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[[File:Life in Orzammar.png|thumb|350px|The various strata of the dwarven society.]]
 
[[File:Life in Orzammar.png|thumb|350px|The various strata of the dwarven society.]]
   
โˆ’
All [[dwarves]] are born into inherited castes that determine what sorts of opportunities they will encounter during their lives and how others will treat them.
+
All [[Dwarf|dwarves]] are born into inherited '''castes''' that determine what sorts of opportunities they will encounter during their lives and how others will treat them.
โˆ’  
The main principle on which the caste system works, is that dwarves inherit their caste from their same-sex parent. This practically means that if a woman is being married to a man of a different caste, her son would be the same caste as his father, while the daughter will inherit her mother's caste. In such cases, however, the family would normally live in the house of the parent who belongs to a higher caste. Due to this system, as well as because dwarves have low fertility rate, there are the [[Noble hunters]]. These are dwarves (who are usually female) that seek to find a partner of a higher caste, and usually of noble caste (that's why they are called as such), in order to improve their lives. Furthermore, noble hunters are usually looked upon favorably in the dwindling dwarven society.
 
โˆ’  
Moreover, if a dwarf joins a house or another organisation of lower caste than the dwarf, it is possible that the house or organisation will assume the caste of the dwarf should the latter have achieved great accomplishments as well as by virtue of honored ancestry.<ref>[[Codex entry: The Dead Caste]]</ref>
 
โˆ’  
The only other way to advance is to become a [[Paragons|Paragon]], a move that automatically raises a dwarf above the caste system (although typically is part of the noble caste) and gives them the power to induct any family they wish into their new noble house. Becoming a Paragon is possible for a member of any caste so long as the dwarf has achieved sufficient success and acclaim.
 
โˆ’  
Many of the castes also have a strata within them, and the rank of specific members may be a source of considerable argument. Amongst the castes there is great contention as well; for example, highly-placed members of the Smith caste might consider themselves above soldiers of the Warrior caste.
 
   
 
== Foundation of the caste system ==
 
== Foundation of the caste system ==
โˆ’
According to legend, seven brothers founded the dwarven empire:<ref>As described by the [[Czibor|Shaper Czibor]] in ''[[Dragon Age: Origins]]''.</ref>
+
According to legend, seven brothers founded the dwarven empire:<ref>As described by [[Shaperate|Shaper]] [[Czibor]] in ''[[Dragon Age: Origins]]''.</ref>
   
 
* '''Bloadlikk''': Youngest and wisest, he was chosen king. Bloadlikk's children formed the '''Noble Caste'''.
 
* '''Bloadlikk''': Youngest and wisest, he was chosen king. Bloadlikk's children formed the '''Noble Caste'''.
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* '''Shotkyar''': Founded the '''Artisan Caste'''.
 
* '''Shotkyar''': Founded the '''Artisan Caste'''.
 
* '''Orzatyar''': Forged the first swords and founded the '''Smith Caste'''.
 
* '''Orzatyar''': Forged the first swords and founded the '''Smith Caste'''.
โˆ’
* '''Orzammar''': Dug the mines that became the foundations of [[Orzammar]]. From his descendants formed the '''Miner Caste'''.
+
* '''Orzammar''': Dug the mines that became the foundations of [[Orzammar]]. From his descendants formed the '''Mining Caste'''.
โˆ’
* '''Koapar''' and '''Knakkt''': twin brothers who both founded trading houses. Knakkt was wounded in battle, and on his recovery, he swore to serve his brother's sons. From Koapar comes the '''Merchant Caste''' and from Knakkt the '''Servant Caste'''.
+
* '''Koapar''' and '''Knakkt''': twin brothers who both founded trading [[House]]s. Knakkt was wounded in battle, and on his recovery, he swore to serve his brother's sons. From Koapar comes the '''Merchant Caste''' and from Knakkt the '''Servant Caste'''.
   
  +
== Background ==
{{Note|Paragon [[House Ortan|Ortan]] composed a grand epic of the Seven Brothers.}}
 
 
The main principle on which the caste system works is that dwarves inherit their caste from their same-sex parent. This means that if a woman is married to a man of a different caste, her son would be the same caste as his father, while her daughter will inherit her mother's caste. In such cases, however, the family would normally live in the house of the parent who belongs to a higher caste.
   
