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* [[Quartermaster (Circle Tower)|Quartermaster]]
 
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* Head Cook<ref>According to the item description for [[Oven Mitts]].</ref>
   
 
== Places ==
 
== Places ==

Revision as of 02:02, 26 March 2014

The Circle Tower, officially named Kinloch Hold, is Ferelden's regional headquarters for the Circle of Magi. It's located on Lake Calenhad, and accessed only by its docks. As per Chantry and local law, human and city elf citizens of Ferelden with magical potential are brought here to be instructed in the legally-approved Schools of Magic, and (ideally) trained to resist demons (who seek especially to possess living mages).

Apprentices and the majority of the Circle's impressive library are housed on the first floor, while full mages live on the second floor, which also contains the stockrooms, enchanters' laboratories, the Chantry, and more libraries. The third floor consists mostly of meeting rooms and assembly spaces, as well as a few personal quarters, presumably for the senior enchanters. The Templars live and train on the fourth floor, while the pinnacle of the tower, accessible only from the Templar Quarters, contains the Harrowing Chamber. Each floor is dozens of feet high. The tower also features a secure basement, which houses the Repository, a vault for dangerous artifacts, and, prior to 9:30 Dragon, the phylacteries of apprentices.

A small trading hamlet has developed on the shore to facilitate trade and to maintain a ferry to the tower, which was originally reached by a massive bridge (now in ruins). Visitors are few and far between, however, as most come either to learn magic or to watch over those who do.

Background

Since it is best known as the Tower of the Circle of Magi these days, many people forget that the great tower sitting in the middle of Lake Calenhad existed long before the Circle.

First Enchanter Lothaire
Kinloch Hold painting

Painting depicting Kinloch Hold

More commonly referred to as the Tower of the Circle of Magi or the Circle Tower, Kinloch Hold existed long before the Circle was founded. Built by the Avvars along with some help from dwarves, it was long considered impregnable -- until the Tevinter Imperium drove the Avvars from it in a brutal campaign.

The tower was thought to be cursed, and was widely shunned even before the Circle of Magi moved there in 3:87 Towers after its tower in Denerim was razed.[1]

Involvement

Dragon Age: The Stolen Throne


This section contains spoilers for:
Dragon Age: The Stolen Throne.


Maric Theirin visits Kinloch Hold in the end of the Blessed Age in order to meet with Grand Cleric Bronach who he knew was there. Bronach mentions that if she had a proper honor guard, she would have captured Maric and asks him to surrender, but the young rebel prince refuses. Even if the meeting did not help either side of the rebellion, Bronach -- one of the most important figures of the kingdom -- formed an opinion about Maric Theirin.


Dragon Age: The Calling


This section contains spoilers for:
Dragon Age: The Calling.


King Maric Theirin along with a group of Grey Wardens visited Kinloch Hold in 9:10 Dragon. There, in a small ceremony in front of the Circle, they were given black brooches which would allow them to not be sensed by the darkspawn, and Maric was given some rare potions which would allow him to resist the darkspawn corruption. Duncan also slipped into the upper levels of the tower and stole an ebony-black dagger from the chest in First Enchanter Remille's room.

While the Grey Wardens and Maric were underground, Remille along with the help of other Orlesian Circle mages and templars, managed to take over the tower and imprison everyone else in the dungeons. However, Teyrn Loghain who was already suspicious of the Orlesians, quickly took notice of this development. In the meantime, Remille captured Maric, Duncan and Fiona who fled Kul-Baras and brought them back to the Circle Tower where the Architect, Bregan, Genevieve and Utha were waiting for them. Eventually this meeting turned into a brawl which ended with Maric, Fiona and Duncan surviving and Utha and the Architect fleeing. In the meantime Fereldan troops led by Teyrn Loghain assaulted the Tower and freed it from those who took it over.


Dragon Age: Origins

Magi Origin

Main article: Magi Origin

A mage will begin their story on the top floor of the tower as their Harrowing commences. The events leading to their recruitment play out in the tower's lower levels.

Broken Circle


This section contains spoilers for:
Dragon Age: Origins.


