The Circle Tower (known historically as Kinloch Hold), is Fereldan's regional headquarters for the Circle of Magi, located on Lake Calenhad. Those with magical potential who are discovered by the Circle or the Chantry) are brought here to become 'proper mages' (as distinguished from apostates). They are instructed in the legally-approved Schools of Magic, and (ideally) trained to resist demons (who seek especially to possess living mages).
A hamlet on the lake's shore maintains a ferry to the tower, but visitors are few and far between. Most come either to learn magic or to warily watch over those who do.
Background
"Since it is best known as the Tower of the Circle of Magi these days, many people forget that the great tower sitting in the middle of Lake Calenhad existed long before the Circle." — First Enchanter Lothaire
More commonly referred to as the Tower of the Circle of Magi or the Circle Tower, Kinloch Hold existed long before the Circle was founded. Built by the Avvars (with some help from dwarves), it was long considered impregnable - until the Tevinter Imperium drove the Avvars from it in a brutal campaign. As a result the tower was thought to be cursed, and was widely shunned even before the Circle assumed control of it in 3:87 Towers Age.
Involvement
Magi Origin
- Main article: Magi Origin
A mage Warden will begin the story on the top floor of the tower as their Harrowing commences.
Broken Circle
- Main article: Broken Circle
When the Warden comes to the Tower seeking aid against the Fifth Blight, it is discovered that the Circle has been overrun by demons and abominations.
List of Circle Tower mages
First Enchanters
Senior Enchanters
Enchanters
Mages
- Finn
- Godwin
- Niall
- Petra
- The Warden (Magi Origin)
Apprentices
Tranquil
Apostates with prior Circle training
Other Characters
Places
- Storage (basement)
- Lobby, Apprentice Quarters (Level 1)
- Senior Mage Quarters (Level 2)
- Great Hall (Level 3)
- Templar Quarters (Level 4)
- Harrowing Chamber (Level 5)
Notable items
- See Quartermaster (Circle Tower) for Merchant Items. To open all locked Chests in the Circle Tower one needs a lockpicking score of 60.
Archon Robes, source: Drop Blood Mage
Beastman's Dagger, source: locked Chest
Buckle of the Winds, source: Pile of Fifth
Charged Mitts, source: SideQuest Drop Fade Rifter
Cinderfel Gauntlets, source: Boss Drop Uldred
Kaddis of the Lady of the Skies, source: Chest
Litany of Adralla, source: Niall's Corpse
Love Letter, source: locked Chest
Mabari War Harness, source: Chest
Sailor's Charm, source: Vanity
Scroll of Banastor x2, source: Pile of Books
Shiver, source: Drop Desire Demon
Small Painted Box, Quest Item, source: First Enchanter's Desk
The Libertarian's Cowl, source: Charred Corpse
Yusaris, source: SideQuest Boss Drop Shah Wyrd
Greagoir's Shield, it is marked as stealable but currently equipped making this impossible without the toolset.
Journeyman Lightning Rune, , source: Locked Chest Templar Quarters (4th Floor).
Notable gifts for companions:
Remarkable Malachite, for Shale, source: Quartermaster at Apprentice Quarters (First Floor).
Black Grimoire, for Morrigan, source: Irving's Quarters at Senior Mage Quarters (Second Floor).
Chantry Amulet, for Leliana, source: Templar Corpse at Senior Mage Quarters (Second Floor).
Silver Chain, for Morrigan, source: Vanity at Senior Mage Quarters (Second Floor).
The Rose of Orlais, for Wynne, source: Pile of Books at Senior Mage Quarters (Second Floor).
Water-Stained Portrait, for Sten, source: Charred Corpse at Senior Mage Quarters (Second Floor).
White Runestone, for Alistair, source: Boss Drop Abomination at Great Hall (Third Floor).
Small Gold Bar, for Zevran, source: Drop off Charmed Templar in the Great Hall (Third Floor) or Templar Quarters (Fourth Floor).
Beef Bone, for Dog, source: Chest Templar Quarters (Fourth Floor).
Sun Blonde Vint-1, for Oghren, source: Vanity at Templar Quarters (Fourth Floor).
Companion remarks
A companion may interject a comment upon certain triggers:
- Entering the Senior Mage Quarters
- Entering Irving's study
- Entering the Great Hall
- Collecting the fourth note for Watchguard of the Reaching
- Collecting the last note for Watchguard of the Reaching
- Passing corruption (the bizarre 'growths' overlapping with walls, doors and gore) in the Templars' Quarters
- Approaching Cullen
- Defeating Shah Wyrd
Banter
Party banter may be triggered at the following spots:
- The first corridor in the Apprentice Quarters
Trivia
- Apparently, the mages of the Tower are quite free in showing their affections for one another - at least according to Anders: "Everyone was kissing everyone."
Bugs
- Even if you avoid killing Wynne, you may still slay the mages around her (Petra, Kinnon and Keili) with AOE damage. However, doing so adds Wynne's 'death notice' to her codex entry.
- After the player finishes the quest Broken Circle and asks First Enchanter Irving if Dagna can join magic classes there might be a minor bug if you return to the Circle Tower without going to Orzammar Commons to tell her that she was accepted. She may already be there waiting for the Warden, when told she can join she will return to Orzammar but act as if she is in the Tower.[confirmation needed]
Gallery
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