verse of old Arlathan in textile:
We sang our wards to guard the heart, and bid our song be joined in kind, but harmony once joined bears costs eternal.
Field Notes of First Days
- Main article: Codex entry: Field Notes of First Days
A page torn with malice from a bestiary:
Tread softly on new legs, breathe quietly this new air. We are not the only beings that seek what we once were.
Field Notes of Last Days
- Main article: Codex entry: Field Notes of Last Days
A page of a bestiary, singed:
They found us, these things wronged before the Veil, and wrong still. Their hate grew weapons to fight gods and found fear and flesh.
Field Notes of New Days
- Main article: Codex entry: Field Notes of New Days
A page of a bestiary, cold:
It claims what we lost as penance. A crime we did not know, a pain it cannot shed. A hatred, blind. A city, black.
Hazards, Persistent
- Main article: Codex entry: Hazards, Persistent
A map of persistent Veil-breaks and physicality failures in central Arlathan Forest. To the uninitiated, the strangest thing about Veil Jumper maps is how few of them say, "JUST RUN!"
Hazards, Tomorrow
- Main article: Codex entry: Hazards, Tomorrow
A predictive map, which is perhaps counter to the concept of a physical mapping, but central to Veil Jumper survival. "Know where you don't know the danger is."
The Hand Left
- Main article: Codex entry: The Hand Left
Young, as elven artifacts go. The Left, the first through the Veil. Uncertain, perhaps, but hopeful. The old rhythms quiet, as distance demands, so we bid the new world welcome.
The Hand Right
- Main article: Codex entry: The Hand Right
Young, as elven artifacts go. The Right, the last to reach back, not grasping, but bidding farewell. Don't mourn what we were, because while we endure, it has not died.
Arcane Astrolabe
- Main article: Codex entry: Arcane Astrolabe
An elven artifact that guides a meditating user to know their place among the stars. Whether that knowledge is boon or curse is for the individual to discover and decide.
Veil Jumper Decorative Artifice
- Main article: Codex entry: Veil Jumper Decorative Artifice
A geometric shape that shifts unnervingly when observed closely. As do many things in changing Arlathan. A lesson more would do to remember.
The Veil Jumper's Puzzle
- Main article: Codex entry: The Veil Jumper's Puzzle
A puzzle that seems solved. But the Veil Jumper trains to find the broken paths that seem at first complete. That is where the gateways are, where the monsters hide.
Lost Sketchbook: Wings
- Main article: Codex entry: Lost Sketchbook: Wings
A sketchbook page, artist unknown, featuring wings from various creatures that are drawn in great detail. A note at the bottom reads:
It must fly. How else did it vanish?
Lost Sketchbook: Horns
- Main article: Codex entry: Lost Sketchbook: Horns
A sketchbook page, artist unknown, featuring precise illustrations of animal horns. A note in the margins reads:
He claimed the horn was an August Ram's. I'm not so sure.
Lost Sketchbook: Dragons
- Main article: Codex entry: Lost Sketchbook: Dragons
A sketchbook page, artist unknown, featuring a dragon. Special attention has been paid to illustrating an egg. A note reads:
Were they shell shards? Does it hatch?
Lost Sketchbook: Nugs
- Main article: Codex entry: Lost Sketchbook: Nugs
A sketchbook page, artist unknown, featuring a nug's anatomy. A note near the top reads:
Unrelated to current study. But they're cute.
"Bones Beneath the Creek," Verse 1
- Main article: Codex entry: "Bones Beneath the Creek," Verse 1
Anderfels folk song lyrics:
Paths can lie and shadows hum,
Who knows which fates are bleak?
Would Ella, lost, now soon become
More bones beneath the creek?
"Bones Beneath the Creek," Verse 2
- Main article: Codex entry: "Bones Beneath the Creek," Verse 2
Anderfels folk song lyrics:
She saw the strange light dancing,
She thought she heard it speak:
"Come now, Ella, we are prancing
From bones beneath the creek."