  +
Due to this system, as well as the dwarven low fertility rate, there are [[noble hunter]]s. These dwarves are often female and seek to find a partner of a higher caste (usually nobles) in order to improve their lives. Noble hunters are usually looked upon favorably in the dwindling dwarven society.
โˆ’
== The castes ==
 
โˆ’
'''[[Noble caste]]''': The highest ranking and most esteemed caste in Orzammar, consisting of the most powerful and influential dwarves.
 
โˆ’
* This caste includes the King and the Royal House, the very pinnacle of dwarven society even amongst the nobles.
 
โˆ’
* Deshyrs: Members of the [[Orzammar Assembly]]. During the events of the [[Fifth Blight]], the Steward of the Assembly is [[Bandelor]].
 
   
 
If an accomplished dwarf joins a house or another organization of a lower caste, it is possible that the house or organization will assume the caste of the dwarf.<ref>[[Codex entry: The Dead Caste]]</ref>
โˆ’
'''[[Warrior caste]]''': The Warrior caste is subdivided into smaller castes, with specific houses producing soldiers, bodyguards, officers, etc.<ref>''[[Dragon Age (tabletop RPG)|Dragon Age RPG]]'', ''Player's Guide'', set 2, pg. 13, Green Ronin Publishing, LLC, 2011.</ref> Warriors lead lives of drill and practice and marry early, knowing their lives will be short and grim.
 
   
 
The only other way to advance is to become a [[Paragon]], a move that automatically raises a dwarf above the caste system and a noble house is founded on their name as well as the power to induct any family they wish into their new house. Becoming a Paragon is possible for a member of any caste so long as the dwarf has achieved unique success and acclaim.
โˆ’
'''[[Artisan caste]]''': Artisans ornament the goods produced by smiths or simply create art for its own sake.
 
   
 
Many of the castes also have a strata within them, and the rank of specific members may be a source of considerable argument. Amongst the castes there is great contention as well; for example, highly placed members of the Smith caste might consider themselves above soldiers of the Warrior caste.
โˆ’
'''[[Smith caste]]''': Smiths smelt raw materials to produce finished goods for other castes.
 
   
  +
In contrast to Orzammar, [[Dragon Age (time period)|modern-day]] [[Kal-Sharok]] places far less importance on the caste system.
โˆ’
'''[[Miner caste]]''': These are the dwarves who mine for ore and [[lyrium]], a valuable trading commodity for Orzammar.
 
โˆ’  
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'''[[Merchant caste]]''': The shopkeeps and traders whose business is the lifeblood of the city of Orzammar.
 
โˆ’  
โˆ’
'''[[Servant caste]]''': The strata of dwarven society born to serve higher caste dwarves in positions such as washerwomen, maids, cooks, barkeeps, etc.
 
โˆ’  
โˆ’
'''[[Casteless dwarves]]''': The strata of dwarven society below even servant caste, a group of dwarves rejected by Orzammar itself.
 
โˆ’  
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'''[[Surface dwarves]]''': Not a caste per se, they are technically regarded as casteless by dwarves within Orzammar, but in practice are treated with ''some'' respect because they are the only dwarves who can broker valuable trade opportunities with the surface world.
 
   
 
== Society and hierarchy of the castes ==
 
== Society and hierarchy of the castes ==
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==== Noble caste ====
 
==== Noble caste ====
 
{{Main|Noble caste}}
 
{{Main|Noble caste}}
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The Royal House sits at the top of dwarven social hierarchy and its members are the rulers of Orzammar. However, the leadership of Orzammar is not hereditary<ref>As discussed by Lord [[Pyral Harrowmont]] in ''[[Dragon Age: Origins]]''.</ref> and thus the Royal House can be displaced by the [[Orzammar Assembly|Assembly]] any time a new ruler is chosen. The [[Kings and Queens of Orzammar|king or queen]] with the elected deshyrs from the noble houses form the Orzammar Assembly, a group which at 9:30 [[Dragon Age (time period)|Dragon]] consists of eighty nobles.<ref>According to Lord [[Denek Helmi]] in ''[[Dragon Age: Origins]]''.</ref> The King is officially considered first among the deshyrs. Lesser noble houses may not have a vote in the Assembly.
+
The [[Dwarven royalty|King or Queen]] with their Royal House sit at the top of dwarven social hierarchy and its members are the rulers of Orzammar. They are considered first among the lords of the Houses however the leadership of Orzammar is not hereditary<ref>As discussed by Lord [[Pyral Harrowmont]] in ''[[Dragon Age: Origins]]''.</ref> and thus the Royal House can be replaced by the [[Assembly]] any time a new ruler is chosen.
   
