The City of Amaranthine is the center of the Arling of Amaranthine on the coast of the Waking Sea. It is located north of Denerim and connected via the Pilgrim's Path.
The City of Amaranthine also attracts many pilgrims from all over Thedas. This city is where Maferath assembled his armies to invade the Tevinter Imperium and where Andraste first revealed the Chant of Light.
Background[]

Amaranthine heraldry
Outside of Ferelden, the City of Amaranthine is now synonymous with the arling herself, but before the Orlesian invasion, it was only a modest fishing village despite a deep port well-suited to commerce. At that time, few other kingdoms had any need to trade with the Fereldan "barbarians".
The city changed rapidly with the Orlesians came. They built temporary docks to accommodate ships packed with chevaliers, and for a time, Amaranthine was the capital of occupied Ferelden. The bann of Amaranthine became one of the wealthiest nobles in the kingdom, as goods like wool were leeched from the city's swollen ports.
During the liberation, the fleeing Orlesians looted the city but left it otherwise unscarred. She recovered quickly. Ironically, Amaranthine's current prosperity is the legacy of Orlesian occupation. Do not share that opinion with the locals, mind.
—From Annals of Northern Ferelden, By Brother Bedine, Chantry scholar
—From Codex entry: The Port City of AmaranthinePlaces[]

Map of the area
Characters[]
- Constable Aidan
- Colbert
- Delilah Howe
- Jacen
- Chanter Jans
- Kendrick
- Revered Mother Leanna[1]
- Mervis
- Micah
- Mischa
- Namaya
- Shady Character
- Suspicious Guard
- Wynne
Merchants[]
- Glassric the Weaponsmith
- Octham the Grocer
- Master Henley
- Bartender at the Crown and Lion Inn
Quests[]
Last of the Legion
The Righteous Path
Shadows of the Blackmarsh
Law and Order
Smuggler's Run
Ines the Botanist
A Brewing Conspiracy
The Assault on Amaranthine
Merchants' Guild[]
Keep Out of Reach of Children
Maferath's Monuments
The Merchant's Goods
Ser Alvard's Missing Sword
Rumblings From Beneath
Chantry of our Lady Redeemer[]
A Donation of Injury Kits
A Donation of Poultices
Out of Control
Preying on the Weak
From the Living Wood
Till Death Do Us Part
Companion[]
Blight Orphans[]
The Blight Orphans?
The Scavenger Hunt
The Sermons of Justinia II
Moonshine for the Children
Those Sweet Orphans
A Present for Melisse
Making Amends
Notable items[]
Companion Gifts[]
Bell Collar - source: found among Homer's Toys under some trees to the left after entering the city.
Discarded Journal - source: a crate in the first building to the right after entering the city.
Potted Plant - source: found near the Chanter's Board.
Special objects[]
Dialogue objects[]
- Marketplace handbills - Initiates dialog with Oghren, a possible
(+4) approval by being sensitive about the subject and ending with "I have never heard of it causing a rash." It is located by the chantry stairs.
- Statue - Initiates dialog with Nathaniel Howe, a possible
(+9) approval by offering to replace the statue and ending with "It's up to you to turn that around.".
- Also a dialog point with Justice; however, the character will not gain approval.
- Pine tree - Initiates dialog with Anders. A female warden choosing 3, 1, 4, 1 will result in
(+13). A male warden choosing 3, 1, 4, 1 will result in
(+6). It is located near the wagon outside the gates.
- Tree - Initiates dialog with Velanna, choosing 1, 2 (or 3) will result in approval while telling her she would have been a good keeper results in loss of approval. It is located across from the handbills above.
- Crystal - Initiates dialog with Sigrun. It is located at Glassric's Stall.
- Elven couple - Initiates dialog with Velanna, a possible
(+2) approval by telling the elves they should have chosen their words better and then "Let's leave before you start something." They are located at the first home on the right (where Till Death Do Us Part leads) upon arriving at the city.
Codex entries[]
Codex entry: Pilgrims and Amaranthine
Codex entry: The Crown and Lion
Codex entry: The Port City of Amaranthine
Gallery[]
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