"Bones Beneath the Creek," Chorus
- Main article: Codex entry: "Bones Beneath the Creek," Chorus
Anderfels folk song lyrics:
When heart beats hard on ribcage wall
And you are feeling weak,
Follow me and don't recall
The bones beneath the creek.
"Bones Beneath the Creek," Verse 3
- Main article: Codex entry: "Bones Beneath the Creek," Verse 3
Anderfels folk song lyrics:
"Is that fresh stew, is that your bride,
Is that the home you seek?"
When Ella left, the spirit cried
For bones lost in the creek.
Andraste, Bride of the Maker
- Main article: Codex entry: Andraste, Bride of the Maker
A carving of Andraste, Bride of the Maker. Her eyes are serene.
Eyes that would see divine influence in the world.
Eyes that would find the Maker in a dream.
Maferath, the Betrayer
- Main article: Codex entry: Maferath, the Betrayer
A carving of Maferath, the Betrayer. His eyes are cold, as though unmoved by suffering.
Eyes that would lead a Lady to her death.
Hessarian, Sword of Mercy
- Main article: Codex entry: Hessarian, Sword of Mercy
A carving of Hessarian with his Sword of Mercy. His eyes are remorseful.
The eyes of an executioner who would see a Lady burning and end her pain.
Havard, Aegis of the Faith
- Main article: Codex entry: Havard, Aegis of the Faith
A carving of Havard, the Aegis of the Faith. His eyes are determined, though filled with tears.
Eyes that would weep for a Lady, then carry her ashes home.
Blue Buttons
- Main article: Codex entry: Blue Buttons
Dried petals from a flower found throughout the Anderfels. Among the first to fade when blight emerges, these Blue Buttons smell of warm honey and rainy spring mornings—things the blight forgets.
Anderfel's Azure
- Main article: Codex entry: Anderfel's Azure
There's a reason the Grey Wardens wear blue. Though scattered, all Wardens call the Anderfels home. They carry that with them and dress in clothes dyed a unique Anderfels blue.
Well-Loved Dye Bowl
- Main article: Codex entry: Well-Loved Dye Bowl
The simple pattern around the dye bowl is slightly uneven. There's a chip missing near the top. Words carved in the bottom read:
Love forever, your bean.
Well-Spun Thread
- Main article: Codex entry: Well-Spun Thread
This particular spool of thread survived the blight. It's not a well-loved keepsake or treasured heirloom. It does promise future mending, and the creation of something new.
The Ogre's Defeat
- Main article: Codex entry: The Ogre's Defeat
At first glance, an ode to generic heroism, but there's something particular in the tilt of the head, in the rabbit pattern around the hem. Someone once knew this Warden.
Warden Improvisation
- Main article: Codex entry: Warden Improvisation
A clay pot, a cloth stopper, and a hodgepodge alchemical mix. A good Grey Warden works with what they've got: their weapons, their nerve, and the ability to improvise.
Ammazzacaffè
- Main article: Codex entry: Ammazzacaffè
The coffee-killer, this pomace brandy is swirled in a still-warm cup and sipped on the move, following the Antivan custom of demitasse in the dining room, murder in the den.
Grappaling Hook
- Main article: Codex entry: Grappaling Hook
A white liqueur with hints of elderflower and dark intent. Served with three coffee beans and a smile not shared by the eyes. Colorless. Guileless. Harmless? Now we have you.
Daisy Fun-Time Lemon Gin
- Main article: Codex entry: Daisy Fun-Time Lemon Gin
Not everything in Antiva is murder, murder, murder. This juniper spirit is flavored with local flowers and fruit, served with tonic and only the merest, most necessary dash of murder.
Qun on the Rocks
- Main article: Codex entry: Qun on the Rocks
A recent Drowned District staple, rum is matched with saltwater and presumably seasonal Par Vollen fruit, floated from a dreadnought hold while Antaam are distracted by their own windy Butcher.
