- For the specialization in other games, see Champion (Origins) and Champion (Inquisition).
Champion is a Warrior specialization in Dragon Age: The Veilguard.
Description[]
Champion is a Warrior Specialization in Dragon Age Veilguard. The Champion specialization uses a Sword and Shield as its primary choice of weapon. They utilize their shield both as a weapon and a defensive tool, by incorporating offensive moves against enemies while also protecting their allies behind their backs. Their unique abilities use Fire Damage against their enemies.
"Be the shield. Shrug off damage while summoning righteous fire down on enemies."
Ability tree[]
Skills[]
Name | Type | Description | Details |
---|---|---|---|
Warden's Fire | Ultimate Ability | Damage: 1,560 Fire Unleash a barrage of strikes with the burning strength that resides within every Grey Warden. Applies Burning to enemies. |
Effects Burning: Fire damage over time. Deals increased damage against Armor. |
Blight Bane | Ability | Type: Area, Projectile Damage: 780 Fire Cost: Detonates Weakened Throw a Warden siege bomb that bursts into a cluster of explosives after a short delay. Each explosive is capable of applying Burning to enemies in a small radius. |
When Acquired Ability damage: +15% Advanced Specs Critical Condition: Target is Shocked Effects Detonation: Triggers an increased or additional effect when this Ability hits targets under the described conditions. Burning: Fire damage over time. Deals increased damage against Armor. |
Wildfire | Passive | Fire damage: +10% | |
Endless Fire | Ability Upgrade | Upgrades Area Abilities Area Abilities now deal Fire damage. Blight Bane deals additional blasts. |
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Reverb | Trait | Trigger a powerful shockwave when executing a Perfect Defense. The shockwave deals 300 Fire damage and applies Burning to enemies. To perform a Perfect Defense, tap [button] the moment an enemy strikes. Level Required: 30 |
When Acquired Weapon damage: +10% Effects Burning: Fire damage over time. Deals increased damage against Armor. Perfect Defense: Defend against an attack right as it impacts you. |
Flare-Up | Passive | Maximum Burning stacks: +1 | Effects Burning: Fire damage over time. Deals increased damage against Armor. |
Ring of Fire | Greater Passive | Burning is now also applied to enemies around the target. | Effects Burning: Fire damage over time. Deals increased damage against Armor. |
Enflamed | Greater Passive | Burning damage increased by 20% of your current Rage. | Effects Burning: Fire damage over time. Deals increased damage against Armor. |
Shield Bearer | Passive | Shield damage: +10% | |
Bulkhead | Ability Upgrade | Upgrades Control Abilities For each equipped Control Ability, you gain 20 Defense. |
Effects Defense: Flat reduction to incoming damage. |
Inspiring Guard | Trait | Executing a Perfect Defense now guards against otherwise unblockable attacks. Doing so grants Rally Party. To perform a Perfect Defense, tap [button] the moment an enemy strikes. Level Required: 30 |
When Acquired Weapon damage: +10% Effects Rally Party: Companions deal increased damage. Perfect Defense: Defend against an attack right as it impacts you. |
Battle Cry | Passive | Health: +10% Defense: +10% |
Effects Defense: Flat reduction to incoming damage. |
The Best Defense | Greater Passive | Gain 50% of your Defense as bonus Shield attack damage. | Effects Defense: Flat reduction to incoming damage. |
Aftermath | Greater Passive | Unbroken Finale now also deals its damage in a large cone behind the target. The radius is doubled if you have Rally Party. This damage does not count as a Final attack. |
Advanced Specs Grants: Fortified Effects Final Attack: The last attack in a single Attack Chain. Rally Party: Companions deal increased damage. |
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