These codex pages deal with characters the Warden can meet or find out about during their campaign. These entries tend to be obtained when The Warden first meets the character, or when the character is first mentioned in dialogue with another character. Some characters can be met during The Warden's origin story, giving access to the codex entry earlier than would be the case for a Warden with a different background.
Many of these entries are updated throughout the game, as more information is found about the character or as the story develops. Sometimes, entries will depend on choices The Warden makes. Codex entries for companions will be updated with hints about what sorts of gifts they particularly like once their approval becomes high enough.
- 1 Dragon Age: Origins
- 1.1 Alistair
- 1.2 Anora
- 1.3 Bhelen Aeducan
- 1.4 King Cailan Theirin
- 1.5 Ser Cauthrien
- 1.6 Connor Guerrin
- 1.7 Dog
- 1.8 Duncan
- 1.9 Arl Eamon Guerrin
- 1.10 King Endrin Aeducan
- 1.11 Flemeth
- 1.12 Brother Ferdinand Genitivi
- 1.13 Knight-Commander Greagoir
- 1.14 Lord Pyral Harrowmont
- 1.15 Arl Rendon Howe
- 1.16 First Enchanter Irving
- 1.17 Arlessa Isolde
- 1.18 Leliana
- 1.19 Loghain Mac Tir
- 1.20 Morrigan
- 1.21 Oghren
- 1.22 Shale
- 1.23 Sten
- 1.24 Bann Teagan Guerrin
- 1.25 Valendrian
- 1.26 Wynne
- 1.27 Keeper Zathrian
- 1.28 Zevran Arainai
- 1.29 Witherfang
- 2 Dragon Age: Origins - Awakening
- 3 Downloadable content
Dragon Age: Origins
"You know, one good thing about the Blight is how it brings people together."
After Alistair discusses his background:
The arl's wife, Isolde, suspected the reason her husband took an interest in the welfare of a servant's child was that Alistair was Eamon's son. She insisted that the boy be sent away to the Chantry.
After Alistair reveals his parentage (upon first arrival to Redcliffe if he is in the party):
Isolde's suspicions were unfounded, however. Alistair was not Eamon's son, but King Maric's. Eamon sheltered the boy to hide his existence from Queen Rowan, Eamon's sister.
If Alistair's approval reaches 25...
Alistair is fascinated by magic, even as his life is defined by fighting its darker manifestations. He has a fondness for strange runestones and figural studies of arcane creatures.
If Alistair is made King...
With a great deal of assistance, Alistair was recognized by the Landsmeet as Maric's son and granted his father's throne.
If Loghain is saved and Alistair is not king...
Unable to accept the decision to spare Loghain's life, Alistair left—and has not been seen since.
If Anora is made queen and Alistair is executed...
To prevent further civil war, he was executed at the Landsmeet on the orders of Queen Anora, ending the Theirin line.
Alistair was the long-secret son of the late King Maric Theirin, and the half-brother of King Cailan, who perished on the field at Ostagar. Shortly after Cailan's death, Arl Eamon Guerrin revealed Alistair's parentage at a Landsmeet. To placate the nobles and rescue Ferelden from the brink of civil war, Alistair became engaged to marry his brother's widow, Queen Anora. However, Alistair was also the last of Ferelden's Grey Wardens, and so before he could take the throne as king of Ferelden, he and his allies set out to defeat the archdemon.
"We have been given the gift of freedom by our forbearers. Let us not squander it."
The only child of the war hero Loghain Mac Tir, Anora has never been one to stay quietly in the background. It is common knowledge that in the five years Anora and Cailan held the throne together, she was the one wielding the power. She is held in much higher esteem than her husband by the people of Ferelden, nobility and commoners alike, and commands the respect even of foreign nations, having once inspired Empress Celene of Orlais to declare, "Anora of Ferelden is a solitary rose among brambles."
After completing the quest Rescue the Queen:
She sent her maid, Erlina, to Arl Eamon's estate to ask for The Warden's help in escaping from Arl Howe, but as they fled Howe's estate, Anora in disguise, they were ambushed by Ser Cauthrien, there to arrest Howe's murderer.
If the Warden tells Cauthrien they were trying to rescue Anora...
When the Warden tried to protest the charge on the grounds of defending Anora, the queen declared that she was being kidnapped and called to Cauthrien for help.
If the Warden surrenders to Cauthrien...
The Warden surrendered to permit Anora's escape.
If the Warden fights Cauthrien...
A fight ensued, and Anora fled in the confusion.
Once the Warden returns to Arl Eamon's estate:
She made her way to Eamon's Denerim estate and there offered her aid in defeating her father at the Landsmeet.
If Anora betrays the Warden at the Landsmeet...
However, when the hour came, she publicly supported her father, decrying the Wardens as slanderers and regicides.
If Anora supports the Warden at the Landsmeet...
With her help, Loghain's support was eroded.
If Anora's support is not enough to sway the Landsmeet...
Her efforts, however, were not enough to erode Loghain's support.
If the Warden wins the support of the Landsmeet...
The banns fell in line behind Eamon and The Warden. Loghain, however, would not accept defeat easily. He filled the room with troops and attempted a coup. Fighting erupted, breaking the long tradition of the Landsmeet, which was ultimately settled with a duel.
The banns fell in line behind Loghain, and he called for the Wardens' execution. Fighting erupted, breaking the long tradition of the Landsmeet, which was ultimately settled with a duel.
If Alistair becomes sole monarch...
In the end, Anora was deposed, and Alistair was given the throne.
If Anora becomes sole monarch and Alistair remains a Grey Warden...
In the end, Anora was granted the throne, freeing Alistair from the burden of a responsibility he never wanted anyway.
If Alistair is to be executed...
In the end, Anora was granted the throne and Alistair was taken away to be executed.
If both Loghain and Alistair live...
In the end, Anora was granted the throne, and Alistair walked out of the Landsmeet Chamber never to be seen again.
If Anora is to rule with the Warden and Alistair is to be executed...