Vint-6 the Common Red
- Main article: Codex entry: Vint-6 the Common Red
A celebration of life, thick and sweet, served by the sip. Tradition says the more who partake, the greater the fortune, for no one is free until everyone is free.
Dew of the Dales
- Main article: Codex entry: Dew of the Dales
Like it says on the label, spirits for the spirited, an elven elevation of the brewing arts. Sold only in Antiva, a guarantee that changes only slightly in other markets.
The Ravens of Antiva
- Main article: Codex entry: The Ravens of Antiva
The first debate after Antiva partnered with assassins was, quite literally, symbolic. The question was crow or raven. Early sculptors worked with both, and many remain, despite the obvious victor.
The Offer of Honor
- Main article: Codex entry: The Offer of Honor
The template for a popular badge, gifted during one of Treviso's many celebratory parades, to those who display a flair to match the Crows. Proof of exuberance laid bare.
The Writ of Antivan Will
- Main article: Codex entry: The Writ of Antivan Will
A reproduction of the contract drafted by Harris, Grande Editante.
The document that brokered the bond between king and Crow, securing the nation of Antiva against the reach of empire.
The Writ of Free Commerce
- Main article: Codex entry: The Writ of Free Commerce
A reproduction of the decree exempting Antivan trade from royal taxation.
Municipal fees remain, but are rarely mentioned when merchants try to get similar writs passed in their home nations.
Sign of Shaper's Respite
- Main article: Codex entry: Sign of Shaper's Respite
A plaque offering a dwarven translation of directions and sights in Treviso, proving a common history of trade that once again predates official records of discovering places where people already live.
Orlesian Masterwork Linen
- Main article: Codex entry: Orlesian Masterwork Linen
Nature guards its deepest blues in the sheen of wings and dark water. When a Crow cannot suffer the common drab of shadow, only the finest Orlesian linens will serve.
Folk Art Rocking Griffon
- Main article: Codex entry: Folk Art Rocking Griffon
Rocking griffons are popular with children who like to pretend to be Wardens of old. This crude version is branded "TR," the mark of an unknown but well-traveled, self-taught maker.
Antivan Sprig
- Main article: Codex entry: Antivan Sprig
A child's practice blade, with faded paint the color of old blood. Singular, but also somehow common. Treasured by many an Antivan youth, but always lost when coming of age.
The Northern Everywhere
- Main article: Codex entry: The Northern Everywhere
The Northern, a small triangular lute ubiquitous to those of a certain age across Antiva. More available than popular, the sole desire was music in as many hands as possible.
The Heartstrings
- Main article: Codex entry: The Heartstrings
Antivan luthiers build strong and heavy, for our songs are of pride beyond maps or kings, and the difference between celebration and riot is how free we wish to be.
Halla's Resolve
- Main article: Codex entry: Halla's Resolve
These clear, resounding instruments are made from the seasonal shed of a single lineage of halla, a trade of mutual respect that began when Antiva stood strong with the Dales.
Call of the Carnival
- Main article: Codex entry: Call of the Carnival
Simple skin tensioned over hardwood, strapped for travel. In Antiva, the drummer is at the fore, calling crowds to join. What follows is cacophonous, and the beat is ever strong.
Pocket Frog
- Main article: Codex entry: Pocket Frog
The master cut away all that was not glory, and their perfection was witnessed by a singular vault. June said sweep in their wake, and make each imperfection a shared simple joy.
The Favored Bear
- Main article: Codex entry: The Favored Bear
Dirthamen gave all the animals a secret, and each of us, too. Eventually, they were surrendered one by one for pride or prize to become knowledge. Only the bears held their tongues.
Grace of the Halla
- Main article: Codex entry: Grace of the Halla
As they impose creation, gratitude and sorrow are the mindful sculptor's prayer. Through hammer and chisel, all statues, like the first halla, are a violence that ends in beauty.
