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For the specialization in Dragon Age: Origins, see Champion (Origins).


Champion is a warrior specialization in Dragon Age: Inquisition.

Description

From "Champions of Note in a Great Tradition." Lord Chancer's words make one passage stand out:

There is sacrifice in attaining the adulation of others, for the while the Champion is raised above all but their patron, this is done with the weight of expectation. Their shoulders bear the hopes of those they protect, the pride of those they inspire, and the demands of those they lead. And in becoming such a figure, the Champions accepts not just the aspirations of his or her allies, but also the dangerous envy of the enemy.

One must remember the figures of note who have come before, for the glorious tales of their triumphs are often punctuated by steep and sudden tumbles. They burn bright, and draw others to their glory. But as anyone who knows of flames can attest, a simple shift of breeze or landscape can send the fire homeward. Those who seek the title never think themselves joining a hundred bound for obscurity. They know they are the rare few who will permanently be enshrined in glory. If they did not think as such, they would not be fit to try.

Many heraldic symbols follow, as well as martial instruction.
—From Codex entry: Way of the Champion

These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination. Enemies can't kill them; and they usually can't survive them.

Acquisition

This specialization is obtainable through the quest Way of the Champion, obtained from Lord Chancer. After acquiring the following materials for your standard you can craft it using the Requisition's table. With the Standard in hand go back to Lord Chancer and he will teach the Inquisitor the specialization.

Champions
  • Writing on champion methods (available from either near Blackwall in stable or the book merchant in Val Royeaux).
  • Duel 3 champions for heraldry (located at Ghilan'nain's Grove, Halin'sulahn, and the Desolate Bank of the Exalted Plains).
    • Ghilan'nains Grove: the path leadinng towards the swamp area, you will encounter them before you make it to the swamp area.
    • Halin'sulahn: south of the Dalish camp on a path near the centre of the island, close to the elven graveyard, The champion is on patrol so they will be moving along the designated marked path on the map.
    • Desolated Banks: Head towards the Ocularu, near the Riverwatch Camp and head straight ahead (north) until you get to the wall that connects to the beach and on the corner where the beach meets the cliff wall is where you will find the third Champion (pic wrong spot)
  • 10 veridium.

Talents

Line in the Sand Line in the Sand
Activated
Size: 6m
Activation: 35 stamina
Duration: 12s
Cooldown: 20s
You call upon the legacy of the greatest champions in history, defying enemies as you hold your position. This stops enemies from moving past you and enables you to block choke points.
Line in the Sand And No Further
Upgrade
Requires: Line in the Sand
Your protected area increases, making it even harder for enemies to pass by.

Size bonus: 3 meters
Bulwark icon Bulwark
Passive
Requires: Line in the Sand
You stand all the stronger to finish the fight, gaining a bonus to your maximum guard.

Maximum Guard Bonus: +25%
Constitution +3
Adamant (Inquisition) Adamant
Passive
Requires: Bulwark
You've trained hard, and you know how to make the most of whatever armor you're wearing.

Armor Bonus: 20%
Constitution +3
To the Death To the Death
Activated
Range: 15m
Activation: 35 stamina
Cooldown: 32s
Requires: Adamant
You taunt an enemy into a frenzy. Their damage output increases over time, but so does the damage they take. The effect ends if you get out of range.
To the Death En Garde
Upgrade
Requires: To the Death
While To the Death is active, your guard improves as your target takes damage and you correct weaknesses of your own.

Guard amount: 25%
Resilience inq icon Resilience
Passive
Requires: Line in the Sand
You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil.

Stun Chance: 5%
Constitution +3
Unyielding icon Unyielding
Passive
Cooldown: 60s
Requires: Resilience
An attack the would bring you down instead leave you with a small amount of health, and you are immune to all damage for a short time.

Invulnerability for 5s
Constitution +3
Walking Fortress inc icon Walking Fortress
Activated
Duration: 8s
Cooldown: 32s
Requires: Unyielding
You may not be able to hold them off forever, but right now, nothing can touch you. You have complete immunity for a short time.
Walking Fortress inc icon Siege-Breaker
Upgrade
Requires: Walking Fortress
Every attack that strikes you reduces your cooldown time and increases your guard.

Cooldown reduction: 1 second
Guard amount: 10%
Counterstrike inq icon Counterstrike
Activated
Duration: 6-12-20s
Requires: Bulwark or Resilience
You push yourself to the limit, gaining full guard and taunting all nearby enemies. While the ability is active, you automatically counter all melee attacks. This ability consumes and is powered by focus.

Tier 1: Duration: 6 seconds
Tier 2: Duration: 12 seconds
Tier 3: Duration: 20 seconds

Known Champions

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