In the end, Anora kept her throne, with the Warden now her king-consort, and Alistair was taken away to be executed.
If Alistair leaves...
In the end, Anora kept her throne, with the Warden now her king-consort, and Alistair walked out of the Landsmeet Chamber never to be seen again.
If Alistair stays (and Loghain dies)...
In the end, Anora kept her throne, with the Warden now her king-consort.
If Anora is to rule with Alistair and if the Warden kills Loghain...
In the end, Anora and Alistair agreed to marry and rule jointly, though Alistair postponed taking the throne until the Blight was ended.
If Anora is to rule with Alistair and Loghain lives...
In the end, Anora and Alistair agreed to marry and rule jointly, with Alistair giving up his place among the Grey Wardens to take the throne.
"This is a time for action, not cultured debate."
Third of King Endrin's children, Bhelen has always been considered the last and least of his family. Not the heir, nor the favorite, and not as accomplished as either sibling, Bhelen's most notable trait was his ability to stay out of trouble.
Third of King Endrin's children, Bhelen has always been considered the last and least of his family. Trian was the undisputed heir apparent from the moment of his birth, and <FirstName/> was not only the most accomplished, but also their father's clear favorite. Bhelen's most notable trait was his ability to stay out of trouble.
If the dwarf noble killed Trian...
He tricked <FirstName/> into slaying their brother Trian, eliminating both his rivals for the throne in one stroke.
If the dwarf noble was framed...
He murdered Trian and framed <FirstName/>, eliminating both his rivals in one stroke.
His efforts were for nothing, though. The Assembly named Pyral Harrowmont king of Orzammar, and the coup he tried to stage in revenge was cut down almost before it began.
King Cailan Theirin
"I'd hoped for a war like in the tales! A king riding with the fabled Grey Wardens against a tainted god!"
Son of the legendary King Maric Theirin, Cailan was the first Fereldan king born into a land free from foreign rule in two generations. Since his father's death, he's held the throne alongside his queen, Anora.
"Some of us know what honor and loyalty are."
Cauthrien came to Loghain's service the hard way—she belonged to a poor family and was out doing work on the farm when she saw a man on horseback being attacked by several bandits. She rushed to his assistance, and found out belatedly that the man she "saved" was none other than the great hero Loghain. Though she was hardly more than a child, he took her in, offering her a position with his soldiers, and she climbed through the ranks through sheer determination. Becoming the commander of Maric's Shield, Loghain's elite soldiers, was the proudest moment of her life.
If Cauthrien dies at end of the quest Rescue the Queen...
She was slain while trying to arrest the Warden for the murder of Arl Howe.
She was slain while trying to stop the Warden from entering the Landsmeet.
"I feel like I'm sleeping, but I guess I'm not."
And it's hardly surprising: the child possessed the gift of magic. By law, he should have been taken to the Circle of Magi at the first sign, abdicating his claim to Redcliffe. Instead, the boy was kept out of public view and his magic hushed up... with disastrous results.
All mages are beacons that attract the attention of Fade spirits. Because of this, they are trained and tested by the Circle to ensure that they can withstand attacks from malevolent Fade creatures that seek entry into the waking world. Untrained Connor drew the attention of a powerful demon that tore the Veil asunder.
If Connor is killed...
To stop the demon's rampage, Connor was slain.
If Isolde sacrifices herself to Jowan's ritual...
He was freed from the demon's power at a terrible price: the cost of his mother's life. Connor himself will be sent to the Circle where he will no longer endanger innocent people.
With aid from the Circle, he was freed from the demon's power. Connor will be sent to the Circle Tower where he will no longer pose a danger to the innocent.
"The mabari is clever enough to speak, and wise enough to know not to."
If the Warden is not a human noble...
The Warden found this mabari in the camp at Ostagar. His master was killed in the Wilds, and Dog fell ill from biting the darkspawn in battle. Dog seems to have chosen the Warden as his new master now, seeking the Warden out after the battle at Ostagar and warning of an impending darkspawn attack.
The Darkspawn Chronicles...
Barkspawn was a mabari hound who was found injured at Ostagar. Alistair saved the dog's life, and the two have been inseparable ever since. Why Alistair named the dog Barkspawn is anyone's guess.
Like many others, Duncan gave up his family name when he joined the ranks of the Wardens: a symbolic gesture of cutting ties. He might say this was a convenience in his case, however. His mother was from the Anderfels, his father from Tevinter, his childhood was spent in the Free Marches and Orlais. His people were everywhere and his homeland was nowhere.
He was given the almost impossible task of leading the Wardens in Ferelden—a kingdom that had thrown the order out two hundred years earlier. Facing local suspicion and hostility, he set about finding recruits.
Arl Eamon Guerrin
"Nobility does not exist without obligation. We owe all we have, even our lives, to our land and our people."
As the maternal uncle of King Cailan, Arl Eamon is one of the king's most trusted advisors. Redcliffe, while not a large or especially wealthy part of Ferelden, is a critical strategic location: The fortress guards the western pass that leads to Orlais, as well as the major trade route with Orzammar. A well-respected man, though not the most charismatic, King Cailan once said of him, "My Uncle Eamon is a man everyone thinks well of—when they remember to think of him at all."
After Eamon is cured:
It was no common ailment. Eamon was poisoned by a blood mage, Jowan, who claimed to be working for Teyrn Loghain. The arl's life was saved only by the most extraordinary measures: finding the Urn of Sacred Ashes, the remains of Andraste herself.
With the question of the succession settled, Eamon returned to Redcliffe to prepare the castle's defenses for the encroaching Blight.
King Endrin Aeducan
"Denial of the traditions of our people does not qualify as a political technicality."
Endrin of House Aeducan traces his ancestry back to the Paragon Aeducan, the greatest warrior of Orzammar's history, who beat back the darkspawn hordes in the First Blight. The second son of King Ansgar Aeducan, he became heir after his elder brother died in a Proving.
"You are required to do nothing, least of all believe."