  +
Deshyrs from the noble houses form the Orzammar Assembly, a group which at 9:30 [[Dragon Age (time period)|Dragon]] consists of eighty members.<ref>According to Lord [[Denek Helmi]] in ''[[Dragon Age: Origins]]''.</ref> Lesser noble houses may not have a vote in the Assembly. At 9:30 Dragon the [[Steward of the Assembly]] is [[Bandelor]].
โˆ’
Deshyr is a term meaning "assembly lord."<ref>''Dragon Age RPG'', ''Player's Guide'', set 2, pg. 17, Green Ronin Publishing, LLC, 2011.</ref> Deshyrs join the dwarven Assembly when a standing member dies or resigns. The prospective deshyr then must be nominated by a standing member and receive a one-third vote from the Assembly to ratify the decision.<ref>''Dragon Age RPG'', ''Player's Guide'', set 2, pg. 17, Green Ronin Publishing, LLC, 2011.</ref>
 
   
โˆ’
Most of the noble houses in Orzammar are founded by [[Paragons]], which give their name to their House. However, not all noble houses are descended from Paragons. Sometimes Warrior caste or Smith caste families become nobility through great deeds or other means.<ref>''Dragon Age RPG'', ''Player's Guide'', set 2, pg. 13, Green Ronin Publishing, LLC, 2011.</ref> Nobles live in the [[Orzammar Diamond Quarter|Diamond Quarter]], the wealthiest and most exclusive district of the city, in the uppermost tiers nearest to the surface, as befits their status.
+
Most of the noble houses in Orzammar are founded by [[Paragon]]s, which give their name to their house. Nobles live in the [[Orzammar Diamond Quarter|Diamond Quarter]], the wealthiest and most exclusive district of the city, in the uppermost tiers nearest to the surface, as befits their status.
   
 
All noble houses act as patrons to promising dwarves of other castes or houses. They sponsor particular artisans, warriors, miners, etc. If a warrior wins honor for himself in battle or in the [[Provings]], it brings honor to the noble. If an artisan becomes sought-after or acclaimed for their work, it elevates the noble sponsor. This becomes part of the political maneuvering in Orzammar, and noble houses will compete for promising warriors or talented craftsmen in order to gain an advantage over their rivals.
 
All noble houses act as patrons to promising dwarves of other castes or houses. They sponsor particular artisans, warriors, miners, etc. If a warrior wins honor for himself in battle or in the [[Provings]], it brings honor to the noble. If an artisan becomes sought-after or acclaimed for their work, it elevates the noble sponsor. This becomes part of the political maneuvering in Orzammar, and noble houses will compete for promising warriors or talented craftsmen in order to gain an advantage over their rivals.
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{{Main|Warrior caste}}
 
{{Main|Warrior caste}}
 
[[File:Warrior caste.png|thumb|300px|The dwarven military]]
 
[[File:Warrior caste.png|thumb|300px|The dwarven military]]
  +
Warriors lead lives of drill and practice and marry early, knowing their lives will be short and grim.
The dwarven military is made up of various houses from the Warrior caste. Each warrior house is sworn to a noble patron, which can create unique situations should the fortune of the noble house or the warrior house fail.
 
   
 
The dwarven military is made up of various houses from the Warrior caste. Each warrior house is sworn to a noble patron, which can create unique situations should the fortune of the noble house change.
โˆ’
As an example, the royal family at 9:30 Dragon is [[House Aeducan]] which likely has a dozen or more Warrior caste houses in their employment.<ref>''Dragon Age RPG'', ''Player's Guide'', set 2, pg. 14, Green Ronin Publishing, LLC, 2011.</ref> The King, as patriarch of House Aeducan, will appoint members of his house to command the warriors who serve him.
 