With First Hands
- Main article: Codex entry: With First Hands
The earliest style of elven carving. The simple made permanent, a balm to soothe children and other new mortals, when all else in existence has been revealed as temporary.
The First
- Main article: Codex entry: The First
Carved more permanent than she became, Asha'bellanar, once and again Mythal, who refused when the gods hungered, and was punished with horrible freedom from their plans.
Promise of Glory
- Main article: Codex entry: Promise of Glory
A relic that claims prehistory, when gods wrote decrees of coming ascension. There are fewer hands, the first warnings of betrayal, and the change that would eventually claim all.
The Days of Death
- Main article: Codex entry: The Days of Death
Humble hands writing of a new life that ends. Of food, shelter, and what weather does to a body that can die. We barely lived beyond the fall.
The Living Empire
- Main article: Codex entry: The Living Empire
Proud hands writing of a people becoming their own. We are elves. In the truths of our beliefs, our people will endure far beyond gods who believed only in themselves.
Beyond the Veil
- Main article: Codex entry: Beyond the Veil
A map in a hand unused to paper. Their terror was trembling and palpable. Land as empty as this new void in us, that ceases the spirit, and makes us suddenly meat.
The Trickster Wolf
- Main article: Codex entry: The Trickster Wolf
A pantomime theater mask of Fen'Harel.
His narrative role changes with the curse of perspective. He has as many faces as names. His arrival is as much profanity as prayer.
The Lady of Fortune
- Main article: Codex entry: The Lady of Fortune
A pantomime theater mask of Andruil.
To narrative, she is purpose. She grants strength of clarity, but blindness to trickery. Blood and force, spare us the moment we become your prey.
The Mother of Halla
- Main article: Codex entry: The Mother of Halla
A pantomime theater mask of Ghilan'nain
In narrative, she is the price and acceptance of purpose, and the becoming that allows no return. Betrayal and devotion became equals to her.
The Long Night
- Main article: Codex entry: The Long Night
A pantomime theater mask of Falon'Din.
In narrative, he's the unfamiliar that precedes change. The willing sleep that calms or changes desire. Endings were different in the time of immortals.
The Way of Peace
- Main article: Codex entry: The Way of Peace
A Pantomime theater mask of Sylaise.
In narrative, she is the hearth you leave and return to. The comfort that bookends a journey where everything, especially self, has become unfamiliar.
The Master of Craft
- Main article: Codex entry: The Master of Craft
A pantomime theater mask of June.
In narrative, he is the means, and the tools by which needs are met or obstacles conquered. His will hides in the actions of others.
The Father of Retribution
- Main article: Codex entry: The Father of Retribution
A pantomime theater mask of Elgar'nan.
In narrative, he represents promise before acceptance. The power before the price. The moment of choice that precedes justice or vengeance, rise or fall.
The Unspoken
- Main article: Codex entry: The Unspoken
A pantomime theater mask of Dirthamen.
In narrative, he is the secret behind what beckons, whose reveal answers questions first denied, then demanded.
The Fallen Protector
- Main article: Codex entry: The Fallen Protector
A pantomime theater mask of Mythal.
In narrative, she is the portent that spurs the story, suffering first and most the forces that wish the tale untold and the hero unsung.
Pillars of Kal-Sharok: Blood
- Main article: Codex entry: Pillars of Kal-Sharok: Blood
An ancient manuscript:
We are kin, bound by blood—blood shared and blood spilled in the dark.
Pillars of Kal-Sharok: Memory
- Main article: Codex entry: Pillars of Kal-Sharok: Memory
An ancient manuscript:
We are the living memory of our ancestors, who dwell within us. We remember, and are not alone.
Pillars of Kal-Sharok: Voice
- Main article: Codex entry: Pillars of Kal-Sharok: Voice
An ancient manuscript:
We are a shout from the deep places. Dissonance and harmony—a chorus, sung by the many, in one voice.