Ages ago, legend says Bann Conobar took to wife a beautiful young woman who harbored a secret talent for magic: Flemeth of Highever. And for a time they lived happily, until the arrival of a young poet, Osen, who captured the lady's heart with his verse.
They turned to the Chasind tribes for help and hid from Conobar's wrath in the Wilds, until word came to them that Conobar lay dying: His last wish was to see Flemeth's face one final time.
The lovers returned, but it was a trap. Conobar killed Osen, and imprisoned Flemeth in the highest tower of the castle. In grief and rage, Flemeth worked a spell to summon a spirit into this world to wreak vengeance upon her husband. Vengeance, she received, but not as she planned. The spirit took possession of her, turning Flemeth into an abomination. A twisted, maddened creature, she slaughtered Conobar and all his men, and fled back into the Wilds.
For a hundred years, Flemeth plotted, stealing men from the Chasind to sire monstrous daughters: Horrific things that could kill a man with fear. These Korcari witches led an army of Chasind from the Wilds to strike at the Alamarri tribes. They were defeated by the hero Cormac, and all the witches burned, so they say, but even now the Wilders whisper that Flemeth lives on in the marsh, and she and her daughters steal those men who come too near.
If the Warden kills Flemeth (appears only in Dragon Age: Origins)...
She was slain at Morrigan's behest. At least apparently...
Brother Ferdinand Genitivi
'"As it is the duty of all true sons of the Chantry to make the Chant heard from every corner of the world, I made it my mission to find as many corners of the world as possible. The Maker can hardly expect us to do one without the other."
—Excerpt from In Pursuit of Knowledge: The Travels of a Chantry Scholar by Brother Genitivi
Brother Genitivi is one of the Chantry's most well-known scholars, primarily on the basis of the stories he has published (which many of his contemporaries dismiss as fanciful) of his travels across the length and breadth of Thedas.
After initiating the quest the Urn of Sacred Ashes:
His travels, and rather too-curious nature, led him to a study of folklore, which gave him the notion that he could track down that most-debated of all artifacts: the Urn of Sacred Ashes. He announced that he had found what appeared to be the trail of the Urn, left in the legends of the regions through which it had passed from Minrathous on its way into hiding.
If Genitivi dies...
He never returned from his venture into the mountains, and no one knows if he found the Ashes or not.
If Genitivi lives...
And he appears to have been right. The final resting place of Andraste lay at the summit of a remote mountain.
If Genitivi lives, but the Urn of Sacred Ashes is desecrated...
He returned to Denerim with wild tales about dragons and heretics, which nobody believed. It will no doubt make for another interesting travel book, however.
He returned to Denerim a little worse for wear, and was granted funds and manpower to mount an expedition to study the temple in which the Urn is kept.
Grim and taciturn, Greagoir has been knight-commander of the templar forces stationed at the Circle Tower for so many years that hardly anyone except the first enchanter recalls that he is not simply part of the tower itself.
Lord Pyral Harrowmont
House Harrowmont is one of the oldest noble houses, as old as Orzammar itself. Endrin's most trusted advisor, Harrowmont is well-known for being an able administrator, and the author of many compromises in the ever-warring Assembly.
If Harrowmont becomes king...
His promise to King Endrin to keep Bhelen off the throne was upheld by the intervention of one Paragon and the Grey Warden. Harrowmont was named king by the Assembly, ending the internal strife in Orzammar.
His opposition of Prince Bhelen's bid for the throne ended badly. The Assembly named the prince king of Orzammar, and Bhelen's first act was to call for Harrowmont's execution.
Arl Rendon Howe
The arling of Amaranthine winds along the sinuous northeastern coast of Ferelden. The Waking Sea is known for its temper, and the storms that sweep in from the warmer northern waters are sudden and brutal. These are the lands of Rendon Howe.
He was born during the occupation, and like many of the nobles at the time, joined Prince Maric's rebels. He fought alongside young Bryce Cousland, future teyrn of Highever, and Leonas Bryland, future arl of South Reach, at the bloody battle of White River. It was the most catastrophic defeat of the entire occupation, from which only fifty rebel soldiers escaped alive.
Although he was decorated for valor by King Maric, Howe's abrasive manners have earned him almost universal dislike among his peers.
Upon completion of the human noble origin:
When Bryce sent his men to support the king at Ostagar, Howe took it as an opportunity to attack Highever, slaughtering the people there and claiming the lands and title as his own.
Howe died at the hands of the Warden in Denerim.
First Enchanter Irving
"The Circle will go on, and we will learn from this tragedy, and be strengthened by it."
There is no higher office in a Circle Tower than that of first enchanter. The one who holds this title must not only be an able administrator, but also a mentor, leader, and surrogate parent to all the mages of the tower.
Irving has proven himself to be all these things with an added dose of cunning. Most apprentices know that little goes on in the tower that Irving does not know. He can soothe templars angered by some childish magical prank at the same time that he lauds the pranksters, and everyone walks away satisfied.
He died when the tower became overrun by demons. The fate of Ferelden's Circle is now in question.
The arling of Redcliffe was a source of constant trouble for Emperor Reville during the occupation; it was rumored that since each new report sent the emperor into a fit of violent rage, his court had taken to poisoning messengers before they could deliver their accounts. Isolde's family was the tenth to be given the difficult task of governing Redcliffe, and since most of the previous arls had either been murdered by their banns or beheaded by the emperor, they did not approach the job with a great deal of enthusiasm.
Isolde met Eamon, not realizing he was the rightful heir to her father's domain, and quickly became smitten with him for being part of the resistance—never mind that it was her family he was resisting. Perhaps a bit too romantic for her own good, she insisted upon staying behind with Eamon when the rest of her family was driven out.
When Connor's problem is revealed:
When her only son began to show signs of possessing magic, Isolde tried to cover it up, knowing that he would be taken from her by the Circle if found out. She hired an apostate mage to tutor him in secret, little knowing that her tutor was being paid to poison her husband. Eamon fell ill, and Connor, desperate, tried to use magic to save his father—magic that attracted the attention of a demon.
