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{{for|the spell in ''Dragon Age II''|Chain Lightning (Dragon Age II)}}
 
<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
|style = {{{style|}}}
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|style = {{{style|}}}
|name= [[Chain Lightning]]
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|name = [[Chain Lightning]]
|type= [[Primal_Spells#Lightning_Spells|Lightning Spells]]
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|type = [[Primal spells (Origins)#Lightning spells|Lightning]]
|icon= Spell-ChainLightning_icon.png
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|icon = Spell-ChainLightning_icon.png
|description= The caster's hands erupt, emitting a bolt of lightning that inflicts electricity damage on a target, then forks, sending smaller bolts jumping to those nearby, which fork again. Each fork does less damage than the previous. Friendly fire possible.
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|description = The caster's hands erupt, emitting a bolt of lightning that inflicts electricity damage on a target, then forks, sending smaller bolts jumping to those nearby, which fork again. Each fork does less damage than the previous. Friendly fire possible.
|effect type= Activated
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|effect type = Activated
|range= Medium
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|range = Medium
|activation= 70
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|activation = 70
|cooldown= 60s
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|cooldown = 60s
|requires= 33 Magic
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|requires = 33 Magic
|effects=
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|effects =
Activated<br />
 
Range: Medium<br />
 
Activation: 70<br />
 
Cooldown: 60s<br />
 
Requires: 33 Magic<br />
 
 
}}</onlyinclude>
 
}}</onlyinclude>
 
<noinclude>
 
<noinclude>
 
{{See| Also [[Primal Spells]], [[Spells]], [[Mage]], [[Ability Mechanics]]}}
 
{{See| Also [[Primal Spells]], [[Spells]], [[Mage]], [[Ability Mechanics]]}}
   
==Information==
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== Information ==
 
* The caster's hands erupt with a bolt of lightning that inflicts 20 electricity damage on the target, then forks, sending smaller bolts of 10 electricity damage jumping to 10 nearby targets, which fork again, sending even smaller bolts of 6.67 electricity damage to 4 nearby targets, which fork yet again, sending tiny bolts of 5 electricity damage to a final 4 nearby targets. Targets can be hit by multiple forks. Will not jump to friendly targets. Electricity damage also drains stamina equal to the amount of damage dealt.
 
* Range: 25m
 
* Conjuration time: 2s
   
 
== Notes ==
*The caster's hands erupt with a bolt of lightning that inflicts 20 electricity damage on the target, then forks, sending smaller bolts of 10 electricity damage jumping to 10 nearby targets, which fork again, sending even smaller bolts of 6.67 electricity damage to 4 nearby targets, which fork yet again, sending tiny bolts of 5 electricity damage to a final 4 nearby targets. Targets can be hit by multiple forks. Will not jump to friendly targets. Electricity damage also drains stamina equal to the amount of damage dealt.
 
 
* Activation base is in {{ColorMana/Spell|mana}} and values vary with [[fatigue]]%.
*Range: 25 m.
 
 
* Electrical Damage values are displayed in the game as the color: <font color="Gold">'''yellow'''</font>.
*Conjuration time: 2 s.
 
 
* [[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''.
 
* The spell description in game states that friendly fire is possible, but the spell does not hurt allies.
   
==Notes==
 
 
*Activation base is in {{ColorMana/Spell|Mana}} and values vary with [[fatigue]]%.
 
*Electrical Damage values are displayed in the game as the color: <font color="Gold">'''Yellow'''</font>.
 
*[[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''.
 
*The spell description in game states that friendly fire is possible, but the spell does not hurt allies.
 
 
</noinclude>
 
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Dragon Age: Origins spells]]
 
[[Category:Dragon Age: Origins spells]]

Revision as of 02:04, 25 February 2011

For the spell in Dragon Age II, see Chain Lightning (Dragon Age II).


See Also Primal Spells, Spells, Mage, Ability Mechanics.

Information

  • The caster's hands erupt with a bolt of lightning that inflicts 20 electricity damage on the target, then forks, sending smaller bolts of 10 electricity damage jumping to 10 nearby targets, which fork again, sending even smaller bolts of 6.67 electricity damage to 4 nearby targets, which fork yet again, sending tiny bolts of 5 electricity damage to a final 4 nearby targets. Targets can be hit by multiple forks. Will not jump to friendly targets. Electricity damage also drains stamina equal to the amount of damage dealt.
  • Range: 25m
  • Conjuration time: 2s

Notes

  • Activation base is in mana and values vary with fatigue%.
  • Electrical Damage values are displayed in the game as the color: yellow.
  • Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
  • The spell description in game states that friendly fire is possible, but the spell does not hurt allies.