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For classes in other games, see Classes and specializations (Origins) and Classes and specializations (Dragon Age II).

Classes are the functions of the characters that you can control in Dragon Age Legends. There are three base classes, mage, warrior and rogue. Each of these classes have their own skill set.

Warrior[]

Offense tree[]

Skill Cost (Mana) Tier Attack Type Requires Effect Upgrade Branches From
Power Strike 1 1 Melee Melee +100% ATK Bonus +10% CRIT N/A
Deadly Toss 1 2 Ranged Throwable +50% ATK Bonus +10% ATK Bonus Power Strike
Desperate Swipe 1 2 Melee Two-Handed +150% ATK Bonus
2.0x Chance to miss
+10% ATK Bonus Power Strike
Overrun 1 2 Melee Melee Attacks closest enemy in each row +10% CRIT Power Strike
Double Throw 1 3 Ranged Throwable 1 attack dealing 2x damage -10% Chance to miss Deadly Toss
Shattering Blow 1 3 Melee Two-Handed Target -50% DEF for 10 turns
+50% ATK Bonus
-3% DEF penalty Desperate Swipe
Destroyer 2 3 Melee Two-Handed Target -50% ATK penalty for 4 turns
+200% ATK Bonus
+10% CRIT Desperate Swipe
Quick Lunge 1 3 Melee Melee Does not end turn -10% Chance to miss Overrun
Scattershot 1 4 Ranged Throwable Attack all enemies
2.0x Chance to miss
-5% Chance to miss Double Throw

Defense tree[]

Skill Cost (Mana) Tier Effect Duration (Turns) Upgrade Branches From
Shield Mastery None 1 +20% DEF Bonus Passive +10% DEF Bonus N/A
Shield Wall 1 2 Whole party +100% dodge vs melee
Does not end turn
8 +1 turn duration Shield Mastery
Shield Bash 1 2 Target -50% DEF penalty
Disables target (No damage dealt)
4 +1 turn duration Shield Mastery
Shield Tower 1 3 Whole party +100% dodge vs ranged
Does not end turn
8 +1 turn duration Shield Wall
Shield Strike 1 3 Regular Attack
+100% DEF Bonus
8 +10% DEF Bonus Shield Bash
Note: All skills within this tree require a shield equipped.

Concentrate tree[]

Skill Cost (Mana) Tier Effect Target Duration (Turns) Upgrade Branches From
Focus 1 1 +100% CRIT User 10 +1 turn duration N/A
Taunt 1 2 +100% Aggro towards user Enemy party 15 +10% DEF Bonus Focus
Terror 1 2 1.5x chance to miss Enemy party 10 +0.1x chance to miss Focus
Rage 1 3 +50% ATK Bonus User 10 +1 turn duration Taunt
War Cry 1 3 +50% ATK Bonus Allies (not including user) 10 +1 turn duration Terror
Note: All skills within this tree do not end the character's turn.

Training tree[]

Skill Cost (Mana) Ability Type Tier Effect Applies To Weapon Type Upgrade Branches From
Combat Training None Passive 1 +10% CRIT All +5% CRIT N/A
One-Handed Weapon Mastery None Passive 2 -10% chance to miss One-handed melee weapons -5% chance to miss Combat Training
Targeted Attack 1 Activated 2 Regular Attack
+2 skill range
Always HIT
+20% CRIT
All +20% CRIT Combat Training
Two-Handed Weapon Mastery None Passive 2 -10% chance to miss Two-handed weapons -5% chance to miss Combat Training
Sword Mastery None Passive 3 +6% ATK Bonus
+3% AGL Bonus
Swords +2% ATK Bonus
+1% AGL Bonus
Targeted Attack
Axe Mastery None Passive 3 +6% ATK Bonus
+3% LCK Bonus
Axes +2% ATK Bonus
+1% LCK Bonus
Targeted Attack
Throw Mastery None Passive 3 +6% ATK Bonus
-10% chance to miss
Throwable +2% ATK Bonus
-5% chance to miss
Targeted Attack
Club Mastery None Passive 3 +6% ATK Bonus
+3% DEF Bonus
Clubs, hammers, etc. +2% ATK Bonus
+1% DEF Bonus
Targeted Attack
Note: Mastery ability effects only apply when that weapon type is equipped.