If Isolde kills Connor...
Unable to free him, Isolde took Connor's life to stop the demon.
If the Warden kills Connor...
Unable to stop the demon, Connor was slain by the Warden.
The Circle of Magi were finally called in, almost too late, and Connor was freed from the demon's power, though the damage to Redcliffe was severe.
"In the cloister, away from the fuss and the flurry of the cities, I found peace. And in that stillness, I could hear the Maker."
A lay sister of the Chantry who can beat the stuffing out of trained mercenaries would be notable enough, but one who also claims to have been sent to fight the darkspawn by the Maker Himself is... unusual to say the least.
If Leliana's initial offer of help is declined...
She asked to join the Grey Wardens in their endeavors... sort of, but was turned away.
If Leliana joins the Warden at Lothering's exit after her initial rejection...
Her persistence, however, paid off. She made them relent and allow her to join in their travels.
If Leliana admits she was a bard...
There's more to Leliana than had even been apparent at Lothering, however. She spent much of her life as a bard in Orlais: a minstrel, assassin, and spy employed by the nobles of Val Royeaux in their elaborate games of intrigue.
If Leliana tells the Warden about Marjolaine's betrayal...
Her decision to join the Chantry was not merely the product of her disenchantment with the life of a bard; Leliana was framed by her bard-master, and fled to escape execution as a traitor.
If Leliana's approval reaches 20...
Leliana takes care to honor the Lothering cloister that took her in, and keeps symbols of Andraste's blessings close to her heart.
If Leliana leaves...
She eventually was driven away, and has not been seen since.
When the Warden corrupted and destroyed the Sacred Ashes of Andraste, Leliana drew her weapon and was killed alongside the guardian.
The Darkspawn Chronicles...
Leliana was a lay sister of the Chantry. In a vision, the Maker urged her to leave the cloister and battle the Blight. Her skill at archery, evidence of a surprising past, brought her to the attention of the Grey Warden named Alistair. She soon joined him as an ally—and, rumor says, a lover.
Loghain Mac Tir
"It takes more than legends to win a battle."
After the cutscene of Loghain returning to Denerim:
"Understand this: I will brook no threat to this nation... from you or anyone."
Loghain was born a farmer during a time when his country was under foreign occupation. When he was still a boy, he joined the resistance, where his considerable tactical genius quickly became apparent. He became close friends with Prince Maric, the last true heir to the Fereldan throne, and together they led the rebels to drive out the forces of the Orlesian Empire. Maric raised his friend to the nobility, and Loghain is now more of a symbol than a man: He represents the Fereldan ideals of hard work and independence.
If Loghain is killed at the Landsmeet...
"War is cruel. Every soul who fought alongside Maric knows this. And in it, there are no such things as innocents, only the living and the dead, and the degrees of guilt both bear."
If Loghain is permitted to join the Grey Wardens at the Landsmeet...
"I passed your test. Fate has a twisted sense of humor, it seems."
After the cutscene of Loghain returning to Denerim:
He then returned to Denerim and declared himself the regent to his daughter, Queen Anora, demanding that Ferelden follow him against the darkspawn—upsetting a great many of the banns.
After the next cutscene of Loghain in Denerim:
His actions sparked a civil war. Loghain's supporters found themselves fighting their neighbors who blamed Loghain for the death of the king, as well as those who simply wished to take advantage of the power vacuum.
If Loghain is killed at the Landsmeet...
He was defeated in single combat at the Landsmeet and summarily executed.
If Loghain is permitted to join the Grey Wardens at the Landsmeet...
He was defeated in single combat at the Landsmeet, and sentenced to undertake the Joining ritual. He survived, and rejoined the fight for Ferelden as a Grey Warden.
If Loghain joins the Warden and his approval reaches 20...
Loghain has defined himself by the borders he seeks to maintain and expand. He is ever the tactician, and likes poring over maps both ancient and modern.
He struck the killing blow against the archdemon, sacrificing himself to end the Blight and save his country.
"Witch of the Wilds? Such idle fancies, those legends. Have you no minds of your own?"
Of herself, Morrigan says little. She does not deny being a witch of the Wilds, but beyond that, everything about her is in question.
When Morrigan joins the Warden:
Her mother claims to be Flemeth. If that's true, the Morrigan might well be a very powerful witch, for the tales of the daughters of Flemeth tell of twisted, monstrous women who can kill a man with fear. She was made to accompany the surviving Grey Wardens: The payment, Flemeth said, for saving their lives at the Tower of Ishal.
If Morrigan is told to leave...
Whatever Flemeth's purpose was, however, will probably never be known.
If Morrigan's approval reaches 20...
Morrigan's critical eye is not reserved solely for others. Knowing or not, she has a simple fondness for jewelry and is very particular about her appearance.
At Redcliffe Castle, the night before the final battle:
On the eve of battle with the archdemon , she made an offer to the Wardens: Sire a child with her, and she could use it to capture the archdemon's soul at the moment of death, saving the Warden who struck the killing blow.
If Morrigan's offer is refused...
When this bargain was turned down, Morrigan disappeared.
After the battle, Morrigan disappeared.
The Darkspawn Chronicles...
Morrigan was the daughter of Flemeth, the legendary witch of the Korcari Wilds. Flemeth forced Morrigan to accompany the Grey Warden Alistair in his battle against the Blight, but Morrigan and Alistair did not get along. She enjoyed laughing at his every mistake, and followed him only for the entertainment value.
"I'm not saying I should be your first pick for a dance partner at the inaugural ball, but in the Deep Roads, I'm your man."
Oghren of House Kondrat was once a promising member of the Warrior Caste. His house was not especially high-ranked, but many of its members, Oghren included, had won notable victories in the Provings and were considered to be rising in prestige. When a Smith Caste family with plenty of money but no political connections offered their daughter in marriage, his family accepted the match. And then everything changed.