Pillars of Kal-Sharok: Stone
- Main article: Codex entry: Pillars of Kal-Sharok: Stone
An ancient manuscript:
We are the foundations of the great thaig. Kal-Sharok stands until the last of us falls.
Paragon Terez: The Guardian
- Main article: Codex entry: Paragon Terez: The Guardian
Paragon Terez Saelac stood against the darkspawn during the Desolation of Kal-Sharok. She gave her life so her people could find safety behind the thaig walls.
Paragon Metez: The Champion
- Main article: Codex entry: Paragon Metez: The Champion
Paragon Metez Saelac fought alongside his twin, Terez, during the Desolation of Kal-Sharok. Terez perished, while Metez lived. There is, however, more than one way to die.
Miner Key
- Main article: Codex entry: Miner Key
An enchanted figurine required for passage through protected areas of mining operations. The item's craftsmanship is a marvel, though the lyrium enchantments have faded.
The Privy's That Way
- Main article: Codex entry: The Privy's That Way
Mining's a dangerous job. Lightless tunnels. Frequent cave-ins. Knowing where to go when you need to go is priceless. Thankfully, these men will show the way.
Paragon Metez: The Reborn
- Main article: Codex entry: Paragon Metez: The Reborn
Paragon Metez Saelac, born a warrior, was the first to change. After the desolation, he traded his sword for a smith's hammer, to become what Kal-Sharok needed most.
Lucky Anvil
- Main article: Codex entry: Lucky Anvil
"Kardek's memory, guide my hammer to inspiration." A stone replica of the anvil of Kardek Ironsinger, Kal-Sharok's Paragon of Smithing. Placed near forges as a lucky charm.
Casteless
- Main article: Codex entry: Casteless
"Life is change, and death, stagnation. To survive, we discarded what was for what was needed. Lineage, status, history, honor—the blight consumed it all, and made Kal-Sharok casteless."
The Desolation of Kal-Sharok
- Main article: Codex entry: The Desolation of Kal-Sharok
"To save Orzammar, High King Threestone sealed off the Deep Roads, abandoned Kal-Sharok, and left us to the darkspawn. In declaring us lost, he forced us to find ourselves."
Unseen
- Main article: Codex entry: Unseen
"We kept Kal-Sharok secret. Centuries passed as we watched the world both above and beneath the earth. Those who met us never knew who they met."
Kal-Sharok Abides
- Main article: Codex entry: Kal-Sharok Abides
"The blight is always present. We endure it, as we endure so many other dangers. We have our ways, and Kal-Sharok thrives."
Blackened Amulet
- Main article: Codex entry: Blackened Amulet
An amulet, tarnished from age. A phrase, in the archaic dwarven tongue, is etched into the pitted metal:
Imegtras Sha-Brytol vatunol-sak atredum, parthas vel.
Mysterious Gem
- Main article: Codex entry: Mysterious Gem
A single shard of lyrium that is encased in a hard, glass-like substance. The shard appears to flash red at certain angles.
Seal of House Laskar
- Main article: Codex entry: Seal of House Laskar
A seal bearing the sigil of the noble House Laskar of Kal-Sharok:
While the house was dissolved, many of Kal-Sharok's inhabitants can claim a connection to the bloodline.
Toothed Ornament
- Main article: Codex entry: Toothed Ornament
A gem in a setting constructed from the bronzed teeth of a tezpadam, or deepstalker.
A macabre trinket of sharp points that catch on everything.
Bloodstained Journal
- Main article: Codex entry: Bloodstained Journal
Midway through the last page, the handwriting changes abruptly. The final lines read:
My attempts failed but—they haven't. I'm rather pleased. Although your eyes will take some getting used to.
News Scroll
- Main article: Codex entry: News Scroll
A news scroll covering the latest local gossip. Random words have been underlined in each story. In order, the underlined words read:
Deal is on. Same sigil. Knock three times.