Vanguard tree[]

Skill Cost (Mana) Tier Attack Type Effect Turn Duration Upgrade Branches From
Combat Superiority 1 1 N/A +30% Melee Resistance Passive +5% Melee Resistance N/A
Rally 1 2 N/A Does not end turn
Whole party +25% Attack bonus
Whole party +25% Defence bonus
Whole party +25% Agility bonus
4 turns +1 Turn duration Combat Superiority
Whirling Slash 2 2 Melee Attacks all enemies in the melee column N/A +10% ATK Bonus Combat Superiority
Motivate None 3 N/A Does not end turn
Whole party +10% Attack bonus
Whole party +10% Defence bonus
Whole party +10% Agility bonus
6turns +1 Turn duration Rally
Onslaught 3 3 Melee Attacks target for massive damage, and damages adjacent foes
+125% attack bonus
N/A +10% attack bonus Whirling Slash

Templar[]

Skill Cost (Mana) Tier Attack Type Effect Upgrade Branches From
Mental Fortress 1 1 N/A +30% Magic Resistance +5% Magic Resistance N/A
Righteous Strike 1 2 Melee Drains 2 Mana +1 Mana drain every 3 upgrades Mental Fortress
Cleanse 1 2 N/A Does not end turn
Removes all ailments
+0.5 Health regeneration every 3 upgrades Mental Fortress
Holy Smite 3 3 Melee Remover 6 Mana
+50% damage for each Mana removed
+10% Critical hit chance Righteous Strike
Mana Rasp 2 3 Melee Drains -2.5 Health
Drains 2 Mana
+1 Mana removed for every 3 upgrades Cleanse

Berserker[]

Skill Cost (Mana) Tier Attack Type Effect Turn Duration Upgrade Branches From
Blood Lust 1 1 N/A +30% Critical hit chance Passive +5% Critical hit chance N/A
Death Strike 2 2 Melee Gives 1 Mana to your Team on death
+100% Attack bonus
1 turn +10% Critical hit chance Blood Lust
Berserker 1 2 N/A Does not end turn
+50% Attack bonus(10turns)
+0.5 Health per turn with 15% chance off losing 1 Mana(12turns)
end when out of mana
Attack bonus: 10 Turns
Health regeneration 12 turns
+1 Turn duration Blood Lust
Final Blow 1 3 Melee Remover 6 Mana
+75% damage for each Mana removed
N/A +10% Critical hit chance Death Strike
Adrenaline N/A 3 N/A Does not end turn
+25% Attack bonus
6 turns +1 Turn duration Berserker

Rogue[]

Archery[]

Skill Cost (Mana) Tier Attack Type Requires Effect Upgrade Branches From
Piercing Shot 1 1 Ranged Bow Attack all enemies in a row +10% CRIT N/A
Pinning Shot 1 2 Ranged Bow Cripples enemy (4 turns) +1 turn duration Piercing Shot
Deadly Shot 1 3 Ranged Bow +100% ATK Bonus +10% ATK Bonus Pinning Shot
Rapid Shot 1 2 Ranged Bow Does not end turn +10% CRIT Piercing Shot
Double Shot 1 3 Ranged Bow 2 attacks executed at once -10% Chance to miss Rapid Shot
Suppressing Fire 2 4 Ranged Bow Cripples a row of enemies (4 turns) +1 turn duration Double Shot
Mass Volley 1 4 Ranged Bow Attack all enemies after a delay +10% CRIT Double Shot

Skirmish[]

Skill Cost (Mana) Tier Attack Type Requires weapon Requires effect Effect Upgrade Branches From
Dirty Fighting 1 1 Melee Melee - +75% ATK Bonus +10% DEF Bonus N/A
Low Blow 1 2 Melee Melee - Target -50% DEF for 6 turns
+25% ATK Bonus
-5% DEF Dirty Fighting
Coup de Grace 0 3 Melee Melee Crippled target Alway HIT & CRIT +20% ATK Bonus Low Blow
Stealth 1 2 Buff - - Does not end turn
+1 Skill Range
-50% Miss (6 turns)
+1 turn duration Dirty Fighting
Backstab 1 3 Melee Melee Stealth +150% ATK +10% CRIT Stealth
Cripple 1 3 Melee Melee Stealth Cripples enemy (6 turns) +1 turn duration Stealth
Disarm 1 3 Melee Melee Stealth Target -50% ATK (12 turns) +10% ATK Bonus Stealth
Ambush 1 4 Melee Melee Stealth Attack all enemies in any column +10% CRIT Disarm

Deceit[]

Skill Cost (Mana) Tier Effect Target Duration (Turns) Upgrade Branches From
Evasion 1 1 +50% Dodge User 10 +1 turn duration N/A
Harsh Language 1 2 +100% Skill Cost
1.5x chance to Miss
Enemy 10 +1 turn duration Evasion
Bravado 1 3 +100% CRIT User 10 +1 turn duration Harsh Language
Confuse 2 2 Cripples enemy Enemy 6 +1 turn duration Evasion
Feign Death 1 3 -100% Aggro User 6 +1 turn duration Confuse
Throw Voice 1 3 Targeted by allies Enemy 3 +1 turn duration Confuse
Note: All skills within this tree do not end the character's turn.