   
โˆ’
Meanwhile, House Saelac is a Warrior caste house sworn to House Aeducan. House Saelac has its own head โ€” an older matriarch or patriarch of the family โ€” who decides which members of House Saelac will march with the newly-appointed commander, and whom the officers in charge of those warriors are. Because they serve the royal family, House Saelac is treated as the elite of the dwarven military. They get special consideration from the smiths and artisans. The warriors of lesser houses defer to them.
+
For example House Saelac is a warrior caste house sworn to [[House Aeducan]]. House Saelac has its own head โ€” an older matriarch or patriarch of the family โ€” who decides which members of House Saelac will march with the newly appointed commander, and whom the officers in charge of those warriors are. Because they serve the royal family, House Saelac is treated as the elite of the dwarven military. They get special consideration from the smiths and artisans. The warriors of lesser houses defer to them.
   
 
If something lowers the standing of House Aeducan, such as losing the throne to another house, House Saelac falls with it, and the warrior houses sworn to the succeeding noble house rise in power and prominence among the Warrior caste as a result.
 
If something lowers the standing of House Aeducan, such as losing the throne to another house, House Saelac falls with it, and the warrior houses sworn to the succeeding noble house rise in power and prominence among the Warrior caste as a result.
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Smiths are respected, and children born to the Smith Caste are expected to learn the craft as their [[Ancestors]] did. Females in this caste may become smiths, though it would also be acceptable for them to marry and produce children for their caste.
 
Smiths are respected, and children born to the Smith Caste are expected to learn the craft as their [[Ancestors]] did. Females in this caste may become smiths, though it would also be acceptable for them to marry and produce children for their caste.
   
โˆ’
Smiths compete for acclaim and patronage and there are often the equivalent of Smith Provings to determine the most skilled smith.<ref>''Dragon Age RPG'', ''Player's Guide'', set 2, pg. 15, Green Ronin Publishing, LLC, 2011.</ref> Within the caste weaponsmiths, followed by armorsmiths, are most revered.
+
Smiths compete for acclaim and patronage. They smelt raw materials to produce finished goods such as tools, weapons and armor. They will sometimes travel with groups of warriors to repair their equipment.
  +
{{Tabletop RPG material}}
โˆ’  
  +
The competition is in fact so stiff that they have the equivalent of Smith Provings to determine the most skilled smith.<ref name="rpg15">''[[Dragon Age (tabletop RPG)]]'', Player's Guide, set 2, p. 15</ref>
 
==== Artisan caste ====
 
==== Artisan caste ====
 
{{Main|Artisan caste}}
 
{{Main|Artisan caste}}
โˆ’
Artisans work closely with smiths but are not as respected. They often create leather and cloth goods.<ref>''Dragon Age RPG'', ''Player's Guide'', set 2, pg. 15, Green Ronin Publishing, LLC, 2011.</ref>
+
Artisans work closely with smiths but are not as respected. They ornament the goods crafted by smiths or simply create art for its own sake. They often produce leather and cloth goods.<ref name="rpg15"/>
  +
{{Tabletop RPG material}}
โˆ’  
  +
They often produce leather and cloth goods.<ref name="rpg15"/>
โˆ’
==== Miner caste ====
 
โˆ’
{{Main|Miner caste}}
+
==== Mining caste ====
  +
{{Main|Mining caste}}
โˆ’
Orzammar is the ancestral home of the Smith and Miner Castes due to the rich ore of the [[Frostback Mountains]]. Much of Orzammar's wealth comes from its mining.<ref>''Dragon Age RPG'', ''Player's Guide'', set 2, pg. 15, Green Ronin Publishing, LLC, 2011.</ref> [[Lyrium]] mining is one of the most difficult and important facets of this caste's work, requiring finesse and a hearty dwarven constitution to withstand constant lyrium exposure.
+
Orzammar is the ancestral home of the Smith and Mining Castes due to the rich ore of the [[Frostback Mountains]]. Much of Orzammar's wealth comes from its mining. [[Lyrium]] mining is one of the most difficult and important facets of this caste's work, requiring finesse and a hearty dwarven constitution to withstand constant lyrium exposure and thus only dwarves can efficiently mine it. The mining caste also tightly preserves the secrets of manufacturing safe storages for lyrium.
   