Artist's Palette
- Main article: Codex entry: Artist's Palette
An artist's Palette of elven design. Decorated with carvings of halla antlers. Dried paint, derived from natural plants and minerals, is still crusted on the board.
Shifting Map
- Main article: Codex entry: Shifting Map
The glowing lines on the map confound the eye, like threads of light in murky water. Recognizable shaped occasionally appear, but scatter as quickly as they form.
Well-Loved Book
- Main article: Codex entry: Well-Loved Book
A battered copy of the illustrated novel Inquisition Exposed. Rated five scarves fluttered in shock out of five, by the notorious Randy Dowager Quarterly.
Ornate Bottle
- Main article: Codex entry: Ornate Bottle
A lotion popular among the Minrathous elite. Said to create a "tingling sensation felt from the Imperial Highway up to the Archon's Palace."
Thread Payment Records
- Main article: Codex entry: Thread Payment Records
(A list of Dock Town merchants, plus a few with fancier addresses. Dates and payments accompany each. Those with missed Payments are marked as needing a "friendly visit.")
Records of the Altus
- Main article: Codex entry: Records of the Altus
(A genealogical record of prominent Altus families that details births, deaths, marriages, and the magical accomplishments of each family. Many of these bloodlines intersect.)
The Silent Toad
- Main article: Codex entry: The Silent Toad
A stone toad. Old stories claim Dumat, the Old God of silence, had a toad companion. Usually silent itself, those who heard the toad croak would die soon after.
The Bull of Minrathous
- Main article: Codex entry: The Bull of Minrathous
A statue with bull-like horns. Any Tevinter citizen will say it's "the Bull of Minrathous," though what the creature truly was or how it got its name remains unknown.
Many-Limbed Statue
- Main article: Codex entry: Many-Limbed Statue
Some say the statue depicts Razikale, others a demon. Still others see no connection to known religions or the Fade. All agree it gives them a sense of unease.
Dream-Inspired Statue
- Main article: Codex entry: Dream-Inspired Statue
Little is known of the statue's original artist. Rumours say he followed Zazikel, the Old God of chaos, and inspiration for the statue came to him in a dream.
Tears for the Griffons
- Main article: Codex entry: Tears for the Griffons
A blend of griffon and elf, the original statue was a tribute to a Warden and her companion. Later replicas added a teary expression that represents sorrow over the lost griffons.
A Mysterious Andraste
- Main article: Codex entry: A Mysterious Andraste
A statue of Andraste. Numbers carved into the bottom of her cloak seem to reference a verse from the Chant of Light, but don't match any known recordings.
Ancient Illustration
- Main article: Codex entry: Ancient Illustration
These stylized symbols represent the forking of thought, consciousness, will, finality, and time, all favorite subjects of Nevarra's greatest necromancer philosophers.
Memento Mori
- Main article: Codex entry: Memento Mori
A picture filled with dense symbolism of the necromantic arts. These allegorical illustrations are popular gifts for children about to come of age.
Strange Painting
- Main article: Codex entry: Strange Painting
A painting recovered from the collapsed tomb of an ancient king. The stories surrounding the burial site, about spectral figures and a stolen crown, are typical Necropolis rumors.
Impossible Map
- Main article: Codex entry: Impossible Map
During the Storm Age, romantic Nevarran artists mixed a drop of their own blood into their inks. The Watchers discouraged the practice as it kept leading to possessed artwork.
Public Warning
- Main article: Codex entry: Public Warning
A wanted poster of the notorious "half-made bandit," a thief who escaped a Mourn Watch anatomy class post-mortem. He remains a persistent scourge in Nevarra City.
Written-Over Artwork
- Main article: Codex entry: Written-Over Artwork
What began as an anatomical study has degenerated into a series of furious notes from several scholars on whether a skeleton can ever be said to be nude.
Pungent Perfume
- Main article: Codex entry: Pungent Perfume
The closer one is to the Grand Necropolis, the thicker the perfume grows.