Training[]

Skill Cost (Mana) Ability Type Tier Effect Applies To Weapon Type Upgrade Branches From
Combat Training - Passive 1 +10% CRIT All +5% CRIT N/A
Ranged Weapon Mastery - Passive 2 -10% chance to miss Ranged weapons -5% chance to miss Combat Training
Longbow Mastery - Passive 3 +6% ATK Bonus Bow +2% ATK Bonus Ranged Weapon Mastery
Targeted Attack 1 Activated 2 Regular Attack
+2 skill range
Always HIT
+20% CRIT
All +20% CRIT Combat Training
Dagger Mastery - Passive 3 +6% ATK Bonus Dagger +2% ATK Bonus Targeted Attack
Dual Wield Mastery - Passive 3 +6% ATK Bonus Dual-wield weapon +2% ATK Bonus Targeted Attack

Mage[]

Primal tree[]

Skill Effect Cost (Mana) Targets Duration Upgrade Type Tier Branches From
Arcane Bolt - 1 1 1 +5% ATK Magic 1 N/A
Frostbite Disable 1 1 4 +5% ATK Magic, Ice 2 Arcane Bolt
Blizzard -50% ATK, -50% DEF 2 All 10 +1 turn Ice 3 Frostbite
Rock Armor +100% DEF 1 All 6 +1 turn Nature 2 Arcane Bolt
Earthquake Swap columns 2 All 5 +1 turn Nature, Melee 3 Rock Armor
Flaming Weapons +50% ATK 1 All 4 +1 turn Fire 2 Arcane Bolt
Inferno - 2 All 1 +10% crit Fire, Magic 3 Flaming Weapons
Lightning - 1 1-4 1 +5% ATK Lightning, Magic 2 Arcane Bolt
Storm - 2 All 1 +10% crit Lighning, Magic 3 Lightning

Creation tree[]

Skill Effect Cost (Mana) Targets Duration Upgrade Type Tier Branches From
Heal 3 hearts 1 1 1 +0.5 hearts N/A 1 N/A
Mass Heal 1.5 hearts 1 All 1 +0.5 hearts N/A 2 Heal
Magic Shield Magic immune 1 1 10 +1 turn N/A 2 Heal
Haste +100% AGI 1 1 10 +1 turn N/A 3 Magic Shield
Staff Mastery +9% AGI 0 1 Passive +3% AGI N/A 4 Haste
Grease -50% AGI 1 All 4 +1 turn Nature 2 Heal
Stinging Swarm -0.5 hearts 1 1-2 4 +1 turn Nature 3 Grease

Summoning tree[]

Summon Cost (Mana) Health ATK DEF STA AGL LCK Strong Weak
Spider 1 2 16 8 N/A 18 9 Magic Melee
Wolf 1 3 14 10 N/A 24 8 Magic Melee
Halla 1 4 16 12 N/A 18 24 Magic Ranged
Bear 2 5 30 24 N/A 12 6 Magic Ranged
Bronto 2 4 20 16 N/A 24 18 Magic Ranged
Drake 3 5 32 20 N/A 16 20 Magic None
Note: +1 to health and +10% stats for each upgrade on a particular summoned beast

Entropy tree[]

Skill Effect Cost (Mana) Targets Duration Upgrade Type Tier Branches From
Mana Drain 1 mana transferred 0 1 1 +1 every 3 upgrades Magic 1 N/A
Life Drain 1 heart transferred 1 1 1 +0.5 every 3 upgrades Magic 2 Mana Drain
Walking Bomb damages enemies on death 1 All 1 +0.5 every 3 upgardes Fire 3 Life Drain
Weaken -0.5 hearts, -75% ATK 1 1 10 +1 turn N/A 2 Mana Drain
Paralyze Disable 1 1 6 +1 turn N/A 3 Weaken
Mass Paralyze Disable 1 1-3 3 +1 turn every 3 upgrades N/A 4 Paralyze
Disorient Confuse 2 1 6 +1 turn N/A 3 Weaken
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