 
==== Merchant caste ====
 
==== Merchant caste ====
 
{{Main|Merchant caste}}
 
{{Main|Merchant caste}}
โˆ’
The majority of Orzammar's goods pass through the hands of merchants, sold to surface traders or within Orzammar itself. As space in Orzammar is limited, only very respected merchants have permanent shops; others must rent temporary stalls. Once one of the most highly respected castes, their esteem has diminished in recent years as their desire for wealth has sent many Merchant Caste dwarves to the surface to seek greater riches, dividing them from Orzammar forever.<ref>''Dragon Age RPG'', ''Player's Guide'', set 2, pg. 16, Green Ronin Publishing, LLC, 2011.</ref>
+
The majority of Orzammar's goods pass through the hands of merchants, sold to surface traders or within Orzammar itself. As space in Orzammar is limited, only very respected merchants have permanent shops; others must rent temporary stalls.
  +
{{Tabletop RPG material}}
  +
Once one of the most highly respected castes, their esteem has diminished in recent years as their desire for wealth has sent many merchant caste dwarves to the surface to seek greater riches, dividing them from Orzammar forever.<ref name="rpg16">''[[Dragon Age (tabletop RPG)]]'', Player's Guide, set 2, p. 16</ref>
   
 
=== Lower caste ===
 
=== Lower caste ===
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==== Servant caste ====
 
==== Servant caste ====
 
{{Main|Servant caste}}
 
{{Main|Servant caste}}
โˆ’
This caste makes up the bulk of Orzammar's population.<ref>''Dragon Age RPG'', ''Player's Guide'', set 2, pg. 16, Green Ronin Publishing, LLC, 2011.</ref> Members consider themselves and their work worthy of the greatest respect and take pride in their service to other castes. They look down upon the casteless.
+
Members consider themselves and their work worthy of the greatest respect and take pride in their service to other castes. They are usually employed as washerwomen, maids, cooks, barkeeps, etc. They look down upon the casteless.
  +
{{Tabletop RPG material}}
  +
Servants make up the bulk of [[Orzammar]]'s population though they hold the least of its wealth.<ref name="rpg16"/>
   
 
=== No caste ===
 
=== No caste ===
   
 
==== Casteless ====
 
==== Casteless ====
โˆ’
{{Main|Casteless dwarves}}
+
{{Main|Casteless}}
โˆ’
The casteless dwarves live in the ghetto of [[Dust Town]], a crumbling ruin where the old palace used to be, on the fringe of Orzammar's Commons district and in the shadow of the rich and powerful. Born with no rights and considered non-people, these dwarves make a living often as thugs for the [[Carta]], beggars, street sweepers, and as [[Noble hunters]], among many other menial tasks, as the Assembly during the reign of King Darbir declared that it insults the Ancestors for casteless dwarves to perform any work that a dwarf of recognized caste can perform.<ref>Mentioned by [[Kasch]].</ref> Casteless dwarves are branded soon after birth with a tattoo to identify them.<ref>''Dragon Age RPG'', ''Player's Guide'', set 2, pg. 16, Green Ronin Publishing, LLC, 2011.</ref>
+
Born with no rights and considered non-people, casteless dwarves make a living often as thugs for the [[Carta]], beggars, street sweepers or [[noble hunters]]. They are forbidden to perform any work that a dwarf of recognized caste can perform.<ref>Mentioned by [[Kasch]] in [[Dwarf Commoner Origin]].</ref> Casteless dwarves are branded soon after birth with a [[Tattoo#Dwarves|tattoo]] to identify them.
   
โˆ’
These unfortunates are believed to be descendants of criminals and other undesirables and have therefore been viewed as rejected by the Ancestors since [[Orzammar]]'s foundation.
+
These unfortunates are believed to be descendants of criminals and other undesirables and have therefore been viewed as rejected by the Ancestors since Orzammar's foundation.
โˆ’  
โˆ’
To the noble caste of Orzammar, the casteless serve an important social function, as they are used for cheap labor as well as the inflation of the dwarven economy created by the existence of the black market maintains the wealth in the hands of the few. It also reminds other dwarves that in spite of the ravages of endless war with the darkspawn and other turmoil within the city, their lot could be far worse. Beyond that, Dust Town and its casteless provide the city with a supply of dwarves skilled in subterfuge and other less savory talents, and higher caste dwarves do not hesitate to make use of them for their own ends.<ref>''Dragon Age RPG'', ''Player's Guide'', set 2, pg. 16, Green Ronin Publishing, LLC, 2011.</ref>
 