Vibrant Quill
- Main article: Codex entry: Vibrant Quill
The vibrant hues of this quill seem completely alien so deep inside the Grand Necropolis. It must have belonged to someone here who yearned for brighter days in brighter places.
Dense Tome
- Main article: Codex entry: Dense Tome
Duties of the prelate of the Grand Necropolis. The previous prelate, Vestalus Pentaghast, passed away in 9:49 Dragon. The ceremony was attended by his niece, a woman of some renown.
Voluminous Notes
- Main article: Codex entry: Voluminous Notes
The long-sought notes of one of Nevarra's most famous spirit summoners. Some whisper that Eglantine Felldevar still wanders the Fade, though she died sixty years ago.
Miniature Tree
- Main article: Codex entry: Miniature Tree
Carefully nurtured, this miniature tree exists to remind someone of the surface despite spending their days deep among the dead.
Terrarium
- Main article: Codex entry: Terrarium
A plant imported all the way from the northern jungles of the Donarks. Should never be handled without gloves.
Gilded Cage
- Main article: Codex entry: Gilded Cage
The cage is empty, yet on certain nights, birdsong pours out through the bars.
Organ Jar
- Main article: Codex entry: Organ Jar
For the Nevarran who wants to take it all with them: a jar for storing the heart, stomach, brain, or any other cherished tissues.
Lifeless Candlehop
- Main article: Codex entry: Lifeless Candlehop
A Tevinter candlehop picked up by a necromancer on holiday. Its enchantments have unraveled, but perhaps it's been kept around for sentimental reasons.
Geometric Artifact
- Main article: Codex entry: Geometric Artifact
This artifact was carved specifically to appeal to the kind of spirit that prefers possessing inanimate objects instead of the living.
Silver Spoon
- Main article: Codex entry: Silver Spoon
A piece from a cutlery collection intended to be part of an undead tableau. Never used. Presumably.
Chasind Effigy
- Main article: Codex entry: Chasind Effigy
The Mourn Watch once sheltered an exiled Chasind shaman whom templars accused of being possessed. He gifted the necromancers this treasure on behalf of an unseen companion.
Free Marches Guardian
- Main article: Codex entry: Free Marches Guardian
Said to warn respectful owners against threats. It sometimes faces different directions without being moved.
Eternal Wail
- Main article: Codex entry: Eternal Wail
A disturbing carving of a screaming figure. If held against the wind, it emits a howl that sends a shiver along the listener's spine.
Forbidden Dream
- Main article: Codex entry: Forbidden Dream
The petrified tentacles of an unknown creature extrude from the skull. The origin point seems to be within the skull itself. Did the tentacles come from the Fade?
Ordinary Pot
- Main article: Codex entry: Ordinary Pot
A seemingly ordinary pot of Rivaini origins. Food cooked in it always seems to taste like the most happily filling childhood meal.
Tyrdda Bright-Axe
- Main article: Codex entry: Tyrdda Bright-Axe
A statue of an ancient Alamarri chieftain who helped found the Avvar people to the south. Some of the enchantments layered into the statue seem to be elven in origin.
Petrified Dragon's Egg
- Main article: Codex entry: Petrified Dragon's Egg
The shape and markings clearly identify this as a dragon's egg, but the object has been petrified, not by age but by magic.
Unwinding Box
- Main article: Codex entry: Unwinding Box
An intricate puzzle box of Tevinter origin. Each lock opened appears to unwind the progress of another. The whirring of mechanisms is audible inside, but it seems impossible to open.
Council of Spirits
- Main article: Codex entry: Council of Spirits
This book appears to tell the story of a debate held centuries ago between a Tevinter magister and a spirit speaking through a Rivaini seer.
In War, Victory
- Main article: Codex entry: In War, Victory
A statue of a Grey Warden warrior. The material of the statue suggests it was carved from volcanic stone, and it remains warm to the touch.