As time passed and it became more and more clear that Oghren had been abandoned, he became the butt of jokes throughout Orzammar. He took to drink, which didn't especially help. Drunk and humiliated, he challenged another warrior to a Proving over an insult and killed him. The match was meant to be fought to first-blood. As a punishment, he was stripped of his house and barred from bearing arms: The only fate worse for a warrior than exile.
If Oghren continues on with the Warden after "A Paragon of Her Kind"...
Afterwards, having apparently nothing better to do, Oghren offered his services to the Grey Warden and left Orzammar to help end the Blight.
If Oghren's approval reaches 20...
Oghren enjoys challenging his palate with alcohols of ever increasing rarity, potency, and outright lethality. This has afforded him no benefit whatsoever.
If the Warden kills Oghren...
He was killed in a dispute with The Warden.
He left some time later for parts unknown.
Oghren was once married to Branka, Orzammar's sole living Paragon, but she left him to search for the Anvil of the Void. Oghren took to drink, then accidentally killed another warrior in a drunken Proving match. For this mistake, Oghren was stripped of his house and barred from baring weapons—for a warrior, worse than exile.
When the Grey Wardens called for aid from the dwarves, Orzammar's throne was contested and only a Paragon could settle the dispute. Oghren, hoping to find his wife, offered to guide the party through the Deep Roads.
But Branka's obsession with the Anvil of the Void had driven her mad. The Wardens helped choose a new king, and Oghren, having lost everything, left with the Wardens.
When the Blight was ended, Oghren settled down with his old flame Felsi and had a child. But domestic bliss did not last, and so Oghren travelled to Vigil's Keep in the hopes of becoming a Warden himself.
If Oghren undergoes the Joining...
Oghren survived the Joining. His extensive experience drinking bitter swill likely helped.
Oghren's passion for strong drink hasn't waned.
After completing Oghren the Family Man:
Oghren confided in the Warden-Commander. He admitted to feeling guilt over abandoning his child and resolved to be a better father.
If Oghren leaves (his approval must be sufficiently low)...
But Oghren and the Warden-Commander had a falling out, and Oghren left for parts unknown.
Alas, Oghren cannot hold off a hangover, let alone an entire army. He died when the darkspawn sacked Vigil's Keep again.
The Darkspawn Chronicles...
Oghren was a decorated and highly respected warrior of the Dwarven city of Orzammar—until his wife, the Paragon Branka, made him into a cuckold. Oghren turned to drink, then accidentally killed a young noble while intoxicated. After the dwarves stripped Oghren of his pride and weapons, he left for the surface. He settled in at the Gnawed Noble Tavern in Denerim, ranting about his glory days to anyone who would listen.
"What can I say? I have a heart of stone."
The golems of Orzammar once made up the vanguard of the dwarven army, holding back the tides of darkspawn that flooded out of the Deep Roads. But the art of making them was lost, and many of them succumbed to wear and damage in battle.
Three hundred years earlier, she had been Shayle of House Cadash, warrior of King Valtor, and a volunteer who chose to dedicate her life for all time to the defense of Orzammar.
"Either you have an enviable memory, or a pitiable life, to know nothing of regret."
The northern islands are remote: lush jungles that harbor cities rumored to be the most extraordinary ever built. These are the lands of the Qunari—lands that no foreign eyes ever see. Only the stories of the three Exalted Marches waged against the giants have reached the south... until the arrival of Sten.
If Sten is not rescued from his cage...
He remained in his cage to await death, and most likely found it.
If Sten tells the Warden why he was imprisoned...
He was sent with a small group of Qunari soldiers to investigate the Blight and report back. Outside Lothering, they were ambushed by darkspawn. They fought off the attack, but only Sten survived. Farmers found him dying and took him in, but when he awoke, alone and unarmed, he panicked, killing the entire family. Realizing he had sacrificed his honor, Sten waited for the villagers to come, and surrendered, expecting death.
If Sten's approval reaches 20...
Sten has an eye for paintings, an appreciation that might seem out of character, but is actually an extension of Qunari discipline. He respects an artist for careful composition, a skill that is as much about where the brushstroke stops as where it begins.
He left, intending to seek out the archdemon alone.
The Darkspawn Chronicles...
Sten was a soldier of the Beresaad, the vanguard of the Qunari. He was sent to Ferelden to investigate the threat of the Blight, but Sten and his brothers-in-arms were ambushed by darkspawn one night. Only Sten survived. He chose not to return to Par Vollen with his report, but lingered instead to fight the Blight, and to uncover the secrets of Ferelden's sweet, crumbly baked goods.
Bann Teagan Guerrin
"The Bannorn will not bow to you simply because you demand it!"
Younger brother to Arl Eamon of Redcliffe, and uncle to King Cailan, Teagan holds the bannorn of Rainesfere, a tiny province of Redcliffe's squeezed between the Frostback Mountains and Lake Calenhad. Bann Teagan avoids the Denerim court except to go hunting with his nephew, and rarely makes himself heard at the Landsmeet, preferring to leave politics to his brother.
"Remember that our strength lies in commitment to tradition and to each other."
Every alienage has a hahren, an elder. It falls to the hahren to arrange marriages for those without family, to negotiate with the guards when there's trouble, and to act as a sort of mayor and surrogate uncle to the people of the alienage.
The title, like so many things, is a holdover from the time of Arlathan, for hahrens are not necessarily the oldest person in their community, or even all that old. Tradition gives the role to the oldest soul, the wisest, cleverest, and the most level-headed. Valendrian has been hahren of the Denerim Alienage since he was in his thirties.
He was nearly shipped to Tevinter by slavers, but was returned to the Alienage by the Warden.
"I will not lie motionless in a bed, with coverlets up to my chin, waiting for death to claim me."
If Wynne's approval reaches "Warm"...
"It's perfectly all right to think about the many indignities you plan to inflict on your enemies, but to talk about it... well, that would be unladylike."