   
 
=== Surface dwarves ===
 
=== Surface dwarves ===
 
{{Main|Surface dwarves}}
 
{{Main|Surface dwarves}}
โˆ’
Those who have left Orzammar to live in the surface are named surface dwarves and are also considered to be part of the casteless, as they have forsaken Orzammar and [[the Stone]].
+
Those who have left Orzammar to live on the surface are named surface dwarves and are also considered to be part of the casteless, as they have forsaken Orzammar and [[the Stone]].
  +
  +
The only exception is the [[Grey Wardens]], since the Assembly has decreed that fighting [[darkspawn]] is a sacred duty, and thus any dwarf who joins the Wardens retains their caste.<ref>As stated in conversation with [[Leske]].</ref>
  +
{{Tabletop RPG material}}
  +
This tradition was established by Paragon Moroc, one of the founders of the Grey Wardens.<ref>''[[Dragon Age (tabletop RPG)]]'', Player's Guide, set 2, p. 10</ref>
  +
 
=== Tevinter Imperium ===
 
There is one unique exception to the disenfranchisement of dwarves who travel to the surface. In the [[Tevinter Imperium]] dwarves are not considered citizens but rather foreign dignitaries. As such, many serve in the numerous dwarven embassies scattered throughout the Imperium. Dwarven [[Ambassadoria|embassies]] in [[Minrathous]], Neromenian, and [[Qarinus]] are entirely underground and are considered by dwarves to reside within the Stone, allowing those in the embassy to retain their caste.<ref>{{Cite wot|79}}</ref> Some dwarves serving in Tevinter embassies never leave these underground fastnesses. Similarly the port of [[Daerwin's Mouth]] in the [[Storm Coast]] which was used to trade with the Imperium was built within the coastal cliffs in order for the dwarves who worked there or visited the port to never lose their connection to the Stone -- and thus their caste too.<ref>[[Codex entry: Daerwin's Mouth]]</ref>
   
  +
== Notes ==
=== Dwarven caste in the Tevinter Imperium ===
 
 
* Paragon [[House Ortan|Ortan]] composed a grand epic of the Seven Brothers.
There is one unique exception to the disenfranchisement of dwarves who travel to the surface. In the Tevinter Imperium dwarves are not considered citizens but rather foreign dignitaries. As such, many serve in the numerous dwarven embassies scattered throughout the Imperium. Dwarven embassies in Minrathous, Neromenian, and Qarinus are entirely underground and are considered by dwarves to reside within the Stone, allowing those in the embassy to retain their caste.<ref>{{Cite wot|79}}</ref> Some dwarves serving in Tevinter embassies never leave these underground fastnesses.
 
   
 
== Gallery ==
 
== Gallery ==
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<gallery widths=189 captionalign="center">
+
<gallery>
 
Noble caste.jpg|Noble caste dwarf
 
Noble caste.jpg|Noble caste dwarf
โˆ’
Castes 1.jpg|Smith/Artisan, Miner and Warrior caste dwarves
+
Castes 1.jpg|Smith/Artisan, Mining and Warrior caste dwarves
 
Castes 2.jpg|Merchant, Servant caste and a casteless dwarves
 
Castes 2.jpg|Merchant, Servant caste and a casteless dwarves
 
Surfacer.jpg|Surface dwarf
 
Surfacer.jpg|Surface dwarf
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== Codex entries ==
 
== Codex entries ==
โˆ’
{{:Codex entry: The Castes|style=iconmini}}{{Clrl}}
+
{{:Codex entry: The Castes|style=iconmini}}<br>
 
{{:Codex entry: The Casteless|style=iconmini}}
 
{{:Codex entry: The Casteless|style=iconmini}}
   

Revision as of 20:14, 20 February 2020

Life in Orzammar

The various strata of the dwarven society.

All dwarves are born into inherited castes that determine what sorts of opportunities they will encounter during their lives and how others will treat them.