In Peace, Vigilance
- Main article: Codex entry: In Peace, Vigilance
A statue of a Grey Warden warrior. Lighter than expected, and the helmet lifts to reveal a hollow interior, as if something was once concealed inside.
Grey Warden Crest
- Main article: Codex entry: Grey Warden Crest
A proud reminder of the Grey Wardens at their greatest strength, enduring despite years of neglect, as though unseen hands kept it from falling into disrepair.
Templar's Ritual Kit
- Main article: Codex entry: Templar's Ritual Kit
A templar's ritual kit prepared with dangerously blighted red lyrium. The box itself is weathered, but the tools within remain in pristine condition.
Horse Figurine
- Main article: Codex entry: Horse Figurine
A statue of what appears to be a horse carved in ancient Qunari style. The features of the mount are oddly stylized and faintly draconic, as though the artisan heard horses described but never saw one.
Rider Figurine
- Main article: Codex entry: Rider Figurine
A statue of a human rider or warrior carved in ancient Qunari style. The details are worked carefully but still show a lack of familiarity with human features.
Qunari Knife
- Main article: Codex entry: Qunari Knife
While initial evaluations dramatically presumed the well-sharpened blade was for sinister purposes (looking at you, Brother Rondes) the device is strikingly similar to one used by Rivaini bakers to cut flatbread.
Qunari Worked Pillar
- Main article: Codex entry: Qunari Worked Pillar
An ancient Qunari pillar of worked stone set with carvings. It is believed to represent revered ancestors and their accomplishments, though the specifics are impossible to translate.
Qunari Mallet
- Main article: Codex entry: Qunari Mallet
While the Qunari use drums to set time while rowing ships or marching, this heavy drumstick is not military but predates the Qun entirely, and seems to be used to capture attention during religious ceremonies.
Qunari Cup
- Main article: Codex entry: Qunari Cup
An ancient Qunari drinking vessel. Judging by the stains, it is ceremonial, used to hold tea or other liquids as an offering to ancestors.
Dragon's Tear
- Main article: Codex entry: Dragon's Tear
A dragon's tear, the final trace of vigor, petrified in the last moment of self-mourning. Echoes of a dragon who refused to surrender to her affliction haunt the stone.
Dragon's Blood (Veilguard)
- Main article: Codex entry: Dragon's Blood (Veilguard)
Crystalized high dragon blood, treated with necromantic embalmatives. It preserves strange and rare properties from the jagged frontiers between life and death.
Mythal's Grace
- Main article: Codex entry: Mythal's Grace
A medallion bearing the symbol of Mythal, ringed with the notes of a song inscribed in spectral notation, music that cannot be heard in this world.
Elven Cider Jug
- Main article: Codex entry: Elven Cider Jug
An elven cider jug of great age found in the Crossroads. It somehow survived when Arlathan fell, bearing shadows of histories lost to time.
Moon Gems
- Main article: Codex entry: Moon Gems
Fate-bound gems said to have rained down from a waning Satina, the smaller moon. Facets, cut by dying masters, each reflect a path not taken.
Dreaming Crystal
- Main article: Codex entry: Dreaming Crystal
An uneven roseate crystal known as "fool's lyrium." It bears memories engraved in a Venatori cipher.
Remnant of Failure
- Main article: Codex entry: Remnant of Failure
Orb shards, broken by misplaced trust, slivers of an irretrievable power, the kindling of regrets, humming with a diffuse, lost vitality.
Remnant of Reflection
- Main article: Codex entry: Remnant of Reflection
Ages of paint, stone dry and volcanically uneven, capture eerie splashes of strange azures, unsettling scarlets, and choleric ambers—colors to match the eye of an elven god.
Remnant of Parting
- Main article: Codex entry: Remnant of Parting
Mythal in dragon aspect offers different wisdoms and protections, striding with the powers of hidden ways. Fingerprints mar the golden shine, as if well handled.