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[[File:Chasind Wilders.png|thumb|300px|Male and female Chasind Wilders]]
The '''Chasind Wilders''' are a tribe of [[humans]] living within the [[Korcari Wilds]]. Notably, they are one of the few human groups encountered who are not believers in the [[Chantry]] or any of the teachings of [[Andraste]].
 
   
 
The '''Chasind Wilders''' are a tribe of [[humans]] living within the [[Korcari Wilds]]. Notably, they are one of the few human groups encountered who are not believers in the [[Chantry]] or any of the teachings of [[Andraste]].
They arrived in the Korcari Wilds as part of the [[Alamarri]] peoples, and took part in the Allamarri's war with [[Tevinter Imperium]]. [[Ostagar]] was built by the [[Magisters]] to keep an eye out for the Chasind barbarians coming out of the forest.
 
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They arrived in the Korcari Wilds as part of the [[Alamarri]] peoples, and took part in the Alamarri's war with [[Tevinter Imperium]]. [[Ostagar]] was built by the [[Magisters]] to keep an eye out for the Chasind barbarians coming out of the forest.
   
 
Some time after they settled in the Wilds, they left the main tribe and started a civil war with their lowlander brothers over the control of Fereldan Valley. The civil war was not ended until [[Hafter]] defeated a Chasind leader following the [[Second Blight]]. Since then, the Chasind rarely leave the swamps.
 
Some time after they settled in the Wilds, they left the main tribe and started a civil war with their lowlander brothers over the control of Fereldan Valley. The civil war was not ended until [[Hafter]] defeated a Chasind leader following the [[Second Blight]]. Since then, the Chasind rarely leave the swamps.
   
The Chasind are unfortunately viewed by many [[Fereldans]] as primitive people: animists mired in superstition and still clinging to the ways of their shamans and wisewomen. They live in houses built on stilts, travelers tell, and fear the mythic [[Witch of the Wilds|Witches of the Wilds]] who threaten to pounce on their children. The Chasind also say that a wasteland of snow and ice waits further to the south, filled only with desolate tundra and nomadic barbarians, but the northerners believe little of what the Chasind tell them.
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The Chasind are however viewed by many [[Ferelden|Fereldans]] as primitive people: animists mired in superstition and still clinging to the ways of their shamans and wisewomen. They live in houses built on stilts, travelers tell, and fear the mythic [[Witch of the Wilds|Witches of the Wilds]] who threaten to pounce on their children. The Chasind also say that a wasteland of snow and ice waits further to the south, filled only with desolate tundra and nomadic barbarians, but the northerners believe little of what the Chasind tell them.
   
== Notable Chasind ==
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== Known Chasind ==
 
* [[Cahir]], a torturer in service of [[Prosper]]
 
* [[Cahir]], a torturer in service of [[Prosper]]
 
* [[Doomsayer]], a man whose family was killed by [[darkspawn]]
 
* [[Doomsayer]], a man whose family was killed by [[darkspawn]]
 
* Velcorminth, war leader at the time after the Second Blight<ref>[[Codex entry: The Dogs of War]]</ref>
 
* Velcorminth, war leader at the time after the Second Blight<ref>[[Codex entry: The Dogs of War]]</ref>
* Baba Zorya, a Chasind living in the [[Korcari Wilds]]<ref>Green Ronin. ''Blood in Ferelden'' RPG tabletop expansion, page 25.</ref>
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* Baba Zorya, a Chasind living in the [[Korcari Wilds]]<ref name="rpg25">''[[Dragon Age (tabletop RPG)]]'', Blood in Ferelden, p. 25</ref>
* Old Stoyanka, a Chasind wisewoman living in the Korcari Wilds<ref>Green Ronin. ''Blood in Ferelden'' RPG tabletop expansion, page 17-18.</ref>
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* Old Stoyanka, a Chasind wisewoman living in the Korcari Wilds<ref>''[[Dragon Age (tabletop RPG)]]'', Blood in Ferelden, pp. 17-18</ref>
   
 
== Known Chasind settlements==
 
== Known Chasind settlements==
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* Dosov<ref name="rpg25"/>
* Dosov<ref>Green Ronin. ''Blood in Ferelden'' RPG tabletop expansion, page 25.</ref>
 
   
==See also==
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== See also ==
 
* {{:Codex entry: The Chasind|style=iconmini}}{{clrl}}
 
* {{:Codex entry: The Chasind|style=iconmini}}{{clrl}}
 
* {{:Codex entry: The Korcari Wilds|style=iconmini}}{{clrl}}
 
* {{:Codex entry: The Korcari Wilds|style=iconmini}}{{clrl}}
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[[Category:Ferelden]]
 
[[Category:Ferelden]]
 
[[Category:Alamarri]]
 
[[Category:Alamarri]]
[[Category:Human lore]]
 

Revision as of 22:29, 13 November 2013

Chasind Wilders

Male and female Chasind Wilders

The Chasind Wilders are a tribe of humans living within the Korcari Wilds. Notably, they are one of the few human groups encountered who are not believers in the Chantry or any of the teachings of Andraste.

They arrived in the Korcari Wilds as part of the Alamarri peoples, and took part in the Alamarri's war with Tevinter Imperium. Ostagar was built by the Magisters to keep an eye out for the Chasind barbarians coming out of the forest.

Some time after they settled in the Wilds, they left the main tribe and started a civil war with their lowlander brothers over the control of Fereldan Valley. The civil war was not ended until Hafter defeated a Chasind leader following the Second Blight. Since then, the Chasind rarely leave the swamps.

The Chasind are however viewed by many Fereldans as primitive people: animists mired in superstition and still clinging to the ways of their shamans and wisewomen. They live in houses built on stilts, travelers tell, and fear the mythic Witches of the Wilds who threaten to pounce on their children. The Chasind also say that a wasteland of snow and ice waits further to the south, filled only with desolate tundra and nomadic barbarians, but the northerners believe little of what the Chasind tell them.

Known Chasind

  • Cahir, a torturer in service of Prosper
  • Doomsayer, a man whose family was killed by darkspawn
  • Velcorminth, war leader at the time after the Second Blight[1]
  • Baba Zorya, a Chasind living in the Korcari Wilds[2]
  • Old Stoyanka, a Chasind wisewoman living in the Korcari Wilds[3]

Known Chasind settlements

See also

References

  1. Codex entry: The Dogs of War
  2. 2.0 2.1 Dragon Age (tabletop RPG), Blood in Ferelden, p. 25
  3. Dragon Age (tabletop RPG), Blood in Ferelden, pp. 17-18