No edit summary |
m (fix links) |
||
Line 66: | Line 66: | ||
== Characters == |
== Characters == |
||
* [[Colbert]] |
* [[Colbert]] |
||
− | * |
+ | * Constable [[Aidan]] |
* [[Jacen]] |
* [[Jacen]] |
||
* [[Kendrick]] |
* [[Kendrick]] |
||
Line 79: | Line 79: | ||
* [[Glassric the Weaponsmith]] |
* [[Glassric the Weaponsmith]] |
||
* [[Octham the Grocer]] |
* [[Octham the Grocer]] |
||
− | * |
+ | * Master [[Henley]] |
* [[Bartender (Awakening)|Bartender]] at the [[Crown and Lion Inn]] |
* [[Bartender (Awakening)|Bartender]] at the [[Crown and Lion Inn]] |
||
Revision as of 03:24, 7 February 2014
The City of Amaranthine is the center of The Arling of Amaranthine on the coast of the Waking Sea. It is located north of Denerim and connected via the Pilgrim's Path. During the events of Dragon Age: Origins - Awakening, the Warden-Commander can visit the city.
The City of Amaranthine also attracts many pilgrims from all over Thedas. This city is where Maferath assembled his armies to invade the Tevinter Imperium and where Andraste first revealed the Chant of Light.
Background
Outside of Ferelden, the City of Amaranthine is now synonymous with the arling herself, but before the Orlesian invasion, it was only a modest fishing village despite a deep port well-suited to commerce. At that time, few other kingdoms had any need to trade with the Fereldan "barbarians".
The city changed rapidly with the Orlesians came. They built temporary docks to accommodate ships packed with chevaliers, and for a time, Amaranthine was the capital of occupied Ferelden. The bann of Amaranthine became one of the wealthiest nobles in the kingdom, as goods like wool were leeched from the city's swollen ports.
During the liberation, the fleeing Orlesians looted the city but left it otherwise unscarred. She recovered quickly. Ironically, Amaranthine's current prosperity is the legacy of Orlesian occupation. Do not share that opinion with the locals, mind.
—From Annals of Northern Ferelden, By Brother Bedine, Chantry scholar
—From Codex entry: The Port City of AmaranthinePlaces
Quests
Merchants' Guild
Chantry of our Lady Redeemer
Companion
Blight Orphans
Characters
- Colbert
- Constable Aidan
- Jacen
- Kendrick
- Mervis
- Micah
- Mischa
- Shady Character
- Suspicious Guard (Dark Wolf)
- Wynne
Merchants
Special objects
Party Dialogue objects
- Marketplace handbills - Initiates dialog with Oghren, a possible (+4) approval by being sensitive about the subject and ending with "I have never heard of it causing a rash.". It is located by the chantry stairs.
- Statue - Initiates dialog with Nathaniel Howe, a possible (+9) approval by offering to replace the statue and ending with "Its up to you to turn that around.".
- Also a dialog point with Justice; however, the character will not gain approval.
- Pine tree - Initiates dialog with Anders, a female warden choosing 3, 1, 4, 1 will result in (+13). A male warden choosing 3, 1, 4, 1 will result in (+6) It is located near the wagon outside the gates.
- Tree - Initiates dialog with Velanna, choosing 1, 2 (or 3) will result in approval while telling her she would have been a good keeper results in loss of approval. It is located across from the handbills above.
- Crystal - Initiates dialog with Sigrun. It is located at Glassric's Stall.
- Elven couple - Initiates dialog with Velanna, a possible (+2) approval by telling the elves they should have chosen their words better and then "Let's leave before you start something.". They are located at the first home on the right (where Till Death Do Us Part leads) upon arriving at the city.
Gallery
See also
Codex entry: Pilgrims and Amaranthine
Codex entry: The Crown and Lion
|