Wynne's talent became apparent early on, particularly her skill at healing magic. She was well-liked by all her mentors, and was recognized as an exceptionally gifted student. Even the templars who watched her could not deny that she represented the best the Circle had to offer. She was an intelligent young woman who possessed a quiet confidence and maturity beyond her years.
She spent many years mentoring apprentices within the Circle, and her peers thought so highly of her that she was asked to be First Enchanter Irving's successor, but she refused, saying that she had no desire to work in the upper echelons. When word reached the tower of King Cailan's call to arms, Wynne volunteered to go to Ostagar.
If Wynne is alive upon completion of the quest Broken Circle...
She escaped the battle with her life, and stayed to search for survivors and tend the wounded. When she returned home, she found that Uldred had gone on ahead of her, spreading the lie that the Wardens had betrayed Cailan and urging the Circle to support Loghain. Wynne immediately spoke with Irving and told him the truth. Irving then confronted Uldred about his falsehoods—prompting Uldred to use terrible measures to take over the tower.
If the Warden kills Wynne during "Broken Circle"...
While trying to save what was left of the Circle, Wynne was cut down by The Warden.
If Wynne continues on with the Warden after "Broken Circle"...
After dealing with Uldred and his abominations, Wynne joined The Warden in the quest to end the Blight.
If Wynne's approval reaches 20...
For Wynne, the printed word is a window to true understanding. A scholar by heart, she feels that what a people commit to the page is sacred by definition.
Wynne was a senior enchanter of Ferelden's Circle of Magi, and one of the few humans who were lucky enough to survive the Battle of Ostagar. When Alistair called for allies against the Blight, she volunteered to march to Denerim, nagging her templar traveling companions the whole way.
"Even with all our magic and skill, we only delay the inevitable."
It is said the elves lived in Ferelden long before any others set foot there, and though most of their knowledge has been lost, it falls to the keeper of each clan to preserve what they have.
Zathrian is an old, severe elf with little love for outsiders, but his clan is facing a more trying enemy than most.
If the Warden is a Dalish elf...
In Arlathvhen, it is common for all the hahren to hold a private council while their respective clans are still settling in. These meetings inevitably last well into the next day and end with furious shouting, such that many say that the true reason the clans all go their separate ways is that no two hahren can stand each other.
Zathrian is nothing at all like Keeper Marethari, but this is to be expected. He is older, more severe, and his clan is facing a much more terrible enemy than the usual shemlen that plague other clans.
After completing the quest Nature of the Beast:
Long ago, in retribution for an attack against his clan, he unleashed a terrible curse: He summoned a spirit into this world, and set it upon the humans who had wronged him. The spirit did not simply slaughter Zathrian's enemies; it transformed them into monstrous beasts.
In time, however, the werewolves he had created regained their minds, and they sought out the one responsible for their suffering, turning the curse upon Zathrian's own people.
If the Warden killed the elves...
He was killed along with the rest of his clan.
If the Warden killed the werewolves...
The Warden slew the werewolves, including Witherfang, ending the conflict.
At the urging of the Lady of the Forest, the Warden persuaded Zathrian to give up his own life, returning the werewolves to their human forms and saving the elves who had been inflicted with the curse.
"The Crows send their regards."
If Zevran becomes friendly...
"I intend to see this through to the end with you. After all... someone must take responsibility for preventing your untimely death."
Between the Tevinter Imperium, Rivain, and the Free Marches sits the nation of Antiva. Although it possesses few resources of its own, Antiva's location makes it a center for trade in the north, and the capital, Antiva City, is the wealthiest in the world. Antiva has virtually no army—the monarchy is too weak to support one. Most Antivans would be hard-pressed even to name the current king—as the true power lies in the hands of a dozen merchant princes, each with a personal army, and each locked in a constant struggle for power against all the others.
The most efficient, most feared, and most expensive guild of assassins in the world calls Antiva their home, and their reputation alone defends the borders.
After Zevran's assassination attempt:
Zevran was the Crow contracted by Loghain to assassinate Alistair and the Warden. One failed attempt later, however, he found himself at the mercy of his would-be victims.
If Zevran is not recruited and killed...
He was killed, which likely has ruined the Crows' otherwise perfect record of successes.
If Zevran is not recruited and released...
They showed somewhat dubious mercy by letting him go, and what's become of him is anyone's guess.
If Zevran is recruited...
They showed him unexpected mercy, and in return he swore to aid the Wardens on their quest to end the Blight.
If Zevran subsequently leaves...
They parted ways, however, and Zevran has not been seen since.
If Zevran is subsequently killed (other than when Taliesen attacks)...
Things don't always work out as expected, however, and Zevran was killed in a disagreement with the Warden.
If Zevran sides with Taliesen in the attack after the Landsmeet is called...
The word of a Crow, however, is little more than noise. Crows ambushed the Warden, and Zevran joined them. He was killed alongside his Antivan brothers.
If Zevran's approval reaches 20...
Zevran shows an affinity for the finer things in life—hardly surprising for an Antivan Crow—but his appreciation can be more poetic than he lets on. A simple bar of refined silver or gold, uncomplicated by a craftsman's hammer, is elegantly valuable.
Zevran was an Antivan Crow who was sent to Ferelden to kill Alistair, a Grey Warden. Alistair defeated Zevran and spared the would-be assassin's life, on the condition that Zevran never show his face again. Fearing reprisal from the Crows for his failure, Zevran went into hiding in Denerim's elven alienage.
Witherfang is, according to the Keeper Zathrian, a wolf. He is no ordinary wolf, however. He is a wolf possessed by a powerful spirit and the source of the werewolf curse that plagues the Brecilian Forest. While Witherfang is hundreds of years old and very powerful in his own right, the only way to end his curse is to cut out his heart and bring it to Zathrian.
It appears that Witherfang has two sides, as nature does. One is the wolf, savage and male... but the other is the Lady of the Forest, gentle and female. Witherfang is both beast and beauty, terrible and peace-loving. The Lady has guided the werewolves of the Brecilian Forest to come to peace with their nature... as she has.
