The Circle Tower, officially named Kinloch Hold, is Ferelden's regional headquarters for the Circle of Magi. It is located on Lake Calenhad, and accessed only by its docks. As per Chantry and local law, human and city elf citizens of Ferelden with magical potential are brought here to be imprisoned for most of their lives and instructed in the legally-approved Schools of Magic, and (ideally) trained to resist demons (who seek especially to possess living mages).
Apprentices and the majority of the Circle's impressive library are housed on the first floor, while full mages live on the second floor, which also contains the stockrooms, enchanters' laboratories, the Chantry, and more libraries. The third floor consists mostly of meeting rooms and assembly spaces, as well as a few personal quarters, presumably for the senior enchanters. The templars live and train on the fourth floor, while the pinnacle of the tower, accessible only from the Templar Quarters, contains the Harrowing Chamber. Each floor is dozens of feet high. The tower also features a secure basement, which houses the repository, a vault for dangerous artifacts, and, prior to 9:30 Dragon, the phylacteries of apprentices. Beneath the tower there is also an extensive network of caves which part of it is used by the tower as storage space.
A small trading hamlet has developed on the shore to facilitate trade and to maintain a ferry to the tower, which was originally reached by a massive bridge (now in ruins). Visitors are few and far between, however, as most come either to learn magic or to watch over those who do.
- 1 Background
- 2 Involvement
- 3 Places
- 4 List of Circle Tower mages
- 5 Other characters
- 6 Notable items
- 7 Companion remarks
- 8 Banter
- 9 Bugs
- 10 Gallery
- 11 References
Background[edit | edit source]
Since it is best known as the Tower of the Circle of Magi these days, many people forget that the great tower sitting in the middle of Lake Calenhad existed long before the Circle.— First Enchanter Lothaire
More commonly referred to as the Tower of the Circle of Magi or the Circle Tower, Kinloch Hold existed long before the Circle was founded. Built by the Avvars along with some help from dwarves, it was long considered impregnable -- until the Tevinter Imperium drove the Avvars from it in a brutal campaign.
Involvement[edit | edit source]
Dragon Age: The Stolen Throne[edit | edit source]
Dragon Age: The Calling[edit | edit source]
King Maric Theirin along with a group of Grey Wardens visited Kinloch Hold in 9:10 Dragon. There, in a small ceremony in front of the Circle, they were given black brooches which would allow them to not be sensed by the darkspawn, and Maric was given some rare potions which would allow him to resist the darkspawn corruption. Duncan also slipped into the upper levels of the tower and stole an ebony-black dagger from the chest in First Enchanter Remille's room.While the Grey Wardens and Maric were underground, Remille along with the help of other Orlesian Circle mages and templars, managed to take over the tower and imprison everyone else in the dungeons. However, Teyrn Loghain who was already suspicious of the Orlesians, quickly took notice of this development. In the meantime, Remille captured Maric, Duncan and Fiona who fled Kul-Baras and brought them back to the Circle Tower where the Architect, Bregan, Genevieve and Utha were waiting for them. Eventually this meeting turned into a brawl which ended with Maric, Fiona and Duncan surviving and Utha and the Architect fleeing. In the meantime Fereldan troops led by Teyrn Loghain assaulted the Tower and freed it from those who took it over.
Dragon Age: Origins[edit | edit source]
Magi Origin[edit | edit source]
- Main article: Magi Origin
Broken Circle[edit | edit source]
- Main article: Broken Circle
Witch Hunt[edit | edit source]
Places[edit | edit source]
Apprentice Quarters Interior
List of Circle Tower mages[edit | edit source]
First Enchanters[edit | edit source]
Senior Enchanters[edit | edit source]
Enchanters[edit | edit source]
Mages[edit | edit source]
Apprentices[edit | edit source]
Tranquil[edit | edit source]
Apostates with prior Circle training[edit | edit source]
Other characters[edit | edit source]
- Dagna (possibly)
- Knight-Commander Greagoir
- Head Cook
Notable items[edit | edit source]
- See Quartermaster (Circle Tower) for merchant items. To open all locked chests in the Circle Tower one needs a lockpicking score of 60.
, source: SideQuest Boss Drop Shah Wyrd
, source: Locked Chest Templar Quarters (4th Floor).
Companion remarks[edit | edit source]
A companion may interject a comment upon certain triggers:
- Entering the Senior Mage Quarters
- Entering Irving's study
- Entering the Great Hall
- Collecting the fourth note for Watchguard of the Reaching
- Collecting the last note for Watchguard of the Reaching
- Passing corruption (the bizarre 'growths' overlapping with walls, doors and gore) in the Templars' Quarters
- Approaching Cullen
- Defeating Shah Wyrd
Banter[edit | edit source]
Party banter may be triggered at the following spots:
- The first corridor in the Apprentice Quarters.
Bugs[edit | edit source]
- ps3xbox360After the player finishes the quest Broken Circle and asks First Enchanter Irving if Dagna can join magic classes, there might be a minor bug if you return to the Circle Tower without going to Orzammar Commons to tell her that she was accepted. She may already be there waiting for the Warden; when told she can join she will return to Orzammar but will act as if she is in the Tower.
Gallery[edit | edit source]
References[edit | edit source]