Dragon Age Wiki
Dragon Age Wiki
No edit summary
m (fix links)
Line 66: Line 66:
 
== Characters ==
 
== Characters ==
 
* [[Colbert]]
 
* [[Colbert]]
* [[Constable Aidan]]
+
* Constable [[Aidan]]
 
* [[Jacen]]
 
* [[Jacen]]
 
* [[Kendrick]]
 
* [[Kendrick]]
Line 79: Line 79:
 
* [[Glassric the Weaponsmith]]
 
* [[Glassric the Weaponsmith]]
 
* [[Octham the Grocer]]
 
* [[Octham the Grocer]]
* [[Master Henley]]
+
* Master [[Henley]]
 
* [[Bartender (Awakening)|Bartender]] at the [[Crown and Lion Inn]]
 
* [[Bartender (Awakening)|Bartender]] at the [[Crown and Lion Inn]]
   

Revision as of 03:24, 7 February 2014

The City of Amaranthine is the center of The Arling of Amaranthine on the coast of the Waking Sea. It is located north of Denerim and connected via the Pilgrim's Path. During the events of Dragon Age: Origins - Awakening, the Warden-Commander can visit the city.

The City of Amaranthine also attracts many pilgrims from all over Thedas. This city is where Maferath assembled his armies to invade the Tevinter Imperium and where Andraste first revealed the Chant of Light.

Background

H teyrncoua 0

Amaranthine heraldry

Outside of Ferelden, the City of Amaranthine is now synonymous with the arling herself, but before the Orlesian invasion, it was only a modest fishing village despite a deep port well-suited to commerce. At that time, few other kingdoms had any need to trade with the Fereldan "barbarians".

The city changed rapidly with the Orlesians came. They built temporary docks to accommodate ships packed with chevaliers, and for a time, Amaranthine was the capital of occupied Ferelden. The bann of Amaranthine became one of the wealthiest nobles in the kingdom, as goods like wool were leeched from the city's swollen ports.

During the liberation, the fleeing Orlesians looted the city but left it otherwise unscarred. She recovered quickly. Ironically, Amaranthine's current prosperity is the legacy of Orlesian occupation. Do not share that opinion with the locals, mind.

—From Annals of Northern Ferelden, By Brother Bedine, Chantry scholar

From Codex entry: The Port City of Amaranthine

Places

Amaranthine Map DA RPG by InquisitorMinmi

Map of the area

Abandoned Warehouse Abandoned Warehouse

Chantry of Our Lady Redeemer Chantry of Our Lady Redeemer

The Crown and Lion The Crown and Lion

Hubert's Den Hubert's Den

Smuggler's Cove Smuggler's Cove

Quests

Law and Order Law and Order

Smuggler's Run Smuggler's Run

Ines the Botanist Ines the Botanist

A Brewing Conspiracy A Brewing Conspiracy

The Assault on Amaranthine The Assault on Amaranthine

Merchants' Guild

Keep Out of Reach of Children Keep Out of Reach of Children

Maferath's Monuments Maferath's Monuments

The Merchant's Goods The Merchant's Goods

Ser Alvard's Missing Sword Ser Alvard's Missing Sword

Rumblings From Beneath Rumblings From Beneath

Chantry of our Lady Redeemer

A Donation of Injury Kits A Donation of Injury Kits

A Donation of Poultices A Donation of Poultices

Out of Control Out of Control

Preying on the Weak Preying on the Weak

From the Living Wood From the Living Wood

Till Death Do Us Part Till Death Do Us Part

Companion

Freedom for Anders Freedom for Anders

Sigrun's Roguish Past Sigrun's Roguish Past

Justice for Kristoff Justice for Kristoff

Blight Orphans

The Blight Orphans? The Blight Orphans?

The Scavenger Hunt The Scavenger Hunt

The Sermons of Justinia II The Sermons of Justinia II

Moonshine for the Children Moonshine for the Children

Those Sweet Orphans Those Sweet Orphans

A Present for Melisse A Present for Melisse

Making Amends Making Amends

Characters

Merchants

Special objects

Party Dialogue objects

  • Marketplace handbills - Initiates dialog with Oghren, a possible Approves (+4) approval by being sensitive about the subject and ending with "I have never heard of it causing a rash.". It is located by the chantry stairs.
  • Statue - Initiates dialog with Nathaniel Howe, a possible Approves (+9) approval by offering to replace the statue and ending with "Its up to you to turn that around.".
    • Also a dialog point with Justice; however, the character will not gain approval.
  • Pine tree - Initiates dialog with Anders, a female warden choosing 3, 1, 4, 1 will result in Approves (+13). A male warden choosing 3, 1, 4, 1 will result in Approves (+6) It is located near the wagon outside the gates.
  • Tree - Initiates dialog with Velanna, choosing 1, 2 (or 3) will result in approval while telling her she would have been a good keeper results in loss of approval. It is located across from the handbills above.
  • Crystal - Initiates dialog with Sigrun. It is located at Glassric's Stall.
  • Elven couple - Initiates dialog with Velanna, a possible Approves (+2) approval by telling the elves they should have chosen their words better and then "Let's leave before you start something.". They are located at the first home on the right (where Till Death Do Us Part leads) upon arriving at the city.

Gallery

See also

Codex entry: Pilgrims and Amaranthine Codex entry: Pilgrims and Amaranthine

Codex entry: The Crown and Lion Codex entry: The Crown and Lion