Dragon Age: Origins - Awakening
"Most people enjoy being kicked in the head to be woken each morning. Me, I'm just so picky."
Anders is an apostate mage. He was arrested by templars who intended to cart him back to the Circle Tower; Vigil's Keep was to have been a short stop on the long journey. Unfortunately, the keep was attacked just after the group arrived, and Anders was found standing over the bodies of his captors. He insists they were killed by darkspawn.
Regardless, Anders joined the Warden to defeat the darkspawn in Vigil's Keep.
If the Warden-Commander lets Anders escape...
The Warden-Commander allowed Anders to escape.
After the Warden-Commander forces Anders to escape:
But Anders did not leave, returning instead to help defeat the darkspawn.
If Anders is taken by the templars...
Although Anders fought alongside (Warden Commander's name) at Vigil's Keep, the Warden-Commander returned the mage to the templars' custody after the battle.
If Anders is taken by the templars and given leniency...
Although Anders fought alongside (Warden Commander's name) at Vigil's Keep, the Warden-Commander returned the mage to the templars' custody after the battle—with a request that the templars be lenient, given what Anders had done to help the Grey Wardens.
If Anders undergoes the Joining...
Afterwards, Anders was recruited into the Grey Wardens. He survived the Joining.
If Anders is taken by the templars at the end of Freedom for Anders...
But the warehouse where the phylacteries were supposedly stored was actually a templar trap. In order to avoid trouble, the Warden-Commander released Anders into the templars' custody.
If Anders is protected by the templars at the end of Freedom for Anders...
But the warehouse where the phylacteries were supposedly stored was actually a templar trap. The Warden-Commander stood with Anders against the templars, for which the mage was grateful.
If Anders Anders' approval is above 25...
Anders takes great pride in his appearance and enjoys fine things.
If Anders leaves (due to his approval being sufficiently low)...
But Anders grew weary of working with the Grey Wardens and departed shortly after joining them.
Anders died when darkspawn sacked Vigil's Keep a second time.
The Architect is a powerful darkspawn possessed of an intelligence seldom seen in his kind—and obsessed with Grey Wardens. He seemed to be conducting strange experiments in the old silverite mines near the Wending Wood, although their purpose was impossible to discern.
The Architect and the Mother seem to be at odds. She is undermining his plan, whatever it is.
The Architect finally revealed his plan as the Warden-Commander was preparing to kill the Mother. The Architect was born with a mind of his own, able to ignore the call of the Old Gods. He dreams of freeing all darkspawn from their urge to seek out the Old Gods, thereby ending the threat of future Blights.
To awaken other darkspawn, however, he employs a modified version of the Joining using the blood of a Grey Warden. He sent the disciple known as the Withered to Vigil's Keep to propose an alliance, but the Wardens misunterstood the Withered's intentions and attacked.
If the Architect is spared...
The Warden-Commander and the Architect agreed that preventing future Blights is a noble goal. The Warden-Commander pledged that the Architect's work could continue after they killed the Mother together.
The Architect wished to ally with the Grey Wardens to destroy the Mother, but the Warden-Commander refused to deal with darkspawn and killed the Architect.
"I have no name, only a virtue to which I aspire."
A spirit of justice fought on behalf of the villagers that the baroness trapped in the Fade. When the Warden-Commander escaped through a tear in the Veil, Justice was dragged along and trapped in the body of the Grey Warden Kristoff.
If Justice joins...
The baroness's defeat left Justice trapped in the mortal world. Believing Kristoff's mission to be worthy, he agreed to travel with the Warden-Commander.
At the start of Justice for Kristoff:
Kristoff's wife, Aura, arrived at Vigil's Keep. Upon realizing what had become of her husband, she accused Justice of desecrating Kristoff's body. This distressed Justice, who insisted on finding a way to ease Aura's pain.
At the end of "Justice for Kristoff":
Justice visited Aura again later, promising to avenge her husband's death. This pact gave both a measure of peace.
If Justice leaves (his approval is too low)...
Justice disagreed with the Warden-Commander's actions and left.
If the Warden-Commander allies with the Architect while Justice is in the party and he is not persuaded...
Justice disapproved of the Warden-Commander's decision to ally with the Architect. A fight broke out and Justice was defeated. Whether the spirit perished or simply departed is unclear.
Justice likely died in the second siege on Vigil's Keep.
"Allow me to say, I'm very proud to serve under your command."
Sadly, Mhairi's enthusiasm did not save her. She perished in the Joining like so many others before her and was laid to rest as a Grey Warden.
"The Howes are pariahs now, those of us left."
Nathaniel Howe is the son of the disgraced Arl Rendon Howe and among the last scions of the once-great family. He blames the Grey Wardens for his fathers death and had intended to assassinate the Warden-Commander. Upon seeing Vigil's Keep, however—his childhood home—Nathaniel decided to simply reclaim some of his family's treasures. The Wardens caught Nathaniel breaking in.
If Nathaniel is hung...
The Warden-Commander ordered Nathaniel executed.
If Nathaniel is released...
The Warden-Commander released Nathaniel.
If Nathaniel is released, then later killed...
But the Warden-Commander grew tired of Nathaniel and killed him.
If Nathaniel is released, then later conscripted into Grey Wardens...
Such mercy had an odd effect on Nathaniel. He returned, seeking to become a Warden himself.
If Nathaniel is conscripted into the Grey Wardens...
The Warden-Commander, impressed to hear that it took four Wardens to capture Nathaniel, involked the Right of Conscription, making the young Howe a Warden recruit.
If Nathaniel's approval is above 20...
Nathaniel is a sensible fellow who values practical gifts over useless trinkets.
At the start of the quest the Howe Family:
In a chance encounter with the Howes' old groundskeeper, Nathaniel learned that his sister, Delilah, had married a shopkeeper in the city. Nathaniel was eager to find her.
During "the Howe Family":
But Delilah was content with her commoner husband, and revealed that their father was exactly the tyrant everyone claimed.