Main article: Broken Circle
When the Warden comes to the Tower seeking aid against the Fifth Blight, it is discovered that the Circle has been overrun by demons and abominations. Due to the Templars having been taken unawares and scattered, it is up to the Warden and their allies to either save the mages or purge the tower. In the former case, the mages will join the Grey Wardens against the Blight; in the latter, the Templars will instead.


Witch Hunt


This section contains spoilers for:
Witch Hunt.


In Witch Hunt DLC, the Warden-Commander visits the Tower along with Ariane and the Dog. There, Knight-Captain Hadley will greet them. Sandal with his father's stock is also present in the Apprentice Quarters.


List of Circle Tower mages

First Enchanters

Senior Enchanters

Enchanters

Mages

Apprentices

Tranquil

Apostates with prior Circle training

Other characters

Places

Circle Tower concept art

Concept art

Notable items

See Quartermaster (Circle Tower) for Merchant Items. To open all locked chests in the Circle Tower one needs a lockpicking score of 60.

Apprentice's Amulet Apprentice's Amulet

Archon Robes Archon Robes, source: Drop Blood Mage

Beastman's Dagger Beastman's Dagger, source: locked Chest

Buckle of the Winds Buckle of the Winds, source: Pile of Fifth

Charged Mitts Charged Mitts, source: SideQuest Drop Fade Rifter

Cinderfel Gauntlets Cinderfel Gauntlets, source: Boss Drop Uldred

Kaddis of the Lady of the Skies Kaddis of the Lady of the Skies, source: Chest

Litany of Adralla Litany of Adralla, source: Niall's Corpse

Love Letter Love Letter, source: locked Chest

Mabari War Harness Mabari War Harness, source: Chest

Sailor's Charm Sailor's Charm, source: Vanity

Scroll of Banastor Scroll of Banastor x2, source: Pile of Books

Shiver Shiver, source: Drop Desire Demon

Small Painted Box Small Painted Box, Quest Item, source: First Enchanter's Desk

The Libertarian's Cowl The Libertarian's Cowl, source: Charred Corpse

Yusaris Yusaris, source: SideQuest Boss Drop Shah Wyrd

Greagoir's Shield Greagoir's Shield, it is marked as stealable but currently equipped making this impossible without the toolset.

Journeyman Lightning Rune Journeyman Lightning Rune, source: Locked Chest Templar Quarters (4th Floor).

Notable gifts for companions:

Remarkable Malachite Remarkable Malachite, for Shale, source: Quartermaster at Apprentice Quarters (First Floor).

Black Grimoire Black Grimoire, for Morrigan, source: Irving's Quarters at Senior Mage Quarters (Second Floor).

Chantry Amulet Chantry Amulet, for Leliana, source: Templar Corpse at Senior Mage Quarters (Second Floor).

Silver Chain Silver Chain, for Morrigan, source: Vanity at Senior Mage Quarters (Second Floor).

The Rose of Orlais The Rose of Orlais, for Wynne, source: Pile of Books at Senior Mage Quarters (Second Floor).

Water-Stained Portrait Water-Stained Portrait, for Sten, source: Charred Corpse at Senior Mage Quarters (Second Floor).

White Runestone White Runestone, for Alistair, source: Boss Drop Abomination at Great Hall (Third Floor).

Small Gold Bar Small Gold Bar, for Zevran, source: Drop off Charmed Templar in the Great Hall (Third Floor) or Templar Quarters (Fourth Floor).

Beef Bone Beef Bone, for Dog, source: Chest Templar Quarters (Fourth Floor).

Sun Blonde Vint-1 Sun Blonde Vint-1, for Oghren, source: Vanity at Templar Quarters (Fourth Floor).

Companion remarks

A companion may interject a comment upon certain triggers:

Banter

Party banter may be triggered at the following spots:

  • The first corridor in the Apprentice Quarters.

Bugs

  • ps3ps3xbox360xbox360After the player finishes the quest Broken Circle and asks First Enchanter Irving if Dagna can join magic classes, there might be a minor bug if you return to the Circle Tower without going to Orzammar Commons to tell her that she was accepted. She may already be there waiting for the Warden; when told she can join she will return to Orzammar but will act as if she is in the Tower.

Gallery

References

  1. Kinloch Hold. BioWare wiki.
  2. Circle Letter
  3. Codex entry: Extracurricular Studies
  4. According to the item description for Oven Mitts.