Foundation of the caste system

According to legend, seven brothers founded the dwarven empire:[1]

  • Bloadlikk: Youngest and wisest, he was chosen king. Bloadlikk's children formed the Noble Caste.
  • Kiotshett: The eldest, who trained his sons to defend their king. They became the Warrior Caste.
  • Shotkyar: Founded the Artisan Caste.
  • Orzatyar: Forged the first swords and founded the Smith Caste.
  • Orzammar: Dug the mines that became the foundations of Orzammar. From his descendants formed the Mining Caste.
  • Koapar and Knakkt: twin brothers who both founded trading Houses. Knakkt was wounded in battle, and on his recovery, he swore to serve his brother's sons. From Koapar comes the Merchant Caste and from Knakkt the Servant Caste.

Background

The main principle on which the caste system works is that dwarves inherit their caste from their same-sex parent. This means that if a woman is married to a man of a different caste, her son would be the same caste as his father, while her daughter will inherit her mother's caste. In such cases, however, the family would normally live in the house of the parent who belongs to a higher caste.

Due to this system, as well as the dwarven low fertility rate, there are noble hunters. These dwarves are often female and seek to find a partner of a higher caste (usually nobles) in order to improve their lives. Noble hunters are usually looked upon favorably in the dwindling dwarven society.

If an accomplished dwarf joins a house or another organization of a lower caste, it is possible that the house or organization will assume the caste of the dwarf.[2]

The only other way to advance is to become a Paragon, a move that automatically raises a dwarf above the caste system and a noble house is founded on their name as well as the power to induct any family they wish into their new house. Becoming a Paragon is possible for a member of any caste so long as the dwarf has achieved unique success and acclaim.

Many of the castes also have a strata within them, and the rank of specific members may be a source of considerable argument. Amongst the castes there is great contention as well; for example, highly placed members of the Smith caste might consider themselves above soldiers of the Warrior caste.

In contrast to Orzammar, modern-day Kal-Sharok places far less importance on the caste system.

Society and hierarchy of the castes

Upper caste

Noble caste

Main article: Noble caste

The King or Queen with their Royal House sit at the top of dwarven social hierarchy and its members are the rulers of Orzammar. They are considered first among the lords of the Houses however the leadership of Orzammar is not hereditary[3] and thus the Royal House can be replaced by the Assembly any time a new ruler is chosen.

Deshyrs from the noble houses form the Orzammar Assembly, a group which at 9:30 Dragon consists of eighty members.[4] Lesser noble houses may not have a vote in the Assembly. At 9:30 Dragon the Steward of the Assembly is Bandelor.

Most of the noble houses in Orzammar are founded by Paragons, which give their name to their house. Nobles live in the Diamond Quarter, the wealthiest and most exclusive district of the city, in the uppermost tiers nearest to the surface, as befits their status.

All noble houses act as patrons to promising dwarves of other castes or houses. They sponsor particular artisans, warriors, miners, etc. If a warrior wins honor for himself in battle or in the Provings, it brings honor to the noble. If an artisan becomes sought-after or acclaimed for their work, it elevates the noble sponsor. This becomes part of the political maneuvering in Orzammar, and noble houses will compete for promising warriors or talented craftsmen in order to gain an advantage over their rivals.

Middle castes

Warrior caste

Main article: Warrior caste
Warrior caste

The dwarven military

Warriors lead lives of drill and practice and marry early, knowing their lives will be short and grim.

The dwarven military is made up of various houses from the Warrior caste. Each warrior house is sworn to a noble patron, which can create unique situations should the fortune of the noble house change.

For example House Saelac is a warrior caste house sworn to House Aeducan. House Saelac has its own head โ€” an older matriarch or patriarch of the family โ€” who decides which members of House Saelac will march with the newly appointed commander, and whom the officers in charge of those warriors are. Because they serve the royal family, House Saelac is treated as the elite of the dwarven military. They get special consideration from the smiths and artisans. The warriors of lesser houses defer to them.

If something lowers the standing of House Aeducan, such as losing the throne to another house, House Saelac falls with it, and the warrior houses sworn to the succeeding noble house rise in power and prominence among the Warrior caste as a result.

Smith caste

Main article: Smith caste

Smiths are respected, and children born to the Smith Caste are expected to learn the craft as their Ancestors did. Females in this caste may become smiths, though it would also be acceptable for them to marry and produce children for their caste.

Smiths compete for acclaim and patronage. They smelt raw materials to produce finished goods such as tools, weapons and armor. They will sometimes travel with groups of warriors to repair their equipment.

BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

The competition is in fact so stiff that they have the equivalent of Smith Provings to determine the most skilled smith.[5]

Artisan caste

Main article: Artisan caste

Artisans work closely with smiths but are not as respected. They ornament the goods crafted by smiths or simply create art for its own sake. They often produce leather and cloth goods.[5]

BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

They often produce leather and cloth goods.[5]

Mining caste

Main article: Mining caste

Orzammar is the ancestral home of the Smith and Mining Castes due to the rich ore of the Frostback Mountains. Much of Orzammar's wealth comes from its mining. Lyrium mining is one of the most difficult and important facets of this caste's work, requiring finesse and a hearty dwarven constitution to withstand constant lyrium exposure and thus only dwarves can efficiently mine it. The mining caste also tightly preserves the secrets of manufacturing safe storages for lyrium.

Merchant caste

Main article: Merchant caste

The majority of Orzammar's goods pass through the hands of merchants, sold to surface traders or within Orzammar itself. As space in Orzammar is limited, only very respected merchants have permanent shops; others must rent temporary stalls.

BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

Once one of the most highly respected castes, their esteem has diminished in recent years as their desire for wealth has sent many merchant caste dwarves to the surface to seek greater riches, dividing them from Orzammar forever.[6]

Lower caste

Servant caste

Main article: Servant caste

Members consider themselves and their work worthy of the greatest respect and take pride in their service to other castes. They are usually employed as washerwomen, maids, cooks, barkeeps, etc. They look down upon the casteless.

BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

Servants make up the bulk of Orzammar's population though they hold the least of its wealth.[6]

No caste

Casteless

Main article: Casteless

Born with no rights and considered non-people, casteless dwarves make a living often as thugs for the Carta, beggars, street sweepers or noble hunters. They are forbidden to perform any work that a dwarf of recognized caste can perform.[7] Casteless dwarves are branded soon after birth with a tattoo to identify them.

These unfortunates are believed to be descendants of criminals and other undesirables and have therefore been viewed as rejected by the Ancestors since Orzammar's foundation.

Surface dwarves

Main article: Surface dwarves

Those who have left Orzammar to live on the surface are named surface dwarves and are also considered to be part of the casteless, as they have forsaken Orzammar and the Stone.

The only exception is the Grey Wardens, since the Assembly has decreed that fighting darkspawn is a sacred duty, and thus any dwarf who joins the Wardens retains their caste.[8]

BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

This tradition was established by Paragon Moroc, one of the founders of the Grey Wardens.[9]

Tevinter Imperium

There is one unique exception to the disenfranchisement of dwarves who travel to the surface. In the Tevinter Imperium dwarves are not considered citizens but rather foreign dignitaries. As such, many serve in the numerous dwarven embassies scattered throughout the Imperium. Dwarven embassies in Minrathous, Neromenian, and Qarinus are entirely underground and are considered by dwarves to reside within the Stone, allowing those in the embassy to retain their caste.[10] Some dwarves serving in Tevinter embassies never leave these underground fastnesses. Similarly the port of Daerwin's Mouth in the Storm Coast which was used to trade with the Imperium was built within the coastal cliffs in order for the dwarves who worked there or visited the port to never lose their connection to the Stone -- and thus their caste too.[11]

Notes

  • Paragon Ortan composed a grand epic of the Seven Brothers.

Gallery

Codex entries

Codex entry: The Castes Codex entry: The Castes
Codex entry: The Casteless Codex entry: The Casteless

References

  1. โ†‘ As described by Shaper Czibor in Dragon Age: Origins.
  2. โ†‘ Codex entry: The Dead Caste
  3. โ†‘ As discussed by Lord Pyral Harrowmont in Dragon Age: Origins.
  4. โ†‘ According to Lord Denek Helmi in Dragon Age: Origins.
  5. โ†‘ 5.0 5.1 5.2 Dragon Age (tabletop RPG), Player's Guide, set 2, p. 15
  6. โ†‘ 6.0 6.1 Dragon Age (tabletop RPG), Player's Guide, set 2, p. 16
  7. โ†‘ Mentioned by Kasch in Dwarf Commoner Origin.
  8. โ†‘ As stated in conversation with Leske.
  9. โ†‘ Dragon Age (tabletop RPG), Player's Guide, set 2, p. 10
  10. โ†‘ Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 79
  11. โ†‘ Codex entry: Daerwin's Mouth