- For the specialization in Dragon Age: Origins, see Champion (Origins).
Champion is a warrior specialization in Dragon Age: Inquisition.
These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination. Enemies can't kill them; and they usually can't survive them.
Background[]
From "Champions of Note in a Great Tradition." Lord Chancer's words make one passage stand out:
There is sacrifice in attaining the adulation of others, for the while the Champion is raised above all but their patron, this is done with the weight of expectation. Their shoulders bear the hopes of those they protect, the pride of those they inspire, and the demands of those they lead. And in becoming such a figure, the Champions accepts not just the aspirations of his or her allies, but also the dangerous envy of the enemy.
One must remember the figures of note who have come before, for the glorious tales of their triumphs are often punctuated by steep and sudden tumbles. They burn bright, and draw others to their glory. But as anyone who knows of flames can attest, a simple shift of breeze or landscape can send the fire homeward. Those who seek the title never think themselves joining a hundred bound for obscurity. They know they are the rare few who will permanently be enshrined in glory. If they did not think as such, they would not be fit to try.
Many heraldic symbols follow, as well as martial instruction.
—From Codex entry: Way of the ChampionWith passives and abilities that increase: guard, threat, and armor, this sturdy specialization enables a warrior to be an effective primary or secondary tank. Line in the Sand helps a warrior control choke points and To the Death (Inquisition) is an activated ability that taunts and weakens a target with no duration, thus allowing the party to exploit the target and kill it efficiently.
Acquisition[]
This specialization is obtainable through the quest Way of the Champion, obtained from Lord Chancer.
Ability tree[]
Talents[]
Line in the Sand |
Activated Size: 6m Activation: 35 stamina Duration: 12s Cooldown: 20s |
You call upon the legacy of the greatest champions in history, defying enemies as you hold your position. This stops enemies from moving past you and enables you to block choke points. |
And No Further Upgrade Requires: Line in the Sand |
Your protected area increases, making it even harder for enemies to pass by. Size bonus: 3 meters |
Everlasting Barricade Upgrade Requires: Trespasser |
Line in the Sand no longer has a cost or a cooldown, and it lasts until you cancel it. |
Bulwark |
Passive Requires: Line in the Sand |
You stand all the stronger to finish the fight, gaining a bonus to your maximum guard. Maximum Guard Bonus: +25% Constitution +3 |
Adamant |
Passive Requires: Bulwark |
You've trained hard, and you know how to make the most of whatever armor you're wearing. Armor Bonus: 20% Constitution +3 |
To the Death |
Activated Range: 15m Activation: 35 stamina Cooldown: 32s Requires: Adamant |
You taunt an enemy into a frenzy. Their damage output increases over time, but so does the damage they take. The effect ends if you get out of range. |
En Garde Upgrade Requires: To the Death |
While To the Death is active, your guard improves as your target takes damage and you correct weaknesses of your own. Guard amount: 25% |
Who's Next? Upgrade Requires: Trespasser |
Seeing a challenged foe fall inspires you to hit even harder. Damage Bonus: 30% Duration: 10 seconds |
Resilience |
Passive Requires: Line in the Sand |
You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil. Stun Chance: 5% Constitution +3 |
Unyielding |
Passive Cooldown: 60s Requires: Resilience |
An attack the would bring you down instead leave you with a small amount of health, and you are immune to all damage for a short time. Invulnerability for 5s Constitution +3 |
Walking Fortress |
Activated Duration: 8s Cooldown: 32s Requires: Unyielding |
You may not be able to hold them off forever, but right now, nothing can touch you. You have complete immunity for a short time. |
Siege-Breaker Upgrade Requires: Walking Fortress |
Every attack that strikes you while Walking Fortress is active increases your guard. Guard amount: 10% |
Focused Defense Upgrade Requires: Trespasser |
All of the damage you take while Walking Fortress is active is converted into focus. |
Counterstrike |
Activated Duration: 6-12-20s Requires: Bulwark or Resilience |
You push yourself to the limit, gaining full guard and taunting all nearby enemies. While the ability is active, you automatically counter all melee attacks. This ability consumes and is powered by focus. Tier 1: Duration: 6 seconds Tier 2: Duration: 12 seconds Tier 3: Duration: 20 seconds |
Known Champions[]
- Blackwall
- Lord Chancer de Lion
- The Inquisitor (conditional)
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