A hunt can always hope to find deer or boar in the woods, but sometimes you receive word of more unusual - and more dangerous - prey.
What will you hunt?
Available actions[]
1.
A hind, swift and nimble A bard you know, prone to poetry, calls them 'maidens of the wood.'
This will be an easy hunt. If you succeed you will earn Viands.
Gain 15 Closing In to unlock You have the hind in view!
Result: Go softly Their meat is rich and red, but they're skittish. It will take a soft tread and a steady hand on the bowstring to bring one down.
-10 Clues, You are on the trail of a swift hind
→ Go Hunting
2.
A boar, clumsy but fierce They root through the Applewoods. Their tusks make good trophies.
This will be an easy hunt. If you succeed you will earn a Trophy.
Gain 13 Closing In to unlock You have Cornered the Boar!
Result: Be warned Tracking it should be easy. Killing it, less so.
-10 Clues, You are on the trail of a prickly boar...
→ Go Hunting
Result: A dangerous prey Catching the beast will be the least of your troubles. Many is the wyvern-hunter who has died screaming under the effects of their poison.
You are hunting a venomous wyvern.
→ Go Hunting
4.
The bereskarn plaguing the forest villages
(Requires A Terror from the Woods) It has troubled your people for the last time.
This will be a difficult and dangerous hunt. If you succeed you will earn several Trophies.
Result: A great grey ghost The beast keeps to the hoary depths of the wood until its rage drives it out to trample, mangle and maul. You will need to enter the Deepwoods to find it.
You are hunting a fearsome bereskarn, -1 Rumors of a Bereskarn
→ Go Hunting
5.
Return to the Hall of Glories The woods call. But you have business to attend to.
Result: The responsibilities of your position They weigh heavy. But a de Serault you are, and a de Serault you will remain.