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Ser Cauthrien
Level 19
Hitpoints: 3415
Mana/Stamina: 615
Attack: 116.5
Defense: 101
Armor: 21.3
Damage per normal attack: 106
Armor penetration: 7.5
Spell Resistance: 0 + difficulty-based bonus
Mental Resistance: 33.5
Physical Resistance: 100
Fire Resistance: 0
Cold Resistance: 0
Electricity Resistance: 0
Nature Resistance: 0
Spirit Resistance: 0
Special Attacks:
Immunities: none

Ser Cauthrien is one of the hardest enemies in the game. If you are having trouble dealing with her, this page may offer some insight and tips on how to defeat her.

Ser Cauthrien Capabilities

  • Ser Cauthrien is a two-handed warrior armed with:

The Summer Sword The Summer Sword

which has a chance to knockback an opponent with each hit.

  • Ser Cauthrien is a slow attacker. During the attack animation, there is more than enough time for the targeted party member to make 1 or even 2 actions. Ser Cauthrien does not hit often but deals tremendous damage when she does.

Skills

Backup Troops

Ser Cauthrien is supported by 9 static archers, 3 melee warriors and 1 static mage. These support troops possess the following abilities combined: Heal may refer to:

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Scattershot Scattershot

Depending upon difficulty level.

NPC Recommendations

  • It is recommended that The Warden's party has a mage with healing skills.
  • It is recommend that the Warden's party has an archer.

Equipment Recommendations

  • It is recommended to have a lot of health poultices:

Potent Health Poultice Potent Health Poultice

Greater Health Poultice Greater Health Poultice

Health Poultice Health Poultice

Lesser Health Poultice Lesser Health Poultice

  • It is recommened that mages have plenty of lyrium potions:

Potent Lyrium Potion Potent Lyrium Potion

Greater Lyrium Potion Greater Lyrium Potion

Lyrium Potion may refer to:

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Lesser Lyrium Potion Lesser Lyrium Potion

Positioning Advice

The majority of ser Cauthrien's support troops are static and will not move from their positions. To take advantage of this, it is recommended to retreat the party to either Anora's room, the library or the corridor. Priority should be given to evacuating the healers whereas pets could be used to continually close the door. Casting Lifeward and Heroic Aura prior to initiating the dialogue can help to ensure survival.

Playstyle Advice

Spellcaster

  • If you are targeting Ser Cauthrien directly, here is a list of recommended spells to reduce her combat effectiveness:

Misdirection Hex may refer to:

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Vulnerability Hex Vulnerability Hex

Death Hex may refer to:

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Petrify may refer to:

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Paralyze Paralyze

Cone of Cold may refer to:

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Stonefist may refer to:

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  • If you are targeting the enemy mage to prevent him from firing offensive spells or healing, here is a list of recommended spells to disable and/or take him out:

Crushing Prison may refer to:

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Force Field Force Field

  • If you are targeting the support archers, here is a list of recommended area-of-effect spells:

Storm of the Century (see right) Storm of the Century Storm of the Century

Blizzard may refer to:

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Tempest may refer to:

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Sleep may refer to:

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Earthquake Earthquake

Mass Paralysis Mass Paralysis

Trap Layer

If you know in advance where the enemy will be, it is possible to lay traps underneath the enemy combatants before talking to Anora. Fifty traps may be sufficient to kill Ser Cauthrien. 30-40 traps will be able to wear Ser Cauthrien down significantly if you place all traps in the hallway all the way to the far end and into the other room. If she hits most of them, she will be at <25% health, which will result in the rogue having so much threat that it's virtually impossible to peel her off. This can be used to your advantage if you, for example, cast Force Field on your rogue.

Melee

The sword and shield warrior should use Shield Wall immediately and be equipped with decent armour.

Ranged

  • A viable method is to use Leliana or any fighter with a ranged weapon to kill the archers at the entrance from a distance.
  • Kiting is possible with a mage with Crushing Prison and Stonefist. Start by casting Crushing Prison on Cauthrien. This will provide a lot of threat, enough to have the boss stuck on your mage the entire battle. It is very important to keep your mage on the move and to not stop until you reach the end of your selected kiting route. At this point throw Stonefist on the boss (and hope that she does not resist) and kite back the way you came from. During this time the rest of the party can safely shoot her with ranged weaponry. Anything that will slow Cauthrien down is a plus.
  • Kiting is possible with a character using the taunt ability to keep Ser Cauthrien in pursuit and away from the rest of the party, who should be using ranged attacks against her. Continue to run around the library using taunt, repeating until she is killed by the ranged attacks.

Stealth

It is impossible for the rogue to enter in stealth mode during this combat even when mastering the skill. It is not even a failure, the game simply does not allow to enter this mode. However, as soon as Ser Cauthrien hereslf is dead the rogue can again use stealth mode.

General Advice

  • The Warden's party is heavily outnumbered, so do whatever possible to even the odds.
  • Prioritise targets. After tackling the key opponents, at that point, her guards should be easier to defeat.
  • Your other party members will most likely die fast. You can try and keep them alive as long as possible by using the health potions, but they will most likely die early on.
  • Immediately before the cutscene, it is possible to have a mage cast e.g. Blizzard prior to entering the room to get a headstart. It should be targeted as not to freeze your party after the dialogue completes. Targeting the middle group (at the door) and furthest group (left of the door) generated the best results leaving the closest group on the right untouched. Just before Blizzard is cast, begin entering the room. The goal is for it to be cast right before you enter dialogue. This should knock everyone to the ground as the dialogue begins. Quickly select option 2 and exit the room.

The Second Encounter

Should The Warden surrender to Cauthrien, another opportunity to fight her will arise when arriving at the Landsmeet where she will accost the party in order to prevent interference in the proceedings. At this point, she will only have a few guards with her, but both Cauthrien and her guards will need to be tackled at the same time since any fight will take place in a small room. Fighting her in the Arl of Denerim's estate may still prove to be an easier battle, provided Cauthrien can be isolated from her men.

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