At the end of "the Howe Family":
In time, Nathaniel came to terms with his sister's choices and his family legacy.
If Nathaniel leaves (his approval is sufficiently low)...
Nathaniel became angry with the Warden-Commander and left for good.
Nathaniel died defending Vigil's Keep from the army of darkspawn.
"A wise man once told me never to argue with someone better-armed than the entire warrior caste on parade."
Sigrun is a member of the Legion of the Dead, warriors exiled from Orzammar and sent on suicide missions against the darkspawn. The Warden-Commander found Sigrun fleeing a darkspawn next in Kal'Hirol, the last survivor of her group. She has broken the Legion's oath by not fighting to her death.
If Sigrun is not recruited...
Sigrun wished to return to Kal'Hirol to finish what the Legion began, but the Warden-Commander deemed Sigrun's injuries too grave and sent her on way.
If Sigrun joins...
Sigrun joined the Warden-Commander to destroy the darkspawn nest.
After meeting Mischa (while exploring the east side of Amaranthine if Sigrun is in the party)...
Sigrun bumped into Mischa, an acquaintance from Orzammar. Mischa once took Sigrun in, putting the casteless thief to work, but Sigrun betrayed Mischa in return.
At the end of "Sigrun's Roguish Past", if Sigrun gave Mischa the ring...
Sigrun apologized, giving Mischa a ring, her only valuable possession. Mischa said she'd try to forgive her old friend.
At the end of "Sigrun's Roguish Past", if the Warden offered Mischa money...
Sigrun apologized to Mischa and gave her a ring, her only valuable possession. But the Warden-Commander recognized that the ring had great sentimental value to Sigrun and compensated Mischa instead. Mischa said she'd try to forgive her old friend.
If Sigrun's approval is above 20...
Sigrun is fascinated by the surface world. She collects little curios from all over Thedas.
If Sigrun leaves (her approval is sufficiently low)...
Eventually, Sigrun became angry with the Warden-Commander and left for good.
If the Warden-Commander allies with the Architect while Sigrun is in the party and she is not persuaded...
Sigrun violently objected to the Warden-Commander allying with the Architect. She died in the ensuing fight.
Sigrun met her end fighting darkspawn at Vigil's Keep, fulfilling her promise to the Legion.
After the Mother's "children" are discovered:
The Mother's darkspawn brood are twisted mutations that prey on all who cross their path... even other darkspawn.
The Architect confessed that the Mother was one of his failed creations. He attempted to free her from the call of the Old Gods, but her awakening drove her mad. She has plotted against the Architect ever since.
Varel has spent his life defending Amaranthine. When Rendon Howe was arl, Varel briefly became seneschal of Vigil's Keep, but he repeatedly objected to Howe's orders and was demoted to lower and lower ranks. Nonetheless, he continued to serve with defiance. When Howe's acts turned more sinister, Varel secretly sheltered those in need and used what little power he had to counteract the Arl's atrocities. Soon, Varel was languishing in the dungeon awaiting execution. But Howe died first.
When the Grey Wardens took over Amaranthine, the order reappointed Varel as seneschal. Although Varel is not a Warden himself, his position as administrator of the Warden's lands makes him privy to many secrets of the order, including the Joining ritual. This rare honor is a testament to his character.
"I know a human crime when I see it. I have experienced more than enough of them."
If Velanna is recruited...
However, the Warden-Commander discovered that darkspawn were to blame for Velanna's sister's disappearance. Hoping to rescue her sister, Velanna offered to help the Warden-Commander destroy the darkspawn.
After Velanna undergoes the Joining:
Velanna was upset to discover that her sister, Seranni, was working willingly with the Architect. She pledged herself to the Grey Wardens and survived the Joining.
If Velanna's approval falls too low...
But Velanna grew impatient with the Warden-Commander and left the Grey Wardens.
If Velanna is brought along to Drake's Fall...
Seranni reappeared as the Grey Wardens were making their way through the Mother's lair and explained how the Architect has convinced her of the similarities between the darkspawn and the Dalish. Seranni's passion may have swayed Velanna's feelings.
Velanna likely perished in the second darkspawn assault on Vigil's Keep.
"Sophia Dryden is Ferelden's light and her most brilliant jewel; nothing on this earth can ever quench her fire."
Arlessa Sophia Dryden was the young Arland's rival for the throne of Ferelden. Dryden was a strong and charismatic leader with much support from the Bannorn. When Arland finally won the crown, Dryden refused to relent. She pushed her claim, was caught, and accused of treason. Her sympathizers continued to support her, however. In order to appease them, Dryden was spared execution, and forced to join the Grey Wardens instead.
Dryden survived the Joining and dazzled the Grey Wardens at Soldier's Peak with her leadership skills and charm. She eventually rose through the ranks to become Warden-Commander of Ferelden. Before Commander Dryden, the Grey Wardens were seen as a relic of an older time and an unnecessary drain on the nobles' coffers. Dryden, though, with her political connections, reinvigorated the Wardens and rapidly increased their numbers.
In the meantime, Arland proved himself a devious king, willing to go to brutal lengths to silence his opponents. Arland's reign of terror grew worse with each passing year, and some of the banns approached Commander Dryden in desperation, begging her to intercede. She agreed, and thus was the rebellion against King Arland born.
Arland learned of the rebellion and took steps to end it. He publicly suspended all tithing to the Grey Wardens and declared they were no longer welcome in Ferelden. Some of the Wardens, mindful that they were supposed to remain politically neutral, felt disgraced by Dryden's involvement in Fereldan politics and left her side even as the king's forces lay siege to Soldier's Peak. The siege took months and ended with the death of Sophia Dryden.
—From the personal files of Levi Dryden, merchant
Addendum: King Arland had driven the Grey Wardens from Ferelden, and after the siege of Soldier's Peak, the base was abandoned. When Soldier's Peak was finally entered again for the first time in centuries, it was discovered that Sophia Dryden had been possessed by a demon.